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	<id>https://zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cathartes</id>
	<title>Zero-K - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cathartes"/>
	<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/Special:Contributions/Cathartes"/>
	<updated>2026-04-14T19:14:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Scorpion&amp;diff=4519</id>
		<title>Scorpion</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Scorpion&amp;diff=4519"/>
		<updated>2018-08-17T04:38:24Z</updated>

		<summary type="html">&lt;p&gt;Cathartes: update weapon damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a cloaked infiltration strider from the [[Strider Hub]].{{ Infobox zkunit&lt;br /&gt;
| name = Scorpion&lt;br /&gt;
| defname = striderscorpion&lt;br /&gt;
| description = Cloaked Infiltration Strider&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/striderscorpion.png&lt;br /&gt;
| icontype = t3spidergeneric&lt;br /&gt;
| cost = 3000&lt;br /&gt;
| hitpoints = 12000&lt;br /&gt;
| movespeed = 39&lt;br /&gt;
| turnrate = 66&lt;br /&gt;
| sight = 517&lt;br /&gt;
| transportable = Heavy&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Lightning Gun&lt;br /&gt;
	| type = LightningCannon&lt;br /&gt;
	| damage = 360&lt;br /&gt;
	| reloadtime = 2&lt;br /&gt;
	| dps = 180&lt;br /&gt;
	| empdamage = 1080&lt;br /&gt;
	| empdps = 540&lt;br /&gt;
	| stuntime = 3&lt;br /&gt;
	| range = 490&lt;br /&gt;
	| inaccuracy = 1.40&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Multi-Stunner&lt;br /&gt;
	| type = LightningCannon&lt;br /&gt;
	| damage = 0&lt;br /&gt;
	| reloadtime = 30&lt;br /&gt;
	| empdamage = 1001 × 20&lt;br /&gt;
	| empdps = 667&lt;br /&gt;
	| stuntime = 3&lt;br /&gt;
	| range = 490&lt;br /&gt;
	| aoe = 80&lt;br /&gt;
	| inaccuracy = 4.1&lt;br /&gt;
	| manualfire = Yes&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Auto Particle Beam × 2&lt;br /&gt;
	| type = BeamLaser&lt;br /&gt;
	| damage = 70&lt;br /&gt;
	| reloadtime = 0.33&lt;br /&gt;
	| dps = 210&lt;br /&gt;
	| range = 420&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability cloak&lt;br /&gt;
	| upkeepidle = 2&lt;br /&gt;
	| upkeepmobile = 10&lt;br /&gt;
	| decloakradius = 150&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Scorpion paralyzes enemies with its lightning sting and then chews them up with its particle beam claws. Its tough carapace shrugs off most enemy fire, and can also turn the Scorpion transparent.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
With its stealthiness, ability to climb walls, and high close-range firepower, the Scorpion makes an excellent late-game infiltration unit, specially on hilly maps where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support units behind enemy lines, or economic assets.&lt;br /&gt;
&lt;br /&gt;
While they're quite powerful and their riot-like weapons keep them safe from swarms of light units, they're ultimately expensive, sluggish units with a short range, so ideally you want them to somehow bypass or circle the enemy's main force. If what you want is to punch right through it, there are better Striders for that, such as the [[Dante]] or [[Funnelweb]].&lt;br /&gt;
&lt;br /&gt;
Note that the Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including striders of similar weight like [[Dante]]s, [[Funnelweb]]s, [[Merlin]]s, and other Scorpions, of which a single Scorpion is sufficient to paralyze. [[Paladin]]s and [[White Dragon]]s can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-strider unit.&lt;br /&gt;
&lt;br /&gt;
However, such tactics could be countered simply by providing your paralyzed striders with escorts that can adequately take on a Scorpion, whether it's another close-ranged strider, or a few anti-heavy units like [[Lance]]s, [[Phantom]]s, or [[Widow]]s.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Cathartes</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Redback&amp;diff=4518</id>
		<title>Redback</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Redback&amp;diff=4518"/>
		<updated>2018-08-17T04:38:21Z</updated>

		<summary type="html">&lt;p&gt;Cathartes: update weapon damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a riot spider from the [[Spider Factory]].{{ Infobox zkunit&lt;br /&gt;
| name = Redback&lt;br /&gt;
| defname = spiderriot&lt;br /&gt;
| description = Riot Spider&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/spiderriot.png&lt;br /&gt;
| icontype = spiderriot&lt;br /&gt;
| cost = 250&lt;br /&gt;
| hitpoints = 900&lt;br /&gt;
| movespeed = 54&lt;br /&gt;
| turnrate = 280&lt;br /&gt;
| sight = 366&lt;br /&gt;
| transportable = Light&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Auto Particle Beam&lt;br /&gt;
	| type = BeamLaser&lt;br /&gt;
	| damage = 70&lt;br /&gt;
	| reloadtime = 0.33&lt;br /&gt;
	| dps = 210&lt;br /&gt;
	| range = 300&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
A rapid fire spider which excels at picking off fast units.&lt;br /&gt;
&lt;br /&gt;
==Strategy and Tactics==&lt;br /&gt;
This spider excels at taking out fast units, a problem for the spider factory in general. Like most of the spiders, the Redback can be merged with Recluses and turned into a hard-to beat combo, as raiders will have a problem closing the distance. Its somewhat high range for a riot allows for some kiting, and is very hard to engage with short ranged units. It also has the highest DPS, which makes constantly strafing the enemy a good idea, as it allows the Redback to deal more damage. Powerful vs Gunships as well. &lt;br /&gt;
&lt;br /&gt;
Keep away from skirmishers/artillery. &lt;br /&gt;
&lt;br /&gt;
The spider is tall enough to shoot over each other, and it is much stronger if it is in groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Cathartes</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Wait_Command&amp;diff=4298</id>
		<title>Wait Command</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Wait_Command&amp;diff=4298"/>
		<updated>2018-07-04T18:14:28Z</updated>

		<summary type="html">&lt;p&gt;Cathartes: create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Wait''' command causes a unit to stop processing of further queued orders until the wait command is removed.&lt;br /&gt;
&lt;br /&gt;
By default, the wait command is inserted in the front of the command queue, while preserving the rest of the command queue.  The wait command can be queued after existing commands with the shift key.  Further orders can be queued as normal after the wait command, but they will not be executed until the wait command is removed (by reissuing the wait command).&lt;br /&gt;
&lt;br /&gt;
==Wait command variants==&lt;br /&gt;
&lt;br /&gt;
The normal wait command causes a unit to wait until the wait command is removed; the wait command is not removed automatically.&lt;br /&gt;
&lt;br /&gt;
There are also some special forms of the wait command that remove themselves automatically when certain conditions are met.  They are not bound to hotkeys by default, but can be found in the game menu and then bound to hotkeys.&lt;br /&gt;
&lt;br /&gt;
===Gather wait===&lt;br /&gt;
&lt;br /&gt;
Gather wait causes a group of units to wait until all units in the group have reached the gather wait command.  The gather wait command is automatically inserted at the end of the command queue (without needing to hold shift while issuing), unlike the other forms of the wait command.&lt;br /&gt;
&lt;br /&gt;
===Death wait===&lt;br /&gt;
&lt;br /&gt;
The death wait command causes a unit to wait until the selected unit dies.  Upon activating the command, the player is prompted to click on a unit (friendly or enemy) to wait for.  It can be queued after other commands by holding shift while clicking on the unit to wait for (otherwise it is inserted at the front of the command queue).&lt;br /&gt;
&lt;br /&gt;
===Squad wait===&lt;br /&gt;
&lt;br /&gt;
The squad wait command can only be applied to factories.  Upon activating the command, the player is prompted with a slider bar to select the squad size to wait for.  Hold shift while selecting the squad size to queue the wait command.  Units created by the factory will then wait until a group of the selected squad size is produced before executing further commands.&lt;br /&gt;
&lt;br /&gt;
Note that squad wait is only useful if the squad wait command is itself queued (e.g. after an initial move command out of the factory).  Without queuing the squad wait command, it is applied to the factory itself, which will stop the factory from producing anything (if you accidentally do this, issue a normal wait command to your factory to cancel the wait).&lt;br /&gt;
&lt;br /&gt;
===Timer wait===&lt;br /&gt;
&lt;br /&gt;
The timer wait command is automatically removed after some time.  Upon activating the command, the player is prompted with a slider bar to select the time (in seconds) to wait for.  Hold shift while selecting the wait time to queue the wait command; otherwise, the command in inserted at the front of the queue.&lt;br /&gt;
&lt;br /&gt;
{{navbox commands}}&lt;/div&gt;</summary>
		<author><name>Cathartes</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Self_Destruct_Command&amp;diff=4297</id>
		<title>Self Destruct Command</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Self_Destruct_Command&amp;diff=4297"/>
		<updated>2018-07-04T17:44:39Z</updated>

		<summary type="html">&lt;p&gt;Cathartes: create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Self Destruct''' command causes the unit to self destruct after a delay.  The self destruct timer is 5 seconds, with the exception of bomb units, which self destruct instantly.&lt;br /&gt;
&lt;br /&gt;
Self destruction can be cancelled by issuing the Self Destruct command again during the delay period.&lt;br /&gt;
&lt;br /&gt;
{{navbox commands}}&lt;/div&gt;</summary>
		<author><name>Cathartes</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Template:Infobox_zkunit&amp;diff=3963</id>
		<title>Template:Infobox zkunit</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Template:Infobox_zkunit&amp;diff=3963"/>
		<updated>2018-05-25T03:03:09Z</updated>

		<summary type="html">&lt;p&gt;Cathartes: display internal name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:ZK Infoboxes]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ infobox&lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle   = &lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = &lt;br /&gt;
 |above        = {{{name}}} {{#if:{{{defname|}}}|({{{defname}}})}}&lt;br /&gt;
 |subheader    = {{{description|}}}&lt;br /&gt;
&lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
 |image        = {{{image|}}} {{#if:{{{icontype|}}}|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/icons/{{{icontype}}}.png&amp;quot; height=&amp;quot;48&amp;quot; align=&amp;quot;middle&amp;quot;/&amp;gt;|}} &lt;br /&gt;
&amp;lt;!--(disabled as thumbnails are not supported) [[File:Uniticon {{{icontype}}}.png|64px]] --&amp;gt;&lt;br /&gt;
 |caption      = &lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background:#444;&lt;br /&gt;
 |labelstyle   = &lt;br /&gt;
 |datastyle = text-align: center;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 | header1     = Stats&lt;br /&gt;
&lt;br /&gt;
 | label2      = Cost&lt;br /&gt;
 | data2       = {{{cost|}}}&lt;br /&gt;
&lt;br /&gt;
 | label3      = Hit Points&lt;br /&gt;
 | data3       = {{{hitpoints|}}}&lt;br /&gt;
&lt;br /&gt;
 | label4     = Mass&lt;br /&gt;
 | data4      = {{{mass|}}}&lt;br /&gt;
&lt;br /&gt;
 | label5      = Movement Speed (elmo/s)&lt;br /&gt;
 | data5       = {{{movespeed|}}}&lt;br /&gt;
 &lt;br /&gt;
 | label6      = Turn Rate (deg/s)&lt;br /&gt;
 | data6       = {{{turnrate|}}}&lt;br /&gt;
&lt;br /&gt;
 | label7      = Energy (E/s)&lt;br /&gt;
 | data7       = {{{energy||}}}&lt;br /&gt;
&lt;br /&gt;
 | label8      = Vision Radius (elmo)&lt;br /&gt;
 | data8       = {{{sight|}}}&lt;br /&gt;
&lt;br /&gt;
 | label9      = Sonar (elmo)&lt;br /&gt;
 | data9       = {{{sonar|}}}&lt;br /&gt;
&lt;br /&gt;
 | label10      = Transportable&lt;br /&gt;
 | data10       = {{{transportable|}}}&lt;br /&gt;
&lt;br /&gt;
 | label11     = Altitude (elmo)&lt;br /&gt;
 | data11       = {{{altitude|}}}&lt;br /&gt;
&lt;br /&gt;
 | label12     = Grid link range (elmo)&lt;br /&gt;
 | data12       = {{{gridlink|}}}&lt;br /&gt;
&lt;br /&gt;
 | header40    = {{#if: {{{abilities|}}} | Abilities |  }} &lt;br /&gt;
&lt;br /&gt;
 | data41      = {{{abilities|}}}&lt;br /&gt;
&lt;br /&gt;
 | header50    = Weapons&lt;br /&gt;
 &lt;br /&gt;
 | data51      = {{{weapons|None}}}&lt;br /&gt;
&lt;br /&gt;
 | label95     = Unitname&lt;br /&gt;
 | data95      = {{{unitname|}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Please add categories and interwiki links to /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cathartes</name></author>
		
	</entry>
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