<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HacksTricks</id>
	<title>Zero-K - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HacksTricks"/>
	<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/Special:Contributions/HacksTricks"/>
	<updated>2026-04-07T01:30:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Big_Bertha&amp;diff=4197</id>
		<title>Big Bertha</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Big_Bertha&amp;diff=4197"/>
		<updated>2018-06-22T08:36:41Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a strategic plasma cannon.{{ Infobox zkunit&lt;br /&gt;
| name = Big Bertha&lt;br /&gt;
| defname = staticheavyarty&lt;br /&gt;
| description = Strategic Plasma Cannon&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/staticheavyarty.png&lt;br /&gt;
| icontype = lrpc&lt;br /&gt;
| cost = 5000&lt;br /&gt;
| hitpoints = 4800&lt;br /&gt;
| sight = 660&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Very Heavy Plasma Cannon&lt;br /&gt;
	| type = Cannon&lt;br /&gt;
	| damage = 2002&lt;br /&gt;
	| reloadtime = 7&lt;br /&gt;
	| dps = 286&lt;br /&gt;
	| range = 6200&lt;br /&gt;
	| aoe = 96&lt;br /&gt;
	| projectilespeed = 1100&lt;br /&gt;
	| special1 = Smooths ground&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Bertha is a massive cannon that fires high-energy plasmoids across the map. Used appropriately, it can effectively suppress enemy operations from the safety of your base. Do not expect it to win battles alone for you, however.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
The long range and loud noise of the Big Bertha can be used for a little psychological warfare. Scout the enemy base. Have the Big Bertha shell the enemy base and prepare for a heavy attack. If they have an army, they will panic and send it to your defences in a last ditch attack. If you've prepared enough, their army will be destroyed and you can mop up their base with your army. If they don't have an army, keep shelling and destroy their base.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Big_Bertha&amp;diff=4196</id>
		<title>Big Bertha</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Big_Bertha&amp;diff=4196"/>
		<updated>2018-06-22T08:35:56Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: Correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a strategic plasma cannon.{{ Infobox zkunit&lt;br /&gt;
| name = Big Bertha&lt;br /&gt;
| defname = staticheavyarty&lt;br /&gt;
| description = Strategic Plasma Cannon&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/staticheavyarty.png&lt;br /&gt;
| icontype = lrpc&lt;br /&gt;
| cost = 5000&lt;br /&gt;
| hitpoints = 4800&lt;br /&gt;
| sight = 660&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Very Heavy Plasma Cannon&lt;br /&gt;
	| type = Cannon&lt;br /&gt;
	| damage = 2002&lt;br /&gt;
	| reloadtime = 7&lt;br /&gt;
	| dps = 286&lt;br /&gt;
	| range = 6200&lt;br /&gt;
	| aoe = 96&lt;br /&gt;
	| projectilespeed = 1100&lt;br /&gt;
	| special1 = Smooths ground&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Bertha is a massive cannon that fires high-energy plasmoids across the map. Used appropriately, it can effectively suppress enemy operations from the safety of your base. Do not expect it to win battles alone for you, however.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
The long range and loud noise of the Big Bertha can be used for a little psychological warfare. Scout the enemy base. Have the Big Bertha shell the enemy base and prepare for a heavy attack. If they have an army, they will send it to your defences in a last ditch attack. If you've prepared enough, their army will be destroyed and you can mop up their base with your army. If they don't have an army, keep shelling and destroy their base.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Big_Bertha&amp;diff=4195</id>
		<title>Big Bertha</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Big_Bertha&amp;diff=4195"/>
		<updated>2018-06-22T08:33:01Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: Added a strategy of mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a strategic plasma cannon.{{ Infobox zkunit&lt;br /&gt;
| name = Big Bertha&lt;br /&gt;
| defname = staticheavyarty&lt;br /&gt;
| description = Strategic Plasma Cannon&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/staticheavyarty.png&lt;br /&gt;
| icontype = lrpc&lt;br /&gt;
| cost = 5000&lt;br /&gt;
| hitpoints = 4800&lt;br /&gt;
| sight = 660&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Very Heavy Plasma Cannon&lt;br /&gt;
	| type = Cannon&lt;br /&gt;
	| damage = 2002&lt;br /&gt;
	| reloadtime = 7&lt;br /&gt;
	| dps = 286&lt;br /&gt;
	| range = 6200&lt;br /&gt;
	| aoe = 96&lt;br /&gt;
	| projectilespeed = 1100&lt;br /&gt;
	| special1 = Smooths ground&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Bertha is a massive cannon that fires high-energy plasmoids across the map. Used appropriately, it can effectively suppress enemy operations from the safety of your base. Do not expect it to win battles alone for you, however.&lt;br /&gt;
&lt;br /&gt;
}}==Tactics and Strategy==&lt;br /&gt;
The long range and loud noise of the Big Bertha can be used for a little psychological warfare. Scout the enemy base. Have the Big Bertha shell the enemy base and prepare for a heavy attack. If they have an army, they will send it to your defences in a last ditch attack. If you've done your job, their army will be destroyed and you can mop up their base. If they don't have an army, keep shelling and destroy their base.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Internal_unit_names&amp;diff=4194</id>
		<title>Internal unit names</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Internal_unit_names&amp;diff=4194"/>
		<updated>2018-06-22T08:24:15Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: replacing old names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the '''internal unit names''' of [[units]] and[[ buildings]] in Zero-K, including test/unused/template units and excluding commanders.&lt;br /&gt;
&lt;br /&gt;
== Unit names and IDs ==&lt;br /&gt;
:''Click a header to sort the table''&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit def name || Human name&lt;br /&gt;
|-&lt;br /&gt;
|amphaa || [[Angler]]&lt;br /&gt;
|-&lt;br /&gt;
|amphassault || [[Grizzly]]&lt;br /&gt;
|-&lt;br /&gt;
|amphbomb || [[Limpet]]&lt;br /&gt;
|-&lt;br /&gt;
|amphcon || [[Conch]]&lt;br /&gt;
|-&lt;br /&gt;
|amphfloater || [[Buoy]]&lt;br /&gt;
|-&lt;br /&gt;
|amphimpulse || [[Archer]]&lt;br /&gt;
|-&lt;br /&gt;
|amphlaunch || [[Lobster]]&lt;br /&gt;
|-&lt;br /&gt;
|amphraid || [[Duck]]&lt;br /&gt;
|-&lt;br /&gt;
|amphriot || [[Scallop]]&lt;br /&gt;
|-&lt;br /&gt;
|amphtele || [[Djinn]]&lt;br /&gt;
|-&lt;br /&gt;
|assaultcruiser || [[Vanquisher]]&lt;br /&gt;
|-&lt;br /&gt;
|asteroid || [[Asteroid]]&lt;br /&gt;
|-&lt;br /&gt;
|athena || [[Athena]]&lt;br /&gt;
|-&lt;br /&gt;
|bomberassault || [[Eclipse]]&lt;br /&gt;
|-&lt;br /&gt;
|bomberdisarm || [[Thunderbird]]&lt;br /&gt;
|-&lt;br /&gt;
|bomberheavy || [[Likho]]&lt;br /&gt;
|-&lt;br /&gt;
|bomberprec || [[Raven]]&lt;br /&gt;
|-&lt;br /&gt;
|bomberriot || [[Phoenix]]&lt;br /&gt;
|-&lt;br /&gt;
|bomberstrike || [[Kestrel]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken || [[Chicken]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_blimpy || [[Blimpy]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_digger || [[Digger]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_digger_b || [[Digger (burrowed)]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_dodo || [[Dodo]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_dragon || [[White Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_drone || [[Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_drone_starter || [[Drone]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_leaper || [[Leaper]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_listener || [[Listener]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_listener_b || [[Listener (burrowed)]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_pigeon || [[Pigeon]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_rafflesia || [[Rafflesia]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_roc || [[Roc]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_shield || [[Blooper]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_spidermonkey || [[Spidermonkey]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_sporeshooter || [[Sporeshooter]]&lt;br /&gt;
|-&lt;br /&gt;
|chicken_tiamat || [[Tiamat]]&lt;br /&gt;
|-&lt;br /&gt;
|chickena || [[Cockatrice]]&lt;br /&gt;
|-&lt;br /&gt;
|chickenblobber || [[Blobber]]&lt;br /&gt;
|-&lt;br /&gt;
|chickenbroodqueen || [[Chicken Brood Queen]]&lt;br /&gt;
|-&lt;br /&gt;
|chickenc || [[Basilisk]]&lt;br /&gt;
|-&lt;br /&gt;
|chickend || [[Chicken Tube]]&lt;br /&gt;
|-&lt;br /&gt;
|chickenf || [[Talon]]&lt;br /&gt;
|-&lt;br /&gt;
|chickenflyerqueen || [[Chicken Flyer Queen]]&lt;br /&gt;
|-&lt;br /&gt;
|chickenlandqueen || [[Chicken Queen]]&lt;br /&gt;
|-&lt;br /&gt;
|chickenr || [[Lobber]]&lt;br /&gt;
|-&lt;br /&gt;
|chickens || [[Spiker]]&lt;br /&gt;
|-&lt;br /&gt;
|chickenspire || [[Chicken Spire]]&lt;br /&gt;
|-&lt;br /&gt;
|chickenwurm || [[Wurm]]&lt;br /&gt;
|-&lt;br /&gt;
|cloakaa || [[Gremlin]]&lt;br /&gt;
|-&lt;br /&gt;
|cloakarty || [[Sling]]&lt;br /&gt;
|-&lt;br /&gt;
|cloakassault || [[Knight]]&lt;br /&gt;
|-&lt;br /&gt;
|cloakbomb || [[Imp]]&lt;br /&gt;
|-&lt;br /&gt;
|cloakcon || [[Conjurer]]&lt;br /&gt;
|-&lt;br /&gt;
|cloakheavyraid || [[Scythe]]&lt;br /&gt;
|-&lt;br /&gt;
|cloakjammer || [[Iris]]&lt;br /&gt;
|-&lt;br /&gt;
|cloakraid || [[Glaive]]&lt;br /&gt;
|-&lt;br /&gt;
|cloakriot || [[Reaver]]&lt;br /&gt;
|-&lt;br /&gt;
|cloakskirm || [[Ronin]]&lt;br /&gt;
|-&lt;br /&gt;
|cloaksnipe || [[Phantom]]&lt;br /&gt;
|-&lt;br /&gt;
|damagesink || [[Damage Sink thing]]&lt;br /&gt;
|-&lt;br /&gt;
|dronecarry || [[Gull]]&lt;br /&gt;
|-&lt;br /&gt;
|dronefighter || [[Spicula]]&lt;br /&gt;
|-&lt;br /&gt;
|droneheavyslow || [[Viper]]&lt;br /&gt;
|-&lt;br /&gt;
|dronelight || [[Firefly]]&lt;br /&gt;
|-&lt;br /&gt;
|empiricaldpser || [[Empirical DPS thing]]&lt;br /&gt;
|-&lt;br /&gt;
|empiricaldpsersmall || [[Empirical DPS thing (small)]]&lt;br /&gt;
|-&lt;br /&gt;
|empmissile || [[Shockley]]&lt;br /&gt;
|-&lt;br /&gt;
|energyfusion || [[Fusion Reactor]]&lt;br /&gt;
|-&lt;br /&gt;
|energygeo || [[Geothermal Generator]]&lt;br /&gt;
|-&lt;br /&gt;
|energyheavygeo || [[Advanced Geothermal]]&lt;br /&gt;
|-&lt;br /&gt;
|energypylon || [[Energy Pylon]]&lt;br /&gt;
|-&lt;br /&gt;
|energysingu || [[Singularity Reactor]]&lt;br /&gt;
|-&lt;br /&gt;
|energysolar || [[Solar Collector]]&lt;br /&gt;
|-&lt;br /&gt;
|energywind || [[Wind/Tidal Generator]]&lt;br /&gt;
|-&lt;br /&gt;
|factoryamph || [[Amphbot Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|factorycloak || [[Cloakbot Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|factorygunship || [[Gunship Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|factoryhover || [[Hovercraft Platform]]&lt;br /&gt;
|-&lt;br /&gt;
|factoryjump || [[Jumpbot Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|factoryplane || [[Airplane Plant]]&lt;br /&gt;
|-&lt;br /&gt;
|factoryshield || [[Shieldbot Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|factoryship || [[Shipyard]]&lt;br /&gt;
|-&lt;br /&gt;
|factoryspider || [[Spider Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|factorytank || [[Tank Foundry]]&lt;br /&gt;
|-&lt;br /&gt;
|factoryveh || [[Rover Assembly]]&lt;br /&gt;
|-&lt;br /&gt;
|fakeunit || [[Fake radar signal]]&lt;br /&gt;
|-&lt;br /&gt;
|fakeunit_aatarget || [[Fake AA target]]&lt;br /&gt;
|-&lt;br /&gt;
|fakeunit_los || [[LOS Provider]]&lt;br /&gt;
|-&lt;br /&gt;
|generic_tech || [[Generic Neutral Structure]]&lt;br /&gt;
|-&lt;br /&gt;
|grebe || [[Grebe]]&lt;br /&gt;
|-&lt;br /&gt;
|gunshipaa || [[Trident]]&lt;br /&gt;
|-&lt;br /&gt;
|gunshipassault || [[Revenant]]&lt;br /&gt;
|-&lt;br /&gt;
|gunshipbomb || [[Blastwing]]&lt;br /&gt;
|-&lt;br /&gt;
|gunshipcon || [[Wasp]]&lt;br /&gt;
|-&lt;br /&gt;
|gunshipemp || [[Gnat]]&lt;br /&gt;
|-&lt;br /&gt;
|gunshipheavyskirm || [[Nimbus]]&lt;br /&gt;
|-&lt;br /&gt;
|gunshipheavytrans || [[Hercules]]&lt;br /&gt;
|-&lt;br /&gt;
|gunshipkrow || [[Krow]]&lt;br /&gt;
|-&lt;br /&gt;
|gunshipraid || [[Locust]]&lt;br /&gt;
|-&lt;br /&gt;
|gunshipskirm || [[Harpy]]&lt;br /&gt;
|-&lt;br /&gt;
|gunshiptrans || [[Charon]]&lt;br /&gt;
|-&lt;br /&gt;
|hoveraa || [[Flail]]&lt;br /&gt;
|-&lt;br /&gt;
|hoverarty || [[Lance]]&lt;br /&gt;
|-&lt;br /&gt;
|hoverassault || [[Halberd]]&lt;br /&gt;
|-&lt;br /&gt;
|hovercon || [[Quill]]&lt;br /&gt;
|-&lt;br /&gt;
|hoverdepthcharge || [[Claymore]]&lt;br /&gt;
|-&lt;br /&gt;
|hoverminer || [[Dampener]]&lt;br /&gt;
|-&lt;br /&gt;
|hoverraid || [[Dagger]]&lt;br /&gt;
|-&lt;br /&gt;
|hoverriot || [[Mace]]&lt;br /&gt;
|-&lt;br /&gt;
|hovershotgun || [[Punisher]]&lt;br /&gt;
|-&lt;br /&gt;
|hoverskirm || [[Scalpel]]&lt;br /&gt;
|-&lt;br /&gt;
|hoverskirm2 || [[Trisula]]&lt;br /&gt;
|-&lt;br /&gt;
|hoversonic || [[Morningstar]]&lt;br /&gt;
|-&lt;br /&gt;
|jumpaa || [[Toad]]&lt;br /&gt;
|-&lt;br /&gt;
|jumparty || [[Firewalker]]&lt;br /&gt;
|-&lt;br /&gt;
|jumpassault || [[Jack]]&lt;br /&gt;
|-&lt;br /&gt;
|jumpblackhole || [[Placeholder]]&lt;br /&gt;
|-&lt;br /&gt;
|jumpbomb || [[Skuttle]]&lt;br /&gt;
|-&lt;br /&gt;
|jumpcon || [[Constable]]&lt;br /&gt;
|-&lt;br /&gt;
|jumpraid || [[Pyro]]&lt;br /&gt;
|-&lt;br /&gt;
|jumpscout || [[Puppy]]&lt;br /&gt;
|-&lt;br /&gt;
|jumpskirm || [[Moderator]]&lt;br /&gt;
|-&lt;br /&gt;
|jumpsumo || [[Jugglenaut]]&lt;br /&gt;
|-&lt;br /&gt;
|mahlazer || [[Starlight]]&lt;br /&gt;
|-&lt;br /&gt;
|napalmmissile || [[Inferno]]&lt;br /&gt;
|-&lt;br /&gt;
|nebula || [[Nebula]]&lt;br /&gt;
|-&lt;br /&gt;
|planecon || [[Crane]]&lt;br /&gt;
|-&lt;br /&gt;
|planefighter || [[Swift]]&lt;br /&gt;
|-&lt;br /&gt;
|planeheavyfighter || [[Raptor]]&lt;br /&gt;
|-&lt;br /&gt;
|planescout || [[Owl]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_artefact || [[Ancient Artefact]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_bomberfac || [[Bomber Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_dropfac || [[Dropship Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_estorage || [[Energy Storage]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_estorage2 || [[Double Energy Storage]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_garrison || [[Field Garrison]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_gaspowerstation || [[Gas Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_generic || [[Generic Neutral Structure]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_grid || [[Planetary Defense Grid]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_guerilla || [[Guerilla Jumpgate]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_hq_attacker || [[Attacker Command]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_hq_defender || [[Picket Command]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_inhibitor || [[Wormhole Inhibitor]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_interception || [[Interception Network]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_metal || [[Ancient Fabricator]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_mine || [[Power Generator Unit]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_mine2 || [[Orbital Solar Array]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_mine3 || [[Planetary Geothermal Tap]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_mstorage2 || [[Metal Storage]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_relay || [[Communication Relay]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_techlab || [[Tech Lab]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_warpgate || [[Warp Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_warpgatealt || [[Warp Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_warpjammer || [[Warp Jammer]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_wormhole || [[Wormhole Generator]]&lt;br /&gt;
|-&lt;br /&gt;
|pw_wormhole2 || [[Improved Wormhole]]&lt;br /&gt;
|-&lt;br /&gt;
|raveparty || [[Disco Rave Party]]&lt;br /&gt;
|-&lt;br /&gt;
|rocksink || [[Rocking Damage Sink thing]]&lt;br /&gt;
|-&lt;br /&gt;
|roost || [[Roost]]&lt;br /&gt;
|-&lt;br /&gt;
|seismic || [[Quake]]&lt;br /&gt;
|-&lt;br /&gt;
|shieldaa || [[Vandal]]&lt;br /&gt;
|-&lt;br /&gt;
|shieldarty || [[Racketeer]]&lt;br /&gt;
|-&lt;br /&gt;
|shieldassault || [[Thug]]&lt;br /&gt;
|-&lt;br /&gt;
|shieldbomb || [[Snitch]]&lt;br /&gt;
|-&lt;br /&gt;
|shieldcon || [[Convict]]&lt;br /&gt;
|-&lt;br /&gt;
|shieldfelon || [[Felon]]&lt;br /&gt;
|-&lt;br /&gt;
|shieldraid || [[Bandit]]&lt;br /&gt;
|-&lt;br /&gt;
|shieldriot || [[Outlaw]]&lt;br /&gt;
|-&lt;br /&gt;
|shieldscout || [[Dirtbag]]&lt;br /&gt;
|-&lt;br /&gt;
|shieldshield || [[Aspis]]&lt;br /&gt;
|-&lt;br /&gt;
|shieldskirm || [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
|shipaa || [[Zephyr]]&lt;br /&gt;
|-&lt;br /&gt;
|shiparty || [[Envoy]]&lt;br /&gt;
|-&lt;br /&gt;
|shipassault || [[Siren]]&lt;br /&gt;
|-&lt;br /&gt;
|shipcarrier || [[Reef]]&lt;br /&gt;
|-&lt;br /&gt;
|shipcon || [[Mariner]]&lt;br /&gt;
|-&lt;br /&gt;
|shipheavyarty || [[Shogun]]&lt;br /&gt;
|-&lt;br /&gt;
|shipriot || [[Corsair]]&lt;br /&gt;
|-&lt;br /&gt;
|shipscout || [[Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|shipskirm || [[Mistral]]&lt;br /&gt;
|-&lt;br /&gt;
|shiptorpraider || [[Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
|shiptransport || [[Surfboard]]&lt;br /&gt;
|-&lt;br /&gt;
|spideraa || [[Tarantula]]&lt;br /&gt;
|-&lt;br /&gt;
|spideranarchid || [[Anarchid]]&lt;br /&gt;
|-&lt;br /&gt;
|spiderantiheavy || [[Widow]]&lt;br /&gt;
|-&lt;br /&gt;
|spiderassault || [[Hermit]]&lt;br /&gt;
|-&lt;br /&gt;
|spidercon || [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
|spidercrabe || [[Crab]]&lt;br /&gt;
|-&lt;br /&gt;
|spideremp || [[Venom]]&lt;br /&gt;
|-&lt;br /&gt;
|spiderriot || [[Redback]]&lt;br /&gt;
|-&lt;br /&gt;
|spiderscout || [[Flea]]&lt;br /&gt;
|-&lt;br /&gt;
|spiderskirm || [[Recluse]]&lt;br /&gt;
|-&lt;br /&gt;
|starlight_satellite || [[Glint]]&lt;br /&gt;
|-&lt;br /&gt;
|staticantinuke || [[Antinuke]]&lt;br /&gt;
|-&lt;br /&gt;
|staticarty || [[Cerberus]]&lt;br /&gt;
|-&lt;br /&gt;
|staticcon || [[Caretaker]]&lt;br /&gt;
|-&lt;br /&gt;
|staticheavyarty || [[Big Bertha]]&lt;br /&gt;
|-&lt;br /&gt;
|staticheavyradar || [[Advanced Radar]]&lt;br /&gt;
|-&lt;br /&gt;
|staticjammer || [[Cornea]]&lt;br /&gt;
|-&lt;br /&gt;
|staticmex || [[Metal Extractor]]&lt;br /&gt;
|-&lt;br /&gt;
|staticmissilesilo || [[Missile Silo]]&lt;br /&gt;
|-&lt;br /&gt;
|staticnuke || [[Trinity]]&lt;br /&gt;
|-&lt;br /&gt;
|staticradar || [[Radar Tower]]&lt;br /&gt;
|-&lt;br /&gt;
|staticrearm || [[Airpad]]&lt;br /&gt;
|-&lt;br /&gt;
|staticshield || [[Aegis]]&lt;br /&gt;
|-&lt;br /&gt;
|staticsonar || [[Sonar Station]]&lt;br /&gt;
|-&lt;br /&gt;
|staticstorage || [[Storage]]&lt;br /&gt;
|-&lt;br /&gt;
|striderantiheavy || [[Ultimatum]]&lt;br /&gt;
|-&lt;br /&gt;
|striderarty || [[Merlin]]&lt;br /&gt;
|-&lt;br /&gt;
|striderbantha || [[Paladin]]&lt;br /&gt;
|-&lt;br /&gt;
|striderdante || [[Dante]]&lt;br /&gt;
|-&lt;br /&gt;
|striderdetriment || [[Detriment]]&lt;br /&gt;
|-&lt;br /&gt;
|striderfunnelweb || [[Funnelweb]]&lt;br /&gt;
|-&lt;br /&gt;
|striderhub || [[Strider Hub]]&lt;br /&gt;
|-&lt;br /&gt;
|striderscorpion || [[Scorpion]]&lt;br /&gt;
|-&lt;br /&gt;
|subraider || [[Seawolf]]&lt;br /&gt;
|-&lt;br /&gt;
|subscout || [[Lancelet]]&lt;br /&gt;
|-&lt;br /&gt;
|subtacmissile || [[Scylla]]&lt;br /&gt;
|-&lt;br /&gt;
|tacnuke || [[Eos]]&lt;br /&gt;
|-&lt;br /&gt;
|tankaa || [[Ettin]]&lt;br /&gt;
|-&lt;br /&gt;
|tankarty || [[Emissary]]&lt;br /&gt;
|-&lt;br /&gt;
|tankassault || [[Minotaur]]&lt;br /&gt;
|-&lt;br /&gt;
|tankcon || [[Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|tankheavyarty || [[Tremor]]&lt;br /&gt;
|-&lt;br /&gt;
|tankheavyassault || [[Cyclops]]&lt;br /&gt;
|-&lt;br /&gt;
|tankheavyraid || [[Blitz]]&lt;br /&gt;
|-&lt;br /&gt;
|tankraid || [[Kodachi]]&lt;br /&gt;
|-&lt;br /&gt;
|tankriot || [[Ogre]]&lt;br /&gt;
|-&lt;br /&gt;
|tele_beacon || [[Lamp]]&lt;br /&gt;
|-&lt;br /&gt;
|terraunit || [[Terraform]]&lt;br /&gt;
|-&lt;br /&gt;
|tiptest || [[Turn In Place test]]&lt;br /&gt;
|-&lt;br /&gt;
|turretaaclose || [[Hacksaw]]&lt;br /&gt;
|-&lt;br /&gt;
|turretaafar || [[Chainsaw]]&lt;br /&gt;
|-&lt;br /&gt;
|turretaaflak || [[Thresher]]&lt;br /&gt;
|-&lt;br /&gt;
|turretaaheavy || [[Artemis]]&lt;br /&gt;
|-&lt;br /&gt;
|turretaalaser || [[Razor]]&lt;br /&gt;
|-&lt;br /&gt;
|turretantiheavy || [[Lucifer]]&lt;br /&gt;
|-&lt;br /&gt;
|turretemp || [[Faraday]]&lt;br /&gt;
|-&lt;br /&gt;
|turretgauss || [[Gauss]]&lt;br /&gt;
|-&lt;br /&gt;
|turretheavy || [[Desolator]]&lt;br /&gt;
|-&lt;br /&gt;
|turretheavylaser || [[Stinger]]&lt;br /&gt;
|-&lt;br /&gt;
|turretimpulse || [[Newton]]&lt;br /&gt;
|-&lt;br /&gt;
|turretlaser || [[Lotus]]&lt;br /&gt;
|-&lt;br /&gt;
|turretmissile || [[Picket]]&lt;br /&gt;
|-&lt;br /&gt;
|turretriot || [[Stardust]]&lt;br /&gt;
|-&lt;br /&gt;
|turretsunlance || [[Sunlance]]&lt;br /&gt;
|-&lt;br /&gt;
|turrettorp || [[Urchin]]&lt;br /&gt;
|-&lt;br /&gt;
|vehaa || [[Crasher]]&lt;br /&gt;
|-&lt;br /&gt;
|veharty || [[Badger]]&lt;br /&gt;
|-&lt;br /&gt;
|vehassault || [[Ravager]]&lt;br /&gt;
|-&lt;br /&gt;
|vehcapture || [[Dominatrix]]&lt;br /&gt;
|-&lt;br /&gt;
|vehcon || [[Mason]]&lt;br /&gt;
|-&lt;br /&gt;
|vehheavyarty || [[Impaler]]&lt;br /&gt;
|-&lt;br /&gt;
|vehraid || [[Scorcher]]&lt;br /&gt;
|-&lt;br /&gt;
|vehriot || [[Ripper]]&lt;br /&gt;
|-&lt;br /&gt;
|vehscout || [[Dart]]&lt;br /&gt;
|-&lt;br /&gt;
|vehsupport || [[Fencer]]&lt;br /&gt;
|-&lt;br /&gt;
|wolverine_mine || [[Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|zenith || [[Zenith]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generation code ==&lt;br /&gt;
The above wiki table can be generated using a widget with the following Lua code:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
function widget:Initialize()&lt;br /&gt;
	local file = io.open(&amp;quot;testwidget.txt&amp;quot;, &amp;quot;w&amp;quot;)&lt;br /&gt;
	file:write([[{|class=&amp;quot;wikitable sortable&amp;quot;]] .. &amp;quot;\n&amp;quot;)&lt;br /&gt;
	file:write(&amp;quot;! Unit def name || Human name\n&amp;quot;)	-- || Description\n&amp;quot;)&lt;br /&gt;
	for i=1,#UnitDefs do&lt;br /&gt;
		local ud = UnitDefs[i]&lt;br /&gt;
		if not ud.customParams.level then&lt;br /&gt;
			local unitname = ud.name&lt;br /&gt;
			local name = ud.humanName&lt;br /&gt;
			local desc = Spring.Utilities.GetDescription(ud, nil)&lt;br /&gt;
			local helptext = Spring.Utilities.GetHelptext(ud)&lt;br /&gt;
			file:write(&amp;quot;|-\n&amp;quot;)&lt;br /&gt;
			file:write(&amp;quot;|&amp;quot; .. unitname .. &amp;quot; || &amp;quot; .. &amp;quot;[[&amp;quot; .. name .. &amp;quot;]]\n&amp;quot;)	-- .. &amp;quot; || &amp;quot; .. desc .. &amp;quot;\n&amp;quot;)	-- .. &amp;quot;\t&amp;quot; .. helptext .. &amp;quot;\n&amp;quot;)&lt;br /&gt;
	  end&lt;br /&gt;
	end&lt;br /&gt;
	file:write(&amp;quot;|}&amp;quot;)&lt;br /&gt;
	file:flush()&lt;br /&gt;
	file:close()&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Convict&amp;diff=4193</id>
		<title>Convict</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Convict&amp;diff=4193"/>
		<updated>2018-06-22T08:22:14Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: Replacing old names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a shielded construction bot from the [[Shieldbot Factory]].{{ Infobox zkunit&lt;br /&gt;
| name = Convict&lt;br /&gt;
| defname = shieldcon&lt;br /&gt;
| description = Shielded Construction Bot, Builds at 5 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/shieldcon.png&lt;br /&gt;
| icontype = builder&lt;br /&gt;
| cost = 140&lt;br /&gt;
| hitpoints = 650&lt;br /&gt;
| movespeed = 60&lt;br /&gt;
| turnrate = 363&lt;br /&gt;
| energy = 0.15&lt;br /&gt;
| sight = 375&lt;br /&gt;
| transportable = Light&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 5&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkability shield&lt;br /&gt;
	| name = Energy Shield&lt;br /&gt;
	| strength = 900&lt;br /&gt;
	| regen = 9&lt;br /&gt;
	| regencost = 0&lt;br /&gt;
	| radius = 80&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Convict is a fairly standard construction bot with a twist: a light shield to defend itself and support allied shieldbots.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
Besides its primary duty as a constructor, the Convict's shield has many uses in combat. From protecting your [[Bandit|Bandits]] in early raids, to building [[Lotus|Lotuses]] inside the range of enemy [[Picket|Pickets]], to recharging the shields of allied combat units, the utility of the Convict is exceptional. It's also a reasonably efficient constructor for its cost.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Abbreviations&amp;diff=4192</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Abbreviations&amp;diff=4192"/>
		<updated>2018-06-22T08:21:09Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: Replacing old names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maybe ideal for new player (under construction). So please add something useful here. Also expand into ZK slang in general, not just abbreviations.&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
*AA - &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt;nti &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt;ir&lt;br /&gt;
*anni - Annihilator (heavy tachyon tower)&lt;br /&gt;
*AoE - &amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt;rea &amp;lt;b&amp;gt;o&amp;lt;/b&amp;gt;f &amp;lt;b&amp;gt;E&amp;lt;/b&amp;gt;ffect (splash damage)&lt;br /&gt;
*avenger - old name for Swift (multirole fighter)&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
*BB - &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;ig &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;ertha - the long range cannon&lt;br /&gt;
*BD - &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;lack &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt;awn - skirmish gunship&lt;br /&gt;
*behe - Behemoth (artillery battery)&lt;br /&gt;
*BW - &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt;last&amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt;ing - flying bomb unit&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
*cata - &amp;lt;b&amp;gt;Cata&amp;lt;/b&amp;gt;pult - artillery unit&lt;br /&gt;
*CCR - Comet Catcher Redux - the flat vehicle map&lt;br /&gt;
*com(m) - &amp;lt;b&amp;gt;Comm&amp;lt;/b&amp;gt;ander - the starting unit &lt;br /&gt;
*con - &amp;lt;b&amp;gt;Con&amp;lt;/b&amp;gt;struction Unit - any mobile unit with ability to build stuff&lt;br /&gt;
*CS - &amp;lt;b&amp;gt;C&amp;lt;/b&amp;gt;hain&amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt;aw - Powerful Anti Air structure&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
*det - (also detri) - Detriment (the largest strider)&lt;br /&gt;
*DDM - &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt;ooms&amp;lt;b&amp;gt;d&amp;lt;/b&amp;gt;ay &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt;achine - heavy defensive structure&lt;br /&gt;
*dgun - &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt;isintegrator &amp;lt;b&amp;gt;Gun&amp;lt;/b&amp;gt; - class of special weapons that need manual activation using &amp;quot;D&amp;quot; key - for example Dante's missile volley or special commander weapons&lt;br /&gt;
*domi - Dominatrix (capture vehicle)&lt;br /&gt;
*DPS - &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt;amage &amp;lt;b&amp;gt;P&amp;lt;/b&amp;gt;er &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt;econd&lt;br /&gt;
*DRP - &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt;isco &amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;ave &amp;lt;b&amp;gt;P&amp;lt;/b&amp;gt;arty - the superweapon&lt;br /&gt;
*Drop - A &amp;quot;drop&amp;quot; happens when units are loaded into transports and then &amp;quot;dropped&amp;quot; somewhere, like the enemy base&lt;br /&gt;
*DSD - Delta Siege Dry - a popular teams map&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
*E - &amp;lt;b&amp;gt;E&amp;lt;/b&amp;gt;nergy - the resource&lt;br /&gt;
*eco - &amp;lt;b&amp;gt;Eco&amp;lt;/b&amp;gt;nomy - all resource-producing units and buildings&lt;br /&gt;
*elo - a rating system used for balancing games basing on estimated players skill&lt;br /&gt;
*EMP - &amp;lt;b&amp;gt;E&amp;lt;/b&amp;gt;lectro&amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt;agnetic &amp;lt;b&amp;gt;P&amp;lt;/b&amp;gt;ulse - paralyzer weapons&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
*fac- &amp;lt;b&amp;gt;Fac&amp;lt;/b&amp;gt;tory - building that produces mobile units&lt;br /&gt;
*FW - Firewalker (artillery bot)&lt;br /&gt;
*fus - Fusion Reactor&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
*geo - &amp;lt;b&amp;gt;Geo&amp;lt;/b&amp;gt;thermal Powerplant or the spot where it can be built (also _geospot_)&lt;br /&gt;
*GS - Gunships&lt;br /&gt;
*golly - Goliath (heavy tank)&lt;br /&gt;
*grid - energy grid - system of connected energy sources, part of overdrive. Structures are in the same grid if their &amp;quot;circles&amp;quot; touch. &lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
*HLT - &amp;lt;b&amp;gt;H&amp;lt;/b&amp;gt;eavy &amp;lt;b&amp;gt;L&amp;lt;/b&amp;gt;aser &amp;lt;b&amp;gt;T&amp;lt;/b&amp;gt;ower (the Stinger turret)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
*JJ - JumpJet factory&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
*Licho - old name for Wyvern (heavy bomber plane)&lt;br /&gt;
*link - to link disconnected parts of energy grid together OR to link shields together&lt;br /&gt;
*LLT - &amp;lt;b&amp;gt;L&amp;lt;/b&amp;gt;ight &amp;lt;b&amp;gt;L&amp;lt;/b&amp;gt;aser &amp;lt;b&amp;gt;T&amp;lt;/b&amp;gt;ower (the Lotus turret)&lt;br /&gt;
*lobster - a taunt on a player who haven't performed well in ongoing or previous battle(s).&lt;br /&gt;
*LoS - line of sight&lt;br /&gt;
*LV - &amp;lt;b&amp;gt;L&amp;lt;/b&amp;gt;ight &amp;lt;b&amp;gt;V&amp;lt;/b&amp;gt;ehicles (Factory) - LV got renamed to Rover factory&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
*M - &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt;etal - the resource&lt;br /&gt;
*mex - &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt;etal &amp;lt;b&amp;gt;Ex&amp;lt;/b&amp;gt;tractor, &amp;lt;i&amp;gt;to mex&amp;lt;/i&amp;gt; the action of constructing extractors on untapped metal spots&lt;br /&gt;
*morph - to upgrade a commander or a geothermal generator&lt;br /&gt;
*moho - old name for Advanced Geothermal&lt;br /&gt;
*MT - &amp;lt;b&amp;gt;M&amp;lt;/b&amp;gt;issile &amp;lt;b&amp;gt;T&amp;lt;/b&amp;gt;ower (the Picket turret)&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
*nano - Caretaker nanolathe tower (static constructor)&lt;br /&gt;
*nap - to kidnap - usually &amp;quot;comnap&amp;quot; - capture enemy commander with air transport&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
*OD - &amp;lt;b&amp;gt;O&amp;lt;/b&amp;gt;ver&amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt;rive - overdrive pumps spare energy to metal extractors to improve their output, see [http://zero-k.info/wiki/Overdrive economic section of the manual]&lt;br /&gt;
*OP - &amp;lt;b&amp;gt;O&amp;lt;/b&amp;gt;ver&amp;lt;b&amp;gt;P&amp;lt;/b&amp;gt;owered - something is considered too good for its cost (eg a unit/module/ability)&lt;br /&gt;
*owled - weak enough it might as well not be in the game&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
*pene - Penetrator (hovercraft artillery)&lt;br /&gt;
*porc - (from porcupine) - heavy defenses, usually useless&lt;br /&gt;
*porcing - playing too defensively, not taking enough land&lt;br /&gt;
*PW - &amp;lt;b&amp;gt;P&amp;lt;/b&amp;gt;lanet&amp;lt;b&amp;gt;W&amp;lt;/b&amp;gt;ars - the online multiplayer campaign&lt;br /&gt;
*plop (fac) - deploying your first factory, which is free and builds instantly&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
*rec - &amp;lt;b&amp;gt;Rec&amp;lt;/b&amp;gt;laim - command to recycle units, wreckages and map features&lt;br /&gt;
*ress/rez - &amp;lt;b&amp;gt;Ress&amp;lt;/b&amp;gt;urection (common misspelled version of resurrection) - ability to recreate a unit from its wreckage&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
*SD - &amp;lt;b&amp;gt;S&amp;lt;/b&amp;gt;tar&amp;lt;b&amp;gt;d&amp;lt;/b&amp;gt;ust&lt;br /&gt;
*singu - &amp;lt;b&amp;gt;Singu&amp;lt;/b&amp;gt;larity Reactor - most powerful, and most dangerous energy-producing structure&lt;br /&gt;
*Shadow - old name for Raven (bomber plane)&lt;br /&gt;
*shiny - huge explosion caused either by nuke, or destruction of Singularity Reactor&lt;br /&gt;
*skydust - Stardust on a terraformed spire&lt;br /&gt;
*stiletto - old name for Thunderbird (disarming plane)&lt;br /&gt;
*selfd - &amp;lt;b&amp;gt;Self D&amp;lt;/b&amp;gt;estruct - usually meant as an encouragement to self destruct all your things using CTRL+A, CTRL+D keys to end the game; sometimes to self destruct a single unit for its powerful death explosion&lt;br /&gt;
*shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis(mobile area shield)&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
*TB - &amp;lt;b&amp;gt;T&amp;lt;/b&amp;gt;hunder&amp;lt;b&amp;gt;b&amp;lt;/b&amp;gt;ird - area disable bomber plane.&lt;br /&gt;
*terra - &amp;lt;b&amp;gt;Terra&amp;lt;/b&amp;gt;form - a way to modify map's landscape&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
*ubermex - a metal extractor spot with much more yield than usual (4+ while typical mex is 2)&lt;br /&gt;
*UP - &amp;lt;b&amp;gt;U&amp;lt;/b&amp;gt;nder&amp;lt;b&amp;gt;P&amp;lt;/b&amp;gt;owered - something is considered too weak for its cost (eg a unit/module/ability)&lt;br /&gt;
*Ulti - &amp;lt;b&amp;gt;Ulti&amp;lt;/b&amp;gt;matum - cloaked anti-heavy strider&lt;br /&gt;
&lt;br /&gt;
===Z===&lt;br /&gt;
*ZK - &amp;lt;b&amp;gt;Z&amp;lt;/b&amp;gt;ero &amp;lt;b&amp;gt;K&amp;lt;/b&amp;gt;elvin - the name of this game&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}}&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Rover_Assembly&amp;diff=4191</id>
		<title>Rover Assembly</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Rover_Assembly&amp;diff=4191"/>
		<updated>2018-06-22T08:19:02Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: Replacing old names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces light wheeled vehicles.{{ Infobox zkunit&lt;br /&gt;
| name = Rover Assembly&lt;br /&gt;
| defname = factoryveh&lt;br /&gt;
| description = Produces Light Wheeled Vehicles, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factoryveh.png&lt;br /&gt;
| icontype = facvehicle&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| energy = 0.3&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
A traditional favourite, the Rover Assembly is the ideal blitzkrieg fac with its fast, highly aggressive units. Those units that lack speed make up for it with copious firepower. Key Units: Dart, Scorcher, Ravager, Ripper, Fencer&lt;br /&gt;
&lt;br /&gt;
The Rover Assembly builds:&lt;br /&gt;
* [[Mason]]&lt;br /&gt;
* [[Dart]]&lt;br /&gt;
* [[Scorcher]]&lt;br /&gt;
* [[Fencer]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Ravager]]&lt;br /&gt;
* [[Dominatrix]]&lt;br /&gt;
* [[Badger]]&lt;br /&gt;
* [[Impaler]]&lt;br /&gt;
* [[Crasher]]&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The Rover Assembly is the most versatile of the flat-terrain factories. The Dart, Scorcher, Ripper and Ravager are fast and effective combat units which excel at rapid response and swift punishment of enemy weakness. When the game has slowed down and mobility is less important, the Fencer, Badger and Impaler punish your opponent from a safe distance.&lt;br /&gt;
&lt;br /&gt;
The greatest weakness of the Rover Assembly is its lacklustre heavy and utility options; all of the main Rover combat units are cheap but not exceptionally strong individually, and if a frontal assault with Scorchers won't work the Rovers don't have another good solution to opposing heavies. If you combine Rovers with the raw strength of [[Heavy Tank Factory|Heavy Tanks]] or the utility of [[Shield Bot Factory|Shield Bots]], the Rover Assembly's combination of swift attacks and slow attrition will serve you very well.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
Scout ahead of your Scorchers with the faster and cheaper Darts, so you can commit your Scorchers where they will inflict the most damage.&lt;br /&gt;
&lt;br /&gt;
Escort your Ravagers with Rippers to deal with small and swift opponents. The Ravagers will be more effective against heavier units and static defence.&lt;br /&gt;
&lt;br /&gt;
Protect your long-range units like Fencer, Dominatrix, Badger and Impaler with combat units like the Ripper, static defences, or shields.&lt;br /&gt;
&lt;br /&gt;
Conceal your mobile strike force with an [[Iris]] so it can attack before your opponent has a chance to react.&lt;br /&gt;
&lt;br /&gt;
Bomb your opponent's critical units or defences with [[Raven|Ravens]], a [[Thunderbird]] or a [[Likho]], then follow up with a Scorcher attack, striking where and when the enemy is weak.&lt;br /&gt;
&lt;br /&gt;
=== Beating Rovers ===&lt;br /&gt;
&lt;br /&gt;
Of all the factories in Zero-K, the Rover Assembly presents the greatest game-ending threat in the early game. Even a small number of Scorchers can kill a Commander or a Factory in an incredibly short time by using their Heat Rays at close range, and they will also make short work of isolated Pickets and Lotuses. Make sure you are protected from Scorchers by defences and your own raiders, while at the same time pressuring the Rover player so they cannot expand unhindered.&lt;br /&gt;
&lt;br /&gt;
If your opponent is building up a large force of Ravagers, you will need to be prepared. They will not be deterred by light static defences, and if you build a denser concentration of defences in one spot the Ravagers will likely attack elsewhere. Raiders are capable of keeping up with Ravagers, but will be ineffective if the Ravagers are escorted by Ripper. Other assault units and some riots will hold their own in combat, but they are generally slower than Ravagers so good radar coverage to predict the Ravagers' attacks is required. Perhaps the best solution is to disable the Ravagers instead of trying to punch through their large HP pool directly; the [[Placeholder]] and [[Thunderbird]] are especially effective.&lt;br /&gt;
&lt;br /&gt;
Over-reliance on static defences will be punished by a Rover player - they can run around (or through!) with Scorchers and Ravagers, or clean up defences swiftly with Impalers and Badgers. The [[Gauss]] turret is more resistant to the Rover artillery while it is closed and can buy you some time, but you will eventually need to fight the Rovers directly with a mobile army. The best way to engage Badgers is by flanking them, so that you don't have to run through their minefield and they cannot retreat effectively. Outranging them with heavier area-denial artillery like a [[Firewalker]], [[Tremor]] or [[Merlin]] is also possible.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Unit_classes&amp;diff=4186</id>
		<title>Unit classes</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Unit_classes&amp;diff=4186"/>
		<updated>2018-06-17T10:34:27Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat units in ZK generally fall into one of several classes. Understanding these roles and knowing how best to use and combine them for maximum effect is the cornerstone of a victorious battle in Zero-K.&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Icons under titles indicate the role mapicon of that class. For further details, consult the [[Icons|Icon Guide]].''&lt;br /&gt;
&lt;br /&gt;
== Raider ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/SpringRTS-Tools/master//MapIconBuilder/MapIcons/2_Class/raider.png&amp;quot; height=&amp;quot;64&amp;quot; width=&amp;quot;64&amp;quot;/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
The raider emphasizes speed. They personify blitzkrieg tactics - sheer firepower and the speed needed to get it into the enemy's heartland. Raiders generally have a high DPS for their cost, but they also have poor armor and range. The primary uses for raiders are harassment attacks to interfere with an enemy's economy, brute-forcing a particularly weak point in the enemy's lines, and taking out inaccurate units such as artillery which cannot hit them. They also come in handy for scouting, although a dedicated scout is better for the task.&lt;br /&gt;
&lt;br /&gt;
''Pro tip:'' The Unit AI can automatically micro your raiders to jink enemy shots if you give them an Attack Move order.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Use for:!!Counter with:&lt;br /&gt;
|-&lt;br /&gt;
|Early game rush&amp;lt;br/&amp;gt;Armed reconnaissance&amp;lt;br/&amp;gt;Flanking skirmisher/artillery/support units&amp;lt;br/&amp;gt;Rushing through breaches in defense&amp;lt;br/&amp;gt;Fast response vs. other raiders&amp;lt;br/&amp;gt; ||LLTs&amp;lt;br/&amp;gt;Antiswarm/riot units&amp;lt;br/&amp;gt;Area bombers&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Common examples''': [[Glaive]], [[Bandit]], [[Scorcher]], [[Pyro]], [[Blitz]], [[Dagger]], [[Duck]]&amp;lt;br/&amp;gt;&lt;br /&gt;
http://manual.zero-k.info/unitpics/cloakraid.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/shieldraid.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/vehraid.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/jumpraid.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/tankheavyraid.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/hoverraid.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/amphraid.png&lt;br /&gt;
&lt;br /&gt;
== Assault ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/SpringRTS-Tools/master//MapIconBuilder/MapIcons/2_Class/assault.png&amp;quot; height=&amp;quot;64&amp;quot; width=&amp;quot;64&amp;quot;/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Assault units rely on their high armor to tank damage. A useful mainline unit, the assault class is favored for its staying power and ease of use. They usually have fairly slow turrets and projectiles, making them better against slow, large, or static enemies than fast moving raiders or gunships. As its name suggests, the assault class excels at attacking enemy strong points.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Use for:!!Counter with:&lt;br /&gt;
|-&lt;br /&gt;
|Frontal assault&amp;lt;br/&amp;gt;Screening allied units&amp;lt;br/&amp;gt;Pushing in the field&amp;lt;br/&amp;gt;General confrontations&amp;lt;br/&amp;gt; ||Raiders(when unsupported)&amp;lt;br/&amp;gt;Skirmishers&amp;lt;br/&amp;gt;Bombers&amp;lt;br/&amp;gt;Gunships&amp;lt;br/&amp;gt;Crawling bombs&amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Common examples''': [[Knight]], [[Thug]], [[Ravager]], [[Hermit]], [[Minotaur]]&amp;lt;br/&amp;gt;&lt;br /&gt;
http://manual.zero-k.info/unitpics/cloakassault.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/shieldassault.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/vehassault.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/spiderassault.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/tankassault.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skirmisher ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/SpringRTS-Tools/master//MapIconBuilder/MapIcons/2_Class/skirm.png&amp;quot; height=&amp;quot;64&amp;quot; width=&amp;quot;64&amp;quot;/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Skirmishers emphasize range. They support your forces by picking off enemies at a distance, before they can do damage. Skirms have light armor, and rely on their speed and range (as well as the protection of nearby friendlies) for defense. The strength of the skirmisher lies in its ability to  shoot without fear of retaliation - always maximize this advantage by using the technique known as kiting (moving away as shorter-ranged enemies attempt to close the distance).&lt;br /&gt;
&lt;br /&gt;
''Protip:'' Giving an Attack Move order to your skirmishers will have the Unit AI kite enemies automatically as needed.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Use for:!!Counter with:&lt;br /&gt;
|-&lt;br /&gt;
|Countering assaults&amp;lt;br/&amp;gt;Harassing enemy forward positions&amp;lt;br/&amp;gt;Countering Riots&amp;lt;br/&amp;gt;Picking off short-ranged turrets&amp;lt;br/&amp;gt; ||Raiders&amp;lt;br/&amp;gt;Crawling bombs (depends on skirm type)&amp;lt;br/&amp;gt;Gunships, area bombers&amp;lt;br/&amp;gt;Defenses that can outrange skirms&amp;lt;br/&amp;gt;Defend on high ground&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Common examples''': [[Ronin]], [[Rogue]], [[Recluse]], [[Moderator]], [[Scalpel]], [[Buoy]]&amp;lt;br/&amp;gt;&lt;br /&gt;
http://manual.zero-k.info/unitpics/cloakskirm.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/shieldskirm.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/spiderskirm.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/jumpskirm.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/hoverskirm.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/amphfloater.png&lt;br /&gt;
&lt;br /&gt;
== Riot ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/SpringRTS-Tools/master//MapIconBuilder/MapIcons/2_Class/riot.png&amp;quot; height=&amp;quot;64&amp;quot; width=&amp;quot;64&amp;quot;/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Riot units emphasize damage. They excel at crowd control, slaying huge amounts of lighter units such as raiders. Units of this class will either have a high rate of fire or a large AoE, sometimes both. On the flip side, riot units are slow and short-ranged, and are poorly suited for assaulting defenses (which get in a lot of free shots as the slow riot unit attempts to get close enough to fire) or fighting skirmisher groups (which will simply kite them).&lt;br /&gt;
&lt;br /&gt;
Due to their high-velocity projectiles, some riot units can also pose a significant threat to attacking gunships.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Use for:!!Counter with:&lt;br /&gt;
|-&lt;br /&gt;
||Countering raider swarms&amp;lt;br/&amp;gt;Protecting ranged units&amp;lt;br/&amp;gt;Secondary AA (against gunships)&amp;lt;br/&amp;gt; ||Skirmishers&amp;lt;br/&amp;gt;Static defense&amp;lt;br/&amp;gt;Outmaneuvering/bypassing them&amp;lt;br/&amp;gt;Assaults(sometimes) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Common examples''': [[Reaver]], [[Outlaw]], [[Ripper]], [[Mace]], [[Scallop]]&amp;lt;br/&amp;gt;&lt;br /&gt;
http://manual.zero-k.info/unitpics/cloakriot.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/shieldriot.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/vehriot.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/hoverriot.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/amphriot.png&lt;br /&gt;
&lt;br /&gt;
== Artillery ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/SpringRTS-Tools/master//MapIconBuilder/MapIcons/2_Class/LRarty.png&amp;quot; height=&amp;quot;64&amp;quot; width=&amp;quot;64&amp;quot;/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Artillery units are generally used to pick off enemy structures from a safe distance. Easily outranging static defenses, artillery can destroy them with impunity. Mobile units can usually dodge the fire of most (but not all) artillery, and artillery units tend to be completely helpless when attacked directly.&lt;br /&gt;
&lt;br /&gt;
The alternate artillery icon on the right is used when a factory has 2 artillery pieces that need seperate icons. The heavier artillery will use the vertical icon.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Use for:!!Counter with:&lt;br /&gt;
|-&lt;br /&gt;
||Killing defences&amp;lt;br/&amp;gt;Causing attrition at range||Most other ground and air units &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Common examples''': [[Sling]], [[Badger]], [[Impaler]], [[Firewalker]], [[Emissary]], [[Tremor]]&amp;lt;br/&amp;gt;&lt;br /&gt;
http://manual.zero-k.info/unitpics/cloakarty.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/veharty.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/vehheavyarty.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/jumparty.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/tankarty.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/tankheavyarty.png&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/SpringRTS-Tools/master//MapIconBuilder/MapIcons/2_Class/scout.png&amp;quot; height=&amp;quot;64&amp;quot; width=&amp;quot;64&amp;quot;/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Scout units emphasize speed. They have extreme speed and good visual range, and their dirt-cheap cost makes them expendable - just as well considering that they have no armor to speak of whatsoever. Scouts tend to be only very lightly armed, but they can still kill undefended economy structures and support units if the enemy isn't careful. Scouts are very similiar to raiders in their role.&lt;br /&gt;
{|&lt;br /&gt;
!Use for:!!Counter with:&lt;br /&gt;
|-&lt;br /&gt;
||Checking enemy unit composition&amp;lt;br/&amp;gt;Finding cloakers&amp;lt;br/&amp;gt;Killing undefended expansion||Raiders&amp;lt;br/&amp;gt;Riots&amp;lt;br/&amp;gt;Light defence&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Common examples''': [[Flea]], [[Dart]], [[Puppy]]&amp;lt;br/&amp;gt;&lt;br /&gt;
http://manual.zero-k.info/unitpics/spiderscout.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/vehscout.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/jumpscout.png&lt;br /&gt;
&lt;br /&gt;
== Anti-Air ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/SpringRTS-Tools/master//MapIconBuilder/MapIcons/2_Class/aa.png&amp;quot; height=&amp;quot;64&amp;quot; width=&amp;quot;64&amp;quot;/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Anti-air units exist for one purpose - defend your army from aircraft. Their high firepower and range allows them to destroy enemy aircraft before they can damage your forces, but they are of course useless against any other target. &lt;br /&gt;
{|&lt;br /&gt;
!Use for:!!Counter with:&lt;br /&gt;
|-&lt;br /&gt;
||Countering aircraft||Ground combat units&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Common examples''': [[Gremlin]], [[Vandal]], [[Crasher]], [[Toad]], [[Tarantula]], [[Ettin]], [[Flail]], [[Angler]]&amp;lt;br/&amp;gt;&lt;br /&gt;
http://manual.zero-k.info/unitpics/cloakaa.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/shieldaa.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/vehaa.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/jumpaa.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/spideraa.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/tankaa.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/hoveraa.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/amphaa.png&lt;br /&gt;
&lt;br /&gt;
== Support ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/SpringRTS-Tools/master//MapIconBuilder/MapIcons/2_Class/support.png&amp;quot; height=&amp;quot;64&amp;quot; width=&amp;quot;64&amp;quot;/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Support units provide long ranged fire support but for some reason or another do not fit into the skirmisher role. They generally have low DPS. The actual roles of these units are too diverse to fit in a little table. There are three units that are labled support: [[Fencer]], [[Lance]] and [[Felon]]. The Fencer is very accurate but must stop to fire, so it is easily beaten by assaults. The Lance has massive long-range burst damage so it is effective against high cost units. The Felon discharges its shield as energy bolts and works best when linked to other shields.&lt;br /&gt;
&lt;br /&gt;
http://manual.zero-k.info/unitpics/vehsupport.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/hoverarty.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/shieldfelon.png&lt;br /&gt;
&lt;br /&gt;
== Mobile Bombs ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/SpringRTS-Tools/master//MapIconBuilder/MapIcons/2_Class/special.png&amp;quot; height=&amp;quot;64&amp;quot; width=&amp;quot;64&amp;quot;/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Mobile bombs move up to enemy units and explode causing massive damage. They do well against inaccurate units in clumps. Raiders can beat mobile bombs because while the raider will die, the bomb often costs more than the raider. Mobile bombs are particularly effective when combined with a cloaker.&lt;br /&gt;
&lt;br /&gt;
''Protip:'' The Unit AI can automatically micro your bombs to jink enemy shots if you give them an Attack Move order.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Note:'' The star icon is also used for some special abilities.&lt;br /&gt;
{|&lt;br /&gt;
!Use for:!!Counter with:&lt;br /&gt;
|-&lt;br /&gt;
||Countering Skirmishers&amp;lt;br/&amp;gt;Countering Assaults&amp;lt;br/&amp;gt;Countering clusters of units||Raiders&amp;lt;br/&amp;gt;Scouts&amp;lt;br/&amp;gt;Accurate units&amp;lt;br/&amp;gt;[[Picket]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Common examples''': [[Imp]], [[Snitch]]&amp;lt;br/&amp;gt;&lt;br /&gt;
http://manual.zero-k.info/unitpics/cloakbomb.png&lt;br /&gt;
http://manual.zero-k.info/unitpics/shieldbomb.png&lt;br /&gt;
&lt;br /&gt;
== Shield ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/SpringRTS-Tools/master//MapIconBuilder/MapIcons/2_Class/shield.png&amp;quot; height=&amp;quot;64&amp;quot; width=&amp;quot;64&amp;quot;/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Shields]] provide a defensive bubble that blocks enemy projectiles. Shields are good at blocking (limited) burst damage or low DPS sustained attacks. They will fall to focus from artillery.&lt;br /&gt;
{|&lt;br /&gt;
!Use for:!!Counter with:&lt;br /&gt;
|-&lt;br /&gt;
||Protecting advancing units&amp;lt;br/&amp;gt;Protection against bombers&amp;lt;br/&amp;gt;Protection against [[Big Bertha]]s&amp;lt;br/&amp;gt;Some breathing room against artillery||Raiders (get inside the shield)&amp;lt;br/&amp;gt;High DPS/Burst damage units&amp;lt;br/&amp;gt;Focus fire from artillery&amp;lt;br/&amp;gt;EMP/Disarm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
http://manual.zero-k.info/unitpics/shieldshield.png&lt;br /&gt;
&lt;br /&gt;
== Cloaker ==&lt;br /&gt;
&amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/SpringRTS-Tools/master//MapIconBuilder/MapIcons/2_Class/jammer.png&amp;quot; height=&amp;quot;64&amp;quot; width=&amp;quot;64&amp;quot;/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Cloakers hide your units from the enemy, see [[Cloak]] for more details. Cloaked units will decloak if collided with or if they fire, this makes cheap expendable units ideal for finding cloakers. Cloaked units also decloak if they are damaged which makes units with large AOE very effective at finding them. The [[Firewalker]] is particularly effective as the fire persists preventing units from recloaking. If you think you know where an enemy cloaker is remember to force fire your artillery at that location.&lt;br /&gt;
{|&lt;br /&gt;
!Use for:!!Counter with:&lt;br /&gt;
|-&lt;br /&gt;
||Sneaking into bases&amp;lt;br/&amp;gt;Closing the range against defences for low range units&amp;lt;br/&amp;gt;Hiding economy (only works until it's scouted)&amp;lt;br/&amp;gt;Hiding defences(only works until they fire)||Raiders&amp;lt;br/&amp;gt;Scouts&amp;lt;br/&amp;gt;AOE artillery (eg: Firewalker or [[Tremor]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
http://manual.zero-k.info/unitpics/cloakjammer.png&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Note that these classes are generalized; specific units will often have different properties that cause their behavior to deviate significantly from the general archetype!&lt;br /&gt;
That said, it is generally a good idea to have a pack of units of EACH major class on the battlefield. Typically, at least skirmishers and riot should be present. A small pack of raiders (about 10) can come in handy to rush through openings in enemy lines or shock an enemy skirmisher/artillery group. Since they are the cheapest units it will typically be quite effective, because your enemy might not expect you to get through really fast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}}&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Manual&amp;diff=4185</id>
		<title>Manual</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Manual&amp;diff=4185"/>
		<updated>2018-06-17T10:33:06Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&amp;quot;You can Maek D-Fenz, or you can play the game&amp;quot;'' - Ivory King&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Don't try to make your econ grow faster than his, try to make his grow slower than yours.&amp;quot;'' - KDR_11k&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Newbie Guide|Newbie Guide Part 1]]&lt;br /&gt;
* [[Newbie Guide 2|Newbie Guide Part 2]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Economy Guide|Basic Economy Guide]]&lt;br /&gt;
* [[Help for other RTS players|Help for Other RTS Players]]&lt;br /&gt;
* [[Gameplay dos and don'ts|Dos and Don'ts]]&lt;br /&gt;
* [[Video tutorials|Video Tutorials]]&lt;br /&gt;
* [[Offsite Resources]]&lt;br /&gt;
&lt;br /&gt;
== Units == &lt;br /&gt;
=== Unit References ===&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/robot2.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Units|Unit List]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/robot2.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Buildings|Building List]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/units.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit classes|Unit Classes]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/war.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Weapon classes|Weapon Classes]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/stealth_on.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Map icons|Unit Radar Icons]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/unitpics/module_areashield.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Commander]]s&lt;br /&gt;
&lt;br /&gt;
=== Unit Abilities ===&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/capture.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Capture]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/cloak_on.png&amp;quot; width='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Cloak]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaRules/Images/awards/trophy_fire.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Fire]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/embark.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Transportation]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/repair.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Repair]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/health.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Shields]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/ramp.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Terraform]]ing&lt;br /&gt;
&lt;br /&gt;
=== Unit Features ===&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/move.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit commands|Unit Commands]] ''(wip)''&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/on.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit states|Unit States]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/bulb_on.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit AI]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/retreat_90.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Retreat|Retreat Command]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/robot2.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit Management|Effective unit usage guide]]&lt;br /&gt;
&lt;br /&gt;
== General Features ==&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Overdrive|Overdrive System]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/diplomacy.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Ceasefire]]s&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://packages.springrts.com/zkmanual/unitpics/chicken.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Chicken Defense]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://zero-k.info/img/news/2213.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[User Page]]&lt;br /&gt;
&lt;br /&gt;
== Further Game Info ==&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/control_panel.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Hotkeys|Customizing Hotkeys]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/questionmark.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[FAQ]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/questionmark.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Abbreviations]] &lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/Ranks/rank5.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Award]]s&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/game.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt;[[Cheats]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/build.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [http://springrts.com/wiki/UI_commands Engine commands]&lt;br /&gt;
* [[File:Soldier.png]] [[Matchmaking]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://zero-k.info/img/conduct.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt;[[Zero-K:Code of Conduct |Code of Conduct]]&lt;br /&gt;
* [[Configuration Files|Transfer settings to Steam]]&lt;br /&gt;
&lt;br /&gt;
== Development and Modding ==&lt;br /&gt;
* [[Developing]]&lt;br /&gt;
* [[Widget Configuration]]&lt;br /&gt;
* [[Map Creation]]&lt;br /&gt;
* [[Mod Creation]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Guides ==&lt;br /&gt;
* [[Typical opening]]&lt;br /&gt;
* [[Typical game progression]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/energy.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Wind Farm Guide|Wind Farming]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/factory.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Factory tips|Factory Tips]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/icons/cruisemissilesmall.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Missile Silo Tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Tournament Info ==&lt;br /&gt;
&lt;br /&gt;
* [[Tournaments]]&lt;br /&gt;
* [http://zero-k.info/Forum/Thread/20258 Archive of Past Tournaments]&lt;br /&gt;
&lt;br /&gt;
== Planetwars ==&lt;br /&gt;
* [[PlanetWars attack|Attacking]]&lt;br /&gt;
* [[PlanetWars influence|Influence]]&lt;br /&gt;
* [[PlanetWars planets|Planets]]&lt;br /&gt;
&lt;br /&gt;
== Planetwars (old) ==&lt;br /&gt;
* [[PlanetWars|Introduction to Planetwars]]&lt;br /&gt;
* [[PlanetWars attack|Attacking]]&lt;br /&gt;
* [[PlanetWars initiative|Initiative]]&lt;br /&gt;
* [[PlanetWars ships|Ships]]&lt;br /&gt;
* [[PlanetWars structures|Structures]]&lt;br /&gt;
* [[PlanetWars economy|Economy]]&lt;br /&gt;
* [[PlanetWars faction roles|Faction Roles]]&lt;br /&gt;
* [[PlanetWars events|Events]]&lt;br /&gt;
* [[PlanetWars factions|History]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}}&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Manual&amp;diff=4184</id>
		<title>Manual</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Manual&amp;diff=4184"/>
		<updated>2018-06-17T10:32:21Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&amp;quot;You can Maek D-Fenz, or you can play the game&amp;quot;'' - Ivory King&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Don't try to make your econ grow faster than his, try to make his grow slower than yours.&amp;quot;'' - KDR_11k&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Newbie Guide|Newbie Guide Part 1]]&lt;br /&gt;
* [[Newbie Guide 2|Newbie Guide Part 2]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Economy Guide|Basic Economy Guide]]&lt;br /&gt;
* [[Help for other RTS players|Help for Other RTS Players]]&lt;br /&gt;
* [[Gameplay dos and don'ts|Dos and Don'ts]]&lt;br /&gt;
* [[Video tutorials|Video Tutorials]]&lt;br /&gt;
* [[Offsite Resources]]&lt;br /&gt;
&lt;br /&gt;
== Units == &lt;br /&gt;
=== Unit References ===&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/robot2.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Units|Unit List]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/robot2.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Buildings|Building List]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/units.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit classes|Unit Classes]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/war.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Weapon classes|Weapon Classes]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/stealth_on.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Map icons|Unit Radar Icons]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/unitpics/module_areashield.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Commander]]s&lt;br /&gt;
&lt;br /&gt;
=== Unit Abilities ===&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/capture.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Capture]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/cloak_on.png&amp;quot; width='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Cloak]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaRules/Images/awards/trophy_fire.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Fire]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/embark.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Transportation]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/repair.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Repair]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/health.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Shields]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/ramp.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Terraform]]ing&lt;br /&gt;
&lt;br /&gt;
=== Unit Features ===&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/move.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit commands|Unit Commands]] ''(wip)''&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/on.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit states|Unit States]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/bulb_on.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit AI]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/retreat_90.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Retreat|Retreat Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/robot2.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit Management|Effective unit usage guide]]&lt;br /&gt;
&lt;br /&gt;
== General Features ==&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Overdrive|Overdrive System]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/diplomacy.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Ceasefire]]s&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://packages.springrts.com/zkmanual/unitpics/chicken.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Chicken Defense]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://zero-k.info/img/news/2213.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[User Page]]&lt;br /&gt;
&lt;br /&gt;
== Further Game Info ==&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/control_panel.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Hotkeys|Customizing Hotkeys]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/questionmark.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[FAQ]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/questionmark.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Abbreviations]] &lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/Ranks/rank5.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Award]]s&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/game.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt;[[Cheats]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/build.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [http://springrts.com/wiki/UI_commands Engine commands]&lt;br /&gt;
* [[File:Soldier.png]] [[Matchmaking]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://zero-k.info/img/conduct.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt;[[Zero-K:Code of Conduct |Code of Conduct]]&lt;br /&gt;
* [[Configuration Files|Transfer settings to Steam]]&lt;br /&gt;
&lt;br /&gt;
== Development and Modding ==&lt;br /&gt;
* [[Developing]]&lt;br /&gt;
* [[Widget Configuration]]&lt;br /&gt;
* [[Map Creation]]&lt;br /&gt;
* [[Mod Creation]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Guides ==&lt;br /&gt;
* [[Typical opening]]&lt;br /&gt;
* [[Typical game progression]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/energy.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Wind Farm Guide|Wind Farming]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/factory.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Factory tips|Factory Tips]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/icons/cruisemissilesmall.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Missile Silo Tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Tournament Info ==&lt;br /&gt;
&lt;br /&gt;
* [[Tournaments]]&lt;br /&gt;
* [http://zero-k.info/Forum/Thread/20258 Archive of Past Tournaments]&lt;br /&gt;
&lt;br /&gt;
== Planetwars ==&lt;br /&gt;
* [[PlanetWars attack|Attacking]]&lt;br /&gt;
* [[PlanetWars influence|Influence]]&lt;br /&gt;
* [[PlanetWars planets|Planets]]&lt;br /&gt;
&lt;br /&gt;
== Planetwars (old) ==&lt;br /&gt;
* [[PlanetWars|Introduction to Planetwars]]&lt;br /&gt;
* [[PlanetWars attack|Attacking]]&lt;br /&gt;
* [[PlanetWars initiative|Initiative]]&lt;br /&gt;
* [[PlanetWars ships|Ships]]&lt;br /&gt;
* [[PlanetWars structures|Structures]]&lt;br /&gt;
* [[PlanetWars economy|Economy]]&lt;br /&gt;
* [[PlanetWars faction roles|Faction Roles]]&lt;br /&gt;
* [[PlanetWars events|Events]]&lt;br /&gt;
* [[PlanetWars factions|History]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}}&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Manual&amp;diff=4183</id>
		<title>Manual</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Manual&amp;diff=4183"/>
		<updated>2018-06-17T10:31:16Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''&amp;quot;You can Maek D-Fenz, or you can play the game&amp;quot;'' - Ivory King&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Don't try to make your econ grow faster than his, try to make his grow slower than yours.&amp;quot;'' - KDR_11k&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Newbie Guide|Newbie Guide Part 1]]&lt;br /&gt;
* [[Newbie Guide 2|Newbie Guide Part 2]]&lt;br /&gt;
* [[Typical opening]]&lt;br /&gt;
* [[Typical game progression]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Economy Guide|Basic Economy Guide]]&lt;br /&gt;
* [[Help for other RTS players|Help for Other RTS Players]]&lt;br /&gt;
* [[Gameplay dos and don'ts|Dos and Don'ts]]&lt;br /&gt;
* [[Video tutorials|Video Tutorials]]&lt;br /&gt;
* [[Offsite Resources]]&lt;br /&gt;
&lt;br /&gt;
== Units == &lt;br /&gt;
=== Unit References ===&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/robot2.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Units|Unit List]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/robot2.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Buildings|Building List]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/units.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit classes|Unit Classes]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/war.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Weapon classes|Weapon Classes]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/stealth_on.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Map icons|Unit Radar Icons]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/unitpics/module_areashield.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Commander]]s&lt;br /&gt;
&lt;br /&gt;
=== Unit Abilities ===&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/capture.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Capture]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/cloak_on.png&amp;quot; width='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Cloak]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaRules/Images/awards/trophy_fire.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Fire]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/embark.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Transportation]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/repair.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Repair]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/health.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Shields]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/ramp.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Terraform]]ing&lt;br /&gt;
&lt;br /&gt;
=== Unit Features ===&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/move.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit commands|Unit Commands]] ''(wip)''&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/on.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit states|Unit States]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/bulb_on.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit AI]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/retreat_90.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Retreat|Retreat Command]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/robot2.png&amp;quot; height='16' align=&amp;quot;center&amp;quot; /&amp;gt; [[Unit Management|Effective unit usage guide]]&lt;br /&gt;
&lt;br /&gt;
== General Features ==&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/mex.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Overdrive|Overdrive System]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/diplomacy.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Ceasefire]]s&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://packages.springrts.com/zkmanual/unitpics/chicken.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Chicken Defense]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://zero-k.info/img/news/2213.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[User Page]]&lt;br /&gt;
&lt;br /&gt;
== Further Game Info ==&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/control_panel.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Hotkeys|Customizing Hotkeys]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/questionmark.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[FAQ]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/questionmark.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Abbreviations]] &lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/advplayerslist/Ranks/rank5.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Award]]s&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/epicmenu/game.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt;[[Cheats]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/build.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [http://springrts.com/wiki/UI_commands Engine commands]&lt;br /&gt;
* [[File:Soldier.png]] [[Matchmaking]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://zero-k.info/img/conduct.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt;[[Zero-K:Code of Conduct |Code of Conduct]]&lt;br /&gt;
* [[Configuration Files|Transfer settings to Steam]]&lt;br /&gt;
&lt;br /&gt;
== Development and Modding ==&lt;br /&gt;
* [[Developing]]&lt;br /&gt;
* [[Widget Configuration]]&lt;br /&gt;
* [[Map Creation]]&lt;br /&gt;
* [[Mod Creation]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Guides ==&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/energy.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Wind Farm Guide|Wind Farming]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/factory.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Factory tips|Factory Tips]]&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/icons/cruisemissilesmall.png&amp;quot; height='16' align=&amp;quot;center&amp;quot;/&amp;gt; [[Missile Silo Tutorial]]&lt;br /&gt;
*[[typical opening|Your first moves in the game]]&lt;br /&gt;
&lt;br /&gt;
== Tournament Info ==&lt;br /&gt;
&lt;br /&gt;
* [[Tournaments]]&lt;br /&gt;
* [http://zero-k.info/Forum/Thread/20258 Archive of Past Tournaments]&lt;br /&gt;
&lt;br /&gt;
== Planetwars ==&lt;br /&gt;
* [[PlanetWars attack|Attacking]]&lt;br /&gt;
* [[PlanetWars influence|Influence]]&lt;br /&gt;
* [[PlanetWars planets|Planets]]&lt;br /&gt;
&lt;br /&gt;
== Planetwars (old) ==&lt;br /&gt;
* [[PlanetWars|Introduction to Planetwars]]&lt;br /&gt;
* [[PlanetWars attack|Attacking]]&lt;br /&gt;
* [[PlanetWars initiative|Initiative]]&lt;br /&gt;
* [[PlanetWars ships|Ships]]&lt;br /&gt;
* [[PlanetWars structures|Structures]]&lt;br /&gt;
* [[PlanetWars economy|Economy]]&lt;br /&gt;
* [[PlanetWars faction roles|Faction Roles]]&lt;br /&gt;
* [[PlanetWars events|Events]]&lt;br /&gt;
* [[PlanetWars factions|History]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox manual}}&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Typical_game_progression&amp;diff=4182</id>
		<title>Typical game progression</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Typical_game_progression&amp;diff=4182"/>
		<updated>2018-06-17T10:28:22Z</updated>

		<summary type="html">&lt;p&gt;HacksTricks: Corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide explaining how a typical game progresses, after a [[typical opening]].&lt;br /&gt;
The game can be thought of as being organically split up into a few phases, each with a characteristic set of units and goals. &lt;br /&gt;
*Note that these are general scenarios - depending on the map and factory match-up the game can play very differently!&lt;br /&gt;
*From a 1v1 perspective&lt;br /&gt;
==Raider phase==&lt;br /&gt;
The raider phase is the first phase in a typical game. It is defined by a few characteristics:&lt;br /&gt;
*Most of the map is untaken by either player.&lt;br /&gt;
*No defenses covering most areas.&lt;br /&gt;
Due to this, the mobility that raiders have tends to make them the dominant unit class. When the map is fortified with light defenses, raiders are much less useful and it will be time to switch to something else. &lt;br /&gt;
===Expansion===&lt;br /&gt;
You will want to expand as fast as possible here, and try to grab at least 50% of the map. Try to have two groups of constructors moving around the map taking mexes. Near each mex cluster you can put some light defences, but do not overbuild defences early game, and in non-critical locations (i.e. not a choke point or the centre of the map). Run around the map with your raiders, keeping track of where your opponents raiders are as well.&lt;br /&gt;
You should be able to defend your expansion from enemy raiders with some light defenses and some of your own raiders. Since raiding properly is considerably more difficult than expanding, you should be encouraged to expand as fast as possible. You might be surprised at how much your opponents let you get away with! &amp;quot;Naked expanding&amp;quot; is when you just take a constructor and set it to build mexes in an area with no protection; all your units are near the enemy base. The threat of your units near your opponents base or expansion will often be enough to scare them into forgetting to raid. &lt;br /&gt;
If you succeed in this phase of the game, you will have a massive eco advantage and will be able to swarm your opponent to death with units.&lt;br /&gt;
====Energy production====&lt;br /&gt;
A very common mistake players make is that they don't build enough energy structures. This leads to a situation in which your metal income exceeds your energy income and you are unable to spend all your metal (called &amp;quot;e-stalling&amp;quot;). Having 1 constructor dedicated to only building energy structures can solve this issue.&lt;br /&gt;
&lt;br /&gt;
===Raider Usage===&lt;br /&gt;
===Why not other unit classes?===&lt;br /&gt;
====Riots====&lt;br /&gt;
It may seem intuitive to make riot units in this phase of the game. &amp;quot;They're good against raiders, aren't they?&amp;quot; you may say. However, their downside is that they are very slow. This makes them unusable for offense, as your opponent will see them coming and be able to easily respond. Also:&lt;br /&gt;
*Early game lone riot units can be overwhelmed by raiders.&lt;br /&gt;
*Light defenses are effective against riots, as they are DPS, not HP focused. &lt;br /&gt;
Because of this, they do not pose much of a threat (unless you don't scout a [[cheese|riot rush]] of some sort and lose anyway).&lt;br /&gt;
The correct way to deal with an opponent making riots is to just expand faster than they do - they won't be able to punish this. When you get superior eco, then you can just overwhelm them.&lt;br /&gt;
====Any other class====&lt;br /&gt;
Skirmishers, artillery, assaults - all of these do very badly against raiders, so are not worth building at this point.&lt;br /&gt;
===Importance of radar===&lt;br /&gt;
Radar coverage is very important to get in this phase. If you do not have it, you have to play defensively in case your opponents tries to raid some of your expansions. The alternative is building tons of defences everywhere, but this is a losing strategy, as it leaves you unable to punish your opponent for expanding. If they expand they will just overrun you with units. By building radar you can reduce the amount you spend on defence, and can use it on offensive units instead. In the worst case scenario, you prevent greedy expansion from your opponent. In the best case, you just win because they were too greedy and have no units.&lt;br /&gt;
===Dealing with defensive players===&lt;br /&gt;
A strategy that many have trouble dealing with is when your opponent just builds lots of defences at every expansion site. The best way to deal with this, paradoxically, is to just ignore them and focus on expanding yourself. If they want to sit in the corner building defence, that is fine (for you). Since they have spent so much metal on this, they won't be able to prevent you from expanding, so just take the whole map, make lots of eco, and then come to their base with artillery and win. There is really no situation in which fortifying your self into a small section of the map is a winning strategy.&lt;br /&gt;
&lt;br /&gt;
==Midgame phase==&lt;br /&gt;
In this phase, strategic diversity opens up significantly. Players typically transition out of raiders into some of the following:&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
A common strategic switch people make is a shift to building raiders skirmishers rather than raiders. These units are capable of killing light defenses fairly well, so you can start pushing back your opponent and try to grab more territory. Use your raiders (which are hopefully still alive) to protect your skirmishers from harm. It is also common to see a few riots dedicated to protecting your skirmishers.&lt;br /&gt;
===Assaults===&lt;br /&gt;
For some factories, it is possible to switch to assault units. These units will be able to punch through light defenses (unlike raiders) and do some economic damage to your opponent. &lt;br /&gt;
Some examples:&lt;br /&gt;
*Thuglaw - Outlaws and Thugs - this combination from the shieldbot factory is a very potent assault force. It is good against raiders and light defences, giving it the potential to do lots of damage to an unprepared opponent.&lt;br /&gt;
*Ravagers - Fast assault rovers that can be used for raiding. They are able to eat through light defences, and due to their speed it is harder to position raiders to defend against them.&lt;br /&gt;
===Air switch===&lt;br /&gt;
===Fortification===&lt;br /&gt;
&lt;br /&gt;
==Lategame==&lt;br /&gt;
===Eco===&lt;br /&gt;
===Heavies===&lt;br /&gt;
==Late-late game==&lt;br /&gt;
In this phase you will see striders and some of the more exotic tools available to the player.&lt;/div&gt;</summary>
		<author><name>HacksTricks</name></author>
		
	</entry>
</feed>