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	<id>https://zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HistidineBot</id>
	<title>Zero-K - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HistidineBot"/>
	<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/Special:Contributions/HistidineBot"/>
	<updated>2026-05-01T23:28:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Zephyr&amp;diff=9591</id>
		<title>Zephyr</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Zephyr&amp;diff=9591"/>
		<updated>2024-05-18T10:58:51Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an anti-air frigate from the [[Shipyard]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = shipaa&lt;br /&gt;
}}==Description==&lt;br /&gt;
With its powerful twin anti-air laser batteries, this Anti-Air Frigate protects your fleet from aerial attackers. As always, it is useless against targets that aren't airborne.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Zeno&amp;diff=9590</id>
		<title>Zeno</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Zeno&amp;diff=9590"/>
		<updated>2024-05-18T10:58:43Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a slow homing missile from the [[Missile Silo]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = missileslow&lt;br /&gt;
}}==Description==&lt;br /&gt;
Zeno is an experimental single impact slowing device with a lingering slow AOE.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
With the immense slow damage it applies to the primary target along with its unique homing capabilities and range equal to the [[Quake]]. The Zeno can be used to help catch enemy key targets from almost any distance. However, the lingering zone that it spawns can also make it difficult to follow up with your own units, as the zone affects every unit inside. &lt;br /&gt;
&lt;br /&gt;
Keep in mind the slow speed of the missile, which can slightly delay a prepared attack but also give the enemy room to react. &lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Zenith&amp;diff=9589</id>
		<title>Zenith</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Zenith&amp;diff=9589"/>
		<updated>2024-05-18T10:58:35Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a superweapon that gathers meteors and throws them at the enemy.{{Autoinfobox zkunit&lt;br /&gt;
| defname = zenith&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Zenith collects meteorites from the sky (up to 300), which it can send anywhere to break things or provide a small reclaimable source of metal.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
Set the Zenith to hold-fire mode to allow it to collect meteors instead of raining down small unreliable meteor swarms at any enemies within its massively-long range (which could not only miss the targeted enemy, but also hurt your own units by accident). Giving it an attack order will send all collected meteors at once, effectively dealing high-burst damage if they are in high numbers (and quite capable of taking down approaching Striders like the Paladin). However, if the Zenith reaches full capacity, any newly collected meteors will be dropped around and on the Zenith's location, dealing damage to buildings and units.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Wurm&amp;diff=9588</id>
		<title>Wurm</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Wurm&amp;diff=9588"/>
		<updated>2024-05-18T10:58:20Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a burrowing flamer (assault/riot) [[Chicken Defense|chicken]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = chickenwurm&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Wurm &amp;quot;burrows&amp;quot; under the surface of the ground, revealing itself to hurl a ball of fire that immolates a large swathe of terrain. It can climb cliffs and surprise defense turrets, but is weak to assaults.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=White_Dragon&amp;diff=9587</id>
		<title>White Dragon</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=White_Dragon&amp;diff=9587"/>
		<updated>2024-05-18T10:57:34Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a miniboss chicken in [[Chicken Defense]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = chicken_dragon&lt;br /&gt;
}}==Description==&lt;br /&gt;
The White Dragons, senior guardians of the chicken hive, are monstrous beings second only to the queen herself. With a powerful stomp, lethal jaws, corrosive goo and a multitude of spores, they are a threat to be feared indeed.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Welder&amp;diff=9586</id>
		<title>Welder</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Welder&amp;diff=9586"/>
		<updated>2024-05-18T10:57:24Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an armed construction tank from the [[Tank Foundry]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = tankcon&lt;br /&gt;
}}==Description==&lt;br /&gt;
Heaviest among the constructors and armed with a small defensive tower, the Welder can defend itself against light enemy attacks. It also boasts above-average building power, but is quite pricey.&lt;br /&gt;
&lt;br /&gt;
= Tactics and Strategy =&lt;br /&gt;
While seemingly an easy unit to understand, the Welder breaks up some core unit interactions, and can be a pain to deal with.&lt;br /&gt;
&lt;br /&gt;
Welders are sturdy, having health on the level of an [[Ogre]], and while their weaponry does not seem all that harmful, their resilience and possible defense structures around make it hard to utilize raiders against them. In the early game, you generally want to avoid confrontation and divert your raiders to scouting or trying out enemy's economy. Of course, if you know what you're doing, you can always swarm the Welder when it's out of position, disable it, or use other classes and options, like outranging it with skirmishers.&lt;br /&gt;
&lt;br /&gt;
The Welder becomes much more of a problem in case of a strategy involving their mono-spam. Having a big health pool and construction powers makes a lot of them into a tough obstacle. Any battle taken near a swarm of Welders will allow your opponent to immediately turn in all the [[Reclaim Command|reclaim]] and patch their Welders up. They can also utilize defense structures, having the metal income to spare. At a certain critical mass Welders become an extremely high threat, being able to build or heal in seconds. Tips for fighting off such a force:&lt;br /&gt;
* Welder army requires a big energy investment, so it might be a good idea to target enemy's economy.&lt;br /&gt;
* Tightly packed Welders are easy prey if you manage to disable them. [[Outlaw]]s and [[Limpet]]s with their slow effect are effective and easy to use.&lt;br /&gt;
* Don't bet on air, as Welders will be fast to put up &amp;lt;abbr title=&amp;quot;anti-air&amp;quot;&amp;gt;AA&amp;lt;/abbr&amp;gt; defenses in the hands of an experienced player.&lt;br /&gt;
* Move fast. Each lost battle will give a large boost of reclaim to the enemy.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Weaver&amp;diff=9585</id>
		<title>Weaver</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Weaver&amp;diff=9585"/>
		<updated>2024-05-18T10:57:15Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a construction spider from the [[Spider Factory]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = spidercon&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Weaver is a constructor that can climb over any obstacle and build defenses on high ground. It is also equipped with a short range radar.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Wasp&amp;diff=9584</id>
		<title>Wasp</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Wasp&amp;diff=9584"/>
		<updated>2024-05-18T10:57:08Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a heavy gunship constructor from the [[Gunship Plant]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = gunshipcon&lt;br /&gt;
}}==Description==&lt;br /&gt;
A heavy constructor which combines the convenience of flying with high buildpower.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Viper&amp;diff=9583</id>
		<title>Viper</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Viper&amp;diff=9583"/>
		<updated>2024-05-18T10:57:02Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an advanced battle drone.{{Autoinfobox zkunit&lt;br /&gt;
| defname = droneheavyslow&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Viper is an advanced battle drone similar to the Firefly but equipped with a Disruptor Pulse Beam, slowing its targets more with each hit.&lt;br /&gt;
&lt;br /&gt;
A Viper can be created by adding the Battle Drone module to a [[Commander]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Venom&amp;diff=9582</id>
		<title>Venom</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Venom&amp;diff=9582"/>
		<updated>2024-05-18T10:56:19Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a lightning riot spider from the [[Spider Factory]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = spideremp&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to the paralysis from its [[Status_Effects#EMP_damage|EMP]] weapon it does a respectable amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.&lt;br /&gt;
&lt;br /&gt;
==Strategy and Tactics==&lt;br /&gt;
The Venom's stun is very powerful, a single Venom will render an enemy almost helpless already, and two Venoms will stunlock it perfectly if they overlay their shots at all. Because of the stun, a few Venoms can leave many enemy units defenseless against any attacks. Hard-hitting assaults like the [[Hermit]] or skirmishers like the [[Recluse]], which fire projectiles that move too slowly to reliably hit agile enemies, can benefit greatly from the Venom's ability to disable enemies.&lt;br /&gt;
&lt;br /&gt;
Aim for clusters of enemies, as the small splash radius can be exploited better, stunning many enemy units. When facing faster raiders, keep walking your Venoms towards the enemy so that they do not have any chance to escape in the small gaps between the Venom shots. Ensure that you don't stun your own Venoms.&lt;br /&gt;
&lt;br /&gt;
The Venom is fast enough to close range on skirmishers. The speed also makes them a potent threat in small groups to lone, heavy units that cannot fend off raiders. Venoms deal EMP very quickly and can achieve stunlock in a matter of seconds against anything short of a [[Paladin]], this can be a brute force substitute for [[Widow]] when stealth is not necessary.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Vanquisher&amp;diff=9581</id>
		<title>Vanquisher</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Vanquisher&amp;diff=9581"/>
		<updated>2024-05-18T10:56:13Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a heavy assault cruiser.{{Autoinfobox zkunit&lt;br /&gt;
| defname = assaultcruiser&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Vanquisher cruiser boasts excellent armor and lethal close-in firepower. Its gauss cannons slice through surface targets like butter, while its missiles support it against enemies above and below the water surface. Its short range and lack of anti-air firepower leaves it vulnerable to standoff units and aircraft.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Vandal&amp;diff=9580</id>
		<title>Vandal</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Vandal&amp;diff=9580"/>
		<updated>2024-05-18T10:56:05Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an anti-air bot from the [[Shieldbot Factory]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = shieldaa&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Vandal is a cheap, hardy and reliable dedicated anti-air bot. Defenseless vs. land forces.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Urchin&amp;diff=9579</id>
		<title>Urchin</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Urchin&amp;diff=9579"/>
		<updated>2024-05-18T10:55:58Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a static torpedo launcher.{{Autoinfobox zkunit&lt;br /&gt;
| defname = turrettorp&lt;br /&gt;
}}==Description==&lt;br /&gt;
This Torpedo Launcher provides defense against both surface and submerged vessels. It also includes a short range sonar for helping detect nearby submerged enemies.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
Urchins have on sea a role similar to that of lotuses on land, that is to say, they're useful for perimeter defense and providing a minimal level of protection to your sea factories, energy buildings, mexes, and other units and defenses. They can also be used to guard beaches against amphibious invasions, and for closing water chokepoints against light enemy units.&lt;br /&gt;
&lt;br /&gt;
Due to their low health and firepower, a group of urchins easily folds if the enemy makes a strong push with assault units. They're also quickly and efficiently defeated by anything that outranges them. As such, building large groups of urchins in one location is not advisable.&lt;br /&gt;
&lt;br /&gt;
Urchins can be placed outside water and yet fire into water, so long as they're very close to it. This makes them harder for many waterborne units to kill, specially amphibious robots.&lt;br /&gt;
&lt;br /&gt;
Contrary to most land defenses, as the weapon of Urchin only works in water, they cannot fire back against aerial units at all, being utterly defenseless against them. Areas protected by urchins will require a separate turret for AA defense, if the enemy is using air. &lt;br /&gt;
&lt;br /&gt;
The same is true of any unit that attacks Urchin from land, and as such care must be taken when building them near land that the enemy controls.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Ultimatum&amp;diff=9578</id>
		<title>Ultimatum</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Ultimatum&amp;diff=9578"/>
		<updated>2024-05-18T10:55:46Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a cloaked anti-heavy/anti-strider walker built from the [[Strider Hub]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = striderantiheavy&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Ultimatum packs only one weapon: a disintegrator gun that can vaporize a heavy tank in one blast. It is best used for sneaking up to enemy heavy striders and inflicting serious damage or destruction with a few shots. Defense against it is achieved by screening your heavyweights with lighter units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tactics and Strategy =&lt;br /&gt;
The Ultimatum is best used for assassinating important, heavy targets. [[Commander]]? Done. [[Cyclops]] or [[Minotaur]]? Easy meat. Light Strider ([[Dante]], [[Scorpion]] or [[Funnelweb]])? Check, check, and check.&lt;br /&gt;
&lt;br /&gt;
The Ultimatum should not be used on escorted targets, unless you are willing to lose it. It's slow and weak in open combat. Use it to pick off lone enemies.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Trisula&amp;diff=9577</id>
		<title>Trisula</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Trisula&amp;diff=9577"/>
		<updated>2024-05-18T10:55:09Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a light assault/battle hovercraft.{{Autoinfobox zkunit&lt;br /&gt;
| defname = hoverskirm2&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Trisula is a fairly fast, sturdy combatant armed with a scatter beam weapon that can erase multiple small targets or slag a single large one.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Trinity&amp;diff=9576</id>
		<title>Trinity</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Trinity&amp;diff=9576"/>
		<updated>2024-05-18T10:55:01Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a strategic nuclear launcher.{{Autoinfobox zkunit&lt;br /&gt;
| defname = staticnuke&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Trinity launches devastating nuclear missiles that can obliterate entire bases. However, it is easily defeated by enemy [[antinuke]] systems, which must be removed from the desired target area beforehand.&lt;br /&gt;
&lt;br /&gt;
For those times when a single building (like an [[antinuke]] or [[Advanced_Geothermal|advanced geothermal]]) needs to be destroyed, firing missiles from the smaller [[Missile Silo]] may be more effective than building the Trinity and its missile.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Trident&amp;diff=9575</id>
		<title>Trident</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Trident&amp;diff=9575"/>
		<updated>2024-05-18T10:54:53Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an anti-air gunship from the [[Gunship Plant]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = gunshipaa&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Trident is a slow gunship that cuts down enemy aircraft with missiles. It is much slower than other gunships, so it is much easier to kill the Trident with ground units than with planes.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Tremor&amp;diff=9574</id>
		<title>Tremor</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Tremor&amp;diff=9574"/>
		<updated>2024-05-18T10:54:45Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a heavy saturation artillery tank from the [[Tank Foundry]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = tankheavyarty&lt;br /&gt;
}}==Description==&lt;br /&gt;
The principle behind the Tremor is simple: flood an area with enough shots, and you'll hit something at least once. Slow, clumsy, vulnerable and extremely frightening, the Tremor works best against high-density target areas, where its saturation shots are most likely to do damage. It pulverizes shields in seconds and its shells smooth terrain. &lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
The effectiveness of artillery units can be greatly hampered by the use of cloak (including [[Iris]] area cloakers) to hide the positions of units, and/or by the use of shields (such as [[Aspis]]) to directly block the damage. However, the Tremor is well-built to counter both of these tactics. Since the Tremor can flood large areas with damage, and since units are revealed when they take damage, hiding is all but useless against a Tremor. Moreover, since shields have large surface areas, they are likely to get hit by many of the Tremor's normally-inaccurate shells, which could easily lead to the shields quickly collapsing. If you besiege a position with a Tremor for long enough, and if the enemy is unable, or unwilling, to launch a counterattack against the Tremor, then the enemy will likely have no choice but to retreat.&lt;br /&gt;
&lt;br /&gt;
However, the Tremor is not a quick killer by any means (especially since its shells are so inaccurate), and they become a priority target as soon as they start firing. Before employing a Tremor, be prepared to protect it.&lt;br /&gt;
&lt;br /&gt;
The Tremor is, within about a minute, able to flatten small mountains, and create makeshift ramps out of tall steep cliffs. If you're facing an opponent who [[terraform]]s a lot, and/or is positioned in an area that your tanks can't reach easily (if at all), then try using a Tremor to open up an avenue for your tanks to attack.&lt;br /&gt;
&lt;br /&gt;
The Tremor is useful when besieging fortified areas, where target density is higher.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Toad&amp;diff=9573</id>
		<title>Toad</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Toad&amp;diff=9573"/>
		<updated>2024-05-18T10:54:33Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a heavy anti-air jumper from the [[Jumpbot Factory]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = jumpaa&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Toad packs twin anti-air lasers and an autocannon for slaying enemy aircraft rapidly. It can also jump to quickly access high ground or to escape.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
The Jumpbot Factory doesn't lack anti-air capabilities. Moderators are more than capable of shooting down planes with their hitscan burst weapon while Jugglenauts can trap flyers indefinitely. Toads are useful against Nimbuses, who outrange most other Jumpbots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Tiamat&amp;diff=9572</id>
		<title>Tiamat</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Tiamat&amp;diff=9572"/>
		<updated>2024-05-18T10:53:56Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a heavy assault/riot [[Chicken Defense|chicken]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = chicken_tiamat&lt;br /&gt;
}}==Description==&lt;br /&gt;
The ultimate assault chicken, the Tiamat is a fire-breathing, iron-jawed, spore-spewing monstrosity that knows no fear, no mercy. It even has a mucous shield to protect itself and surrounding chickens from damage. &lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Thunderbird&amp;diff=9571</id>
		<title>Thunderbird</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Thunderbird&amp;diff=9571"/>
		<updated>2024-05-18T10:53:48Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a disarming lightning bomber from the [[Airplane Plant]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = bomberdisarm&lt;br /&gt;
}}==Description==&lt;br /&gt;
Fast bomber armed with a lightning generator that disarms units in a wide area under it. After a barrage, it takes 15s to rearm.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
Thunderbirds do not deal damage themselves, but provide utility on the battlefield that can make the difference between a successful assault or a complete catastrophe.&lt;br /&gt;
* If you can spare the time to micro, it is often much more effective to manually give your Thunderbird move orders and to deploy its lightning attack (Default 'D') when it is going to be most effective. &lt;br /&gt;
* Do not hesitate to inform your team that you're about to disarm the units they're fighting, so they can rush them just as you finish your attack run.&lt;br /&gt;
* Be careful not to fly over allied units on your attack run. There's not much point to disarming your enemies if your allies are also disarmed. Though sometimes it can be worth it just to buy your team some time to react.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Thug&amp;diff=9570</id>
		<title>Thug</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Thug&amp;diff=9570"/>
		<updated>2024-05-18T10:53:39Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a shielded assault bot from the [[Shieldbot Factory]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = shieldassault&lt;br /&gt;
}}==Description==&lt;br /&gt;
Weak on its own, the Thug makes an excellent screen for Outlaws and Rogues. The linking shield gives Thugs strength in numbers, but can be defeated by AoE weapons or focus fire.&lt;br /&gt;
&lt;br /&gt;
=Tactics And Strategy=&lt;br /&gt;
&lt;br /&gt;
Send Thugs to destroy the opponent's static defenses while tanking the damage for Rogues and Outlaws.&lt;br /&gt;
&lt;br /&gt;
A small group of Thugs benefit greatly from an Outlaw, as the Outlaw slows down the fire rate of turrets, allowing the Thugs to tank damage for a longer time, while also slowing down raiders who attack the group. As a benefit, the Thugs can tank for the Outlaw, allowing the Outlaw's disruptor pulse to finish its work.&lt;br /&gt;
&lt;br /&gt;
Use Thugs with Felons to tank damage intended for the Felon, while also helping regenerate the Felon's shields.&lt;br /&gt;
&lt;br /&gt;
Thugs can be used as heavy raiders as they can go through light defense by themselves or with a partner that Bandits wouldn't be able to.&lt;br /&gt;
&lt;br /&gt;
Thugs lack damage, so they take time to destroy enemy static defense, so bringing some Bandits along will allow the Bandits to get close and destroy the static defense while the Thugs tank damage for them.&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Thresher&amp;diff=9569</id>
		<title>Thresher</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Thresher&amp;diff=9569"/>
		<updated>2024-05-18T10:53:31Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an anti-air flak gun.{{Autoinfobox zkunit&lt;br /&gt;
| defname = turretaaflak&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Thresher is a flak cannon with good AoE and a high damage output, letting it swiftly cut enemy gunships to ribbons.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
Thresher shines when the enemy is attacking you with such large groups of aircraft, that other AA defenses are overwhelmed by their sheer numbers. As Thresher possesses significant AoE, it doesn't have that problem, and it has enough health to endure, at least temporarily, the enemy's attempts to quickly neutralize it. It works better against gunships, as bombers tend to space themselves out more when attacking in groups.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Tarantula&amp;diff=9568</id>
		<title>Tarantula</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Tarantula&amp;diff=9568"/>
		<updated>2024-05-18T10:53:22Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an anti-air spider from the [[Spider Factory]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = spideraa&lt;br /&gt;
}}==Description==&lt;br /&gt;
An all-terrain AA unit that supports other spiders against air with its medium-range missiles.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Tank_Plate&amp;diff=9567</id>
		<title>Tank Plate</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Tank_Plate&amp;diff=9567"/>
		<updated>2024-05-18T10:52:59Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a [[Factory Plates|plate]] for the [[Tank Foundry]].&lt;br /&gt;
{{Autoinfobox zkunit&lt;br /&gt;
| defname = platetank&lt;br /&gt;
}}==Description==&lt;br /&gt;
Construction plates increase the production capacity of nearby factories by acting as an independent build queue. Plates are the cheapest way to increase unit production, eschewing the versatility of [[Caretaker]] for greater efficiency. Be warned, a plate will not function without a nearby factory of the appropriate type.&lt;br /&gt;
{{navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Tank_Foundry&amp;diff=9566</id>
		<title>Tank Foundry</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Tank_Foundry&amp;diff=9566"/>
		<updated>2024-05-18T10:52:52Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces heavy tracked vehicles.{{Autoinfobox zkunit&lt;br /&gt;
| defname = factorytank&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Tank Foundry is the ultimate in brute-force methods—nothing gets the job done quite like a sustained artillery barrage followed by a decisive push with the largest tanks in the field. Key units: Emissary, Minotaur, Ogre, Cyclops.&lt;br /&gt;
&lt;br /&gt;
The Tank Foundry builds:&amp;lt;dl&amp;gt;&lt;br /&gt;
{{icon unit def|tankcon|Welder|Armed Construction Tank}}&lt;br /&gt;
{{icon unit def|tankraid|Kodachi|Flame Raider Tank}}&lt;br /&gt;
{{icon unit def|tankheavyraid|Blitz|Lightning Assault/Raider Tank}}&lt;br /&gt;
{{icon unit def|tankriot|Ogre|Heavy Riot Support Tank}}&lt;br /&gt;
{{icon unit def|tankassault|Minotaur|Assault Tank}}&lt;br /&gt;
{{icon unit def|tankheavyassault|Cyclops|Very Heavy Tank Buster}}&lt;br /&gt;
{{icon unit def|tankarty|Emissary|General-Purpose Artillery}}&lt;br /&gt;
{{icon unit def|tankheavyarty|Tremor|Heavy Saturation Artillery Tank}}&lt;br /&gt;
{{icon unit def|tankaa|Ettin|Flak Anti-Air Tank}}&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The Heavy Tank Factory dispenses with subtlety in favour of raw strength. The Minotaur and Cyclops epitomize the Tank philosophy—hit hard, and be tougher than your opponent, so they lose units and you do not. The Welder, Kodachi and Blitz similarly emphasize toughness and high weight, compared to the constructors and raiders of other factories.&lt;br /&gt;
&lt;br /&gt;
The greatest weaknesses of the Heavy Tanks are their lack of subtlety and of faster, light-weight units. They can be outmaneuvered more easily than most other factories. Using tanks in combination with [[Cloakbot Factory|Cloakbots]] and [[Rover Assembly|Rovers]] compensates very well for this weakness and results in a strong, well-balanced force.&lt;br /&gt;
&lt;br /&gt;
===Example Unit Combinations===&lt;br /&gt;
&lt;br /&gt;
Ogres and Minotaurs are the bread-and-butter of the Tank Factory. An army of Minotaurs, accompanied by a few Ogres to destroy mobile enemies which the Minotaur cannot easily hit, is a fearsome force.&lt;br /&gt;
&lt;br /&gt;
Adding a Cyclops to almost any army, Tank or otherwise, makes it punch a lot harder.&lt;br /&gt;
&lt;br /&gt;
Minotaurs are very effective when escorted by light-weight raiders from another factory such as the [[Glaive]] or [[Bandit]], to screen the Minotaurs from raiders and anti-heavies.&lt;br /&gt;
&lt;br /&gt;
Protect your Emissaries and Tremors with Blitzes, Minotaurs and shields while they tear down enemy defences and harass their armies.&lt;br /&gt;
&lt;br /&gt;
===Beating Heavy Tanks===&lt;br /&gt;
&lt;br /&gt;
The key to defeating Heavy Tanks is that they are not numerous. Your raiders can be in more places than theirs at once, your army can threaten more locations than theirs, and any cloaked attacks you make are less likely to be discovered. &lt;br /&gt;
&lt;br /&gt;
In the raiding stage, remember that the Welder is much tougher than most constructors and it is armed. A single [[Scorcher]] should still be able to deal with a Welder, but you will need multiples of most other raiders to destroy a Welder in a timely fashion, or sometimes at all.&lt;br /&gt;
&lt;br /&gt;
Both in the raiding stage and later on, attempt to surround the Tanks and destroy them so that they cannot retreat and repair. This is especially relevant to the Kodachi, which can automatically repair itself without the assistance of a constructor. If you are consistently reducing the tanks to half HP but then they retreat and repair, you are losing the attrition battle.&lt;br /&gt;
&lt;br /&gt;
Anti-heavy units like the [[Racketeer]], [[Widow]], [[Skuttle]] or [[Ultimatum]] are especially effective against the Tank factory, since they do not have any light-weight units to counter you with.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that if you are abusing the weaknesses of the Tanks, their wielder is quite likely to switch factories or to seek assistance from an ally. Make sure that your army is still capable of holding its own if their Minotaurs suddenly acquire a screening force of Glaives to deal with your raiders or cloaked anti-heavies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Talon&amp;diff=9565</id>
		<title>Talon</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Talon&amp;diff=9565"/>
		<updated>2024-05-18T10:52:41Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a flying spike spitter [[Chicken Defense|chicken]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = chickenf&lt;br /&gt;
}}==Description==&lt;br /&gt;
It's a flying chicken! The Talon is a lethal predator that takes down enemy aircraft with its spikes, but will also happily employ them on ground targets. It can be defeated like any other air unit, however.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Swift&amp;diff=9564</id>
		<title>Swift</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Swift&amp;diff=9564"/>
		<updated>2024-05-18T10:52:30Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a multi-role fighter from the [[Airplane Plant]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = planefighter&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Swift can hit both land and air. It is effective against air units with its guided missiles and lasers, but enemy AA and air superiority fighters will kill it quickly. &lt;br /&gt;
&lt;br /&gt;
In numbers, it can harass land units and is suitable for raiding. &lt;br /&gt;
&lt;br /&gt;
Swifts are equipped with afterburner jets which are activated by pressing '''D''' on the keyboard. These give the Swift a massive speed boost, allowing them to execute incredible combat and evasive maneuvers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
The Swift is useful for scouting enemy bases using its speed boost. It can fly over an enemy base and find out what buildings are there. This may not sound like much but in many situations it can make or break a game. Seeing an enemy [[Disco Rave Party|Supe]][[Zenith|rwea]][[Starlight|pon]], [[Detriment]], or [[Trinity]] coming removes a lot of the threat already. While knowing the locations of important enemy structures such as [[Antinuke|antinukes]], [[Singularity Reactor|singularity reactors]] or [[Big Bertha|Big Berthas]] allow you to strike the enemy where it hurts the most.&lt;br /&gt;
&lt;br /&gt;
The swift's speed boost also allow it to quickly [[retreat]] from battle and allowing it to see another day. Another defensive use of its speed boost is to use it to outrun or dodge missiles and other anti-air weaponry.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Sunlance&amp;diff=9563</id>
		<title>Sunlance</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Sunlance&amp;diff=9563"/>
		<updated>2024-05-18T10:52:26Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an anti-tank turret that requires 25 power.{{Autoinfobox zkunit&lt;br /&gt;
| defname = turretsunlance&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Sunlance's heavy disruptor beam cripples even the heaviest assault unit and will stop any armored assault dead in its tracks.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Strider_Hub&amp;diff=9562</id>
		<title>Strider Hub</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Strider_Hub&amp;diff=9562"/>
		<updated>2024-05-18T10:51:46Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that constructs striders.{{Autoinfobox zkunit&lt;br /&gt;
| defname = striderhub&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Strider Hub deploys striders, the &amp;quot;humongous mecha&amp;quot; that inspire awe and fear on the battlefield. Unlike a normal factory, the hub is only required to start a project, not to finish it.&lt;br /&gt;
&lt;br /&gt;
The Strider Hub builds:&amp;lt;dl&amp;gt;&lt;br /&gt;
{{icon unit def|athena|Athena|Airborne SpecOps Engineer}}&lt;br /&gt;
{{icon unit def|striderantiheavy|Ultimatum|Cloaked Anti-Heavy/Anti-Strider Walker}}&lt;br /&gt;
{{icon unit def|striderscorpion|Scorpion|Cloaked Infiltration Strider}}&lt;br /&gt;
{{icon unit def|striderdante|Dante|Assault/Riot Strider}}&lt;br /&gt;
{{icon unit def|striderarty|Merlin|Heavy Saturation Artillery Strider}}&lt;br /&gt;
{{icon unit def|striderfunnelweb|Funnelweb|Shield Support Strider}}&lt;br /&gt;
{{icon unit def|striderbantha|Paladin|Ranged Support Strider}}&lt;br /&gt;
{{icon unit def|striderdetriment|Detriment|Ultimate Assault Strider}}&lt;br /&gt;
{{icon unit def|shipheavyarty|Shogun|Battleship (Heavy Artillery)}}&lt;br /&gt;
{{icon unit def|shipcarrier|Reef|Aircraft Carrier (Bombardment)}}&lt;br /&gt;
{{icon unit def|subtacmissile|Scylla|Tactical Nuke Missile Sub}}&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Storage&amp;diff=9561</id>
		<title>Storage</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Storage&amp;diff=9561"/>
		<updated>2024-05-18T10:51:41Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' expands the player's [[metal]] and [[energy]] storage.{{Autoinfobox zkunit&lt;br /&gt;
| defname = staticstorage&lt;br /&gt;
}}==Description==&lt;br /&gt;
{{PAGENAME}} acts as a buffer when one expects a big influx of Metal, like when [[reclaim]]ing a vast wreckage field.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Long periods of increased Metal income are better dealt with by acquiring and utilizing more Build Power.&lt;br /&gt;
&lt;br /&gt;
It can also be very useful for ''flash porc'', where players save up large amounts of Metal to build powerful defenses very quickly. This strategy is much harder than it seems.&lt;br /&gt;
&lt;br /&gt;
==Caveats==&lt;br /&gt;
New players should avoid building {{PAGENAME}}s, as there is a stigma around them that they are the worst thing in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Stinger&amp;diff=9560</id>
		<title>Stinger</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Stinger&amp;diff=9560"/>
		<updated>2024-05-18T10:51:33Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a high-energy laser tower.{{Autoinfobox zkunit&lt;br /&gt;
| defname = turretheavylaser&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Stinger is a medium laser turret. Its three rotating laser guns can kill almost any small unit, but its low rate of fire makes it vulnerable to swarms when unassisted.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
Stinger is the turret you build when you want to lock down an area as belonging to you. It has enough range to comfortably zone out most skirmishers, and enough firepower to fry most assault units. While a strong push can overwhelm it, the enemy will need to invest a lot more metal into it than you did into the turret, and the turret is likely to pay for itself in the losses it will cause your opponent.&lt;br /&gt;
&lt;br /&gt;
However, Stinger is vulnerable to artillery. For this reason, building many stingers in close proximity is not advisable, as you're just creating a nest of units that will be easily defeated by even a small artillery group. 2 stingers placed a good distance apart, but still within supporting distance of each other, is a good formation to use if you feel a single one may be overrun. If the enemy is making very heavy use of artillery, you may want to build Gauss turrets instead: no use building a Stinger that will just get blown up by artillery immediately.&lt;br /&gt;
&lt;br /&gt;
Stinger is also vulnerable to groups of light raiders. That isn't a problem as long as your mobile army is nearby, but if you expect a Stinger to be able to hold an area on its own for a while, complement it with 2 lotuses or a Stardust.&lt;br /&gt;
&lt;br /&gt;
As they significantly outrange most other defenses by a good margin, stingers can also be used to push your territory by building them at the edge of the range of enemy turrets. In order for this to work, the enemy must have no mobile units around that could quickly interfere with your plans. Ideally you should use a lot of build power and set the Stinger to high priority build, so that it is finished before the enemy can react. Using this strategy many times in a row is not advised, since you will end up leaving a trail of stingers where a lot of your metal has been invested. If the enemy builds a few artillery units, they can easily start toppling that Stinger trail one by one.&lt;br /&gt;
&lt;br /&gt;
Putting a Stinger in a high location can multiply their usefulness: if they're hard to reach or shot, they become much more dominating over an area. The extra height can also give them an easier time getting LoS to enemies on hilly terrain. However, they have spherical range so a Stinger positioned very high up can have its effective range at ground level reduced.&lt;br /&gt;
&lt;br /&gt;
Using Stinger for defense of your main base and other backline locations is not advisable: apart from not being that effective against raiding forces, its too expensive to spread around like that. When you build a stinger, you want it to start inconveniencing the enemy immediately. Always build them at the frontline, where they will limit your opponent's mobility and attack options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Starlight&amp;diff=9559</id>
		<title>Starlight</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Starlight&amp;diff=9559"/>
		<updated>2024-05-18T10:51:23Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a superweapon firing a powerful beam laser from the sky.{{Autoinfobox zkunit&lt;br /&gt;
| defname = mahlazer&lt;br /&gt;
}}==Description==&lt;br /&gt;
This large-scale tool is used to shape terrain for terraforming projects. Also useful as a cleanser of obstacles such as pesky enemy units and bases.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
The Starlight creates a MASSIVE beam that shakes the land it hits. This beam will &amp;quot;Walk&amp;quot; to a target... but watch out for friendly fire! Especially if you build it deep in your base!&lt;br /&gt;
&lt;br /&gt;
Few things, if any, can hope to withstand a Starlight's direct onslaught for long. Even a Detriment will melt within mere seconds.&lt;br /&gt;
&lt;br /&gt;
==Additional Details==&lt;br /&gt;
On its own, {{PAGENAME}} is able to shoot its beam only upwards. Then the beam needs to be reflected by [[Glint]], a satellite that allows it to be aimed at ground targets. The satellite is deployed from the top of the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Sporeshooter&amp;diff=9558</id>
		<title>Sporeshooter</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Sporeshooter&amp;diff=9558"/>
		<updated>2024-05-18T10:51:12Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an all-terrain spores (anti-air/skirm) [[Chicken Defense|chicken]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = chicken_sporeshooter&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Sporeshooter shoots spores to drop aircraft and hit land targets from a distance. Can climb walls for surprise attacks.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Spiker&amp;diff=9557</id>
		<title>Spiker</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Spiker&amp;diff=9557"/>
		<updated>2024-05-18T10:50:33Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a skirmisher [[Chicken Defense|chicken]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = chickens&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Spiker's razor sharp projectiles can pierce even the thickest armor. While it doesn't have much health, it remains a potent threat to both air and ground units. Counter with anything that can reliably outrange it.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Spider_Plate&amp;diff=9556</id>
		<title>Spider Plate</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Spider_Plate&amp;diff=9556"/>
		<updated>2024-05-18T10:50:25Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a [[Factory Plates|plate]] for the [[Spider Factory]].&lt;br /&gt;
{{Autoinfobox zkunit&lt;br /&gt;
| defname = platespider&lt;br /&gt;
}}==Description==&lt;br /&gt;
Construction plates increase the production capacity of nearby factories by acting as an independent build queue. Plates are the cheapest way to increase unit production, eschewing the versatility of [[Caretaker]] for greater efficiency. Be warned, a plate will not function without a nearby factory of the appropriate type.&lt;br /&gt;
{{navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Spider_Factory&amp;diff=9555</id>
		<title>Spider Factory</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Spider_Factory&amp;diff=9555"/>
		<updated>2024-05-18T10:50:19Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces all-terrain spiders.{{Autoinfobox zkunit&lt;br /&gt;
| defname = factoryspider&lt;br /&gt;
}}==Description==&lt;br /&gt;
Optimized for rough terrain, the Spider Factory relies primarily on range and maneuverability rather than brute force. Key units: Flea, Recluse, Hermit, Crab&lt;br /&gt;
&lt;br /&gt;
The Spider Factory builds:&amp;lt;dl&amp;gt;&lt;br /&gt;
{{icon unit def|spidercon|Weaver|Construction Spider}}&lt;br /&gt;
{{icon unit def|spiderscout|Flea|Ultralight Scout Spider}}&lt;br /&gt;
{{icon unit def|spiderassault|Hermit|All Terrain Assault Bot}}&lt;br /&gt;
{{icon unit def|spideremp|Venom|Lightning Riot Spider}}&lt;br /&gt;
{{icon unit def|spiderriot|Redback|Riot Spider}}&lt;br /&gt;
{{icon unit def|spiderskirm|Recluse|Skirmisher Spider (Indirect Fire)}}&lt;br /&gt;
{{icon unit def|spidercrabe|Crab|Armored Heavy Riot/Skirmish Spider}}&lt;br /&gt;
{{icon unit def|spideraa|Tarantula|Anti-Air Spider}}&lt;br /&gt;
{{icon unit def|spiderantiheavy|Widow|Cloaked Scout/Anti-Heavy}}&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
All of the Spiders can climb any hill, no matter how steep, giving you a wider range of angles from which you can attack and to which you can retreat. The Hermit, Recluse and Crab are especially powerful when firing from hills since they can abuse their long range. The Spider factory has an effective scout in the Flea, but no true raider; the Venom compensates for this as a comparatively fast Spider which stuns enemy raiders, allowing you to destroy them at your leisure.&lt;br /&gt;
&lt;br /&gt;
The strength of the Spiders lies in defence, since they are much weaker when they come down from the hills and they are lacking in conventional artillery. With sufficient numbers they can overrun enemy positions (especially with Hermits) but it is not their specialty. Using [[Gunship Plant|Gunships]] or [[Airplane Plant|Airplanes]] to assist your Spiders will give you an offensive boost without compromising your advantage on hilly terrain. Alternatively, heavier factories such as the [[Strider Hub]] or [[Heavy Tank Factory]] will benefit from the utility and capacity to control hills which the Spider Factory offers.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
Use Venoms to stun enemy units, then bring in Fleas, Redbacks or Hermits to eliminate the helpless foe.&lt;br /&gt;
&lt;br /&gt;
Protect your Recluses from enemy raiders with Venoms and/or Redbacks.&lt;br /&gt;
&lt;br /&gt;
Using Weavers or other constructors, terraform a high tower, then place your Crab on top; this will give it greater range and immunity to many attackers.&lt;br /&gt;
&lt;br /&gt;
Since they are fast and cheap, Fleas are very effective at protecting heavy units such as the [[Grizzly]] or [[Paladin]] from stealthed anti-heavies such as the [[Widow]], [[Skuttle]], [[Ultimatum]] or [[Scorpion]]. Order them to circle-guard the valuable unit you wish to protect.&lt;br /&gt;
&lt;br /&gt;
Placing Fleas in enemy territory at the beginning of the game will give you invaluable intelligence, and precise targeting information for long-range artillery pieces like the [[Impaler]] and [[Emissary]] which require it.&lt;br /&gt;
&lt;br /&gt;
Later on, you can move Widows into enemy territory to achieve the same effect. Widows can also stun enemy units for a long duration, allowing your artillery to destroy mobile units which they would ordinarily be ineffective against.&lt;br /&gt;
&lt;br /&gt;
=== Beating Spiders ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, don't attempt to fight the Spiders in their preferred terrain if you can possibly avoid it. Hit them with artillery to force a fight on your terms, or attack somewhere else where the terrain is less imposing.&lt;br /&gt;
&lt;br /&gt;
If you attempt to raid a Spider player, make sure you bring multiple raiders and they are spread apart—if not, a single Venom may nullify your entire attack. The Spider player probably has Fleas all over the map and will see your raid coming, so don't count on surprise.&lt;br /&gt;
&lt;br /&gt;
The Crab is the greatest threat of the Spider factory, and it's generally safe to assume that an opposing Spider player will be constructing one sooner rather than later. Take precations in advance, if you can. An armored Crab on a spire is nearly impossible to dislodge with a conventional attack. Instead, use height-independent artillery like the [[Impaler]] to chip away at it, knock it off the spire with a [[Likho]] or [[Jugglenaut]], or remove the spire entirely with a [[Quake]]. Of course, attacking elsewhere will also make the Crab tower redundant.&lt;br /&gt;
&lt;br /&gt;
If your opponent masses Hermits or Recluses, you will need a way to kill them—driving them back up their mountain so they can repair will probably not be sufficient. Air power is a good answer, or switch to Spider and make your own Crab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Spicula&amp;diff=9554</id>
		<title>Spicula</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Spicula&amp;diff=9554"/>
		<updated>2024-05-18T10:50:14Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a fighter drone carried exclusively by the [[Nebula]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = dronefighter&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Spicula is a fast multirole fighter drone whose particle beam is effective against both land and air targets.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Sparrow&amp;diff=9553</id>
		<title>Sparrow</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Sparrow&amp;diff=9553"/>
		<updated>2024-05-18T10:50:05Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a light scout and jammer plane.{{Autoinfobox zkunit&lt;br /&gt;
| defname = planelightscout&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Sparrow is a light scout that can be built from a Radar Tower, making it the only plane that is available without a Plane Factory. Such an accessible scouting option is invaluable to those without access to planes.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
*The Sparrow is unarmed and fragile, but has the benefit that it can be morphed from a basic [[Radar Tower|radar tower]]. This makes airborne scouting and radar jamming in the early game available regardless of which factory is chosen. &lt;br /&gt;
*It can also be built directly from the [[Airplane Plant]], but for scouting is inferior to the other choices available there like the [[Swift]] and the [[Owl]].&lt;br /&gt;
*With its radar jammer you could try using it to hide the approach of your forces or hide the radar dots of your frontline to make it harder for enemy artillery to hit you.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Sonar_Station&amp;diff=9551</id>
		<title>Sonar Station</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Sonar_Station&amp;diff=9551"/>
		<updated>2024-05-18T10:41:55Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a building that detects units in the water. Sonar is required to detect and engage underwater units.{{Autoinfobox zkunit&lt;br /&gt;
| defname = staticsonar&lt;br /&gt;
}}==Description==&lt;br /&gt;
The docile Sonar Station provides one of the few means of locating underwater targets.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Solar_Collector&amp;diff=9550</id>
		<title>Solar Collector</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Solar_Collector&amp;diff=9550"/>
		<updated>2024-05-18T10:41:47Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a basic, early-game source of [[energy]] in Zero-K.{{Autoinfobox zkunit&lt;br /&gt;
| defname = energysolar&lt;br /&gt;
}}==Description==&lt;br /&gt;
{{PAGENAME}}s are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, {{PAGENAME}}s (''solars '') will curl up into an armored form for 8 seconds, reducing incoming damage and offering excellent protection against raiders. &lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
{{PAGENAME}}s are a safe and stable source of [[Energy]] in the early game. Build chains of solars between your [[Metal Extractor|mex]]es to set up [[Overdrive]].&lt;br /&gt;
&lt;br /&gt;
The [[Wind/Tidal Generator]] can be better than the {{PAGENAME}} in terms of power produced (see http://zero-k.info/Forum/Post/220234#220234 for the math), though the Solar Collector is far sturdier and can take far more punishment.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
[[Category:Energy]]&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Snitch&amp;diff=9549</id>
		<title>Snitch</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Snitch&amp;diff=9549"/>
		<updated>2024-05-18T10:41:36Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a burrowing &amp;quot;crawling&amp;quot;/mobile bomb from the [[Shieldbot Factory]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = shieldbomb&lt;br /&gt;
}}==Description==&lt;br /&gt;
This fast-moving suicide unit is very good against massed units, particularly assault tanks. It features a cloaking device which is automatically activated once the unit stands still, effectively turning it into a mine. Chain explodes terribly, so best not to mass it. Counter with [[Picket]]s, [[Fencer]]s, or single cheap units to set off a premature detonation.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Sling&amp;diff=9548</id>
		<title>Sling</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Sling&amp;diff=9548"/>
		<updated>2024-05-18T10:41:28Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a light artillery bot from the [[Cloakbot Factory]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = cloakarty&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Sling has a long range plasma cannon that allows indirect fire over obstacles, and outranges static defenses up to heavy laser towers. Slings are ineffective against most mobile units and should be guarded in order to prevent raiders and other fast units from closing range.&lt;br /&gt;
&lt;br /&gt;
= Tactics and Strategy =&lt;br /&gt;
Slings are by far the cheapest artillery in the game, which is both a strength and a weakness. On the one hand, this means you may need lots of them to accomplish the same task as a single [[Impaler]] or [[Lance]]. On the other hand, Slings are far better suited to combating light static defences like [[Picket|Pickets]], against which the relatively fragile Cloakbots are vulnerable and where heavier artillery units would be overkill. Building a few Slings for this task is often a good idea - being low cost allows them to be used with more granularity and earlier in the game than most other artillery.  Since their projectiles are slow and do not have a significant area of effect, Slings are poor against mobile units except in large-scale engagements. Make sure to protect your Slings against raids since they are flimsy and weak at short range combat.&lt;br /&gt;
&lt;br /&gt;
While Slings are not effective against most mobile units due to the low velocity of their projectile, they can still hit large targets such as shields or slow moving groups of enemy skirmishers. This makes them a useful soft counter to small quantities of shield bot units, particularly the relatively fragile and dangerous Felon. However, when encountered in larger groups linked Shield bot regeneration will be too high to overcome and the Slings will likely become ineffective.&lt;br /&gt;
&lt;br /&gt;
A common employment of Slings is to station one or two within your own front line defences to prevent opponents from building defences and metal extractors of their own nearby.&lt;br /&gt;
&lt;br /&gt;
Slings have excellent damage per cost compared to other artillery but have relatively low range so will take losses from heavier artillery such as [[Emissary]] or [[Firewalker]] as the game progresses and unit density increases. Slings will likely need protection so they can remain near the frontline, or support from other, longer range artillery to act as suppression fire.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Skuttle&amp;diff=9547</id>
		<title>Skuttle</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Skuttle&amp;diff=9547"/>
		<updated>2024-05-18T10:41:15Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a cloaked jumping anti-heavy bomb from the [[Jumpbot Factory]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = jumpbomb&lt;br /&gt;
}}==Description==&lt;br /&gt;
This slow-moving, expensive cloaked unit can jump onto enemy units and blast even a heavy tank straight to hell. Counter with swarms of cheap screening units. Be careful of its very small explosion radius when using it.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
Expensive, slow and unwieldy in comparison to its other [[Unit classes#Mobile Bombs|explosive brothers]], the {{PAGENAME}} is a niche unit, primarily used to devastate enemy with pinpoint strikes at expensive units, heavy structures, commanders and other high priority targets.&lt;br /&gt;
&lt;br /&gt;
While using the {{PAGENAME}}, beware of its large decloak radius, as it boasts low hitpoints and can be destroyed in seconds. Always have your {{PAGENAME}}s go separately from your main force to avoid possible explosions in the midst of your own units.&lt;br /&gt;
&lt;br /&gt;
Using the {{PAGENAME}} effectively requires knowledge of your target, its defenses, and enemy roster. Area jammers like [[Cornea]] and cheap scouts in big numbers, such as [[Flea]]s or [[Dart]]s, quickly diminish the chance of success. Mind your energy income and reserves, so as to not find your bomb decloaking in the group of enemies. Final stretch should be cut with the jump, which also allows {{PAGENAME}}s to ignore elevation by terraforming , enemies in the way, or even to reach flying units. Remember that {{PAGENAME}} decloaks when jumping, and it can be shot down before reaching the target. Because of the small explosion range, always try to get as close as possible, as its damage drops sharply with range.&lt;br /&gt;
&lt;br /&gt;
===Multiple {{PAGENAME}}s===&lt;br /&gt;
Some units and structures are tough enough to withstand one {{PAGENAME}}, so you might need to consider other options, or just throw more of them at the enemy until there's nothing left.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Small table to help with numbers game for some of the usual targets.&lt;br /&gt;
!Enemy unit/structure!!Required number of {{PAGENAME}}s&lt;br /&gt;
|-&lt;br /&gt;
|http://manual.zero-k.info/unitpics/spidercrabe.png [[Crab]]||style=&amp;quot;text-align:center&amp;quot;|1 for moving, 2 for stationary&lt;br /&gt;
|-&lt;br /&gt;
|http://manual.zero-k.info/unitpics/tankheavyassault.png [[Cyclops]]||style=&amp;quot;text-align:center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|http://manual.zero-k.info/unitpics/amphassault.png [[Grizzly]]||style=&amp;quot;text-align:center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|http://manual.zero-k.info/unitpics/gunshipkrow.png [[Krow]]||style=&amp;quot;text-align:center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|http://manual.zero-k.info/unitpics/striderdante.png [[Dante]]||style=&amp;quot;text-align:center&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|http://manual.zero-k.info/unitpics/striderbantha.png [[Paladin]]||style=&amp;quot;text-align:center&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|http://manual.zero-k.info/unitpics/staticarty.png [[Cerberus]]||style=&amp;quot;text-align:center&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|http://manual.zero-k.info/unitpics/turretantiheavy.png [[Lucifer]]||style=&amp;quot;text-align:center&amp;quot;|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The damage is considered to be dealt point-blank (maximum) to a full-health enemy.&lt;br /&gt;
&lt;br /&gt;
All of these exchanges are cost-effective, but beware of the reclaim left after the unit's demise.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Siren&amp;diff=9544</id>
		<title>Siren</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Siren&amp;diff=9544"/>
		<updated>2024-05-18T10:39:36Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a destroyer (riot/assault) from the [[Shipyard]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = shipassault&lt;br /&gt;
}}==Description==&lt;br /&gt;
This Destroyer is a general-purpose combat vessel, combining a strong area-of-effect sonic cannon, a medium-range vertical launch missile, and strong armor. Use its sonic gun against smaller opponents above and below the water, and its missile against static targets.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Singularity_Reactor&amp;diff=9543</id>
		<title>Singularity Reactor</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Singularity_Reactor&amp;diff=9543"/>
		<updated>2024-05-18T10:39:31Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is the largest, most powerful and expensive [[energy]]-generating structure in the game. It implodes violently when destroyed.{{Autoinfobox zkunit&lt;br /&gt;
| defname = energysingu&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Singularity Reactor generates massive amounts of energy using a controlled black hole&amp;amp;mdash;which is about as safe as it sounds. When the reactor is destroyed, the black hole implodes violently, dragging units inside. The entire continent on which this is built should be considered unsafe ground.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The {{PAGENAME}} should be treated like a nuclear bomb that can go off at any time. Build it far away from any friendly structures in a place where even cloaked or airborne units will have a hard time finding and destroying it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
[[Category:Energy]]&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Shogun&amp;diff=9542</id>
		<title>Shogun</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Shogun&amp;diff=9542"/>
		<updated>2024-05-18T10:39:23Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an artillery battleship from the [[Strider Hub]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = shipheavyarty&lt;br /&gt;
}}==Description==&lt;br /&gt;
A single salvo from one of these will pummel almost any surface target into submission. The psychological effects of the muzzle flash and the ship recoiling in the water are impressive enough, to say nothing of the effects of a direct hit. Be warned--battleships are not meant to be used on their own, lacking in anti-air and anti-submarine protection as they are.&lt;br /&gt;
&lt;br /&gt;
Shogun can be set to fire at a high arc by toggling its trajectory toggle. Using a high arc will result in indirect fire which is useful for bombardment of elevated land targets, at the cost of reduced accuracy and a slower projectile.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Shockley&amp;diff=9541</id>
		<title>Shockley</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Shockley&amp;diff=9541"/>
		<updated>2024-05-18T10:39:15Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an &amp;lt;abbr title=&amp;quot;electromagnetic pulse&amp;quot;&amp;gt;EMP&amp;lt;/abbr&amp;gt; missile from the [[Missile Silo]].{{Autoinfobox zkunit&lt;br /&gt;
| defname = empmissile&lt;br /&gt;
}}==Description==&lt;br /&gt;
The {{PAGENAME}} disables units in a small area for up to 45 seconds.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Shipyard&amp;diff=9540</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Shipyard&amp;diff=9540"/>
		<updated>2024-05-18T10:39:09Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces naval units.{{Autoinfobox zkunit&lt;br /&gt;
| defname = factoryship&lt;br /&gt;
}}==Description==&lt;br /&gt;
Shipyard is where both ships and submarines are built. Other waterborne units such as hovercraft and amphibious bots have separate factories.&lt;br /&gt;
&lt;br /&gt;
The Shipyard builds:&amp;lt;dl&amp;gt;&lt;br /&gt;
{{icon unit def|shipcon|Mariner|Construction Ship}}&lt;br /&gt;
{{icon unit def|shipscout|Cutter|Disarming Scout}}&lt;br /&gt;
{{icon unit def|shiptorpraider|Hunter|Torpedo Raider}}&lt;br /&gt;
{{icon unit def|subraider|Seawolf|Attack Submarine}}&lt;br /&gt;
{{icon unit def|shipriot|Corsair|Raider/Riot Corvette}}&lt;br /&gt;
{{icon unit def|shipskirm|Mistral|Rocket Skirmisher}}&lt;br /&gt;
{{icon unit def|shipassault|Siren|Riot/Assault Destroyer}}&lt;br /&gt;
{{icon unit def|shiparty|Envoy|Artillery Cruiser}}&lt;br /&gt;
{{icon unit def|shipaa|Zephyr|Anti-Air Frigate}}&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The Shipyard has the unique property of being the preeminent factory in its domain—the water. While the Hovercraft and Amphbots are limited to traveling above and below the waterline respectively, the Ships can move in and control both with vessels such as the versatile Corsair, Seawolf and Siren. On the other hand, Ships cannot travel on land and their impact is limited to shoreline bombardment by the Envoy and Mistral.&lt;br /&gt;
&lt;br /&gt;
Since they are the only sea-only factory, Ships have less of an explicit theme to work around; instead they have a wide variety of units for every occasion. They don't have every base covered though, so use the more specialised [[Hovercraft Platform|Hovercraft]] and [[Amphibious Bot Plant|Amphbot]] units to supplement your Ship fleet.&lt;br /&gt;
&lt;br /&gt;
===Example Unit Combinations===&lt;br /&gt;
&lt;br /&gt;
On a large map where speed is important, Cutters should be combined with Corsairs (for more firepower), Seawolves (which defeat Cutters and Corsairs from underwater) and/or Hunters (to defeat Seawolves).&lt;br /&gt;
&lt;br /&gt;
On smaller maps, skip Cutters and build a combination of Corsairs, Seawolves and Hunters in the early game.&lt;br /&gt;
&lt;br /&gt;
Make sure units with no underwater attack (like Corsair, Mistral or Envoy) are escorted by units which can attack underwater (Seawolf, Hunter, Siren).&lt;br /&gt;
&lt;br /&gt;
Later on build the [[Aspis]] mobile shield generator to protect your Envoys from counter artillery.&lt;br /&gt;
&lt;br /&gt;
===Beating Ships===&lt;br /&gt;
&lt;br /&gt;
If you are playing against Ships on an open body of water, then, if possible, it's a good idea to get Ships of your own since they are specialised for fighting in this domain.&lt;br /&gt;
&lt;br /&gt;
Sirens are tough but they can be defeated by Corsairs (which deal much more damage at close range) or Mistrals/Envoys/Lances/Grizzlies (which attack from outside the Siren's range). Envoys and Mistrals will attack you from long range—if possible, catch them with Seawolves.&lt;br /&gt;
&lt;br /&gt;
If the game continues, Striders are just as important on sea as on land. The [[Shogun]] battleship in particular dominates all surface ships as long as it is protected.&lt;br /&gt;
&lt;br /&gt;
Hovercraft and Amphbots can also provide units useful against Ships. The Hovercraft [[Lance]] can pick off enemy Ships at range, and the [[Claymore]] is effective against large numbers of submarines. The Amphbot [[Grizzly]] can also engage at range then retreat safely underwater, while a large group of [[Duck|Ducks]] will punish the enemy if they have neglected to build anti-submarine defences.&lt;br /&gt;
&lt;br /&gt;
Gunships cannot attack underwater units, but the Raven precision bomber from the Airplane Plant can bomb submarines (as well as ships). Since [[Picket]]s and Lotuses (which act as flex anti-air) are often eschewed in favour of Urchins in the water, air units are frequently more effective in raiding mexes against a Ships player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Ship_Plate&amp;diff=9539</id>
		<title>Ship Plate</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Ship_Plate&amp;diff=9539"/>
		<updated>2024-05-18T10:38:39Z</updated>

		<summary type="html">&lt;p&gt;HistidineBot: Migrated to autoinfobox with DotNetWikiBot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a [[Factory Plates|plate]] for the [[Shipyard]].&lt;br /&gt;
{{Autoinfobox zkunit&lt;br /&gt;
| defname = plateship&lt;br /&gt;
}}==Description==&lt;br /&gt;
Construction plates increase the production capacity of nearby factories by acting as an independent build queue. Plates are the cheapest way to increase unit production, eschewing the versatility of [[Caretaker]] for greater efficiency. Be warned, a plate will not function without a nearby factory of the appropriate type.&lt;br /&gt;
{{navbox buildings}}&lt;/div&gt;</summary>
		<author><name>HistidineBot</name></author>
		
	</entry>
</feed>