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	<title>Zero-K - User contributions [en]</title>
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	<updated>2026-04-12T23:13:44Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://zero-k.info/mediawiki/index.php?title=User:Qrow&amp;diff=10304</id>
		<title>User:Qrow</title>
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		<updated>2025-12-23T02:57:52Z</updated>

		<summary type="html">&lt;p&gt;Qrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Qrow/UnitTierList]]&lt;/div&gt;</summary>
		<author><name>Qrow</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Qrow/UnitTierList&amp;diff=10303</id>
		<title>Qrow/UnitTierList</title>
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		<updated>2025-12-23T02:56:31Z</updated>

		<summary type="html">&lt;p&gt;Qrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for v1.13.12.0, Dec 2025&lt;br /&gt;
&lt;br /&gt;
= Preface =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;: This unit is BiS/game defining and I have to work around it in a specific manner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;: This unit is above average and is still somewhat game defining&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;: This unit does what it says on the box, and does it well&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;: This unit variates from doing what it is made to do in some way, or does not perform it's function well&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;: This unit is buildable, but is not good&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;: Unbuildable/garbage category&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;: Outside of a role/etc&lt;br /&gt;
&lt;br /&gt;
Ratings are for larger team games.&lt;br /&gt;
&lt;br /&gt;
= Constructors =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Welder''': Construction man wielding a gun. Annoying to deal with at all points of the game, especially since it's a tank in addition to being a constructor with a gun.&lt;br /&gt;
&lt;br /&gt;
'''Convict''': Extremely annoying for air to deal with, not so much for ground, but bolsters a lot of shieldballs and enables frontline reclaim potential. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Constable''': Construction man with jump and a purple gun? Not as good as welder, but very good early game.&lt;br /&gt;
&lt;br /&gt;
'''Conjurer''': A tier for annoying cloak imp strats.&lt;br /&gt;
&lt;br /&gt;
'''Conch''': Pretty neat for its damage reduction ability and has Djinn morph now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Weaver''': When you need to go over a hill to get a mex, it's fine.&lt;br /&gt;
&lt;br /&gt;
'''Mason, Quill''': Completely average unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Wasp, Crane''': Used exclusively for backline expansion in team games, ''after'' the swift scout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strider Constructors ==&lt;br /&gt;
&lt;br /&gt;
'''Funnelweb''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;, Frontline reclaim king that happens to have insane shield. Very annoying for air to deal with. Why this unit has 40BP is beyond me.&lt;br /&gt;
&lt;br /&gt;
'''Athena''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;. Very cool unit that seems a criminally low amount of play, but is very good when used correctly and enables entire strats.&lt;br /&gt;
&lt;br /&gt;
== Commanders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Engineer''': Blueprint is a pretty insane mechanic that is underutilized, but ultimately very capable of propping up fronts in some situations. Having longer range building and higher BP is also very useful. Besides recon, this is almost the only commander worth building.&lt;br /&gt;
&lt;br /&gt;
'''Recon''': Gets out of a lot of situations that are usually reasons why you don't move your commander forward. Required on hill and lava maps for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Strike''': Has area jammer! Other than that, pretty average.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Guardian''': Just fine. Has interesting stuff going on health wise, but not much else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Raiders etc. =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Glaive''': BiS raider, does many things out of its class that it should not be able to do.&lt;br /&gt;
&lt;br /&gt;
'''Bandit''': The only thing giving Glaive any competition at its job.&lt;br /&gt;
&lt;br /&gt;
'''Scythe''': With micro, maybe the best raider/target removal unit in the game. You can get insane value in team games off of rushing four of these and sniping coms. Also acts as a vision tool in a pinch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scorcher''': Not really great versus other raiders, but seems to excel at blasting down anything slow or heavy, including coms. Scorcher rush is still not an awful idea sometimes.&lt;br /&gt;
&lt;br /&gt;
'''Pyro''': Very good with micro early game, stays situationally useful into mid game on some maps. Quite good.&lt;br /&gt;
&lt;br /&gt;
'''Kodachi''': Very good early game, seems to become quickly outclassed even in raiding in mid and late game. Also dies to two magpies while being somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dagger''': Takes awhile to get enough critical mass to make up for only having alpha.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Blitz''': This is more of a midgame raider, but it seems to make up for a few of Koda's shortcomings. Kinda slow and damage is just ok, though.&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Pretty okay on water maps, otherwise spamming it is kind of a meme.&lt;br /&gt;
&lt;br /&gt;
== Anti-raider / Escort ==&lt;br /&gt;
&lt;br /&gt;
'''Bolas''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;. Singlehandedly props up hovers in some weird situations that I often seem to find myself in.&lt;br /&gt;
&lt;br /&gt;
'''Venom''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;. This unit does a lot of multi-purpose lifting of all sorts in the spider factory, and is perhaps one of the two viable units to make in a 1v1 situation with spiders. Borderline S tier.&lt;br /&gt;
&lt;br /&gt;
'''Archer''': &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;. Solely anti-raider, really no other uses. Has okay damage.&lt;br /&gt;
&lt;br /&gt;
== Scouts ==&lt;br /&gt;
&lt;br /&gt;
'''Flea''': &amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;. Unparalleled vision and has far more uses than are obvious.&lt;br /&gt;
&lt;br /&gt;
'''Puppy''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;. You will not reclaim that field. Also very good at denying raiding in-territory for cost.&lt;br /&gt;
&lt;br /&gt;
'''Dart''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;. Okay as a scout, but has too much mental stack involved with micro for it to be used well most of the time.&lt;br /&gt;
&lt;br /&gt;
'''Dirtbag''': &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;. B tier is a generous grade... probably. Really triggers TAW lobbies, but is not remotely useful.&lt;br /&gt;
&lt;br /&gt;
= Skirmishers and Fire Support =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scalpel''': In the year 2025, people do still not understand how to fight this unit, and yet it is still made of paper. Glass cannon, but works based off knowledge checks. You will find purples that lose to this unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fencer''': Muffa unit. Damage is meh but they have big scary range and in swarms can be very annoying.&lt;br /&gt;
&lt;br /&gt;
'''Buoy''': King of one sided fights, pretty much never gets bodied but bodies other units in its category very hard.&lt;br /&gt;
&lt;br /&gt;
'''Felon''': A tier in shieldball, C tier everywhere else due to cost.&lt;br /&gt;
&lt;br /&gt;
'''Recluse''': Multipurpose skirm/eventually riot unit once there are a bunch, very good in spider fights. Made of paper.&lt;br /&gt;
&lt;br /&gt;
'''Crab''': Easily countered, but often no one does, and once these stack up they are nigh impossible to get rid of. Theta god unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Moderator''': Pretty inflexible unit as far as comps go, but occasionally useful. Kinda bodies magpie if they aren't microed.&lt;br /&gt;
&lt;br /&gt;
'''Rogue''': Really, really good in shieldball, but gets run up on by everything else.&lt;br /&gt;
&lt;br /&gt;
'''Dominatrix''': After recent impressive performances and people figuring out how to play to support it for big value, this one moves up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ronin''': Government-issue skirm, government-issue quality. Only there because it has to exist.&lt;br /&gt;
&lt;br /&gt;
'''Bulkhead''': Noob trap unit. Is okay, but damage is a little lacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Riots =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reaver''': Quite good DPS on a body with good regen. Very good in the comps it tends to be run in with cloak.&lt;br /&gt;
&lt;br /&gt;
'''Mace''': Pretty good multipurpose unit, props up a lot of hover early game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ogre''': Expensive and made of paper (for a tank). OK DPS, but a lot of flaws kinda negate the benefits.&lt;br /&gt;
&lt;br /&gt;
'''Redback''': If this had better movement, it would be much higher than B tier.&lt;br /&gt;
&lt;br /&gt;
'''Ripper''': Solves problems that ravager can't. Purely functional, nothing cool.&lt;br /&gt;
&lt;br /&gt;
'''Outlaw''': Used to really good effect in tournaments recently as a frontline screening tool. Has more uses than previously thought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dante''': All too often just reaches the front line and dies without making cost. A little bit of a noob trap, but situationally useful. &lt;br /&gt;
&lt;br /&gt;
'''Scallop''': Just used with lobster, sucks otherwise on account of poor speed.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': Solves problems hover can't otherwise solve, but generally poor.&lt;br /&gt;
&lt;br /&gt;
= Assaults =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cyclops''': Damage sponge with a huge gun and a slow, pretty much the epitome of BIG ASSAULT unit. &lt;br /&gt;
&lt;br /&gt;
'''Minotaur''': Very tanky, very annoying to deal with, almost always makes cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ravager''': Balls of this end large team games more often than you would expect. Quite good at making a road for other units to follow.&lt;br /&gt;
&lt;br /&gt;
'''Grizzly''': Very good at standing at the front of a area and making it dangerous to approach. Arguably more of an area denial unit in teams, but also very annoying to fight 4 of these pushing into your front.&lt;br /&gt;
&lt;br /&gt;
'''Halberd''': Underused to a pretty extreme degree, these are cheap and if you have a target in mind they can usually push far enough to kill it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jugglenaut''': Usually dies to air pretty quick. Also very slow, deals a lot of damage to itself, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Thug''': Only shieldball fodder, no other use. Why does the gun suck so much?&lt;br /&gt;
&lt;br /&gt;
'''Jack''': Usually a noob trap and doesn't make cost. Occasionally can clear out bases or defenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hermit''': 50 of these will push a location for you, but will also donate a copious amount of metal.&lt;br /&gt;
&lt;br /&gt;
'''Knight''': I'm not sure that I have ever actually seen this unit be a good choice in any given situation. Very slow, inaccuracy on the gun sucks.&lt;br /&gt;
&lt;br /&gt;
= Artillery =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Impaler''': Porc ''BEGONE.''&lt;br /&gt;
&lt;br /&gt;
'''Emissary''': Very strong in team games in most situations. I'm honestly 99% sure this is more due to a psychological reaction than it being very strong, but it does make areas very dangerous to stay in.&lt;br /&gt;
&lt;br /&gt;
'''Lance''': Very good delete button unit. However, kinda gets bombed instantly 99% of the time, and also can miss a lot without proper vision.&lt;br /&gt;
&lt;br /&gt;
'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Firewalker''': Expert in remote raider removal. Expensive and gets bombed a lot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Merlin''': Really good at pushing fronts, also really good at getting bombed. An expensive specialty solution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Phantom''': Noob trap unit. Situationally useful, but far too often gets fight ordered and dies to something random.&lt;br /&gt;
&lt;br /&gt;
'''Sling''': If these are spammed it becomes very strong, but they almost always get smacked by a phoenix at the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tremor''': Noob trap unit that gets built and does a whole lot of nothing. &lt;br /&gt;
&lt;br /&gt;
'''Badger''': Unbuildable outside of certain situations. When there is a firewalker or phoenix, completely unusable.&lt;br /&gt;
&lt;br /&gt;
= Anti-Heavy and Bombs =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Widow''': A one-fits-all solution for your anti-heavy needs! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racketeer''': Very annoying to fight against if spammed, but otherwise a waste of metal.&lt;br /&gt;
&lt;br /&gt;
'''Scorpion''': A anti-heavy unit often used as everything but an anti-heavy unit. Usually as metal donation, but really good if properly used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Snitch''': Very good, but often gets bonked by something random in team games.&lt;br /&gt;
&lt;br /&gt;
'''Imp''': See snitch.&lt;br /&gt;
&lt;br /&gt;
'''Limpet''': See imp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Skuttle''': When you just gotta ''yump'' someone.&lt;br /&gt;
&lt;br /&gt;
'''Ultimatum''': Anywhere from A to D tier depending on the player.&lt;br /&gt;
&lt;br /&gt;
= Support and Utility =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lobster''': A unit that doesn't belong in Zero-K, but is in Zero-K nonetheless. Enables so many annoying strats and probably has more potentially than we even know of yet.&lt;br /&gt;
&lt;br /&gt;
'''Djinn''': Really cool unit that enables some of the most insane strats in the game, but is made of paper. Best use cases put it in S.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Iris''': Enables some pretty good cloak strats and is a midgame staple in fronts in TAW.&lt;br /&gt;
&lt;br /&gt;
'''Aspis''': Makes it slightly harder for phoenixes to ruin your day. Situationally useful, but more often than not unconditionally built.&lt;br /&gt;
&lt;br /&gt;
'''Placeholder''': Potentially completely broken, but its range and HP are poor enough that something generally manages to kill it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hercules''': Meme unit for comnap, and also for taking striders to a front.&lt;br /&gt;
&lt;br /&gt;
'''Charon''': Really good if not revealed early on, but in a lot of team games there's too much AA to use this well.&lt;br /&gt;
&lt;br /&gt;
= Planes =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Swift''': Swiss army knife of Zero-K, does everything you ask of it, and with micro becomes a anti-raider unit!&lt;br /&gt;
&lt;br /&gt;
'''Magpie''': Currently defines air meta (and more specifically anti-air meta) in team games. Absolute menace if the enemy gets started, but somewhat easy to counter.&lt;br /&gt;
&lt;br /&gt;
'''Likho''': Bigger magpie that is good against everything, but very expensive.&lt;br /&gt;
&lt;br /&gt;
'''Owl''': You will get yelled at if you don't make this as the air player. Very good for making sure fronts don't evaporate due to artillery.&lt;br /&gt;
&lt;br /&gt;
'''Phoenix''': Does everything you could ever ask for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Odin''': Good for shielding fronts, or blowing up stationary targets. Seems to be generally pretty solid at getting into backlines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Raptor''': Pretty bad, loses to a lot of other air units it absolutely should not be losing to.&lt;br /&gt;
&lt;br /&gt;
'''Raven''': Very good in com-snipe rushes, but gets bodied quite a lot in other situations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Thunderbird''': Made of paper for the price of gold leaf. Situationally useful against (small and vandal-less) shieldballs and other balls of units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sparrow''': Quite strong with the boost if you need to scout and only scout, but otherwise not very useful.&lt;br /&gt;
&lt;br /&gt;
= Gunships =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trident''': Very good against planes, but very slow. About as good as air based AA gets.&lt;br /&gt;
&lt;br /&gt;
'''Blastwing''': Much better post buff, now ruins the day of a lot of different units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Harpy''': Very good unit! Skirmisher and somewhat raider all in one, if for a price.&lt;br /&gt;
&lt;br /&gt;
'''Gnat''': Basically only used for securing down large units or coms.&lt;br /&gt;
&lt;br /&gt;
'''Krow''': Okay as a rush, far less okay as an actual air units, especially in TAW.&lt;br /&gt;
&lt;br /&gt;
'''Locust''': I have seen evidence lately to support that this may be worth building in more situations than previous thought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Revenant''': Is okay as a rush, but otherwise kinda dwadles too long and is slow. Easily scouted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nimbus''': Annoying in numbers, but is still generally a noob trap.&lt;br /&gt;
&lt;br /&gt;
= Anti-Air (mobile and static) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Angler''': Anti-magpie, and by extension anti-everything else in the air unit. Almost S tier.&lt;br /&gt;
&lt;br /&gt;
'''Razor''': Kills gunships, but not much else. But it's really good at killing gunships.&lt;br /&gt;
&lt;br /&gt;
'''Ettin''': Anti-magpie, which bumps it up to A in the current meta.&lt;br /&gt;
&lt;br /&gt;
'''Tarantula''': Pretty good at being annoying to kill and also doing good damage. I think it is very underrated at the current moment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Vandal''': Blobs of this are cheap and kill everything.&lt;br /&gt;
&lt;br /&gt;
'''Toad''': Its just ''okay''. It does decent damage, has jump, etc.&lt;br /&gt;
&lt;br /&gt;
'''Artemis''': Makes magpie players build a silo, and occasionally makes cost if it can surprise players. Otherwise made of paper.&lt;br /&gt;
&lt;br /&gt;
'''Thresher''': Quite good against magpie, especially in conjunction with other AA. Damage is a little low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Chainsaw''' Quite bad, especially against magpies. Maybe okay versus raven and phoenix.&lt;br /&gt;
&lt;br /&gt;
'''Flail''': It sounds like it hits like a truck, but is quite expensive and slow, and really does not do enough damage to justify building this.&lt;br /&gt;
&lt;br /&gt;
'''Gremlin''': Gets nuked by phoenix, but does okay damage.&lt;br /&gt;
&lt;br /&gt;
'''Hacksaw''': Always trades cost 1-1 with Magpie, which makes it potentially buildable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Crasher''': Pretty much the worst mobile AA in the game at the moment. Expensive dwadles due to rover pathing and speed is okay but the range sucks.&lt;br /&gt;
&lt;br /&gt;
= Other Static Defences =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lotus''': Unmatched at its job. A LLT a day keeps the raiders away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stinger''': Very annoying to fight around, because steering skirms into it always means sacrificing at least something. Props up a lot of stuff that usually doesn't have great options for skirms.&lt;br /&gt;
&lt;br /&gt;
'''Picket''': Still good for a multitude of uses, and the range and flex aa is always good.&lt;br /&gt;
&lt;br /&gt;
'''Cerberus''': Quite good on a lot of maps presently played a lot in TAW lobbies, and tends to act as safety zone buffer around hills. Quite good since enemies routinely donate metal getting rid of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Faraday''': Good at stopping raider and curiously enough, good at anti-air. Still a questionable build in a lot of circumstances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gauss''': Okay, but overused in teams and not good. The gauss gimmick doesn't pay off enough to be useful.&lt;br /&gt;
&lt;br /&gt;
'''Newton''': Anti-odin turret. Not used for much else at the moment.&lt;br /&gt;
&lt;br /&gt;
'''Stardust''': Only really great when put on a pillar, used to be better pre-overheat nerf but here we are.&lt;br /&gt;
&lt;br /&gt;
'''Desolator''': This has showed up a lot in team games recently, and was somewhat stronger than I remember it being. Still bad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lucifer''': Almost always a noob trap metal donation.&lt;br /&gt;
&lt;br /&gt;
= Tactical Missiles =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shockley''': The only way to get rid of heavy shields that isn't donating 5 billion thunderbird.&lt;br /&gt;
&lt;br /&gt;
'''Zeno''': I have been pleasantly surprised at how strong this is. It is definitely capable of winning games in a single blow in some situations, and has tracking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Eos''': Good at blowing stuff up, but often hits unscouted shields for no value. Could be A tier depending on player.&lt;br /&gt;
&lt;br /&gt;
'''Inferno''': Also often hits for no value on shields. Could be A tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quake''': Terraform ''BEGONE''.&lt;br /&gt;
&lt;br /&gt;
= Endgame =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': Anywhere from S tier to F depending on the player, but often starts resign votes as soon as it hits the field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paladin''': Pretty good and TAW staple unit for pushing fronts. Unmatched at its price point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trinity''': Only useful when it's a surprise. Far too often team games try to play around it and waste a ton of resources.&lt;br /&gt;
&lt;br /&gt;
'''Zenith''': Simply okay. Underperforms often and is somewhat random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Starlight''': In the entire time I have played Zero-K, I have maybe seen people build this 10 times. Egregiously expensive.&lt;br /&gt;
&lt;br /&gt;
'''Bertha''': Only useful if you have a target lined up to (maybe) hit.&lt;br /&gt;
&lt;br /&gt;
'''Disco Rave Party''': Better than it used to be, but nowhere near its former glory. Seals out games okay, but won't win them for you.&lt;br /&gt;
&lt;br /&gt;
= Water maps =&lt;br /&gt;
&lt;br /&gt;
Assume any water-capable unit not mentioned here has the same rating as it would on land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conch''': The absolute body on this guy. The only sea con that's actually good.&lt;br /&gt;
&lt;br /&gt;
'''Siren''': Pretty much defines how ship is played at the moment. Does a lot of stuff for one unit and has one billion HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Envoy''': Strong, but dies in the face of air or any real resistance. Give it a claymore back you cowards.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': Notably cross counters lobball in some situations, which means there are now two reasons to build this unit.&lt;br /&gt;
&lt;br /&gt;
'''Seawolf, Duck''': They're both okay and do the same job. Seawolf is a little expensive. &lt;br /&gt;
&lt;br /&gt;
'''Scylla''': This is a pretty expensive way to get a tacsilo that can't throw Shocklies... but if it blows up the opponents' entire economy, who is counting?&lt;br /&gt;
&lt;br /&gt;
'''Urchin''': Boring, reliable and effective. Unlike Lotus it can't shoot at gunships or Commander drones, which can be an issue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shogun''': In every game I have recently seen this in, it instantly died to air as soon as it reached the front. Fine if it lives.&lt;br /&gt;
&lt;br /&gt;
'''Mariner''': Completely average.&lt;br /&gt;
&lt;br /&gt;
'''Mistral''': Props up ships in some strange interactions with other factories that I seem to run into a lot.&lt;br /&gt;
&lt;br /&gt;
'''Hunter''': Scout go brr. Just fine as a scout.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Zephyr''': This unit does a lot of damage but doesn't appear to ever do as much damage as I expect it to.&lt;br /&gt;
&lt;br /&gt;
'''Cutter''': Also a fine scout, but not much else.&lt;br /&gt;
&lt;br /&gt;
'''Corsair''': Clears out surface level water units and defenses pretty well.&lt;br /&gt;
&lt;br /&gt;
'''Reef''': I get annoyed at this unit a lot as an air player, but I suppose it could be useful.&lt;/div&gt;</summary>
		<author><name>Qrow</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Qrow/UnitTierList&amp;diff=10302</id>
		<title>Qrow/UnitTierList</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Qrow/UnitTierList&amp;diff=10302"/>
		<updated>2025-12-23T02:55:52Z</updated>

		<summary type="html">&lt;p&gt;Qrow: Created page with &amp;quot;Updated for 1.13.9.5, September 2025  = Preface =  &amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;: This unit is BiS/game defining and I have to work around it in a specific mann...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated for 1.13.9.5, September 2025&lt;br /&gt;
&lt;br /&gt;
= Preface =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;: This unit is BiS/game defining and I have to work around it in a specific manner&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;: This unit is above average and is still somewhat game defining&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;: This unit does what it says on the box, and does it well&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;: This unit variates from doing what it is made to do in some way, or does not perform it's function well&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;: This unit is buildable, but is not good&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:brown&amp;quot;&amp;gt;'''F Tier'''&amp;lt;/span&amp;gt;: Unbuildable/garbage category&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;: Outside of a role/etc&lt;br /&gt;
&lt;br /&gt;
Ratings are for larger team games.&lt;br /&gt;
&lt;br /&gt;
= Constructors =&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Welder''': Construction man wielding a gun. Annoying to deal with at all points of the game, especially since it's a tank in addition to being a constructor with a gun.&lt;br /&gt;
&lt;br /&gt;
'''Convict''': Extremely annoying for air to deal with, not so much for ground, but bolsters a lot of shieldballs and enables frontline reclaim potential. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Constable''': Construction man with jump and a purple gun? Not as good as welder, but very good early game.&lt;br /&gt;
&lt;br /&gt;
'''Conjurer''': A tier for annoying cloak imp strats.&lt;br /&gt;
&lt;br /&gt;
'''Conch''': Pretty neat for its damage reduction ability and has Djinn morph now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Weaver''': When you need to go over a hill to get a mex, it's fine.&lt;br /&gt;
&lt;br /&gt;
'''Mason, Quill''': Completely average unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Wasp, Crane''': Used exclusively for backline expansion in team games, ''after'' the swift scout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strider Constructors ==&lt;br /&gt;
&lt;br /&gt;
'''Funnelweb''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;, Frontline reclaim king that happens to have insane shield. Very annoying for air to deal with. Why this unit has 40BP is beyond me.&lt;br /&gt;
&lt;br /&gt;
'''Athena''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;. Very cool unit that seems a criminally low amount of play, but is very good when used correctly and enables entire strats.&lt;br /&gt;
&lt;br /&gt;
== Commanders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Engineer''': Blueprint is a pretty insane mechanic that is underutilized, but ultimately very capable of propping up fronts in some situations. Having longer range building and higher BP is also very useful. Besides recon, this is almost the only commander worth building.&lt;br /&gt;
&lt;br /&gt;
'''Recon''': Gets out of a lot of situations that are usually reasons why you don't move your commander forward. Required on hill and lava maps for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Strike''': Has area jammer! Other than that, pretty average.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Guardian''': Just fine. Has interesting stuff going on health wise, but not much else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Raiders etc. =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Glaive''': BiS raider, does many things out of its class that it should not be able to do.&lt;br /&gt;
&lt;br /&gt;
'''Bandit''': The only thing giving Glaive any competition at its job.&lt;br /&gt;
&lt;br /&gt;
'''Scythe''': With micro, maybe the best raider/target removal unit in the game. You can get insane value in team games off of rushing four of these and sniping coms. Also acts as a vision tool in a pinch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scorcher''': Not really great versus other raiders, but seems to excel at blasting down anything slow or heavy, including coms. Scorcher rush is still not an awful idea sometimes.&lt;br /&gt;
&lt;br /&gt;
'''Pyro''': Very good with micro early game, stays situationally useful into mid game on some maps. Quite good.&lt;br /&gt;
&lt;br /&gt;
'''Kodachi''': Very good early game, seems to become quickly outclassed even in raiding in mid and late game. Also dies to two magpies while being somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dagger''': Takes awhile to get enough critical mass to make up for only having alpha.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Blitz''': This is more of a midgame raider, but it seems to make up for a few of Koda's shortcomings. Kinda slow and damage is just ok, though.&lt;br /&gt;
&lt;br /&gt;
'''Duck''': Pretty okay on water maps, otherwise spamming it is kind of a meme.&lt;br /&gt;
&lt;br /&gt;
== Anti-raider / Escort ==&lt;br /&gt;
&lt;br /&gt;
'''Bolas''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;. Singlehandedly props up hovers in some weird situations that I often seem to find myself in.&lt;br /&gt;
&lt;br /&gt;
'''Venom''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;. This unit does a lot of multi-purpose lifting of all sorts in the spider factory, and is perhaps one of the two viable units to make in a 1v1 situation with spiders. Borderline S tier.&lt;br /&gt;
&lt;br /&gt;
'''Archer''': &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;. Solely anti-raider, really no other uses. Has okay damage.&lt;br /&gt;
&lt;br /&gt;
== Scouts ==&lt;br /&gt;
&lt;br /&gt;
'''Flea''': &amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;. Unparalleled vision and has far more uses than are obvious.&lt;br /&gt;
&lt;br /&gt;
'''Puppy''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;. You will not reclaim that field. Also very good at denying raiding in-territory for cost.&lt;br /&gt;
&lt;br /&gt;
'''Dart''': &amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;. Okay as a scout, but has too much mental stack involved with micro for it to be used well most of the time.&lt;br /&gt;
&lt;br /&gt;
'''Dirtbag''': &amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;. B tier is a generous grade... probably. Really triggers TAW lobbies, but is not remotely useful.&lt;br /&gt;
&lt;br /&gt;
= Skirmishers and Fire Support =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scalpel''': In the year 2025, people do still not understand how to fight this unit, and yet it is still made of paper. Glass cannon, but works based off knowledge checks. You will find purples that lose to this unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fencer''': Muffa unit. Damage is meh but they have big scary range and in swarms can be very annoying.&lt;br /&gt;
&lt;br /&gt;
'''Buoy''': King of one sided fights, pretty much never gets bodied but bodies other units in its category very hard.&lt;br /&gt;
&lt;br /&gt;
'''Felon''': A tier in shieldball, C tier everywhere else due to cost.&lt;br /&gt;
&lt;br /&gt;
'''Recluse''': Multipurpose skirm/eventually riot unit once there are a bunch, very good in spider fights. Made of paper.&lt;br /&gt;
&lt;br /&gt;
'''Crab''': Easily countered, but often no one does, and once these stack up they are nigh impossible to get rid of. Theta god unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Moderator''': Pretty inflexible unit as far as comps go, but occasionally useful. Kinda bodies magpie if they aren't microed.&lt;br /&gt;
&lt;br /&gt;
'''Rogue''': Really, really good in shieldball, but gets run up on by everything else.&lt;br /&gt;
&lt;br /&gt;
'''Dominatrix''': After recent impressive performances and people figuring out how to play to support it for big value, this one moves up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ronin''': Government-issue skirm, government-issue quality. Only there because it has to exist.&lt;br /&gt;
&lt;br /&gt;
'''Bulkhead''': Noob trap unit. Is okay, but damage is a little lacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Riots =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Reaver''': Quite good DPS on a body with good regen. Very good in the comps it tends to be run in with cloak.&lt;br /&gt;
&lt;br /&gt;
'''Mace''': Pretty good multipurpose unit, props up a lot of hover early game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ogre''': Expensive and made of paper (for a tank). OK DPS, but a lot of flaws kinda negate the benefits.&lt;br /&gt;
&lt;br /&gt;
'''Redback''': If this had better movement, it would be much higher than B tier.&lt;br /&gt;
&lt;br /&gt;
'''Ripper''': Solves problems that ravager can't. Purely functional, nothing cool.&lt;br /&gt;
&lt;br /&gt;
'''Outlaw''': Used to really good effect in tournaments recently as a frontline screening tool. Has more uses than previously thought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Dante''': All too often just reaches the front line and dies without making cost. A little bit of a noob trap, but situationally useful. &lt;br /&gt;
&lt;br /&gt;
'''Scallop''': Just used with lobster, sucks otherwise on account of poor speed.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': Solves problems hover can't otherwise solve, but generally poor.&lt;br /&gt;
&lt;br /&gt;
= Assaults =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cyclops''': Damage sponge with a huge gun and a slow, pretty much the epitome of BIG ASSAULT unit. &lt;br /&gt;
&lt;br /&gt;
'''Minotaur''': Very tanky, very annoying to deal with, almost always makes cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ravager''': Balls of this end large team games more often than you would expect. Quite good at making a road for other units to follow.&lt;br /&gt;
&lt;br /&gt;
'''Grizzly''': Very good at standing at the front of a area and making it dangerous to approach. Arguably more of an area denial unit in teams, but also very annoying to fight 4 of these pushing into your front.&lt;br /&gt;
&lt;br /&gt;
'''Halberd''': Underused to a pretty extreme degree, these are cheap and if you have a target in mind they can usually push far enough to kill it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Jugglenaut''': Usually dies to air pretty quick. Also very slow, deals a lot of damage to itself, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Thug''': Only shieldball fodder, no other use. Why does the gun suck so much?&lt;br /&gt;
&lt;br /&gt;
'''Jack''': Usually a noob trap and doesn't make cost. Occasionally can clear out bases or defenses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hermit''': 50 of these will push a location for you, but will also donate a copious amount of metal.&lt;br /&gt;
&lt;br /&gt;
'''Knight''': I'm not sure that I have ever actually seen this unit be a good choice in any given situation. Very slow, inaccuracy on the gun sucks.&lt;br /&gt;
&lt;br /&gt;
= Artillery =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Impaler''': Porc ''BEGONE.''&lt;br /&gt;
&lt;br /&gt;
'''Emissary''': Very strong in team games in most situations. I'm honestly 99% sure this is more due to a psychological reaction than it being very strong, but it does make areas very dangerous to stay in.&lt;br /&gt;
&lt;br /&gt;
'''Lance''': Very good delete button unit. However, kinda gets bombed instantly 99% of the time, and also can miss a lot without proper vision.&lt;br /&gt;
&lt;br /&gt;
'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Firewalker''': Expert in remote raider removal. Expensive and gets bombed a lot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Merlin''': Really good at pushing fronts, also really good at getting bombed. An expensive specialty solution.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Phantom''': Noob trap unit. Situationally useful, but far too often gets fight ordered and dies to something random.&lt;br /&gt;
&lt;br /&gt;
'''Sling''': If these are spammed it becomes very strong, but they almost always get smacked by a phoenix at the moment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tremor''': Noob trap unit that gets built and does a whole lot of nothing. &lt;br /&gt;
&lt;br /&gt;
'''Badger''': Unbuildable outside of certain situations. When there is a firewalker or phoenix, completely unusable.&lt;br /&gt;
&lt;br /&gt;
= Anti-Heavy and Bombs =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Widow''': A one-fits-all solution for your anti-heavy needs! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Racketeer''': Very annoying to fight against if spammed, but otherwise a waste of metal.&lt;br /&gt;
&lt;br /&gt;
'''Scorpion''': A anti-heavy unit often used as everything but an anti-heavy unit. Usually as metal donation, but really good if properly used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Snitch''': Very good, but often gets bonked by something random in team games.&lt;br /&gt;
&lt;br /&gt;
'''Imp''': See snitch.&lt;br /&gt;
&lt;br /&gt;
'''Limpet''': See imp.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Skuttle''': When you just gotta ''yump'' someone.&lt;br /&gt;
&lt;br /&gt;
'''Ultimatum''': Anywhere from A to D tier depending on the player.&lt;br /&gt;
&lt;br /&gt;
= Support and Utility =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lobster''': A unit that doesn't belong in Zero-K, but is in Zero-K nonetheless. Enables so many annoying strats and probably has more potentially than we even know of yet.&lt;br /&gt;
&lt;br /&gt;
'''Djinn''': Really cool unit that enables some of the most insane strats in the game, but is made of paper. Best use cases put it in S.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Iris''': Enables some pretty good cloak strats and is a midgame staple in fronts in TAW.&lt;br /&gt;
&lt;br /&gt;
'''Aspis''': Makes it slightly harder for phoenixes to ruin your day. Situationally useful, but more often than not unconditionally built.&lt;br /&gt;
&lt;br /&gt;
'''Placeholder''': Potentially completely broken, but its range and HP are poor enough that something generally manages to kill it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hercules''': Meme unit for comnap, and also for taking striders to a front.&lt;br /&gt;
&lt;br /&gt;
'''Charon''': Really good if not revealed early on, but in a lot of team games there's too much AA to use this well.&lt;br /&gt;
&lt;br /&gt;
= Planes =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Swift''': Swiss army knife of Zero-K, does everything you ask of it, and with micro becomes a anti-raider unit!&lt;br /&gt;
&lt;br /&gt;
'''Magpie''': Currently defines air meta (and more specifically anti-air meta) in team games. Absolute menace if the enemy gets started, but somewhat easy to counter.&lt;br /&gt;
&lt;br /&gt;
'''Likho''': Bigger magpie that is good against everything, but very expensive.&lt;br /&gt;
&lt;br /&gt;
'''Owl''': You will get yelled at if you don't make this as the air player. Very good for making sure fronts don't evaporate due to artillery.&lt;br /&gt;
&lt;br /&gt;
'''Phoenix''': Does everything you could ever ask for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Odin''': Good for shielding fronts, or blowing up stationary targets. Seems to be generally pretty solid at getting into backlines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Raptor''': Pretty bad, loses to a lot of other air units it absolutely should not be losing to.&lt;br /&gt;
&lt;br /&gt;
'''Raven''': Very good in com-snipe rushes, but gets bodied quite a lot in other situations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Thunderbird''': Made of paper for the price of gold leaf. Situationally useful against (small and vandal-less) shieldballs and other balls of units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sparrow''': Quite strong with the boost if you need to scout and only scout, but otherwise not very useful.&lt;br /&gt;
&lt;br /&gt;
= Gunships =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trident''': Very good against planes, but very slow. About as good as air based AA gets.&lt;br /&gt;
&lt;br /&gt;
'''Blastwing''': Much better post buff, now ruins the day of a lot of different units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Harpy''': Very good unit! Skirmisher and somewhat raider all in one, if for a price.&lt;br /&gt;
&lt;br /&gt;
'''Gnat''': Basically only used for securing down large units or coms.&lt;br /&gt;
&lt;br /&gt;
'''Krow''': Okay as a rush, far less okay as an actual air units, especially in TAW.&lt;br /&gt;
&lt;br /&gt;
'''Locust''': I have seen evidence lately to support that this may be worth building in more situations than previous thought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Revenant''': Is okay as a rush, but otherwise kinda dwadles too long and is slow. Easily scouted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Nimbus''': Annoying in numbers, but is still generally a noob trap.&lt;br /&gt;
&lt;br /&gt;
= Anti-Air (mobile and static) =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Angler''': Anti-magpie, and by extension anti-everything else in the air unit. Almost S tier.&lt;br /&gt;
&lt;br /&gt;
'''Razor''': Kills gunships, but not much else. But it's really good at killing gunships.&lt;br /&gt;
&lt;br /&gt;
'''Ettin''': Anti-magpie, which bumps it up to A in the current meta.&lt;br /&gt;
&lt;br /&gt;
'''Tarantula''': Pretty good at being annoying to kill and also doing good damage. I think it is very underrated at the current moment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Vandal''': Blobs of this are cheap and kill everything.&lt;br /&gt;
&lt;br /&gt;
'''Toad''': Its just ''okay''. It does decent damage, has jump, etc.&lt;br /&gt;
&lt;br /&gt;
'''Artemis''': Makes magpie players build a silo, and occasionally makes cost if it can surprise players. Otherwise made of paper.&lt;br /&gt;
&lt;br /&gt;
'''Thresher''': Quite good against magpie, especially in conjunction with other AA. Damage is a little low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Chainsaw''' Quite bad, especially against magpies. Maybe okay versus raven and phoenix.&lt;br /&gt;
&lt;br /&gt;
'''Flail''': It sounds like it hits like a truck, but is quite expensive and slow, and really does not do enough damage to justify building this.&lt;br /&gt;
&lt;br /&gt;
'''Gremlin''': Gets nuked by phoenix, but does okay damage.&lt;br /&gt;
&lt;br /&gt;
'''Hacksaw''': Always trades cost 1-1 with Magpie, which makes it potentially buildable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Crasher''': Pretty much the worst mobile AA in the game at the moment. Expensive dwadles due to rover pathing and speed is okay but the range sucks.&lt;br /&gt;
&lt;br /&gt;
= Other Static Defences =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lotus''': Unmatched at its job. A LLT a day keeps the raiders away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Stinger''': Very annoying to fight around, because steering skirms into it always means sacrificing at least something. Props up a lot of stuff that usually doesn't have great options for skirms.&lt;br /&gt;
&lt;br /&gt;
'''Picket''': Still good for a multitude of uses, and the range and flex aa is always good.&lt;br /&gt;
&lt;br /&gt;
'''Cerberus''': Quite good on a lot of maps presently played a lot in TAW lobbies, and tends to act as safety zone buffer around hills. Quite good since enemies routinely donate metal getting rid of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Faraday''': Good at stopping raider and curiously enough, good at anti-air. Still a questionable build in a lot of circumstances.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gauss''': Okay, but overused in teams and not good. The gauss gimmick doesn't pay off enough to be useful.&lt;br /&gt;
&lt;br /&gt;
'''Newton''': Anti-odin turret. Not used for much else at the moment.&lt;br /&gt;
&lt;br /&gt;
'''Stardust''': Only really great when put on a pillar, used to be better pre-overheat nerf but here we are.&lt;br /&gt;
&lt;br /&gt;
'''Desolator''': This has showed up a lot in team games recently, and was somewhat stronger than I remember it being. Still bad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''D Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lucifer''': Almost always a noob trap metal donation.&lt;br /&gt;
&lt;br /&gt;
= Tactical Missiles =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shockley''': The only way to get rid of heavy shields that isn't donating 5 billion thunderbird.&lt;br /&gt;
&lt;br /&gt;
'''Zeno''': I have been pleasantly surprised at how strong this is. It is definitely capable of winning games in a single blow in some situations, and has tracking.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Eos''': Good at blowing stuff up, but often hits unscouted shields for no value. Could be A tier depending on player.&lt;br /&gt;
&lt;br /&gt;
'''Inferno''': Also often hits for no value on shields. Could be A tier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#666&amp;quot;&amp;gt;'''Unclassifiable'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quake''': Terraform ''BEGONE''.&lt;br /&gt;
&lt;br /&gt;
= Endgame =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Detriment''': Anywhere from S tier to F depending on the player, but often starts resign votes as soon as it hits the field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paladin''': Pretty good and TAW staple unit for pushing fronts. Unmatched at its price point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Trinity''': Only useful when it's a surprise. Far too often team games try to play around it and waste a ton of resources.&lt;br /&gt;
&lt;br /&gt;
'''Zenith''': Simply okay. Underperforms often and is somewhat random.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Starlight''': In the entire time I have played Zero-K, I have maybe seen people build this 10 times. Egregiously expensive.&lt;br /&gt;
&lt;br /&gt;
'''Bertha''': Only useful if you have a target lined up to (maybe) hit.&lt;br /&gt;
&lt;br /&gt;
'''Disco Rave Party''': Better than it used to be, but nowhere near its former glory. Seals out games okay, but won't win them for you.&lt;br /&gt;
&lt;br /&gt;
= Water maps =&lt;br /&gt;
&lt;br /&gt;
Assume any water-capable unit not mentioned here has the same rating as it would on land.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#90f&amp;quot;&amp;gt;'''S Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Conch''': The absolute body on this guy. The only sea con that's actually good.&lt;br /&gt;
&lt;br /&gt;
'''Siren''': Pretty much defines how ship is played at the moment. Does a lot of stuff for one unit and has one billion HP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#44f&amp;quot;&amp;gt;'''A Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Envoy''': Strong, but dies in the face of air or any real resistance. Give it a claymore back you cowards.&lt;br /&gt;
&lt;br /&gt;
'''Claymore''': Notably cross counters lobball in some situations, which means there are now two reasons to build this unit.&lt;br /&gt;
&lt;br /&gt;
'''Seawolf, Duck''': They're both okay and do the same job. Seawolf is a little expensive. &lt;br /&gt;
&lt;br /&gt;
'''Scylla''': This is a pretty expensive way to get a tacsilo that can't throw Shocklies... but if it blows up the opponents' entire economy, who is counting?&lt;br /&gt;
&lt;br /&gt;
'''Urchin''': Boring, reliable and effective. Unlike Lotus it can't shoot at gunships or Commander drones, which can be an issue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lightblue&amp;quot;&amp;gt;'''B Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Shogun''': In every game I have recently seen this in, it instantly died to air as soon as it reached the front. Fine if it lives.&lt;br /&gt;
&lt;br /&gt;
'''Mariner''': Completely average.&lt;br /&gt;
&lt;br /&gt;
'''Mistral''': Props up ships in some strange interactions with other factories that I seem to run into a lot.&lt;br /&gt;
&lt;br /&gt;
'''Hunter''': Scout go brr. Just fine as a scout.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;'''C Tier'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Zephyr''': This unit does a lot of damage but doesn't appear to ever do as much damage as I expect it to.&lt;br /&gt;
&lt;br /&gt;
'''Cutter''': Also a fine scout, but not much else.&lt;br /&gt;
&lt;br /&gt;
'''Corsair''': Clears out surface level water units and defenses pretty well.&lt;br /&gt;
&lt;br /&gt;
'''Reef''': I get annoyed at this unit a lot as an air player, but I suppose it could be useful.&lt;/div&gt;</summary>
		<author><name>Qrow</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=User:Qrow&amp;diff=10301</id>
		<title>User:Qrow</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=User:Qrow&amp;diff=10301"/>
		<updated>2025-12-22T00:19:57Z</updated>

		<summary type="html">&lt;p&gt;Qrow: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Qrow</name></author>
		
	</entry>
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