<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Someoneelsewhere</id>
	<title>Zero-K - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://zero-k.info/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Someoneelsewhere"/>
	<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/Special:Contributions/Someoneelsewhere"/>
	<updated>2026-05-19T23:02:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Djinn&amp;diff=6832</id>
		<title>Djinn</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Djinn&amp;diff=6832"/>
		<updated>2020-08-25T12:04:09Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Turns &amp;quot;teleportation&amp;quot; into link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an amphibious teleport bridge from the [[Amphbot Factory]].{{ Infobox zkunit&lt;br /&gt;
| name = Djinn&lt;br /&gt;
| defname = amphtele&lt;br /&gt;
| description = Amphibious Teleport Bridge&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/amphtele.png&lt;br /&gt;
| icontype = amphtransport&lt;br /&gt;
| cost = 750&lt;br /&gt;
| hitpoints = 2500&lt;br /&gt;
| movespeed = 75&lt;br /&gt;
| turnrate = 138&lt;br /&gt;
| sight = 300&lt;br /&gt;
| sonar = 300&lt;br /&gt;
| transportable = Light&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability regen&lt;br /&gt;
	| waterregen = 30&lt;br /&gt;
	| atdepth = 40&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
Djinn excels at moving large land based armies across bodies of water. It can place a [[Lamp]] at remote locations with its special ability to teleport units. The [[teleportation]] is one-way, moving units from the Lamp to the Djinn, so ensure the destination is safe.&lt;br /&gt;
&lt;br /&gt;
=Tactics And Strategy=&lt;br /&gt;
&lt;br /&gt;
Djinn is an expensive unit, so it's best built to move expensive armies, like striders, a dozen Scallops, or a couple Grizzlies.&lt;br /&gt;
&lt;br /&gt;
Djinn is faster than many heavy and assault-class units, and outspeeds most of the amph bot factory unit set. Move it ahead of your assault force to close the distance faster.&lt;br /&gt;
&lt;br /&gt;
The specops engineer [[Athena]] can fly undetected behind enemy lines to build Djinn. If walking is not an option, flying can be.&lt;br /&gt;
&lt;br /&gt;
Djinn can be used for unit retrieval. Keep the Djinn safe in base, and create a lamp cross-map near your exposed units. Teleport them back to safety for [[Repair]]s and to join the next assault.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Gauss&amp;diff=6830</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Gauss&amp;diff=6830"/>
		<updated>2020-08-24T14:49:48Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Fixes description reg. new changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a hardened artillery gauss turret designed to be difficult to dislodge with artillery. {{ Infobox zkunit&lt;br /&gt;
| name = Gauss&lt;br /&gt;
| defname = turretgauss&lt;br /&gt;
| description = Gauss Turret, 10 health/s when closed&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/turretgauss.png&lt;br /&gt;
| icontype = defense&lt;br /&gt;
| cost = 400&lt;br /&gt;
| hitpoints = 3000&lt;br /&gt;
| sight = 664&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Light Gauss Cannon&lt;br /&gt;
	| type = Cannon&lt;br /&gt;
	| damage = 200&lt;br /&gt;
	| reloadtime = 2&lt;br /&gt;
	| dps = 100&lt;br /&gt;
	| shielddamage = 150&lt;br /&gt;
	| range = 560&lt;br /&gt;
	| projectilespeed = 1200&lt;br /&gt;
	| special1 = Water capable&lt;br /&gt;
	| special2 = Piercing&lt;br /&gt;
	}}&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability regen&lt;br /&gt;
	| customlabel1 = Closed regen (HP/s)&lt;br /&gt;
	| customdata1 = 10&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkability armored&lt;br /&gt;
	| reduction = 75%&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Gauss is a compact, resilent turret with a medium-range gauss cannon. When popped down, it recieves a quarter of incoming damage as well as small amount of health regeneration. It can also attack underwater targets.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Minotaur&amp;diff=6818</id>
		<title>Minotaur</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Minotaur&amp;diff=6818"/>
		<updated>2020-08-21T21:41:28Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Changes 'crawling bombs' to '&amp;quot;crawling&amp;quot;/mobile bombs', since &amp;quot;crawling&amp;quot; refers to something very or extremely slow, which fits with Total Annihilation, but generally not with the mobile bombs in Zero-K.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an assault tank from the [[Tank Foundry]].{{ Infobox zkunit&lt;br /&gt;
| name = Minotaur&lt;br /&gt;
| defname = tankassault&lt;br /&gt;
| description = Assault Tank&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/tankassault.png&lt;br /&gt;
| icontype = tankassault&lt;br /&gt;
| cost = 850&lt;br /&gt;
| hitpoints = 6800&lt;br /&gt;
| movespeed = 74&lt;br /&gt;
| turnrate = 96&lt;br /&gt;
| sight = 506&lt;br /&gt;
| transportable = Heavy&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Medium Plasma Cannon&lt;br /&gt;
	| type = Cannon&lt;br /&gt;
	| damage = 320 × 2&lt;br /&gt;
	| reloadtime = 4&lt;br /&gt;
	| dps = 160&lt;br /&gt;
	| range = 360&lt;br /&gt;
	| aoe = 16&lt;br /&gt;
	| projectilespeed = 255&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
A heavy duty battle tank. The Minotaur excels at absorbing damage in pitched battles, but its low rate of fire means it is not so good at dealing with swarms, and its heavy armor comes at the price of maneuverability.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
A combination of exceptionally high health with above average top speed means Minotaurs excel at surviving battle if you bother to pull them back when their health is low. This gives you the opportunity to repair them and send them back to the front brand new. Its easy to see how this can give you the upper hand in the battle of attrition over time.&lt;br /&gt;
&lt;br /&gt;
Minotaurs parked in the frontlines should have supporting riot units handy, least the enemy raid or &amp;quot;crawling&amp;quot;/mobile bomb them, as their cannons are quite terrible at killing anything fast or numerous.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Ravager&amp;diff=6817</id>
		<title>Ravager</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Ravager&amp;diff=6817"/>
		<updated>2020-08-21T21:40:47Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Changes 'crawling bombs' to '&amp;quot;crawling&amp;quot;/mobile bombs', since &amp;quot;crawling&amp;quot; refers to something very or extremely slow, which fits with Total Annihilation, but generally not with the mobile bombs in Zero-K.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an assault rover from the [[Rover Assembly]].{{ Infobox zkunit&lt;br /&gt;
| name = Ravager&lt;br /&gt;
| defname = vehassault&lt;br /&gt;
| description = Assault Rover&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/vehassault.png&lt;br /&gt;
| icontype = vehicleassault&lt;br /&gt;
| cost = 250&lt;br /&gt;
| hitpoints = 1850&lt;br /&gt;
| movespeed = 89&lt;br /&gt;
| turnrate = 113&lt;br /&gt;
| sight = 385&lt;br /&gt;
| transportable = Light&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Light Plasma Cannon&lt;br /&gt;
	| type = Cannon&lt;br /&gt;
	| damage = 210&lt;br /&gt;
	| reloadtime = 2&lt;br /&gt;
	| dps = 105&lt;br /&gt;
	| range = 320&lt;br /&gt;
	| aoe = 16&lt;br /&gt;
	| projectilespeed = 225&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
Expensive and powerful, the Ravager is capable of holding its own against most opposition. Though its maneuverability is terrible, its strength is when moving at a considerable top speed in a straight line. Due to this, it is almost impossible to skirmish using raiders. In combat, you should attempt to keep travelling forward and not turn too suddenly, so as to maintain top speed. Circling your target at the edge of your range is a good tactic. An arcing projectile allows it to shoot over wreckage, other tanks, etc. Vulnerable to &amp;quot;crawling&amp;quot;/mobile bombs when in swarms.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Fencer&amp;diff=6816</id>
		<title>Fencer</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Fencer&amp;diff=6816"/>
		<updated>2020-08-21T21:35:04Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Changes 'crawling bombs' to '&amp;quot;crawling&amp;quot;/mobile bombs', since &amp;quot;crawling&amp;quot; refers to something very or extremely slow, which fits with Total Annihilation, but generally not with the mobile bombs in Zero-K.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a deployable missile rover from the [[Rover Assembly]], effective against light land and air units. It must stop to fire.{{ Infobox zkunit&lt;br /&gt;
| name = Fencer&lt;br /&gt;
| defname = vehsupport&lt;br /&gt;
| description = Deployable Missile Rover (must stop to fire)&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/vehsupport.png&lt;br /&gt;
| icontype = vehiclesupport&lt;br /&gt;
| cost = 140&lt;br /&gt;
| hitpoints = 560&lt;br /&gt;
| movespeed = 84&lt;br /&gt;
| turnrate = 110&lt;br /&gt;
| sight = 660&lt;br /&gt;
| transportable = Light&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Homing Missiles&lt;br /&gt;
	| type = MissileLauncher&lt;br /&gt;
	| damage = 40&lt;br /&gt;
	| reloadtime = 0.77&lt;br /&gt;
	| dps = 55&lt;br /&gt;
	| range = 600&lt;br /&gt;
	| aoe = 24&lt;br /&gt;
	| homing = 181&lt;br /&gt;
	| projectilespeed = 545&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and &amp;quot;crawling&amp;quot;/mobile bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Outlaw&amp;diff=6815</id>
		<title>Outlaw</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Outlaw&amp;diff=6815"/>
		<updated>2020-08-21T21:34:16Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Changes 'crawling bombs' to '&amp;quot;crawling&amp;quot;/mobile bombs', since &amp;quot;crawling&amp;quot; refers to something very or extremely slow, which fits with Total Annihilation, but generally not with the mobile bombs in Zero-K.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a riot bot from the [[Shieldbot Factory]].{{ Infobox zkunit&lt;br /&gt;
| name = Outlaw&lt;br /&gt;
| defname = shieldriot&lt;br /&gt;
| description = Riot Bot&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/shieldriot.png&lt;br /&gt;
| icontype = walkerriot&lt;br /&gt;
| cost = 250&lt;br /&gt;
| hitpoints = 1050&lt;br /&gt;
| movespeed = 57&lt;br /&gt;
| turnrate = 396&lt;br /&gt;
| sight = 347&lt;br /&gt;
| transportable = Light&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Disruptor Pulser&lt;br /&gt;
	| type = Cannon&lt;br /&gt;
	| damage = 25&lt;br /&gt;
	| reloadtime = 0.93&lt;br /&gt;
	| dps = 27&lt;br /&gt;
	| slowdamage = 75&lt;br /&gt;
	| slowdps = 80&lt;br /&gt;
	| range = 300&lt;br /&gt;
	| aoe = 275&lt;br /&gt;
	| projectilespeed = 230&lt;br /&gt;
	| special1 = No friendly fire&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Outlaw emits an electromagnetic disruption pulse in a wide circle around it that damages and slows enemy units. Friendly units are unaffected.&lt;br /&gt;
&lt;br /&gt;
=Tactics And Strategy=&lt;br /&gt;
&lt;br /&gt;
The Outlaw's slowing pulse is extremely helpful when defending [[Rogue|Rogues]] or [[Thug|Thugs]] against enemy raiders, as the Outlaw's slow damage reduces the raiders' speed down to the point that the Rogues' and Thugs' slow projectiles have a much better chance of landing hits on the slowed raiders.&lt;br /&gt;
&lt;br /&gt;
Moreover, slow damage applies to the affected units' rate-of-fire stats as well as their speed stats, so an Outlaw which cuts the enemy's speed in half also cuts their damage-per-second values in half, giving any allied units, whether it be [[Rogue|Rogues]], [[Thug|Thugs]], or even [[Bandit|Bandits]] an edge against their opponents.&lt;br /&gt;
&lt;br /&gt;
The Outlaw's pulse can de-cloak [[Badger]] mines, [[Scythe|Scythes]], and any &amp;quot;crawling&amp;quot;/mobile bombs such as [[Imp|Imps]] or [[Snitch|Snitches]], meaning that if you suspect your opponent might try to, say, destroy your shieldball with &amp;quot;crawling&amp;quot;/mobile bombs, or sneak behind your defensive line and wreak havoc with Scythes, use Outlaws to decloak and slow down the enemy's cloaked units, giving the rest of your forces time to kill the cloaked enemies before they do significant damage.&lt;br /&gt;
&lt;br /&gt;
Because of its low damage output, don't expect to be able to wipe out swarms of raiders (let alone high-weight raiders such as the [[Blitz]], [[Pyro]], or [[Scythe]]), with just a single Outlaw. The Outlaw is closer to a support unit than a combat unit because, to actually kill the enemy units in a short amount of time, the Outlaw must have some support from other, more powerful units, such as [[Bandit|Bandits]], [[Rogue|Rogues]], or [[Thug|Thugs]].&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Strider_Hub&amp;diff=6751</id>
		<title>Strider Hub</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Strider_Hub&amp;diff=6751"/>
		<updated>2020-07-28T00:08:15Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that constructs striders.{{ Infobox zkunit&lt;br /&gt;
| name = Strider Hub&lt;br /&gt;
| defname = striderhub&lt;br /&gt;
| description = Constructs Striders, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/striderhub.png&lt;br /&gt;
| icontype = t3hub&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 2000&lt;br /&gt;
| sight = 380&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Strider Hub deploys striders, the &amp;quot;humongous mecha&amp;quot; that inspire awe and fear on the battlefield. Unlike a normal factory, the hub is only required to start a project, not to finish it.&lt;br /&gt;
&lt;br /&gt;
The Strider Hub builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/athena.png [[Athena]] &amp;amp;nbsp; Airborne SpecOps Engineer&lt;br /&gt;
* http://manual.zero-k.info/unitpics/striderantiheavy.png [[Ultimatum]] &amp;amp;nbsp; Cloaked Anti-Heavy/Anti-Strider Walker&lt;br /&gt;
* http://manual.zero-k.info/unitpics/striderscorpion.png [[Scorpion]] &amp;amp;nbsp; Cloaked Infiltration Strider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/striderdante.png [[Dante]] &amp;amp;nbsp; Assault/Riot Strider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/striderarty.png [[Merlin]] &amp;amp;nbsp; Heavy Saturation Artillery Strider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/striderfunnelweb.png [[Funnelweb]] &amp;amp;nbsp; Shield Support Strider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/striderbantha.png [[Paladin]] &amp;amp;nbsp; Ranged Support Strider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/striderdetriment.png [[Detriment]] &amp;amp;nbsp; Ultimate Assault Strider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shipheavyarty.png [[Shogun]] &amp;amp;nbsp; Battleship (Heavy Artillery)&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shipcarrier.png [[Reef]] &amp;amp;nbsp; Aircraft Carrier (Bombardment)&lt;br /&gt;
* http://manual.zero-k.info/unitpics/subtacmissile.png [[Scylla]] &amp;amp;nbsp; Tactical Nuke Missile Sub&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Amphbot_Factory&amp;diff=6750</id>
		<title>Amphbot Factory</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Amphbot_Factory&amp;diff=6750"/>
		<updated>2020-07-28T00:06:35Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces amphibious bots.{{ Infobox zkunit&lt;br /&gt;
| name = Amphbot Factory&lt;br /&gt;
| defname = factoryamph&lt;br /&gt;
| description = Produces Amphibious Bots, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factoryamph.png&lt;br /&gt;
| icontype = facamph&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Amphibious Operations Plant builds the slow but sturdy amphibious bots, providing an alternative approach to land/sea warfare. Units from this factory typically regenerate while submerged.&lt;br /&gt;
&lt;br /&gt;
The Amphbot Factory builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/amphcon.png [[Conch]] &amp;amp;nbsp; Amphibious Construction Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/amphraid.png [[Duck]] &amp;amp;nbsp; Raider Bot (Anti-Sub)&lt;br /&gt;
* http://manual.zero-k.info/unitpics/amphimpulse.png [[Archer]] &amp;amp;nbsp; Raider/Riot Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/amphfloater.png [[Buoy]] &amp;amp;nbsp; Heavy Skirmisher Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/amphriot.png [[Scallop]] &amp;amp;nbsp; Riot Bot (Anti-Sub)&lt;br /&gt;
* http://manual.zero-k.info/unitpics/amphassault.png [[Grizzly]] &amp;amp;nbsp; Heavy Assault Walker&lt;br /&gt;
* http://manual.zero-k.info/unitpics/amphaa.png [[Angler]] &amp;amp;nbsp; Anti-Air Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/amphbomb.png [[Limpet]] &amp;amp;nbsp; Slow Bomb&lt;br /&gt;
* http://manual.zero-k.info/unitpics/amphtele.png [[Djinn]] &amp;amp;nbsp; Teleport Bridge&lt;br /&gt;
* http://manual.zero-k.info/unitpics/amphlaunch.png [[Lobster]] &amp;amp;nbsp; Launcher Bot&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The Amphbot Factory produces slow but tough bots that can travel up hills, across the flats and into the water. Some Amphbots like the Grizzly and Buoy float to the water surface to deploy their weapons, while others such as the Duck and Scallop remain underwater and fire from there.&lt;br /&gt;
&lt;br /&gt;
While they may be slow the Amphbots compensate with several tricks. They can hide and regenerate underwater, inflict slow damage on the enemy, or use special tools to relocate their army quickly. If the map has a lot of water [[Hovercraft Platform|Hovercrafts]] are a good choice to support your Amphbots. Otherwise, a more mobile factory like the [[Jumpbot Factory|Jumpbots]] can compensate for the Amphbots' weaknesses.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
Buoys are not helpless against fast-moving raiders but they will fare a lot better if protected by Ducks or Archers. The same principle extends to escorting Grizzlies against raiders.&lt;br /&gt;
&lt;br /&gt;
The slow damage inflicted by Limpet will only last for a limited time - use Buoys to extend the slow duration.&lt;br /&gt;
&lt;br /&gt;
The Lobster works best with units that attack at close range, but struggle to close the distance on their own - think Scallop, Limpet, [[Imp]] or [[Snitch]]. You also use two lobsters to throw each other around with a group of units.&lt;br /&gt;
&lt;br /&gt;
Djinni are expensive but moving units quickly and directly over long distances has definite advantages. Try relocating expensive units to like Grizzly or [[Dante]] to forestall enemy attacks, or to recover these valuable units for repair.&lt;br /&gt;
&lt;br /&gt;
=== Beating Amphbots ===&lt;br /&gt;
&lt;br /&gt;
The Amphbot raiders (Duck and Archer) are not especially effective against buildings but they tend to defeat other factories' raiders in a fair fight. Since the Amphbot raiders are slower, you should either keep your raiders away from them or engage with other units (many Skirmishers are surprisingly effective, even in small numbers).&lt;br /&gt;
&lt;br /&gt;
Until they can afford a Grizzly, the Amphbots struggle to defeat fast-moving skirmishers like the [[Ronin]] and [[Recluse]] with conventional tactics. Use this weakness against them in the early game.&lt;br /&gt;
&lt;br /&gt;
If the map has any water bodies Amphbots become a lot more threatening, since they can retreat underwater to hide and repair. Buoys are especially annoying since they can bob up and down, continually harassing you from safety. You'll need to either build a lot of Urchins, terraform the water away, or switch to your own water-capable factory (Amph or Hovers) to dislodge them.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Shipyard&amp;diff=6749</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Shipyard&amp;diff=6749"/>
		<updated>2020-07-28T00:05:06Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces naval units.{{ Infobox zkunit&lt;br /&gt;
| name = Shipyard&lt;br /&gt;
| defname = factoryship&lt;br /&gt;
| description = Produces Naval Units, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factoryship.png&lt;br /&gt;
| icontype = facship&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 6000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
Shipyard is where both ships and submarines are built. Other waterborne units such as hovercraft and amphibious bots have separate factories.&lt;br /&gt;
&lt;br /&gt;
The Shipyard builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shipcon.png [[Mariner]] &amp;amp;nbsp; Construction Ship&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shipscout.png [[Cutter]] &amp;amp;nbsp; Disarming Scout&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shiptorpraider.png [[Hunter]] &amp;amp;nbsp; Torpedo Raider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/subraider.png [[Seawolf]] &amp;amp;nbsp; Attack Submarine&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shipriot.png [[Corsair]] &amp;amp;nbsp; Raider/Riot Corvette&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shipskirm.png [[Mistral]] &amp;amp;nbsp; Rocket Skirmisher&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shipassault.png [[Siren]] &amp;amp;nbsp; Riot/Assault Destroyer&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shiparty.png [[Envoy]] &amp;amp;nbsp; Artillery Cruiser&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shipaa.png [[Zephyr]] &amp;amp;nbsp; Anti-Air Frigate&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The Shipyard has the unique property of being the pre-eminent factory in its domain - the water. While the Hovercraft and Amphbots are limited to travelling above and below the waterline respectively, the Ships can move in and control both with vessels such as the versatile Corsair, Seawolf and Siren. On the other hand, Ships cannot travel on land and their impact is limited to shoreline bombardment by the Envoy and Mistral.&lt;br /&gt;
&lt;br /&gt;
Since they are the only sea-only factory, Ships have less of an explicit theme to work around; instead they have a wide variety of units for every occasion. They don't have every base covered though, so use the more specialised [[Hovercraft Platform|Hovercraft]] and [[Amphibious Bot Plant|Amphbot]] units to supplement your Ship fleet.&lt;br /&gt;
&lt;br /&gt;
===Example Unit Combinations===&lt;br /&gt;
&lt;br /&gt;
On a large map where speed is important, Cutters should be combined with Corsairs (for more firepower), Seawolves (which defeat Cutters and Corsairs from underwater) and/or Hunters (to defeat Seawolves).&lt;br /&gt;
&lt;br /&gt;
On smaller maps, skip Cutters and build a combination of Corsairs, Seawolves and Hunters in the early game.&lt;br /&gt;
&lt;br /&gt;
Make sure units with no underwater attack (like Corsair, Mistral or Envoy) are escorted by units which can attack underwater (Seawolf, Hunter, Siren).&lt;br /&gt;
&lt;br /&gt;
Later on build the [[Aspis]] mobile shield generator to protect your Envoys from counter artillery.&lt;br /&gt;
&lt;br /&gt;
===Beating Ships===&lt;br /&gt;
&lt;br /&gt;
If you are playing against Ships on an open body of water, then if possible it's a good idea to get Ships of your own since they are specialised for fighting in this domain.&lt;br /&gt;
&lt;br /&gt;
Sirens are tough but they can be defeated by Corsairs (which deal much more damage at close range) or Mistrals/Envoys/Lances/Grizzlies (which attack from outside the Siren's range). Envoys and Mistrals will attack you from long range - if possible catch them with Seawolves.&lt;br /&gt;
&lt;br /&gt;
If the game continues, Striders are just as important on sea as on land. The [[Shogun]] battleship in particular dominates all surface ships as long as it is protected.&lt;br /&gt;
&lt;br /&gt;
Hovercraft and Amphbots can also provide units useful against Ships. The Hovercraft [[Lance]] can pick off enemy Ships at range, and the [[Claymore]] is effective against large numbers of submarines. The Amphbot [[Grizzly]] can also engage at range then retreat safely underwater, while a large group of [[Duck|Ducks]] will punish the enemy if they have neglected to build anti-submarine defences.&lt;br /&gt;
&lt;br /&gt;
Gunships cannot attack underwater units, but the Raven precision bomber from the Airplane Plant can bomb submarines (as well as ships). Since Defenders and Lotuses (which act as flex anti-air) are often eschewed in favour of Urchins in the water, air units are frequently more effective in raiding mex against a Ships player.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Tank_Foundry&amp;diff=6748</id>
		<title>Tank Foundry</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Tank_Foundry&amp;diff=6748"/>
		<updated>2020-07-28T00:03:46Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces heavy tracked vehicles.{{ Infobox zkunit&lt;br /&gt;
| name = Tank Foundry&lt;br /&gt;
| defname = factorytank&lt;br /&gt;
| description = Produces Heavy Tracked Vehicles, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factorytank.png&lt;br /&gt;
| icontype = factank&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Tank Foundry is the ultimate in brute force methods - nothing gets the job done quite like a sustained artillery barrage followed by a decisive push with the largest tanks in the field. Key units: Emissary, Minotaur, Ogre, Cyclops&lt;br /&gt;
&lt;br /&gt;
The Tank Foundry builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/tankcon.png [[Welder]] &amp;amp;nbsp; Armed Construction Tank&lt;br /&gt;
* http://manual.zero-k.info/unitpics/tankraid.png [[Kodachi]] &amp;amp;nbsp; Flame Raider Tank&lt;br /&gt;
* http://manual.zero-k.info/unitpics/tankheavyraid.png [[Blitz]] &amp;amp;nbsp; Lightning Assault/Raider Tank&lt;br /&gt;
* http://manual.zero-k.info/unitpics/tankriot.png [[Ogre]] &amp;amp;nbsp; Heavy Riot Support Tank&lt;br /&gt;
* http://manual.zero-k.info/unitpics/tankassault.png [[Minotaur]] &amp;amp;nbsp; Assault Tank&lt;br /&gt;
* http://manual.zero-k.info/unitpics/tankheavyassault.png [[Cyclops]] &amp;amp;nbsp; Very Heavy Tank Buster&lt;br /&gt;
* http://manual.zero-k.info/unitpics/tankarty.png [[Emissary]] &amp;amp;nbsp; General-Purpose Artillery&lt;br /&gt;
* http://manual.zero-k.info/unitpics/tankheavyarty.png [[Tremor]] &amp;amp;nbsp; Heavy Saturation Artillery Tank&lt;br /&gt;
* http://manual.zero-k.info/unitpics/tankaa.png [[Ettin]] &amp;amp;nbsp; Flak Anti-Air Tank&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The Heavy Tank Factory dispenses with subtlety in favour of raw strength. The Minotaur and Cyclops epitomise the Tank philosphy - hit hard, and be tougher than your opponent, so they lose units and you do not. The Welder, Kodachi and Blitz similarly emphasise toughness and high weight, compared to the constructors and raiders of other factories.&lt;br /&gt;
&lt;br /&gt;
The greatest weaknesses of the Heavy Tanks are their lack of subtelty and of faster, light-weight units. They can be outmanouvered more easily than most other factories. Using tanks in combination with [[Cloakbot Factory|Cloakbots]] and [[Rover Assembly|Rovers]] compensates very well for this weakness and results in a strong, well-balanced force.&lt;br /&gt;
&lt;br /&gt;
===Example Unit Combinations===&lt;br /&gt;
&lt;br /&gt;
Ogres and Minotaurs are the bread-and-butter of the Tank Factory. An army of Minotaurs, accompanied by a few Ogres to destroy mobile enemies which the Minotaur cannot easily hit, is a fearsome force.&lt;br /&gt;
&lt;br /&gt;
Adding a Cyclops to almost any army, Tank or otherwise, makes it punch a lot harder.&lt;br /&gt;
&lt;br /&gt;
Minotaurs are very effective when escorted by light-weight raiders from another factory such as the [[Glaive]] or [[Bandit]], to screen the Minotaurs from raiders and anti-heavies.&lt;br /&gt;
&lt;br /&gt;
Protect your Emissaries and Tremors with Blitzes, Minotaurs and shields while they tear down enemy defences and harass their armies.&lt;br /&gt;
&lt;br /&gt;
===Beating Heavy Tanks===&lt;br /&gt;
&lt;br /&gt;
The key to defeating Heavy Tanks is that they are not numerous. Your raiders can be in more places than theirs at once, your army can threaten more locations than theirs, and any cloaked attacks you make are less likely to be discovered. &lt;br /&gt;
&lt;br /&gt;
In the raiding stage, remember that the Welder is much tougher than most constructors and it is armed. A single [[Scorcher]] should still be able to deal with a Welder, but you will need multiples of most other raiders to destroy a Welder in a timely fashion, or sometimes at all.&lt;br /&gt;
&lt;br /&gt;
Both in the raiding stage and later on, attempt to surround the Tanks and destroy them so that they cannot retreat and repair. This is especially relevant to the Kodachi, which can automatically repair itself without the assistance of a constructor. If you are consistently reducing the tanks to half HP but then they retreat and repair, you are losing the attrition battle.&lt;br /&gt;
&lt;br /&gt;
Anti-heavy units like the [[Racketeer]], [[Widow]], [[Skuttle]] or [[Ultimatum]] are especially effective against the Tank factory, since they do not have any light-weight units to counter you with.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that if you are abusing the weaknesses of the Tanks, their wielder is quite likely to switch factories or to seek assistance from an ally. Make sure that your army is still capable of holding its own if their Minotaurs suddenly acquire a screening force of Glaives to deal with your raiders or cloaked anti-heavies.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Jumpbot_Factory&amp;diff=6747</id>
		<title>Jumpbot Factory</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Jumpbot_Factory&amp;diff=6747"/>
		<updated>2020-07-27T23:57:48Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces jumpjet equipped robots.{{ Infobox zkunit&lt;br /&gt;
| name = Jumpbot Factory&lt;br /&gt;
| defname = factoryjump&lt;br /&gt;
| description = Produces Jumpjet Equipped Robots, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factoryjump.png&lt;br /&gt;
| icontype = facjumpjet&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkability jump&lt;br /&gt;
	| range = 400&lt;br /&gt;
	| reload = 10&lt;br /&gt;
	| speed = 6&lt;br /&gt;
	| midairjump = No&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The esoteric Jumpbot Factory offers unique tactical options for rapidly closing the distance in a knife fight, or getting over hills and rivers to cut a path through enemy lines. Key units: Pyro, Moderator, Jack, Firewalker, Jugglenaut&lt;br /&gt;
&lt;br /&gt;
The Jumpbot Factory builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/jumpcon.png [[Constable]] &amp;amp;nbsp; Jumpjet Constructor&lt;br /&gt;
* http://manual.zero-k.info/unitpics/jumpscout.png [[Puppy]] &amp;amp;nbsp; Walking Missile&lt;br /&gt;
* http://manual.zero-k.info/unitpics/jumpraid.png [[Pyro]] &amp;amp;nbsp; Raider/Riot Jumper&lt;br /&gt;
* http://manual.zero-k.info/unitpics/jumpblackhole.png [[Placeholder]] &amp;amp;nbsp; Black Hole Launcher&lt;br /&gt;
* http://manual.zero-k.info/unitpics/jumpskirm.png [[Moderator]] &amp;amp;nbsp;  Disruptor Skirmisher Walker&lt;br /&gt;
* http://manual.zero-k.info/unitpics/jumpassault.png [[Jack]] &amp;amp;nbsp; Melee Assault Jumper&lt;br /&gt;
* http://manual.zero-k.info/unitpics/jumpsumo.png [[Jugglenaut]] &amp;amp;nbsp; Heavy Gravity Riot Jumper&lt;br /&gt;
* http://manual.zero-k.info/unitpics/jumparty.png [[Firewalker]] &amp;amp;nbsp; Saturation Artillery Walker&lt;br /&gt;
* http://manual.zero-k.info/unitpics/jumpaa.png [[Toad]] &amp;amp;nbsp; Heavy Anti-Air Jumper&lt;br /&gt;
* http://manual.zero-k.info/unitpics/jumpbomb.png [[Skuttle]] &amp;amp;nbsp; Cloaked Jumping Anti-Heavy Bomb &lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The Jumpbots combine a wide array of gimmicks into a potent force. The Constable, Pyro, Jack, Toad, Skuttle, and Jugglenaut can jump over obstacles, allowing them to attack from unexpected directions or escape from enemies, and the Jugglenaut turns the jump itself into a deadly weapon. The Moderator, Placeholder and Firewalker are specialists which contribute utility effects from longer range.&lt;br /&gt;
&lt;br /&gt;
The Jump and Specalist bots rely on their unique characterisics in battle and therefore require a great deal of attention for effective use. Furthermore, if your opponent is setting the terms of engagement such that your advantages do not come fully into play, the Jumpbots are at a disadvantage in a direct fight. Combining the utility of the Jumpers and Specialists with more directly powerful units such as [[Amphibious Bot Plant|Amphibious Bots]] or [[Shield Bot Factory|Shield Bots]] nullfies this weakness and leaves you with a truly fearsome force.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
In addition to their construction role, Constables have a slow beam. Use this in combination with Pyros to easily clear out enemy raiders.&lt;br /&gt;
&lt;br /&gt;
Use Placeholders in combination with Moderators or Firewalkers to keep enemy units at long range and destroy them safely. This also works with cheaper skirmishers of other factories, such as the [[Rogue]] or [[Recluse]].&lt;br /&gt;
&lt;br /&gt;
Use Jacks in combination with a Jugglenaut to destroy enemy units and buildings while the Jugglenaut throws the enemy army into disarray.&lt;br /&gt;
&lt;br /&gt;
Protect your Firewalkers with Placeholders, shields or cloaks.&lt;br /&gt;
&lt;br /&gt;
Get your Skuttles close to the enemy with an [[Iris]] or an air transport.&lt;br /&gt;
&lt;br /&gt;
Use a Jugglenaut or Placeholder to prevent enemies from running away from bigger threats such as a [[Dante]].&lt;br /&gt;
&lt;br /&gt;
=== Beating Jumpbots ===&lt;br /&gt;
&lt;br /&gt;
In general the Jumpbots are not particularly good against static defences. Firewalkers can slowly chip away from long range and Jacks can tear down turrets if it's safe for them to get that close, but their options are pretty limited.&lt;br /&gt;
&lt;br /&gt;
The Pyro is a fearsome raider if it sneaks into your base by jumping, but it is quite expensive and rather flimsy. Engaging it at close range with your own raiders can be dicey, but a pair of Defenders will easily polish off a Pyro.&lt;br /&gt;
&lt;br /&gt;
If you're getting aggressive in enemy territory, be very careful not to run into Placeholders. If your army is caught by Placeholders, it will be unable to retreat - not only will you lose your army, but its wreckage will be in enemy territory.&lt;br /&gt;
&lt;br /&gt;
If there is a lot of wreckage to reclaim on the map, keep an eye on it and prevent the Jumpbot player from sucking it all up to create a mass of Puppies.&lt;br /&gt;
&lt;br /&gt;
Jugglenauts and Jacks are very tough and are frequently able to retreat to repair using their jump. Try to kill at least one when they attack to inflict permanent damage on your opponent's army.&lt;br /&gt;
&lt;br /&gt;
The Jugglenaut is a scary opponent but it's ineffective against structures. Stingers or a larger number of Lotuses will force it to retreat. If it is disabled or disarmed the Jugglenaut cannot jump, push or pull, and so it can be caught and defeated easily. It also doesn't do much on its own against heavier opponents such as Striders.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Spider_Factory&amp;diff=6746</id>
		<title>Spider Factory</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Spider_Factory&amp;diff=6746"/>
		<updated>2020-07-27T23:56:07Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces all-terrain spiders.{{ Infobox zkunit&lt;br /&gt;
| name = Spider Factory&lt;br /&gt;
| defname = factoryspider&lt;br /&gt;
| description = Produces Spiders, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factoryspider.png&lt;br /&gt;
| icontype = facspider&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
Optimized for rough terrain, the Spider Factory relies primarily on range and maneuverability rather than brute force. Key units: Flea, Recluse, Hermit, Crab&lt;br /&gt;
&lt;br /&gt;
The Spider Factory builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/spidercon.png [[Weaver]] &amp;amp;nbsp; Construction Spider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/spiderscout.png [[Flea]] &amp;amp;nbsp; Ultralight Scout Spider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/spiderassault.png [[Hermit]] &amp;amp;nbsp; All Terrain Assault Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/spideremp.png [[Venom]] &amp;amp;nbsp; Lightning Riot Spider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/spiderriot.png [[Redback]] &amp;amp;nbsp; Riot Spider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/spiderskirm.png [[Recluse]] &amp;amp;nbsp; Skirmisher Spider (Indirect Fire)&lt;br /&gt;
* http://manual.zero-k.info/unitpics/spidercrabe.png [[Crab]] &amp;amp;nbsp; Armored Heavy Riot/Skirmish Spider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/spideraa.png [[Tarantula]] &amp;amp;nbsp; Anti-Air Spider&lt;br /&gt;
* http://manual.zero-k.info/unitpics/spiderantiheavy.png [[Widow]] &amp;amp;nbsp; Cloaked Scout/Anti-Heavy&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
All of the Spiders can climb any hill, no matter how steep, giving you a wider range of angles from which you can attack and to which you can retreat. The Hermit, Recluse and Crab are especially powerful when firing from hills since they can abuse their long range. The Spider factory has an effective scout in the Flea, but no true raider; the Venom compensates for this as a comparatively fast Spider which stuns enemy raiders, allowing you to destroy them at your leisure.&lt;br /&gt;
&lt;br /&gt;
The strength of the Spiders lies in defence, since they are much weaker when they come down from the hills and they are lacking in conventional artillery. With sufficient numbers they can overrun enemy positions (especially with Hermits) but it is not their specialty. Using [[Gunship Plant|Gunships]] or [[Airplane Plant|Airplanes]] to assist your Spiders will give you an offensive boost without comprimising your advantage on hilly terrain. Alternatively, heavier factories such as the [[Strider Hub]] or [[Heavy Tank Factory]] will benefit from the utility and capacity to control hills which the Spider Factory offers.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
Use Venoms to stun enemy units, then bring in Fleas, Redbacks or Hermits to eliminate the helpless foe.&lt;br /&gt;
&lt;br /&gt;
Protect your Recluses from enemy raiders with Venoms and/or Redbacks.&lt;br /&gt;
&lt;br /&gt;
Using Weavers or other constructors, terraform a high tower, then place your Crab on top; this will give it greater range and immunity to many attackers.&lt;br /&gt;
&lt;br /&gt;
Since they are fast and cheap, Fleas are very effective at protecting heavy units such as the [[Grizzly]] or [[Paladin]] from stealthed anti-heavies such as the [[Widow]], [[Skuttle]], [[Ultimatum]] or [[Scorpion]]. Order them to circle-guard the valuable unit you wish to protect.&lt;br /&gt;
&lt;br /&gt;
Placing Fleas in enemy territory at the beginning of the game will give you invaluable intelligence, and precise targeting information for long-range artillery pieces like the [[Impaler]] and [[Emissary]] which require it. &lt;br /&gt;
&lt;br /&gt;
Later on, you can move Widows into enemy territory to achieve the same effect. Widows can also stun enemy units for a long duration, allowing your artillery to destroy mobile units which they would ordinarily be ineffective against.&lt;br /&gt;
&lt;br /&gt;
=== Beating Spiders ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, don't attempt to fight the Spiders in their preferred terrain if you can possibly avoid it. Hit them with artillery to force a fight on your terms, or attack somewhere else where the terrain is less imposing.&lt;br /&gt;
&lt;br /&gt;
If you attempt to raid a Spider player, make sure you bring multiple raiders and they are spread apart - if not, a single Venom may nullify your entire attack. The Spider player probably has Fleas all over the map and will see your raid coming, so don't count on surprise.&lt;br /&gt;
&lt;br /&gt;
The Crab is the greatest threat of the Spider factory, and it's generally safe to assume that an opposing Spider player will be constructing one sooner rather than later. Take precations in advance, if you can. An armored Crab on a spire is nearly impossible to dislodge with a conventional attack. Instead, use height-independent artillery like the [[Impaler]] to chip away at it, knock it off the spire with a [[Likho]] or [[Jugglenaut]], or remove the spire entirely with a [[Quake]]. Of course, attacking elsewhere will also make the Crab-tower redundant.&lt;br /&gt;
&lt;br /&gt;
If your opponent masses Hermits or Recluses, you will need a way to kill them - driving them back up their mountain so they can repair will probably not be sufficient. Air power is a good answer, or switch to Spider and make your own Crab.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Airplane_Plant&amp;diff=6745</id>
		<title>Airplane Plant</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Airplane_Plant&amp;diff=6745"/>
		<updated>2020-07-27T23:54:20Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces airplanes.{{ Infobox zkunit&lt;br /&gt;
| name = Airplane Plant&lt;br /&gt;
| defname = factoryplane&lt;br /&gt;
| description = Produces Airplanes, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factoryplane.png&lt;br /&gt;
| icontype = facair&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Airplane Plant offers a variety of fixed-wing aircraft to suit your needs. Choose between multirole fighters that can double as light attackers or specialized interceptors, and between precision bombers for taking down specific targets or their saturation counterparts for destroying swarms. The plant also comes bundled with one rearm pad.&lt;br /&gt;
&lt;br /&gt;
The Airplane Plant builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/planecon.png [[Crane]] &amp;amp;nbsp; Construction Aircraft&lt;br /&gt;
* http://manual.zero-k.info/unitpics/fighter.png [[Swift]] &amp;amp;nbsp; Multi-role Fighter&lt;br /&gt;
* http://manual.zero-k.info/unitpics/planeheavyfighter.png [[Raptor]] &amp;amp;nbsp; Air Superiority Fighter&lt;br /&gt;
* http://manual.zero-k.info/unitpics/bomberprec.png [[Raven]] &amp;amp;nbsp; Precision Bomber&lt;br /&gt;
* http://manual.zero-k.info/unitpics/bomberriot.png [[Phoenix]] &amp;amp;nbsp; Saturation Napalm Bomber &lt;br /&gt;
* http://manual.zero-k.info/unitpics/bomberdisarm.png [[Thunderbird]] &amp;amp;nbsp; Disarming Lightning Bomber&lt;br /&gt;
* http://manual.zero-k.info/unitpics/bomberheavy.png [[Likho]] &amp;amp;nbsp; Singularity Bomber&lt;br /&gt;
* http://manual.zero-k.info/unitpics/planescout.png [[Owl]] &amp;amp;nbsp; Radar/Sonar Plane&lt;br /&gt;
* http://manual.zero-k.info/unitpics/planelightscout.png [[Sparrow]] &amp;amp;nbsp; Light Scout Plane&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The Airplane Plant provides the most unique array of units of any factory in Zero-K; the Planes are more like a support force, as opposed to combat units. Both the speed of the Planes and their first-strike capability is unparalleled. The Swift is the Planes' main air-to-air option, while the Raven, Thunderbird and Likho bombers punish any poorly-covered ground forces.&lt;br /&gt;
&lt;br /&gt;
In contrast to the Gunships, the Airplane bombers deliver their damage in a very short period of time, so anti-air which relies on prolonged engagements is less effective against them. On the other hand, the bombers have to return to base and rearm before making another run. The Swift fighter relies on similar hit-and-run tactics against enemy air forces.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
Once your fleet of Swifts is large enough, add a few Raptors for more sustained damage. Make sure your Swifts are in position to protect the Raptors' flank and rear.&lt;br /&gt;
&lt;br /&gt;
Fly a Swift or two over enemy territory before a bombing run to soak up a few missiles and scout for an unexpected concentration of anti-air. Losing a Swift or two is far less painful than losing a Likho.&lt;br /&gt;
&lt;br /&gt;
Follow up a Thunderbird strike with swift ground units such as the [[Glaive]] or [[Scorcher]] to capitalise while the enemy is disarmed. &lt;br /&gt;
&lt;br /&gt;
Use Owls to scout for your artillery pieces like the [[Sling]], [[Emissary]] or [[Lance]].&lt;br /&gt;
&lt;br /&gt;
Owls jam enemy radar in an area around and below them. Order a line of Owls to fly circles behind your team's front lines to provide radar, line of sight, and to hide your allies from enemy radar.&lt;br /&gt;
&lt;br /&gt;
=== Bombing Mechanics ===&lt;br /&gt;
&lt;br /&gt;
The Airplane Plant provides its owner with access to four bombers, being the [[Raven]], [[Phoenix]], [[Thunderbird]], and [[Likho]]. Upon attacking they will drop their payload, which differs between the different types of bomber.&lt;br /&gt;
&lt;br /&gt;
*The [[Raven]] will drop a single bomb almost straight down, dealing 800 damage. &lt;br /&gt;
*The [[Phoenix]] will drop 15 napalm bomblets, each doing 25 damage on impact and another 150 damage per unit hit as it burns. The bomblets are dropped over a wide area, which means small units may dodge the majority of bomblets, whereas large groups may be hit multiple times.&lt;br /&gt;
*The [[Thunderbird]] releases disarming lightning from its belly towards the ground in a line, with the center of the line at the ordered point of attack or target unit. The Thunderbird is free to change direction while firing, and can be manually fired (default 'D').&lt;br /&gt;
*The [[Likho]] drops a single homing implosion bomb dealing approximately 2000 damage. &lt;br /&gt;
&lt;br /&gt;
The four different bombers will move differently during their payload release. As mentioned above, [[Thunderbird]]s will happily continue flying in a straight line unless ordered not to. The [[Phoenix]] is the exact opposite, and will prefer to drop its payload in a J-shape unless given a move order to continue on in the direction it came from. The [[Likho]] launches its bomb at 500 range before turning around immediately. &lt;br /&gt;
&lt;br /&gt;
The [[Raven]] has the most complex behaviour of all four bombers. By default, it will dive down to the ground for mobile units to make it hard for them to dodge the slowly falling bomb. They will also dive underneath shields. The lower a Raven flies, the slower it becomes and the longer it will spend in range of enemy weapons. When attacking immobile targets like buildings or stunned units, the Ravens will remain at their maximum altitude and speed. This behaviour can be modified for individual Ravens with a switch on the command panel. The states are as follows:&lt;br /&gt;
&lt;br /&gt;
*Green: Default, Ravens dive low against mobile units and shields.&lt;br /&gt;
*Yellow: Ravens will dive low against mobile units but not shields.&lt;br /&gt;
*Red: Ravens will always dive low and will fly at low altitude even when not on an attack run. (Can be utilized to decloak most units)&lt;br /&gt;
*Grey: Ravens will always fly high.&lt;br /&gt;
&lt;br /&gt;
After releasing their payload, bombers will seek out the closest [[Airpad]], Airplane Plant, or [[Reef]] aircraft carrier to rearm. If they are given a move order after attacking, either by putting a move order into their command queue or by manually ordering them to move, they will first complete their move order before proceeding to a repair pad. If they are instead given a second attack order, they will first return to a repair pad to rearm before executing this attack. &lt;br /&gt;
&lt;br /&gt;
=== Bombing Strategy and Tactics ===&lt;br /&gt;
&lt;br /&gt;
====General tips:====&lt;br /&gt;
&lt;br /&gt;
*When selecting Ravens and Likhos, a line on the right of the selection panel will inform you about how much damage your total selection can perform in one run (Burst Damage). Use this to gauge whether your currently selected bomber wing can destroy the high value target of your choosing (A default strike commander, for example, takes 4 Ravens). &lt;br /&gt;
*Use move orders after bombing to make your bombers take the shortest way out of enemy anti-air coverage. Often it is safer to make a 90 degree turn and fly out to the side than to turn the full 180 degrees inside enemy anti-air cover.&lt;br /&gt;
*Raven bombs will pass through water surfaces, allowing you to bomb submerged units. Phoenix bomblets explode on the surface.&lt;br /&gt;
*Owls provide sonar coverage as well as radar, making them invaluable for spotting submerged units.&lt;br /&gt;
*Be careful bombing around EMP units such as [[Venom]]s or [[Faraday]]s! Stunned planes will slowly drift down to the ground, where they can be shot to pieces by any old unit that happens by.&lt;br /&gt;
*Using the 'Force fire' command (Default 'F'), and holding down the left mouse button allows you to draw a circle. Release to order your bombers to attack enemy units inside this circle in turn.&lt;br /&gt;
*Hold down Ctrl while issuing the above command to tell your bombers to pick a unit inside the circle to bomb. This distributes your bombers between units. It is especially useful against [[Lotus]]es, [[Picket]]s, or light mobile units which all do not warrant multiple [[Raven]] bombs. Consider using this with [[Phoenix]]es to spread them over a larger mass of enemy units.&lt;br /&gt;
*Use the Area Attack command (Default 'Alt+A') to designate an area in which to bomb. When enemy units enter this area, they will be bombed by your bombers. When there are no enemy units to be found, your bombers will bomb random points of terrain in the area. Consider combining with [[Phoenix]]es to hunt down suspected cloaked units.&lt;br /&gt;
&lt;br /&gt;
==== Raven tips: ====&lt;br /&gt;
&lt;br /&gt;
[[Raven]]s are the workhorse of the Airplane Plant. They're the cheapest bombers, they deal a lot of damage, and have the most hitpoints for their cost. &lt;br /&gt;
*Sometimes it's worth it to channel your inner World War 2 British bomber command officer and sacrifice some of your Ravens to take out an important enemy target. With five ravens you can bomb a [[Razor]] anti air turret to pave the way for more bombers to follow them. Or you can strike at a [[Singularity Reactor]] deep within enemy territory. If five of your bombers make it through, you will cripple your enemy's economy and perhaps take out a large portion of their base. Or if your allies are facing a particularly deadly unit, like a [[Dante]], you could turn the tide in favour of your allies with a well-timed bomb run. &lt;br /&gt;
*If your enemy pushes out from under their AA cover, a quick wing of Ravens using the spread attack command (Default 'Ctrl+A') can quickly soften the enemy units up for a follow-up by ground forces, or take care of the units on their own if used in sufficient numbers.&lt;br /&gt;
&lt;br /&gt;
==== Phoenix tips: ====&lt;br /&gt;
&lt;br /&gt;
[[Phoenix]]es are more vulnerable than other bombers, with only 720 hitpoints. They are also more dangerous to vulnerable units.&lt;br /&gt;
*While the low initial damage of the Phoenix is underwhelming, the 10-second burn can make quick work of lighter units like [[Dart]]s even when they dodge most initial damage.&lt;br /&gt;
*Burn damage will reset the countdown for units with regenerative abilities like [[Glaive]]s or [[Reaver]]s, as well as keep units with a cloak from disappearing from sight. &lt;br /&gt;
*Be careful when using Phoenixes around allied units, as the same properties that make them useful against enemy hordes make them a liability in a chaotic front line.&lt;br /&gt;
&lt;br /&gt;
==== Thunderbird tips: ====&lt;br /&gt;
&lt;br /&gt;
[[Thunderbird]]s do not deal damage themselves, but provide utility on the battlefield that can make the difference between a successful assault or a complete catastrophe.&lt;br /&gt;
* If you can spare the time to micro, it is often much more effective to manually give your Thunderbird move orders and to deploy its lightning attack (Default 'D') when it is going to be most effective. &lt;br /&gt;
* Do not hesitate to inform your team that you're about to disarm the units they're fighting, so they can rush them just as you finish your attack run.&lt;br /&gt;
* Be careful not to fly over allied units on your attack run. There's not much point to disarming your enemies if your allies are also disarmed. Though sometimes it can be worth it just to buy your team some time to react.&lt;br /&gt;
&lt;br /&gt;
==== Likho tips: ==== &lt;br /&gt;
&lt;br /&gt;
The [[Likho]] is your heavy-duty end-game bomber. It can survive enemy fire that would destroy two [[Raven]]s, but costs as much as 6.5 of them. Depending on what you find yourself having to deal with, you may be better off with more Ravens!&lt;br /&gt;
&lt;br /&gt;
*The Likho is especially useful against units that like to clump together into balls, like units from the [[Shieldbot Factory]], [[Ravager]]s, and [[Blitz]]es.&lt;br /&gt;
*The Likho's large cost means that it's a prime target for reclamation if you do lose it. Try not to lose it over enemy territory! If possible, lose it as close to your own front lines as you can! Better still, do not lose it at all.&lt;br /&gt;
*The homing bomb of the Likho means it's much less likely to miss moving targets than the bombs the Raven drops. This also means it doesn't have to get so close to the enemy and can be more safely used against units with low range but high damage like [[Reaver]]s, [[Mace]]s, or [[Ogre]]s.&lt;br /&gt;
&lt;br /&gt;
=== Beating Airplanes ===&lt;br /&gt;
&lt;br /&gt;
Anti-air units or structures which deliver high  burst damage are generally more effective against Planes than those with sustained damage. The [[Picket]] is generally preferred over the [[Hacksaw]] due to its larger range and flexibility to engage ground targets. The range of the [[Chainsaw]] and [[Artemis]] makes them effective against any air threat, though they are more expensive. &lt;br /&gt;
&lt;br /&gt;
You'll generally need a few mobile anti-air units to shoot down bombers, although the [[Flail]], [[Crasher]], [[Vandal]] and [[Angler]]'s high burst damage is helpful here.&lt;br /&gt;
&lt;br /&gt;
The most important thing to keep in mind when playing against Planes is not to over-extend. Valuable units may be sniped by Ravens, and if you move a large raiding group or army beyond the range of your antiair it will likely be disarmed by a Thunderbird and destroyed. Don't stick anything outside anti-air range unless you're prepared to lose it. The best defence against bombers is to have your own Swift planes, since they are fast enough to defend you anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
If you are using Gunships against a player with Planes, don't move your anti-ground gunships away from anti-air protection unless you're prepared to lose them. Try to make the Airplane player engage you in a direct fight, since your air-to-air units are tougher than theirs.&lt;br /&gt;
&lt;br /&gt;
If you are playing the Airplane mirror matchup, try to have more Swifts than they do, while still making things happen in the ground war using the cheaper bombers if you can (Raven, Phoenix and Thunderbird). Hold your Swift boost in reserve as long as possible to counter enemy bombing runs or to escape from a losing figher battle.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Gunship_Plant&amp;diff=6744</id>
		<title>Gunship Plant</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Gunship_Plant&amp;diff=6744"/>
		<updated>2020-07-27T23:49:00Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces gunships.{{ Infobox zkunit&lt;br /&gt;
| name = Gunship Plant&lt;br /&gt;
| defname = factorygunship&lt;br /&gt;
| description = Produces Gunships, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factorygunship.png&lt;br /&gt;
| icontype = facgunship&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Gunship Plant is designed for close air support. It includes a selection of transports for hauling land units around, and combat gunships which can perform a variety of offensive or defensive roles.&lt;br /&gt;
&lt;br /&gt;
The Gunship Plant builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/gunshipcon.png [[Wasp]] &amp;amp;nbsp; Heavy Gunship Constructor&lt;br /&gt;
* http://manual.zero-k.info/unitpics/gunshipbomb.png [[Blastwing]] &amp;amp;nbsp; Flying Bomb&lt;br /&gt;
* http://manual.zero-k.info/unitpics/gunshipemp.png [[Gnat]] &amp;amp;nbsp; Anti-Heavy EMP Drone&lt;br /&gt;
* http://manual.zero-k.info/unitpics/gunshipraid.png [[Locust]] &amp;amp;nbsp; Raider Gunship&lt;br /&gt;
* http://manual.zero-k.info/unitpics/gunshipskirm.png [[Harpy]] &amp;amp;nbsp; Multi-Role Support Gunship&lt;br /&gt;
* http://manual.zero-k.info/unitpics/gunshipheavyskirm.png [[Nimbus]] &amp;amp;nbsp;  Fire Support Gunship&lt;br /&gt;
* http://manual.zero-k.info/unitpics/gunshipassault.png [[Revenant]] &amp;amp;nbsp;  Heavy Raider/Assault Gunship&lt;br /&gt;
* http://manual.zero-k.info/unitpics/gunshipkrow.png [[Krow]] &amp;amp;nbsp; Flying Fortress&lt;br /&gt;
* http://manual.zero-k.info/unitpics/gunshipaa.png [[Trident]] &amp;amp;nbsp; Anti-Air Gunship&lt;br /&gt;
* http://manual.zero-k.info/unitpics/gunshiptrans.png [[Charon]] &amp;amp;nbsp; Air Transport&lt;br /&gt;
* http://manual.zero-k.info/unitpics/gunshipheavytrans.png [[Hercules]] &amp;amp;nbsp; Armed Heavy Air Transport&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The principle of Gunships is to assault the enemy from the air, at any time, and in any place. To this end, the Locust and Harpy are quick and capable of engaging enemy forces directly, while the Charon and Hercules can transport friendly land forces to the places they will be most effective. As a finishing blow, the super-heavy Krow gunship is without equal against opponents with poor anti-air coverage.&lt;br /&gt;
&lt;br /&gt;
In contrast to Airplanes, Gunships never have to rearm, so they can stick around an enemy base or army and keep dealing damage. On the other hand, they are slower and require more time to deal the same amount of damage that a bombing run would. Similarly, the Trident and Harpy are favoured in a head-on, prolonged engagement against the [[Swift]] and [[Raptor]] airplane fighters, but they are slower and less able to react to air-to-ground threats presented by the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
As a raiding force, use Blastwings to set an enemy factory on fire and halt production, then use Locusts to take out enemy infrastructure.&lt;br /&gt;
&lt;br /&gt;
Tridents and Harpies together present some danger to ground units while being almost impervious to attack from enemy air forces.&lt;br /&gt;
&lt;br /&gt;
Where possible, protect your dedicated anti-ground gunships like the Nimbus, Revenant and Krow from air-to-air threats with Tridents.&lt;br /&gt;
&lt;br /&gt;
Use Charons to drop slow, high-damage riot units like the [[Reaver]] or [[Scallop]] close to enemy buildings or units which they could not otherwise reach. You can assist your dropped forces with Gnats to disable enemy threats. &lt;br /&gt;
&lt;br /&gt;
Similar drop tactics may be pursued by transporting a heavier unit like the [[Dante]] with a Hercules. If you don't want to lose the units you're dropping, retrieve them with transports or a [[Djinn]] beacon.&lt;br /&gt;
&lt;br /&gt;
More esoteric uses of transports include dropping bombs like the [[Snitch]] or [[Skuttle]] on enemy targets, or stunning a high-value target like a [[Crabe]], [[Grizzly]] or [[Commander]] with Gnats then abducting it with a Hercules.&lt;br /&gt;
&lt;br /&gt;
=== Beating Gunships ===&lt;br /&gt;
&lt;br /&gt;
Anti-air units or structures which deliver high sustained damage-per-second are generally more effective against Gunships than those with high burst damage. The [[Razor]] is pretty cheap and very tough, though you will need more than one to deal enough damage to a large Gunship fleet. The [[Cobra]] is more expensive but its flak cannon inflicts area-of-effect damage. The range of the [[Chainsaw]] and [[Artemis]] makes them effective against any air threat, though they are more expensive.&lt;br /&gt;
&lt;br /&gt;
In terms of mobile anti-air, the [[Ettin]] and [[Toad]] are most effective against Gunships. In permissive terrain, the speed of the [[Crasher]] and [[Flail]] gives them an edge despite being burst-damage based AA. The [[Gremlin]] is effective in bulk if their passive cloak is abused to set traps for enemy Gunships.&lt;br /&gt;
&lt;br /&gt;
Yout first priority against Gunships is to fend off the initial raids by Locusts and Blastwings while continuing to expand and pressure them in return. Locusts fly quite low so unlike most air units they are quite vulnerable to the [[Lotus]], and [[Picket]] are also effective in larger numbers. You might also need mobile anti-air to protect your constructors.&lt;br /&gt;
&lt;br /&gt;
If you are using Airplanes against a player with Gunships, avoid a direct fight unless you have a substantial numerical advantage - Tridents are very strong against your fighters. They can't move fast enough to deal with bombing threats on multiple fronts, so focus on supporting your ground forces with bombing runs. You should still keep some fighters to contest the skies if the gunships enter your territory.&lt;br /&gt;
&lt;br /&gt;
If you are playing the Gunship mirror matchup, try to have more Tridents than they do, while still making things happen in the ground war using Locust raids and the like.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Hovercraft_Platform&amp;diff=6743</id>
		<title>Hovercraft Platform</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Hovercraft_Platform&amp;diff=6743"/>
		<updated>2020-07-27T23:46:59Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces hovercraft.{{ Infobox zkunit&lt;br /&gt;
| name = Hovercraft Platform&lt;br /&gt;
| defname = factoryhover&lt;br /&gt;
| description = Produces Hovercraft, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factoryhover.png&lt;br /&gt;
| icontype = fachover&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Hovercraft Platform is fast and deadly, offering the ability to cross sea and plains alike and outmaneuver the enemy. Key units: Dagger, Halberd, Scalpel, Mace, Lance, Bolas&lt;br /&gt;
&lt;br /&gt;
The Hovercraft Platform builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/hovercon.png [[Quill]] &amp;amp;nbsp; Construction Hovercraft&lt;br /&gt;
* http://manual.zero-k.info/unitpics/hoverraid.png [[Dagger]] &amp;amp;nbsp; Fast Attack Hovercraft&lt;br /&gt;
* http://manual.zero-k.info/unitpics/hoverskirm.png [[Scalpel]] &amp;amp;nbsp; Skirmisher/Anti-Heavy Hovercraft&lt;br /&gt;
* http://manual.zero-k.info/unitpics/hoverassault.png [[Halberd]] &amp;amp;nbsp; Blockade Runner Hover&lt;br /&gt;
* http://manual.zero-k.info/unitpics/hoverdepthcharge.png [[Claymore]] &amp;amp;nbsp; Anti-Sub Hovercraft&lt;br /&gt;
* http://manual.zero-k.info/unitpics/hoverriot.png [[Mace]] &amp;amp;nbsp; Riot Hover&lt;br /&gt;
* http://manual.zero-k.info/unitpics/hoverarty.png [[Lance]] &amp;amp;nbsp; Anti-Heavy Artillery Hovercraft&lt;br /&gt;
* http://manual.zero-k.info/unitpics/hoveraa.png [[Flail]] &amp;amp;nbsp; Anti-Air Hovercraft&lt;br /&gt;
* http://manual.zero-k.info/unitpics/hoverheavyraid.png [[Bolas]] &amp;amp;nbsp; Disruptor Hovercraft&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The Hovercraft Platform produces units which can travel over both flat land and water at considerable speed. The Dagger, Halberd and Mace are effective in close-range combat. Should an opponent seek to engage you from afar instead, the Scalpel and Lance will deal with them quickly.&lt;br /&gt;
&lt;br /&gt;
Most of the Hovercraft units are comparatively fragile and rely on high speed, long range, or a substantial alpha strike. The resilient [[Shield Bot Factory|Shield Bots]] or [[Amphibious Bot Plant|Amphibious Bots]] can protect the more fragile Hovercraft units until the Hovers' offensive strength can be brought to bear on the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
Protect your Scalpels against large number of smaller opponents with a Mace or two.&lt;br /&gt;
&lt;br /&gt;
Use Halberds to absorb shots and make holes in enemy defences, then rush in with raiders to take advantage. Daggers don't have a high rate of damage so this works better with the raiders of other factories, such as the [[Scorcher]].&lt;br /&gt;
&lt;br /&gt;
Use Daggers, Halberds or another scout like the [[Owl]] to observe the exact locations of enemy Commanders or heavy units, then annihilate them with your Lance(s).&lt;br /&gt;
&lt;br /&gt;
Claymores are effective escorts for other units that can't hit underwater targets, such as the Mace. Daggers can also hit underwater units but are less effective against large number of underwater opponents than the Claymore.&lt;br /&gt;
&lt;br /&gt;
=== Beating Hovercraft ===&lt;br /&gt;
&lt;br /&gt;
The key to defeating Hovercraft is to understand the quirks of their units, and particularly their weaknesses which you can abuse. The Dagger has a favourable matchup against the raiders of many other factories thanks to its speed and high-damage single-shot attack, but its low damage-per-second makes it weak against most static defences, so emphasise these more than you ordinarily would. The Scalpel is weak against large numbers of small enemies, as long as they are spread out; you want to destroy as many Scalpels as possible during the ten-second reload duration.&lt;br /&gt;
&lt;br /&gt;
An alternate method to defeat Scalpels is to outrange them, with static defences like the [[Stinger]] or artillery like the [[Firewalker]]. However, these units should be employed with caution, since most of them are weak to Lances and/or Halberds. Lances can be defeated by luring them out of position then engaging with fast units like planes, gunships or raiders. Halberds are not particularly strong in a direct fight, but you have to position your army such that they can't simply run past your army and target your critical infrastructure.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Rover_Assembly&amp;diff=6742</id>
		<title>Rover Assembly</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Rover_Assembly&amp;diff=6742"/>
		<updated>2020-07-27T23:38:59Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces light wheeled vehicles.{{ Infobox zkunit&lt;br /&gt;
| name = Rover Assembly&lt;br /&gt;
| defname = factoryveh&lt;br /&gt;
| description = Produces Light Wheeled Vehicles, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factoryveh.png&lt;br /&gt;
| icontype = facvehicle&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| energy = 0.3&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
A traditional favourite, the Rover Assembly is the ideal blitzkrieg fac with its fast, highly aggressive units. Those units that lack speed make up for it with copious firepower. Key Units: Dart, Scorcher, Ravager, Ripper, Fencer&lt;br /&gt;
&lt;br /&gt;
The Rover Assembly builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/vehcon.png [[Mason]] &amp;amp;nbsp; Construction Rover&lt;br /&gt;
* http://manual.zero-k.info/unitpics/vehscout.png [[Dart]] &amp;amp;nbsp; Disruptor Raider/Scout Rover&lt;br /&gt;
* http://manual.zero-k.info/unitpics/vehraid.png [[Scorcher]] &amp;amp;nbsp; Raider Rover&lt;br /&gt;
* http://manual.zero-k.info/unitpics/vehsupport.png [[Fencer]] &amp;amp;nbsp; Deployable Missile Rover&lt;br /&gt;
* http://manual.zero-k.info/unitpics/vehriot.png [[Ripper]] &amp;amp;nbsp; Riot Rover&lt;br /&gt;
* http://manual.zero-k.info/unitpics/vehassault.png [[Ravager]] &amp;amp;nbsp; Assault Rover&lt;br /&gt;
* http://manual.zero-k.info/unitpics/vehcapture.png [[Dominatrix]] &amp;amp;nbsp; Capture Rover&lt;br /&gt;
* http://manual.zero-k.info/unitpics/veharty.png [[Badger]] &amp;amp;nbsp; Artillery Minelayer Rover&lt;br /&gt;
* http://manual.zero-k.info/unitpics/vehheavyarty.png [[Impaler]] &amp;amp;nbsp; Precision Artillery Rover&lt;br /&gt;
* http://manual.zero-k.info/unitpics/vehaa.png [[Crasher]] &amp;amp;nbsp; Fast Anti-Air Rover&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The Rover Assembly is the most versatile of the flat-terrain factories. The Dart, Scorcher, Ripper and Ravager are fast and effective combat units which excel at rapid response and swift punishment of enemy weakness. When the game has slowed down and mobility is less important, the Fencer, Badger and Impaler punish your opponent from a safe distance.&lt;br /&gt;
&lt;br /&gt;
The greatest weakness of the Rover Assembly is its lacklustre heavy and utility options; all of the main Rover combat units are cheap but not exceptionally strong individually, and if a frontal assault with Scorchers won't work the Rovers don't have another good solution to opposing heavies. If you combine Rovers with the raw strength of [[Heavy Tank Factory|Heavy Tanks]] or the utility of [[Shield Bot Factory|Shield Bots]], the Rover Assembly's combination of swift attacks and slow attrition will serve you very well.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
Scout ahead of your Scorchers with the faster and cheaper Darts, so you can commit your Scorchers where they will inflict the most damage.&lt;br /&gt;
&lt;br /&gt;
Escort your Ravagers with Rippers to deal with small and swift opponents. The Ravagers will be more effective against heavier units and static defence.&lt;br /&gt;
&lt;br /&gt;
Protect your long-range units like Fencer, Dominatrix, Badger and Impaler with combat units like the Ripper, static defences, or shields.&lt;br /&gt;
&lt;br /&gt;
Conceal your mobile strike force with an [[Iris]] so it can attack before your opponent has a chance to react.&lt;br /&gt;
&lt;br /&gt;
Bomb your opponent's critical units or defences with [[Raven|Ravens]], a [[Thunderbird]] or a [[Likho]], then follow up with a Scorcher attack, striking where and when the enemy is weak.&lt;br /&gt;
&lt;br /&gt;
=== Beating Rovers ===&lt;br /&gt;
&lt;br /&gt;
Of all the factories in Zero-K, the Rover Assembly presents the greatest game-ending threat in the early game. Even a small number of Scorchers can kill a Commander or a Factory in an incredibly short time by using their Heat Rays at close range, and they will also make short work of isolated Pickets and Lotuses. Make sure you are protected from Scorchers by defences and your own raiders, while at the same time pressuring the Rover player so they cannot expand unhindered.&lt;br /&gt;
&lt;br /&gt;
If your opponent is building up a large force of Ravagers, you will need to be prepared. They will not be deterred by light static defences, and if you build a denser concentration of defences in one spot the Ravagers will likely attack elsewhere. Raiders are capable of keeping up with Ravagers, but will be ineffective if the Ravagers are escorted by Ripper. Other assault units and some riots will hold their own in combat, but they are generally slower than Ravagers so good radar coverage to predict the Ravagers' attacks is required. Perhaps the best solution is to disable the Ravagers instead of trying to punch through their large HP pool directly; the [[Placeholder]] and [[Thunderbird]] are especially effective.&lt;br /&gt;
&lt;br /&gt;
Over-reliance on static defences will be punished by a Rover player - they can run around (or through!) with Scorchers and Ravagers, or clean up defences swiftly with Impalers and Badgers. The [[Gauss]] turret is more resistant to the Rover artillery while it is closed and can buy you some time, but you will eventually need to fight the Rovers directly with a mobile army. The best way to engage Badgers is by flanking them, so that you don't have to run through their minefield and they cannot retreat effectively. Outranging them with heavier area-denial artillery like a [[Firewalker]], [[Tremor]] or [[Merlin]] is also possible.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Shieldbot_Factory&amp;diff=6741</id>
		<title>Shieldbot Factory</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Shieldbot_Factory&amp;diff=6741"/>
		<updated>2020-07-27T23:37:03Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces robots with linking [[Shields]] and other tough robots to fight alongside them.{{ Infobox zkunit&lt;br /&gt;
| name = Shieldbot Factory&lt;br /&gt;
| defname = factoryshield&lt;br /&gt;
| description = Produces Tough Robots, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factoryshield.png&lt;br /&gt;
| icontype = facwalker&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Shield Bot Factory is tough yet flexible. Its units are built to take the pain and dish it back out, without compromising mobility. Clever use of unit combos is well rewarded. Key units: Bandit, Thug, Outlaw, Rogue, Racketeer&lt;br /&gt;
&lt;br /&gt;
The Shieldbot Factory builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shieldcon.png [[Convict]] &amp;amp;nbsp; Shielded Construction Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shieldscout.png [[Dirtbag]] &amp;amp;nbsp; Box of Dirt&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shieldraid.png [[Bandit]] &amp;amp;nbsp; Medium-Light Raider Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shieldskirm.png [[Rogue]] &amp;amp;nbsp; Skirmisher Bot (Indirect Fire)&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shieldassault.png [[Thug]] &amp;amp;nbsp; Shielded Assault Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shieldriot.png [[Outlaw]] &amp;amp;nbsp; Riot Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shieldfelon.png [[Felon]] &amp;amp;nbsp; Shielded Riot/Skirmisher Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shieldarty.png [[Racketeer]] &amp;amp;nbsp; Disarming Artillery&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shieldaa.png [[Vandal]] &amp;amp;nbsp; Anti-Air Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shieldbomb.png [[Snitch]] &amp;amp;nbsp; Cloakable Crawling Bomb&lt;br /&gt;
* http://manual.zero-k.info/unitpics/shieldshield.png [[Aspis]] &amp;amp;nbsp; Area Shield Walker&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
The Shield Bot Factory's greatest strengths are its versatility and its eponymous shields, which protect its units from lasting harm. The Convict, Thug, Felon and Aspis provide shield cover to each other and other units, meaning that the Shield Bots will generally come out ahead in shorter fights. The Bandit and Racketeer are flexible units, capable of contributing strongly in almost any situation. The Shield player should focus on taking fights when their shields are strong, and retreating when their shields are weak, to minimise casualties and build up a strong force.&lt;br /&gt;
&lt;br /&gt;
The Shield factory's greatest weakness is its lack of artillery. Furthermore, the resilience of its units generally relies on its shields, and if the enemy has a way around or through those shields the Shield Bots can be in a lot of trouble. The [[Rover Assembly|Rovers]] and [[Heavy Tank Factory|Heavy Tanks]] cover both of these weaknesses. Almost every other factory in the game benefits greatly from the protective power of shields, so Shield Bots can be used effectively in almost any factory combination.&lt;br /&gt;
&lt;br /&gt;
===Example Unit Compositions===&lt;br /&gt;
&lt;br /&gt;
Disarm enemy units with Racketeers, then send Bandits in to slay the helpless opposition quickly.&lt;br /&gt;
&lt;br /&gt;
Protect your other units from cloaked attackers by brining a Outlaw along.&lt;br /&gt;
&lt;br /&gt;
Protect your units or those of your allies with the shields of Convicts and Thugs. For offense, add a Felon to draw on the combined shield strength. Later on, add an Aspis to the group for greater protection against area-of-effect attacks from range.&lt;br /&gt;
&lt;br /&gt;
Rogues contribute significant ranged DPS, but they are not tough and their rockets are slow. Protect them with Thugs and/or Outlaws.&lt;br /&gt;
&lt;br /&gt;
Snitches are innately strong in defence, but to attack they need some help getting close enough to the enemy. [[Charon]]s or an [[Iris]] can be useful here.&lt;br /&gt;
&lt;br /&gt;
Outlaws can damage enemies through solid ground. Change the terrain with Convicts or Dirtbags to fully exploit this.&lt;br /&gt;
&lt;br /&gt;
The skirmishers and artillery of other factories such as the [[Badger]], [[Scalpel]] and [[Recluse]] are much harder to defeat if an Aspis or two protects them from long-range threats.&lt;br /&gt;
&lt;br /&gt;
===Beating Shield Bots===&lt;br /&gt;
&lt;br /&gt;
It's better to circumvent enemy shields rather than defeating them directly. Raiders and assault units can simply run through the shields. High-power attacks like those of the [[Phantom]] can penetrate some shields. &lt;br /&gt;
&lt;br /&gt;
At the very least, try to deplete the enemy shields before the fight with artillery at long range. The Shield Bots do not have an artillery unit to shoot back with, although they can switch to another factory easily enough.&lt;br /&gt;
&lt;br /&gt;
Gauss or flame attacks deal bonus damage to Shields as well.&lt;br /&gt;
&lt;br /&gt;
Avoid reliance on a small number of high-value units, since these will be neutralised quickly by Racketeers. At the very least, maintain an escort force of less costly units which can protect your big units while they retreat and rearm.&lt;br /&gt;
&lt;br /&gt;
If your opponent has a tightly-packed shieldball, consider an area-of-effect attack which can penetrate the shields such as Snitches, a [[Skuttle]], a [[Thunderbird]] or a [[Likho]]. A truly humongous ball might call for an [[Ultimatum]] or a [[Shockley]].&lt;br /&gt;
&lt;br /&gt;
A [[Jack]] will make short work of many Thugs, as Jacks penetrate their shields and have high DPS. This is important as the [[Thug]] is the meat of most shield balls.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Cloakbot_Factory&amp;diff=6740</id>
		<title>Cloakbot Factory</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Cloakbot_Factory&amp;diff=6740"/>
		<updated>2020-07-27T23:35:02Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Cleans up HTML image links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces cloaked mobile bots.{{ Infobox zkunit&lt;br /&gt;
| name = Cloakbot Factory&lt;br /&gt;
| defname = factorycloak&lt;br /&gt;
| description = Produces Cloaked, Mobile Robots, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factorycloak.png&lt;br /&gt;
| icontype = fackbot&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
Emphasizing guile over brute force, the Cloakbot Factory makes good use of stealth, mobility and EMP weapons to strike at the enemy's weak points.&lt;br /&gt;
&lt;br /&gt;
The Cloakbot Factory builds:&lt;br /&gt;
* http://manual.zero-k.info/unitpics/cloakcon.png [[Conjurer]] &amp;amp;nbsp; Cloaked Construction Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/cloakraid.png [[Glaive]] &amp;amp;nbsp; Light Raider Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/cloakheavyraid.png [[Scythe]] &amp;amp;nbsp; Cloaked Melee Raider Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/cloakskirm.png [[Ronin]] &amp;amp;nbsp; Skirmisher Bot (Direct-Fire)&lt;br /&gt;
* http://manual.zero-k.info/unitpics/cloakriot.png [[Reaver]] &amp;amp;nbsp; Riot Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/cloakassault.png [[Knight]] &amp;amp;nbsp; Lightning Assault Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/cloakarty.png [[Sling]] &amp;amp;nbsp; Light Artillery Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/cloaksnipe.png [[Phantom]] &amp;amp;nbsp; Cloaked Skirmish/Anti-Heavy Artillery Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/cloakaa.png [[Gremlin]] &amp;amp;nbsp; Cloaked Anti-Air Bot&lt;br /&gt;
* http://manual.zero-k.info/unitpics/cloakbomb.png [[Imp]] &amp;amp;nbsp; All Terrain EMP Bomb (Cloakable)&lt;br /&gt;
* http://manual.zero-k.info/unitpics/cloakjammer.png [[Iris]] &amp;amp;nbsp; Area Cloaker/Jammer Walker&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
Compared to units from other factories Cloakbots tend to be faster and cheaper, but have lower health and range. The specialist Imp, Scythe, Phantom, Gremlin and Iris units are cloaked (or in the latter case provide a cloaking field), allowing for more stealthy strategies. Cloakbots should use their mobility and stealth to attack only where and when they have the advantage.&lt;br /&gt;
&lt;br /&gt;
Owing to its lack of tough, high-weight units, Cloakbots tends to become weaker as a factory used on its own in the late-game. Nevertheless, in combination with the raw strength of a different factory like [[Amphibious Bot Plant|Amphibious Bots]], [[Heavy Tank Factory|Heavy Tanks]] or [[Strider Hub|Striders]], the utility and subtlety of the Cloakbots remains very powerful.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
Lay traps for groups of enemy units with Imps or Knights, then use Glaives to quickly destroy the stunned enemies.&lt;br /&gt;
&lt;br /&gt;
Engage an enemy at long range with Ronins or Slings, while protecting them from faster units with Glaives or Reavers.&lt;br /&gt;
&lt;br /&gt;
Use an Iris in combination with units that inflict lots of damage but are slow, flimsy or short-ranged like Reavers, [[Snitch|Snitches]], [[Scalpel|Scalpels]] or [[Scallop|Scallops]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, use [[Charon]]s to drop your Reavers near to vulnerable enemy units or structures.&lt;br /&gt;
&lt;br /&gt;
Have some escort units standing by to protect your Phantoms if the enemy tries to find them.&lt;br /&gt;
&lt;br /&gt;
=== Beating Cloakbots ===&lt;br /&gt;
&lt;br /&gt;
In the early game, don't move your raiders in a tight group, or they may all be stunned by a Imp (ie spread your units out using line move).&lt;br /&gt;
&lt;br /&gt;
Make sure you are protecting your Commander and your infrastructure from Scythes. If you spot one get a few raiders standing by to deal with any cloaked threat that appears. If you are active on the map, you might be able to notice that your enemy has less units than expected, and this might indicate they were building something else, like scythes.&lt;br /&gt;
&lt;br /&gt;
Try to avoid units which Phantom can kill efficiently. Instead, use units which are too strong for a Phantom to kill in one or two hits, or units which are too cheap and spammable for the Phantom to kill fast enough.&lt;br /&gt;
&lt;br /&gt;
In general, try to avoid a large dependence on static defences, since these will be dealt with easily by Slings and Phantoms. Instead, try to force a direct fight between your army and theirs. Unless you charge directly into Reavers, your army probably outclasses a Cloakbot army in such a fight.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Talk:Units&amp;diff=6739</id>
		<title>Talk:Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Talk:Units&amp;diff=6739"/>
		<updated>2020-07-27T23:28:58Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: /* Too much html+css */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unit summaries ==&lt;br /&gt;
I think a very brief summary of each factory could be very helpful, like:&lt;br /&gt;
&lt;br /&gt;
* Cloakbots: High DPS, fragile, relatively shorter-ranged. Several units are cloaked or have area cloaking.&lt;br /&gt;
* Shieldbots: Tough, low DPS. Several units have shields and shield-related abilities such as turning shields into damage.&lt;br /&gt;
&lt;br /&gt;
Etc. I would do it myself, but I know far too little of the different factories to be able to give good brief summaries.&lt;br /&gt;
&lt;br /&gt;
In addition, it might be nice to automatically generate and show (similar to this script: https://github.com/ZeroK-RTS/SpringRTS-Tools/blob/master/unitguide/export_unit_templates.lua , which is some really nice functionality, kudos to Histidine91) a box plot for each of some different main statistics, such as &amp;quot;DPS/cost&amp;quot;, &amp;quot;Hit Points/cost&amp;quot;, &amp;quot;Movement Speed&amp;quot;, &amp;quot;Range&amp;quot;, &amp;quot;Weapon AOE&amp;quot;. The units of each factory would then be depicted with one box in each box plot. That by itself could give an easy way to get a quick and superficial impression of how each factory compares to other factories. That said, lots of units have special abilities or special weapons, and even regular statistics can have major importance (which I think is a really nice part of Zero-K), so for at least some of those statistics, the plots might be both difficult and laboursome to automatically generate as well as possibly be very misleading, which might be worse than no impression. So this may not be a good idea and not at all worth the time or effort.&lt;br /&gt;
— unsigned comment by [[Special:Contributions/109.57.58.139|109.57.58.139]]&lt;br /&gt;
:Reg. the latter part, I think statistics such as &amp;quot;log2(Hit Points)&amp;quot; (illustrating force concentration, which is relevant for striders and tanks) and &amp;quot;log2(cost)&amp;quot;, and maybe &amp;quot;log2(Range)&amp;quot; instead of &amp;quot;Range&amp;quot;, might be useful. — unsigned comment by [[Special:Contributions/109.57.58.139|109.57.58.139]]&lt;br /&gt;
&lt;br /&gt;
== Too much html+css ==&lt;br /&gt;
&lt;br /&gt;
Our players are already intimidated when it comes to editing the Wiki. This page has enough HTML and CSS now to scare off anyone who wants to edit it and doesn't know how to read HTML. I suggest that the page be converted to Wiki syntax and kept that way. —[[User:RandomX|RandomX]] ([[User talk:RandomX|talk]]) 02:49, 27 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
That's a fair point that I didn't consider, I hoped to keep that amount down, but I didn't succeed without sacrificing the formatting I hoped for. I will cut down the amount of HTML and CSS. I think it would be OK to keep the image links that are also present in the different factory pages, since they should be decently simple, and I don't know whether those images can be included as is using only MediaWiki syntax (if anyone knows how to do that, please do mention it and I will use MediaWiki syntax for the images). --[[User:Someoneelsewhere|Someoneelsewhere]] ([[User talk:Someoneelsewhere|talk]]) 03:20, 27 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
I have greatly decreased the usage of HTML and CSS. It looks &amp;quot;noisier&amp;quot; now, however. Does anyone have any proposals or suggestions for making it less &amp;quot;noisy&amp;quot; while keeping it to MediaWiki syntax? I must also apologize, for it seems that it is really simple to include images as is, having just the raw link works when you are just including the image, not using it as part of a link or similar. --[[User:Someoneelsewhere|Someoneelsewhere]] ([[User talk:Someoneelsewhere|talk]]) 04:33, 27 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
Dear RandomX, I have partially reverted to using a bit of HTML and CSS again, and it is now not anywhere near as noisy before, however, it still does not seem quite as good as the original version. Given that you are definitely beyond any doubt much more experienced reg. this Wiki than me, would it be possible for you to improve and fix that, maybe such that the text is placed to the right of the image instead of below it, and thus increase visual coherence and decrease space wasted? I believe that could be very helpful to the section. Thank you very much in advance and best regards. --[[User:Someoneelsewhere|Someoneelsewhere]] ([[User talk:Someoneelsewhere|talk]]) 06:06, 27 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
I don't pretend to know more than I do. ...But making things easier for others is always good. I think I achieved what you were trying to do, but at the cost of having to use {{tl|clear}}, which is hardly optimal. While I'm not happy about the image tags (''you'' did it right!), wiki software severely limits what you can do with images when they are linked the correct way. The html is here only because we really should have all the images uploaded here, but that's for someone with admin rights to do. Or someone very-VERY patient. These are all only suggestions anyway. If you feel that I really broke your layout, feel free to revert everything to the pre-me condition. —[[User:RandomX|RandomX]] ([[User talk:RandomX|talk]]) 01:00, 28 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
Dear RandomX, thank you very, very much, it looks really good now, (much) better than my attempt, and it is very clear and concise. And I only did it right reg. images after you mentioned that such would be possible :) . I think you are right about the images, I believe there are some places here and there where the images can be converted as is, I will look at converting a few of those pages. Best regards and again, thank you very, very much :) . --[[User:Someoneelsewhere|Someoneelsewhere]] ([[User talk:Someoneelsewhere|talk]]) 01:28, 28 July 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Talk:Units&amp;diff=6736</id>
		<title>Talk:Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Talk:Units&amp;diff=6736"/>
		<updated>2020-07-27T04:06:08Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: /* Too much html+css */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unit summaries ==&lt;br /&gt;
I think a very brief summary of each factory could be very helpful, like:&lt;br /&gt;
&lt;br /&gt;
* Cloakbots: High DPS, fragile, relatively shorter-ranged. Several units are cloaked or have area cloaking.&lt;br /&gt;
* Shieldbots: Tough, low DPS. Several units have shields and shield-related abilities such as turning shields into damage.&lt;br /&gt;
&lt;br /&gt;
Etc. I would do it myself, but I know far too little of the different factories to be able to give good brief summaries.&lt;br /&gt;
&lt;br /&gt;
In addition, it might be nice to automatically generate and show (similar to this script: https://github.com/ZeroK-RTS/SpringRTS-Tools/blob/master/unitguide/export_unit_templates.lua , which is some really nice functionality, kudos to Histidine91) a box plot for each of some different main statistics, such as &amp;quot;DPS/cost&amp;quot;, &amp;quot;Hit Points/cost&amp;quot;, &amp;quot;Movement Speed&amp;quot;, &amp;quot;Range&amp;quot;, &amp;quot;Weapon AOE&amp;quot;. The units of each factory would then be depicted with one box in each box plot. That by itself could give an easy way to get a quick and superficial impression of how each factory compares to other factories. That said, lots of units have special abilities or special weapons, and even regular statistics can have major importance (which I think is a really nice part of Zero-K), so for at least some of those statistics, the plots might be both difficult and laboursome to automatically generate as well as possibly be very misleading, which might be worse than no impression. So this may not be a good idea and not at all worth the time or effort.&lt;br /&gt;
— unsigned comment by [[Special:Contributions/109.57.58.139|109.57.58.139]]&lt;br /&gt;
:Reg. the latter part, I think statistics such as &amp;quot;log2(Hit Points)&amp;quot; (illustrating force concentration, which is relevant for striders and tanks) and &amp;quot;log2(cost)&amp;quot;, and maybe &amp;quot;log2(Range)&amp;quot; instead of &amp;quot;Range&amp;quot;, might be useful. — unsigned comment by [[Special:Contributions/109.57.58.139|109.57.58.139]]&lt;br /&gt;
&lt;br /&gt;
== Too much html+css ==&lt;br /&gt;
&lt;br /&gt;
Our players are already intimidated when it comes to editing the Wiki. This page has enough HTML and CSS now to scare off anyone who wants to edit it and doesn't know how to read HTML. I suggest that the page be converted to Wiki syntax and kept that way. —[[User:RandomX|RandomX]] ([[User talk:RandomX|talk]]) 02:49, 27 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
That's a fair point that I didn't consider, I hoped to keep that amount down, but I didn't succeed without sacrificing the formatting I hoped for. I will cut down the amount of HTML and CSS. I think it would be OK to keep the image links that are also present in the different factory pages, since they should be decently simple, and I don't know whether those images can be included as is using only MediaWiki syntax (if anyone knows how to do that, please do mention it and I will use MediaWiki syntax for the images). --[[User:Someoneelsewhere|Someoneelsewhere]] ([[User talk:Someoneelsewhere|talk]]) 03:20, 27 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
I have greatly decreased the usage of HTML and CSS. It looks &amp;quot;noisier&amp;quot; now, however. Does anyone have any proposals or suggestions for making it less &amp;quot;noisy&amp;quot; while keeping it to MediaWiki syntax? I must also apologize, for it seems that it is really simple to include images as is, having just the raw link works when you are just including the image, not using it as part of a link or similar. --[[User:Someoneelsewhere|Someoneelsewhere]] ([[User talk:Someoneelsewhere|talk]]) 04:33, 27 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
Dear RandomX, I have partially reverted to using a bit of HTML and CSS again, and it is now not anywhere near as noisy before, however, it still does not seem quite as good as the original version. Given that you are definitely beyond any doubt much more experienced reg. this Wiki than me, would it be possible for you to improve and fix that, maybe such that the text is placed to the right of the image instead of below it, and thus increase visual coherence and decrease space wasted? I believe that could be very helpful to the section. Thank you very much in advance and best regards. --[[User:Someoneelsewhere|Someoneelsewhere]] ([[User talk:Someoneelsewhere|talk]]) 06:06, 27 July 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6735</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6735"/>
		<updated>2020-07-27T03:58:17Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Reg. unit chassis movement traits overview: Restores some of the better formatting from before, while using much less HTML and CSS than before.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents.&lt;br /&gt;
&lt;br /&gt;
Use your [[Commander]] and [[Unit classes#Constructor|Constructors]] to build up your base and economy, [[Unit classes#Raider|Raider]] and [[Unit classes#Assault|Assault]] units to attack at close range, [[Unit classes#Skirmisher|Skirmishers]] and [[Unit classes#Artillery|Artillery]] to engage at long range, and [[Unit classes#Riot|Riots]] to defend in close quarters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Cloakbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorycloak.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Cloakbot Factory|Cloakbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Shieldbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryshield.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shieldbot Factory|Shieldbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Rover Assembly|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryveh.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Rover Assembly|Rovers]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Hovercraft Platform|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryhover.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Hovercraft Platform|Hovercraft]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Gunship Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorygunship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Gunship Plant|Gunships]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Airplane Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryplane.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Airplane Plant|Airplanes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Spider Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryspider.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Spider Factory|Spiders]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Jumpbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryjump.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Jumpbot Factory|Jumpbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Tank Foundry|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorytank.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Tank Foundry|Tanks]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Shipyard|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shipyard|Ships]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Amphbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryamph.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Amphbot Factory|Amphbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Strider Hub|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/striderhub.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Strider Hub|Striders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Properties shared by most or all units in Zero-K include:&lt;br /&gt;
&lt;br /&gt;
* They cost the same amount of [[Metal]] and [[Energy]].&lt;br /&gt;
* Most units are produced by a factory, and autonomous Drones are built by their parent.&lt;br /&gt;
&lt;br /&gt;
Useful information on units:&lt;br /&gt;
* [[Unit classes]]&lt;br /&gt;
* [[Map icons|Unit map icons]]&lt;br /&gt;
* [[Weapon classes]]&lt;br /&gt;
* [[Internal unit names]]&lt;br /&gt;
&lt;br /&gt;
==Unit chassis movement traits==&lt;br /&gt;
&lt;br /&gt;
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.&lt;br /&gt;
&lt;br /&gt;
Brief overview:&lt;br /&gt;
&lt;br /&gt;
;Legged chassis:&lt;br /&gt;
:http://manual.zero-k.info/unitpics/cloakraid.png &amp;lt;p style=&amp;quot;padding-bottom: 16px&amp;quot;&amp;gt;''Bots:'' Non-climbing legged units (generally having two or four legs) tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.&amp;lt;/p&amp;gt;&lt;br /&gt;
:http://manual.zero-k.info/unitpics/cloakbomb.png &amp;lt;p style=&amp;quot;padding-bottom: 16px&amp;quot;&amp;gt;''All-terrain:'' Climbing legged units (generally having four or more legs) can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].&amp;lt;/p&amp;gt;&lt;br /&gt;
;Wheeled, tracked and hovercraft chassis:&lt;br /&gt;
:http://manual.zero-k.info/unitpics/vehraid.png &amp;lt;p style=&amp;quot;padding-bottom: 16px&amp;quot;&amp;gt;[[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).&amp;lt;/p&amp;gt;&lt;br /&gt;
:http://manual.zero-k.info/unitpics/tankassault.png &amp;lt;p style=&amp;quot;padding-bottom: 16px&amp;quot;&amp;gt;[[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.&amp;lt;/p&amp;gt;&lt;br /&gt;
:http://manual.zero-k.info/unitpics/hoverraid.png &amp;lt;p style=&amp;quot;padding-bottom: 16px&amp;quot;&amp;gt;[[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.&amp;lt;/p&amp;gt;&lt;br /&gt;
;Airborne chassis:&lt;br /&gt;
:http://manual.zero-k.info/unitpics/bomberriot.png &amp;lt;p style=&amp;quot;padding-bottom: 16px&amp;quot;&amp;gt;Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.&amp;lt;/p&amp;gt;&lt;br /&gt;
;Ship chassis:&lt;br /&gt;
:http://manual.zero-k.info/unitpics/shipscout.png &amp;lt;p style=&amp;quot;padding-bottom: 16px&amp;quot;&amp;gt;Ships and submarines float or dive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.&lt;br /&gt;
&lt;br /&gt;
The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Talk:Units&amp;diff=6734</id>
		<title>Talk:Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Talk:Units&amp;diff=6734"/>
		<updated>2020-07-27T02:33:56Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: /* Too much html+css */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unit summaries ==&lt;br /&gt;
I think a very brief summary of each factory could be very helpful, like:&lt;br /&gt;
&lt;br /&gt;
* Cloakbots: High DPS, fragile, relatively shorter-ranged. Several units are cloaked or have area cloaking.&lt;br /&gt;
* Shieldbots: Tough, low DPS. Several units have shields and shield-related abilities such as turning shields into damage.&lt;br /&gt;
&lt;br /&gt;
Etc. I would do it myself, but I know far too little of the different factories to be able to give good brief summaries.&lt;br /&gt;
&lt;br /&gt;
In addition, it might be nice to automatically generate and show (similar to this script: https://github.com/ZeroK-RTS/SpringRTS-Tools/blob/master/unitguide/export_unit_templates.lua , which is some really nice functionality, kudos to Histidine91) a box plot for each of some different main statistics, such as &amp;quot;DPS/cost&amp;quot;, &amp;quot;Hit Points/cost&amp;quot;, &amp;quot;Movement Speed&amp;quot;, &amp;quot;Range&amp;quot;, &amp;quot;Weapon AOE&amp;quot;. The units of each factory would then be depicted with one box in each box plot. That by itself could give an easy way to get a quick and superficial impression of how each factory compares to other factories. That said, lots of units have special abilities or special weapons, and even regular statistics can have major importance (which I think is a really nice part of Zero-K), so for at least some of those statistics, the plots might be both difficult and laboursome to automatically generate as well as possibly be very misleading, which might be worse than no impression. So this may not be a good idea and not at all worth the time or effort.&lt;br /&gt;
— unsigned comment by [[Special:Contributions/109.57.58.139|109.57.58.139]]&lt;br /&gt;
:Reg. the latter part, I think statistics such as &amp;quot;log2(Hit Points)&amp;quot; (illustrating force concentration, which is relevant for striders and tanks) and &amp;quot;log2(cost)&amp;quot;, and maybe &amp;quot;log2(Range)&amp;quot; instead of &amp;quot;Range&amp;quot;, might be useful. — unsigned comment by [[Special:Contributions/109.57.58.139|109.57.58.139]]&lt;br /&gt;
&lt;br /&gt;
== Too much html+css ==&lt;br /&gt;
&lt;br /&gt;
Our players are already intimidated when it comes to editing the Wiki. This page has enough HTML and CSS now to scare off anyone who wants to edit it and doesn't know how to read HTML. I suggest that the page be converted to Wiki syntax and kept that way. —[[User:RandomX|RandomX]] ([[User talk:RandomX|talk]]) 02:49, 27 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
That's a fair point that I didn't consider, I hoped to keep that amount down, but I didn't succeed without sacrificing the formatting I hoped for. I will cut down the amount of HTML and CSS. I think it would be OK to keep the image links that are also present in the different factory pages, since they should be decently simple, and I don't know whether those images can be included as is using only MediaWiki syntax (if anyone knows how to do that, please do mention it and I will use MediaWiki syntax for the images). --[[User:Someoneelsewhere|Someoneelsewhere]] ([[User talk:Someoneelsewhere|talk]]) 03:20, 27 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
I have greatly decreased the usage of HTML and CSS. It looks &amp;quot;noisier&amp;quot; now, however. Does anyone have any proposals or suggestions for making it less &amp;quot;noisy&amp;quot; while keeping it to MediaWiki syntax? I must also apologize, for it seems that it is really simple to include images as is, having just the raw link works when you are just including the image, not using it as part of a link or similar. --[[User:Someoneelsewhere|Someoneelsewhere]] ([[User talk:Someoneelsewhere|talk]]) 04:33, 27 July 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6733</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6733"/>
		<updated>2020-07-27T02:26:04Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Changes formatting to something &amp;quot;noisier&amp;quot;, but much leaner reg. usage of HTML and CSS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents.&lt;br /&gt;
&lt;br /&gt;
Use your [[Commander]] and [[Unit classes#Constructor|Constructors]] to build up your base and economy, [[Unit classes#Raider|Raider]] and [[Unit classes#Assault|Assault]] units to attack at close range, [[Unit classes#Skirmisher|Skirmishers]] and [[Unit classes#Artillery|Artillery]] to engage at long range, and [[Unit classes#Riot|Riots]] to defend in close quarters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Cloakbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorycloak.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Cloakbot Factory|Cloakbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Shieldbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryshield.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shieldbot Factory|Shieldbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Rover Assembly|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryveh.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Rover Assembly|Rovers]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Hovercraft Platform|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryhover.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Hovercraft Platform|Hovercraft]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Gunship Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorygunship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Gunship Plant|Gunships]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Airplane Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryplane.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Airplane Plant|Airplanes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Spider Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryspider.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Spider Factory|Spiders]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Jumpbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryjump.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Jumpbot Factory|Jumpbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Tank Foundry|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorytank.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Tank Foundry|Tanks]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Shipyard|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shipyard|Ships]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Amphbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryamph.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Amphbot Factory|Amphbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Strider Hub|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/striderhub.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Strider Hub|Striders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Properties shared by most or all units in Zero-K include:&lt;br /&gt;
&lt;br /&gt;
* They cost the same amount of [[Metal]] and [[Energy]].&lt;br /&gt;
* Most units are produced by a factory, and autonomous Drones are built by their parent.&lt;br /&gt;
&lt;br /&gt;
Useful information on units:&lt;br /&gt;
* [[Unit classes]]&lt;br /&gt;
* [[Map icons|Unit map icons]]&lt;br /&gt;
* [[Weapon classes]]&lt;br /&gt;
* [[Internal unit names]]&lt;br /&gt;
&lt;br /&gt;
==Unit chassis movement traits==&lt;br /&gt;
&lt;br /&gt;
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.&lt;br /&gt;
&lt;br /&gt;
Brief overview:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; padding: 4px;&amp;quot;|Legged chassis:&lt;br /&gt;
|-&lt;br /&gt;
| http://manual.zero-k.info/unitpics/cloakraid.png || ''Bots:'' Non-climbing legged units (generally having two or four legs) tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.&lt;br /&gt;
|-&lt;br /&gt;
| http://manual.zero-k.info/unitpics/cloakbomb.png || ''All-terrain:'' Climbing legged units (generally having four or more legs) can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; padding: 4px;&amp;quot;|Wheeled, tracked and hovercraft chassis:&lt;br /&gt;
|-&lt;br /&gt;
| http://manual.zero-k.info/unitpics/vehraid.png || [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).&lt;br /&gt;
|-&lt;br /&gt;
| http://manual.zero-k.info/unitpics/tankassault.png || [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.&lt;br /&gt;
|-&lt;br /&gt;
| http://manual.zero-k.info/unitpics/hoverraid.png || [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; padding: 4px;&amp;quot;|Airborne chassis:&lt;br /&gt;
|-&lt;br /&gt;
| http://manual.zero-k.info/unitpics/bomberriot.png || Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left; padding: 4px;&amp;quot;|Ship chassis:&lt;br /&gt;
|-&lt;br /&gt;
| http://manual.zero-k.info/unitpics/shipscout.png || Ships and submarines float or dive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.&lt;br /&gt;
&lt;br /&gt;
The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Talk:Units&amp;diff=6732</id>
		<title>Talk:Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Talk:Units&amp;diff=6732"/>
		<updated>2020-07-27T01:20:46Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Adds confirming reply reg. too much CSS and HTML.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unit summaries ==&lt;br /&gt;
I think a very brief summary of each factory could be very helpful, like:&lt;br /&gt;
&lt;br /&gt;
* Cloakbots: High DPS, fragile, relatively shorter-ranged. Several units are cloaked or have area cloaking.&lt;br /&gt;
* Shieldbots: Tough, low DPS. Several units have shields and shield-related abilities such as turning shields into damage.&lt;br /&gt;
&lt;br /&gt;
Etc. I would do it myself, but I know far too little of the different factories to be able to give good brief summaries.&lt;br /&gt;
&lt;br /&gt;
In addition, it might be nice to automatically generate and show (similar to this script: https://github.com/ZeroK-RTS/SpringRTS-Tools/blob/master/unitguide/export_unit_templates.lua , which is some really nice functionality, kudos to Histidine91) a box plot for each of some different main statistics, such as &amp;quot;DPS/cost&amp;quot;, &amp;quot;Hit Points/cost&amp;quot;, &amp;quot;Movement Speed&amp;quot;, &amp;quot;Range&amp;quot;, &amp;quot;Weapon AOE&amp;quot;. The units of each factory would then be depicted with one box in each box plot. That by itself could give an easy way to get a quick and superficial impression of how each factory compares to other factories. That said, lots of units have special abilities or special weapons, and even regular statistics can have major importance (which I think is a really nice part of Zero-K), so for at least some of those statistics, the plots might be both difficult and laboursome to automatically generate as well as possibly be very misleading, which might be worse than no impression. So this may not be a good idea and not at all worth the time or effort.&lt;br /&gt;
— unsigned comment by [[Special:Contributions/109.57.58.139|109.57.58.139]]&lt;br /&gt;
:Reg. the latter part, I think statistics such as &amp;quot;log2(Hit Points)&amp;quot; (illustrating force concentration, which is relevant for striders and tanks) and &amp;quot;log2(cost)&amp;quot;, and maybe &amp;quot;log2(Range)&amp;quot; instead of &amp;quot;Range&amp;quot;, might be useful. — unsigned comment by [[Special:Contributions/109.57.58.139|109.57.58.139]]&lt;br /&gt;
&lt;br /&gt;
== Too much html+css ==&lt;br /&gt;
&lt;br /&gt;
Our players are already intimidated when it comes to editing the Wiki. This page has enough HTML and CSS now to scare off anyone who wants to edit it and doesn't know how to read HTML. I suggest that the page be converted to Wiki syntax and kept that way. —[[User:RandomX|RandomX]] ([[User talk:RandomX|talk]]) 02:49, 27 July 2020 (CEST)&lt;br /&gt;
&lt;br /&gt;
That's a fair point that I didn't consider, I hoped to keep that amount down, but I didn't succeed without sacrificing the formatting I hoped for. I will cut down the amount of HTML and CSS. I think it would be OK to keep the image links that are also present in the different factory pages, since they should be decently simple, and I don't know whether those images can be included as is using only MediaWiki syntax (if anyone knows how to do that, please do mention it and I will use MediaWiki syntax for the images). --[[User:Someoneelsewhere|Someoneelsewhere]] ([[User talk:Someoneelsewhere|talk]]) 03:20, 27 July 2020 (CEST)&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Spider_Factory&amp;diff=6730</id>
		<title>Spider Factory</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Spider_Factory&amp;diff=6730"/>
		<updated>2020-07-26T17:21:37Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Adds &amp;quot;all-terrain&amp;quot; to the initial description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a factory that produces all-terrain spiders.{{ Infobox zkunit&lt;br /&gt;
| name = Spider Factory&lt;br /&gt;
| defname = factoryspider&lt;br /&gt;
| description = Produces Spiders, Builds at 10 m/s&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/factoryspider.png&lt;br /&gt;
| icontype = facspider&lt;br /&gt;
| cost = 800&lt;br /&gt;
| hitpoints = 4000&lt;br /&gt;
| sight = 273&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability construction&lt;br /&gt;
	| buildpower = 10&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
Optimized for rough terrain, the Spider Factory relies primarily on range and maneuverability rather than brute force. Key units: Flea, Recluse, Hermit, Crab&lt;br /&gt;
&lt;br /&gt;
The Spider Factory builds:&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/spidercon.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Weaver]] &amp;amp;nbsp; Construction Spider&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/spiderscout.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Flea]] &amp;amp;nbsp; Ultralight Scout Spider&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/spiderassault.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Hermit]] &amp;amp;nbsp; All Terrain Assault Bot&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/spideremp.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Venom]] &amp;amp;nbsp; Lightning Riot Spider&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/spiderriot.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Redback]] &amp;amp;nbsp; Riot Spider&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/spiderskirm.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Recluse]] &amp;amp;nbsp; Skirmisher Spider (Indirect Fire)&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/spidercrabe.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Crab]] &amp;amp;nbsp; Armored Heavy Riot/Skirmish Spider&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/spideraa.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Tarantula]] &amp;amp;nbsp; Anti-Air Spider&lt;br /&gt;
* &amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/spiderantiheavy.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt; [[Widow]] &amp;amp;nbsp; Cloaked Scout/Anti-Heavy&lt;br /&gt;
&lt;br /&gt;
==Tactics and Strategy==&lt;br /&gt;
&lt;br /&gt;
All of the Spiders can climb any hill, no matter how steep, giving you a wider range of angles from which you can attack and to which you can retreat. The Hermit, Recluse and Crab are especially powerful when firing from hills since they can abuse their long range. The Spider factory has an effective scout in the Flea, but no true raider; the Venom compensates for this as a comparatively fast Spider which stuns enemy raiders, allowing you to destroy them at your leisure.&lt;br /&gt;
&lt;br /&gt;
The strength of the Spiders lies in defence, since they are much weaker when they come down from the hills and they are lacking in conventional artillery. With sufficient numbers they can overrun enemy positions (especially with Hermits) but it is not their specialty. Using [[Gunship Plant|Gunships]] or [[Airplane Plant|Airplanes]] to assist your Spiders will give you an offensive boost without comprimising your advantage on hilly terrain. Alternatively, heavier factories such as the [[Strider Hub]] or [[Heavy Tank Factory]] will benefit from the utility and capacity to control hills which the Spider Factory offers.&lt;br /&gt;
&lt;br /&gt;
=== Example Unit Combinations ===&lt;br /&gt;
&lt;br /&gt;
Use Venoms to stun enemy units, then bring in Fleas, Redbacks or Hermits to eliminate the helpless foe.&lt;br /&gt;
&lt;br /&gt;
Protect your Recluses from enemy raiders with Venoms and/or Redbacks.&lt;br /&gt;
&lt;br /&gt;
Using Weavers or other constructors, terraform a high tower, then place your Crab on top; this will give it greater range and immunity to many attackers.&lt;br /&gt;
&lt;br /&gt;
Since they are fast and cheap, Fleas are very effective at protecting heavy units such as the [[Grizzly]] or [[Paladin]] from stealthed anti-heavies such as the [[Widow]], [[Skuttle]], [[Ultimatum]] or [[Scorpion]]. Order them to circle-guard the valuable unit you wish to protect.&lt;br /&gt;
&lt;br /&gt;
Placing Fleas in enemy territory at the beginning of the game will give you invaluable intelligence, and precise targeting information for long-range artillery pieces like the [[Impaler]] and [[Emissary]] which require it. &lt;br /&gt;
&lt;br /&gt;
Later on, you can move Widows into enemy territory to achieve the same effect. Widows can also stun enemy units for a long duration, allowing your artillery to destroy mobile units which they would ordinarily be ineffective against.&lt;br /&gt;
&lt;br /&gt;
=== Beating Spiders ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, don't attempt to fight the Spiders in their preferred terrain if you can possibly avoid it. Hit them with artillery to force a fight on your terms, or attack somewhere else where the terrain is less imposing.&lt;br /&gt;
&lt;br /&gt;
If you attempt to raid a Spider player, make sure you bring multiple raiders and they are spread apart - if not, a single Venom may nullify your entire attack. The Spider player probably has Fleas all over the map and will see your raid coming, so don't count on surprise.&lt;br /&gt;
&lt;br /&gt;
The Crab is the greatest threat of the Spider factory, and it's generally safe to assume that an opposing Spider player will be constructing one sooner rather than later. Take precations in advance, if you can. An armored Crab on a spire is nearly impossible to dislodge with a conventional attack. Instead, use height-independent artillery like the [[Impaler]] to chip away at it, knock it off the spire with a [[Likho]] or [[Jugglenaut]], or remove the spire entirely with a [[Quake]]. Of course, attacking elsewhere will also make the Crab-tower redundant.&lt;br /&gt;
&lt;br /&gt;
If your opponent masses Hermits or Recluses, you will need a way to kill them - driving them back up their mountain so they can repair will probably not be sufficient. Air power is a good answer, or switch to Spider and make your own Crab.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Scorpion&amp;diff=6729</id>
		<title>Scorpion</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Scorpion&amp;diff=6729"/>
		<updated>2020-07-26T17:18:41Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Adds &amp;quot;all-terrain&amp;quot; to the initial description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is an all-terrain cloaked infiltration strider from the [[Strider Hub]].{{ Infobox zkunit&lt;br /&gt;
| name = Scorpion&lt;br /&gt;
| defname = striderscorpion&lt;br /&gt;
| description = Cloaked Infiltration Strider&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/striderscorpion.png&lt;br /&gt;
| icontype = t3spidergeneric&lt;br /&gt;
| cost = 3000&lt;br /&gt;
| hitpoints = 12000&lt;br /&gt;
| movespeed = 39&lt;br /&gt;
| turnrate = 79&lt;br /&gt;
| sight = 517&lt;br /&gt;
| transportable = Heavy&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Lightning Gun&lt;br /&gt;
	| type = LightningCannon&lt;br /&gt;
	| damage = 360&lt;br /&gt;
	| reloadtime = 2&lt;br /&gt;
	| dps = 180&lt;br /&gt;
	| empdamage = 1080&lt;br /&gt;
	| empdps = 540&lt;br /&gt;
	| stuntime = 3&lt;br /&gt;
	| range = 490&lt;br /&gt;
	| inaccuracy = 1.40&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Multi-Stunner&lt;br /&gt;
	| type = LightningCannon&lt;br /&gt;
	| damage = 0&lt;br /&gt;
	| reloadtime = 30&lt;br /&gt;
	| empdamage = 1001 × 20&lt;br /&gt;
	| empdps = 667&lt;br /&gt;
	| stuntime = 3&lt;br /&gt;
	| range = 490&lt;br /&gt;
	| aoe = 80&lt;br /&gt;
	| inaccuracy = 4.1&lt;br /&gt;
	| manualfire = Yes&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Auto Particle Beam × 2&lt;br /&gt;
	| type = BeamLaser&lt;br /&gt;
	| damage = 70&lt;br /&gt;
	| reloadtime = 0.33&lt;br /&gt;
	| dps = 210&lt;br /&gt;
	| range = 420&lt;br /&gt;
	| special1 = Instantly hits&lt;br /&gt;
	}}&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability cloak&lt;br /&gt;
	| upkeepidle = 2&lt;br /&gt;
	| upkeepmobile = 10&lt;br /&gt;
	| decloakradius = 150&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
The Scorpion paralyzes enemies with its lightning sting and then chews them up with its particle beam claws. Its tough carapace shrugs off most enemy fire, and can also turn the Scorpion transparent.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Strategy ==&lt;br /&gt;
With its stealthiness, ability to climb walls, and high close-range firepower, the Scorpion makes an excellent late-game infiltration unit, specially on hilly maps where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support units behind enemy lines, or economic assets.&lt;br /&gt;
&lt;br /&gt;
While they're quite powerful and their riot-like weapons keep them safe from swarms of light units, they're ultimately expensive, sluggish units with a short range, so ideally you want them to somehow bypass or circle the enemy's main force. If what you want is to punch right through it, there are better Striders for that, such as the [[Dante]] or the [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
Note that the Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including striders of similar weight like [[Dante]]s, [[Funnelweb]]s, [[Merlin]]s, and other Scorpions, of which a single Scorpion is sufficient to paralyze. [[Paladin]]s and [[White Dragon]]s can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-strider unit.&lt;br /&gt;
&lt;br /&gt;
However, such tactics could be countered simply by providing your paralyzed striders with escorts that can adequately take on a Scorpion, whether it's another close-ranged strider, or a few anti-heavy units like [[Lance]]s, [[Phantom]]s, or [[Widow]]s.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6728</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6728"/>
		<updated>2020-07-26T16:21:29Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Makes unit movement trait list formatting better, internally more verbose (a negative), and less hacky.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents.&lt;br /&gt;
&lt;br /&gt;
Use your [[Commander]] and [[Unit classes#Constructor|Constructors]] to build up your base and economy, [[Unit classes#Raider|Raider]] and [[Unit classes#Assault|Assault]] units to attack at close range, [[Unit classes#Skirmisher|Skirmishers]] and [[Unit classes#Artillery|Artillery]] to engage at long range, and [[Unit classes#Riot|Riots]] to defend in close quarters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Cloakbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorycloak.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Cloakbot Factory|Cloakbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Shieldbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryshield.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shieldbot Factory|Shieldbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Rover Assembly|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryveh.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Rover Assembly|Rovers]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Hovercraft Platform|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryhover.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Hovercraft Platform|Hovercraft]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Gunship Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorygunship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Gunship Plant|Gunships]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Airplane Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryplane.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Airplane Plant|Airplanes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Spider Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryspider.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Spider Factory|Spiders]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Jumpbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryjump.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Jumpbot Factory|Jumpbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Tank Foundry|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorytank.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Tank Foundry|Tanks]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Shipyard|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shipyard|Ships]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Amphbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryamph.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Amphbot Factory|Amphbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Strider Hub|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/striderhub.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Strider Hub|Striders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Properties shared by most or all units in Zero-K include:&lt;br /&gt;
&lt;br /&gt;
* They cost the same amount of [[Metal]] and [[Energy]].&lt;br /&gt;
* Most units are produced by a factory, and autonomous Drones are built by their parent.&lt;br /&gt;
&lt;br /&gt;
Useful information on units:&lt;br /&gt;
* [[Unit classes]]&lt;br /&gt;
* [[Map icons|Unit map icons]]&lt;br /&gt;
* [[Weapon classes]]&lt;br /&gt;
* [[Internal unit names]]&lt;br /&gt;
&lt;br /&gt;
==Unit chassis movement traits==&lt;br /&gt;
&lt;br /&gt;
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.&lt;br /&gt;
&lt;br /&gt;
Brief overview:&lt;br /&gt;
&lt;br /&gt;
*Legged chassis:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakraid.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;''Bots:'' Non-climbing legged units (generally having two or four legs) tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakbomb.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;''All-terrain:'' Climbing legged units (generally having four or more legs) can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
*Wheeled, tracked and hovercraft chassis:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/vehraid.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;[[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/tankassault.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;[[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/hoverraid.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;[[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
*Airborne chassis:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/bomberriot.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
*Ship chassis:&lt;br /&gt;
&amp;lt;ul style=&amp;quot;list-style: none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/shipscout.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;Ships and submarines float or dive.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.&lt;br /&gt;
&lt;br /&gt;
The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6727</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6727"/>
		<updated>2020-07-26T16:09:09Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: /* Unit chassis movement traits */ Rephrases part reg. number of legs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents.&lt;br /&gt;
&lt;br /&gt;
Use your [[Commander]] and [[Unit classes#Constructor|Constructors]] to build up your base and economy, [[Unit classes#Raider|Raider]] and [[Unit classes#Assault|Assault]] units to attack at close range, [[Unit classes#Skirmisher|Skirmishers]] and [[Unit classes#Artillery|Artillery]] to engage at long range, and [[Unit classes#Riot|Riots]] to defend in close quarters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Cloakbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorycloak.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Cloakbot Factory|Cloakbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Shieldbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryshield.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shieldbot Factory|Shieldbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Rover Assembly|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryveh.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Rover Assembly|Rovers]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Hovercraft Platform|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryhover.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Hovercraft Platform|Hovercraft]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Gunship Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorygunship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Gunship Plant|Gunships]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Airplane Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryplane.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Airplane Plant|Airplanes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Spider Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryspider.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Spider Factory|Spiders]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Jumpbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryjump.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Jumpbot Factory|Jumpbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Tank Foundry|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorytank.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Tank Foundry|Tanks]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Shipyard|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shipyard|Ships]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Amphbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryamph.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Amphbot Factory|Amphbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Strider Hub|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/striderhub.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Strider Hub|Striders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Properties shared by most or all units in Zero-K include:&lt;br /&gt;
&lt;br /&gt;
* They cost the same amount of [[Metal]] and [[Energy]].&lt;br /&gt;
* Most units are produced by a factory, and autonomous Drones are built by their parent.&lt;br /&gt;
&lt;br /&gt;
Useful information on units:&lt;br /&gt;
* [[Unit classes]]&lt;br /&gt;
* [[Map icons|Unit map icons]]&lt;br /&gt;
* [[Weapon classes]]&lt;br /&gt;
* [[Internal unit names]]&lt;br /&gt;
&lt;br /&gt;
==Unit chassis movement traits==&lt;br /&gt;
&lt;br /&gt;
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.&lt;br /&gt;
&lt;br /&gt;
Brief overview:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE: Hackily using U+200B for the purpose of formatting in the below list reg. list markers and alignment, just before images. --&amp;gt;&lt;br /&gt;
*Legged chassis:&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakraid.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;''Bots:'' Non-climbing legged units (generally having two or four legs) tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakbomb.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;''All-terrain:'' Climbing legged units (generally having four or more legs) can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*Wheeled, tracked and hovercraft chassis:&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/vehraid.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;[[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/tankassault.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;[[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/hoverraid.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;[[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*Airborne chassis:&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/bomberriot.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*Ship chassis:&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/shipscout.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;Ships and submarines float or dive.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.&lt;br /&gt;
&lt;br /&gt;
The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6726</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6726"/>
		<updated>2020-07-26T16:03:13Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Inserts images into the unit movement trait list and changes formatting a bit, the markup is not really nice and I ended up using an invisible non-white-space unicode character to improve formatting, so it may or may not make sense to revert this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents.&lt;br /&gt;
&lt;br /&gt;
Use your [[Commander]] and [[Unit classes#Constructor|Constructors]] to build up your base and economy, [[Unit classes#Raider|Raider]] and [[Unit classes#Assault|Assault]] units to attack at close range, [[Unit classes#Skirmisher|Skirmishers]] and [[Unit classes#Artillery|Artillery]] to engage at long range, and [[Unit classes#Riot|Riots]] to defend in close quarters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Cloakbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorycloak.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Cloakbot Factory|Cloakbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Shieldbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryshield.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shieldbot Factory|Shieldbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Rover Assembly|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryveh.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Rover Assembly|Rovers]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Hovercraft Platform|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryhover.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Hovercraft Platform|Hovercraft]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Gunship Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorygunship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Gunship Plant|Gunships]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Airplane Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryplane.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Airplane Plant|Airplanes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Spider Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryspider.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Spider Factory|Spiders]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Jumpbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryjump.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Jumpbot Factory|Jumpbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Tank Foundry|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorytank.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Tank Foundry|Tanks]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Shipyard|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shipyard|Ships]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Amphbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryamph.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Amphbot Factory|Amphbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Strider Hub|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/striderhub.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Strider Hub|Striders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Properties shared by most or all units in Zero-K include:&lt;br /&gt;
&lt;br /&gt;
* They cost the same amount of [[Metal]] and [[Energy]].&lt;br /&gt;
* Most units are produced by a factory, and autonomous Drones are built by their parent.&lt;br /&gt;
&lt;br /&gt;
Useful information on units:&lt;br /&gt;
* [[Unit classes]]&lt;br /&gt;
* [[Map icons|Unit map icons]]&lt;br /&gt;
* [[Weapon classes]]&lt;br /&gt;
* [[Internal unit names]]&lt;br /&gt;
&lt;br /&gt;
==Unit chassis movement traits==&lt;br /&gt;
&lt;br /&gt;
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.&lt;br /&gt;
&lt;br /&gt;
Brief overview:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NOTE: Hackily using U+200B for the purpose of formatting in the below list reg. list markers and alignment, just before images. --&amp;gt;&lt;br /&gt;
*Legged chassis:&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakraid.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;''Bots:'' Non-climbing legged units, generally two- or four-legged, tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/cloakbomb.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;''All-terrain:'' Climbing legged units, generally four-or-more-legged, can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*Wheeled, tracked and hovercraft chassis:&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/vehraid.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;[[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/tankassault.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;[[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/hoverraid.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;[[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*Airborne chassis:&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/bomberriot.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*Ship chassis:&lt;br /&gt;
**&amp;lt;div style=&amp;quot;display: flex; margin-bottom: 8px;&amp;quot;&amp;gt;​&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/shipscout.png&amp;quot; height='64' style=&amp;quot;padding-right: 8px;&amp;quot;/&amp;gt;&amp;lt;div&amp;gt;Ships and submarines float or dive.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.&lt;br /&gt;
&lt;br /&gt;
The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6724</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6724"/>
		<updated>2020-07-25T19:19:54Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Minor correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents. &lt;br /&gt;
&lt;br /&gt;
Use your [[Commander]] and [[Unit_classes#Constructor|Constructors]] to build up your base and economy, [[Unit_classes#Raider|Raider]] and [[Unit_classes#Assault|Assault]] units to attack at close range, [[Unit_classes#Skirmisher|Skirmishers]] and [[Unit_classes#Artillery|Artillery]] to engage at long range, and [[Unit_classes#Riot|Riots]] to defend in close quarters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Cloakbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorycloak.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Cloakbot Factory|Cloakbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Shieldbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryshield.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shieldbot Factory|Shieldbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Rover Assembly|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryveh.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Rover Assembly|Rovers]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Hovercraft Platform|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryhover.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Hovercraft Platform|Hovercraft]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Gunship Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorygunship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Gunship Plant|Gunships]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Airplane Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryplane.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Airplane Plant|Airplanes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Spider Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryspider.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Spider Factory|Spiders]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Jumpbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryjump.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Jumpbot Factory|Jumpbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Tank Foundry|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorytank.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Tank Foundry|Tanks]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Shipyard|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shipyard|Ships]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Amphbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryamph.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Amphbot Factory|Amphbots]] &lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Strider Hub|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/striderhub.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Strider Hub|Striders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Properties shared by most or all units in Zero-K include:&lt;br /&gt;
&lt;br /&gt;
* They cost the same amount of [[Metal]] and [[Energy]].&lt;br /&gt;
* Most units are produced by a factory, and autonomous Drones are built by their parent.&lt;br /&gt;
&lt;br /&gt;
Useful information on units:&lt;br /&gt;
* [[Unit classes]]&lt;br /&gt;
* [[Map icons|Unit map icons]]&lt;br /&gt;
* [[Weapon classes]]&lt;br /&gt;
* [[Internal unit names]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unit chassis movement traits==&lt;br /&gt;
&lt;br /&gt;
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.&lt;br /&gt;
&lt;br /&gt;
Brief overview:&lt;br /&gt;
&lt;br /&gt;
* Legged chassis:&lt;br /&gt;
** ''Bots:'' Non-climbing legged units, generally two- or four-legged, tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.&lt;br /&gt;
** ''All-terrain:'' Climbing legged units, generally four-or-more-legged, can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].&lt;br /&gt;
* Wheeled, tracked and hovercraft chassis:&lt;br /&gt;
** [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).&lt;br /&gt;
** [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.&lt;br /&gt;
** [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.&lt;br /&gt;
* Airborne chassis: Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.&lt;br /&gt;
* Ship chassis: Ships and submarines float or dive.&lt;br /&gt;
&lt;br /&gt;
Do note that there are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.&lt;br /&gt;
&lt;br /&gt;
The pathing map overlay (see [[Newbie_Guide#Map_views]] ) when a unit is selected is useful for viewing where a selected unit can pathfind to.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6723</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6723"/>
		<updated>2020-07-25T19:18:40Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Minor correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents. &lt;br /&gt;
&lt;br /&gt;
Use your [[Commander]] and [[Unit_classes#Constructor|Constructors]] to build up your base and economy, [[Unit_classes#Raider|Raider]] and [[Unit_classes#Assault|Assault]] units to attack at close range, [[Unit_classes#Skirmisher|Skirmishers]] and [[Unit_classes#Artillery|Artillery]] to engage at long range, and [[Unit_classes#Riot|Riots]] to defend in close quarters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Cloakbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorycloak.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Cloakbot Factory|Cloakbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Shieldbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryshield.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shieldbot Factory|Shieldbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Rover Assembly|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryveh.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Rover Assembly|Rovers]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Hovercraft Platform|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryhover.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Hovercraft Platform|Hovercraft]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Gunship Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorygunship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Gunship Plant|Gunships]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Airplane Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryplane.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Airplane Plant|Airplanes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Spider Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryspider.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Spider Factory|Spiders]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Jumpbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryjump.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Jumpbot Factory|Jumpbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Tank Foundry|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorytank.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Tank Foundry|Tanks]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Shipyard|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shipyard|Ships]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Amphbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryamph.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Amphbot Factory|Amphbots]] &lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Strider Hub|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/striderhub.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Strider Hub|Striders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Properties shared by most or all units in Zero-K include:&lt;br /&gt;
&lt;br /&gt;
* They cost the same amount of [[Metal]] and [[Energy]].&lt;br /&gt;
* Most units are produced by a factory, and autonomous Drones are built by their parent.&lt;br /&gt;
&lt;br /&gt;
Useful information on units:&lt;br /&gt;
* [[Unit classes]]&lt;br /&gt;
* [[Map icons|Unit map icons]]&lt;br /&gt;
* [[Weapon classes]]&lt;br /&gt;
* [[Internal unit names]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unit chassis movement traits==&lt;br /&gt;
&lt;br /&gt;
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.&lt;br /&gt;
&lt;br /&gt;
Brief overview:&lt;br /&gt;
&lt;br /&gt;
* Legged chassis:&lt;br /&gt;
** ''Bots:'' Non-climbing legged units, generally two- and four-legged, tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.&lt;br /&gt;
** ''All-terrain:'' Climbing legged units, generally four-or-more-legged, can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].&lt;br /&gt;
* Wheeled, tracked and hovercraft chassis:&lt;br /&gt;
** [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).&lt;br /&gt;
** [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.&lt;br /&gt;
** [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.&lt;br /&gt;
* Airborne chassis: Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.&lt;br /&gt;
* Ship chassis: Ships and submarines float or dive.&lt;br /&gt;
&lt;br /&gt;
Do note that there are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.&lt;br /&gt;
&lt;br /&gt;
The pathing map overlay (see [[Newbie_Guide#Map_views]] ) when a unit is selected is useful for viewing where a selected unit can pathfind to.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Talk:Hermit&amp;diff=6722</id>
		<title>Talk:Hermit</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Talk:Hermit&amp;diff=6722"/>
		<updated>2020-07-25T19:16:27Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Argument for removing the 'bot' description part from 'Hermit', also in the source code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think it would make a lot of sense to remove the &amp;quot;bot&amp;quot; description part from this unit, since it (as far as I can tell at least) is the only all-terrain unit as well as the only spider factory unit that is described as a bot. It would have to be removed from the game's source code as well, however. — Comment by [[Special:Contributions/Someoneelsewhere|Someoneelsewhere]].&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6721</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6721"/>
		<updated>2020-07-25T19:08:59Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: /* Unit chassis movement traits */ Clarifies part reg. bots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents. &lt;br /&gt;
&lt;br /&gt;
Use your [[Commander]] and [[Unit_classes#Constructor|Constructors]] to build up your base and economy, [[Unit_classes#Raider|Raider]] and [[Unit_classes#Assault|Assault]] units to attack at close range, [[Unit_classes#Skirmisher|Skirmishers]] and [[Unit_classes#Artillery|Artillery]] to engage at long range, and [[Unit_classes#Riot|Riots]] to defend in close quarters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Cloakbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorycloak.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Cloakbot Factory|Cloakbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Shieldbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryshield.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shieldbot Factory|Shieldbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Rover Assembly|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryveh.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Rover Assembly|Rovers]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Hovercraft Platform|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryhover.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Hovercraft Platform|Hovercraft]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Gunship Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorygunship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Gunship Plant|Gunships]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Airplane Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryplane.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Airplane Plant|Airplanes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Spider Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryspider.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Spider Factory|Spiders]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Jumpbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryjump.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Jumpbot Factory|Jumpbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Tank Foundry|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorytank.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Tank Foundry|Tanks]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Shipyard|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shipyard|Ships]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Amphbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryamph.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Amphbot Factory|Amphbots]] &lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Strider Hub|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/striderhub.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Strider Hub|Striders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Properties shared by most or all units in Zero-K include:&lt;br /&gt;
&lt;br /&gt;
* They cost the same amount of [[Metal]] and [[Energy]].&lt;br /&gt;
* Most units are produced by a factory, and autonomous Drones are built by their parent.&lt;br /&gt;
&lt;br /&gt;
Useful information on units:&lt;br /&gt;
* [[Unit classes]]&lt;br /&gt;
* [[Map icons|Unit map icons]]&lt;br /&gt;
* [[Weapon classes]]&lt;br /&gt;
* [[Internal unit names]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unit chassis movement traits==&lt;br /&gt;
&lt;br /&gt;
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.&lt;br /&gt;
&lt;br /&gt;
Brief overview:&lt;br /&gt;
&lt;br /&gt;
* Legged chassis:&lt;br /&gt;
** ''Bots:'' Non-climbing legged units, generally two- and four-legged, tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.&lt;br /&gt;
** ''All-terrain:'' Climbing legged units, generally four-and-more-legged, can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].&lt;br /&gt;
* Wheeled, tracked and hovercraft chassis:&lt;br /&gt;
** [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).&lt;br /&gt;
** [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.&lt;br /&gt;
** [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.&lt;br /&gt;
* Airborne chassis: Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.&lt;br /&gt;
* Ship chassis: Ships and submarines float or dive.&lt;br /&gt;
&lt;br /&gt;
Do note that there are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.&lt;br /&gt;
&lt;br /&gt;
The pathing map overlay (see [[Newbie_Guide#Map_views]] ) when a unit is selected is useful for viewing where a selected unit can pathfind to.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6720</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6720"/>
		<updated>2020-07-25T19:06:36Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Reorganizes parts of movement chassis section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents. &lt;br /&gt;
&lt;br /&gt;
Use your [[Commander]] and [[Unit_classes#Constructor|Constructors]] to build up your base and economy, [[Unit_classes#Raider|Raider]] and [[Unit_classes#Assault|Assault]] units to attack at close range, [[Unit_classes#Skirmisher|Skirmishers]] and [[Unit_classes#Artillery|Artillery]] to engage at long range, and [[Unit_classes#Riot|Riots]] to defend in close quarters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Cloakbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorycloak.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Cloakbot Factory|Cloakbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Shieldbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryshield.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shieldbot Factory|Shieldbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Rover Assembly|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryveh.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Rover Assembly|Rovers]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Hovercraft Platform|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryhover.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Hovercraft Platform|Hovercraft]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Gunship Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorygunship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Gunship Plant|Gunships]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Airplane Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryplane.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Airplane Plant|Airplanes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Spider Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryspider.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Spider Factory|Spiders]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Jumpbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryjump.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Jumpbot Factory|Jumpbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Tank Foundry|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorytank.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Tank Foundry|Tanks]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Shipyard|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shipyard|Ships]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Amphbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryamph.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Amphbot Factory|Amphbots]] &lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Strider Hub|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/striderhub.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Strider Hub|Striders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Properties shared by most or all units in Zero-K include:&lt;br /&gt;
&lt;br /&gt;
* They cost the same amount of [[Metal]] and [[Energy]].&lt;br /&gt;
* Most units are produced by a factory, and autonomous Drones are built by their parent.&lt;br /&gt;
&lt;br /&gt;
Useful information on units:&lt;br /&gt;
* [[Unit classes]]&lt;br /&gt;
* [[Map icons|Unit map icons]]&lt;br /&gt;
* [[Weapon classes]]&lt;br /&gt;
* [[Internal unit names]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unit chassis movement traits==&lt;br /&gt;
&lt;br /&gt;
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.&lt;br /&gt;
&lt;br /&gt;
Brief overview:&lt;br /&gt;
&lt;br /&gt;
* Legged chassis:&lt;br /&gt;
** ''Bots:'' Non-climbing legged units, generally two- and four-legged, tend to have great turn rates and can traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.&lt;br /&gt;
** ''All-terrain:'' Climbing legged units, generally four-and-more-legged, can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].&lt;br /&gt;
* Wheeled, tracked and hovercraft chassis:&lt;br /&gt;
** [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).&lt;br /&gt;
** [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.&lt;br /&gt;
** [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.&lt;br /&gt;
* Airborne chassis: Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.&lt;br /&gt;
* Ship chassis: Ships and submarines float or dive.&lt;br /&gt;
&lt;br /&gt;
Do note that there are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.&lt;br /&gt;
&lt;br /&gt;
The pathing map overlay (see [[Newbie_Guide#Map_views]] ) when a unit is selected is useful for viewing where a selected unit can pathfind to.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6719</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6719"/>
		<updated>2020-07-25T19:02:31Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Fixes wrong description of legged chassis reg. number of legs and its type; uses nomenclature &amp;quot;all-terrain&amp;quot; used elsewhere; rewrites legged chassis descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents. &lt;br /&gt;
&lt;br /&gt;
Use your [[Commander]] and [[Unit_classes#Constructor|Constructors]] to build up your base and economy, [[Unit_classes#Raider|Raider]] and [[Unit_classes#Assault|Assault]] units to attack at close range, [[Unit_classes#Skirmisher|Skirmishers]] and [[Unit_classes#Artillery|Artillery]] to engage at long range, and [[Unit_classes#Riot|Riots]] to defend in close quarters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Cloakbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorycloak.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Cloakbot Factory|Cloakbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Shieldbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryshield.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shieldbot Factory|Shieldbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Rover Assembly|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryveh.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Rover Assembly|Rovers]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Hovercraft Platform|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryhover.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Hovercraft Platform|Hovercraft]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Gunship Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorygunship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Gunship Plant|Gunships]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Airplane Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryplane.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Airplane Plant|Airplanes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Spider Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryspider.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Spider Factory|Spiders]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Jumpbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryjump.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Jumpbot Factory|Jumpbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Tank Foundry|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorytank.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Tank Foundry|Tanks]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Shipyard|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shipyard|Ships]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Amphbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryamph.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Amphbot Factory|Amphbots]] &lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Strider Hub|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/striderhub.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Strider Hub|Striders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Properties shared by most or all units in Zero-K include:&lt;br /&gt;
&lt;br /&gt;
* They cost the same amount of [[Metal]] and [[Energy]].&lt;br /&gt;
* Most units are produced by a factory, and autonomous Drones are built by their parent.&lt;br /&gt;
&lt;br /&gt;
Useful information on units:&lt;br /&gt;
* [[Unit classes]]&lt;br /&gt;
* [[Map icons|Unit map icons]]&lt;br /&gt;
* [[Weapon classes]]&lt;br /&gt;
* [[Internal unit names]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unit chassis movement traits==&lt;br /&gt;
&lt;br /&gt;
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.&lt;br /&gt;
&lt;br /&gt;
Brief overview:&lt;br /&gt;
&lt;br /&gt;
* Wheeled, tracked and hovercraft chassis:&lt;br /&gt;
** [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).&lt;br /&gt;
** [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.&lt;br /&gt;
** [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.&lt;br /&gt;
* Legged chassis:&lt;br /&gt;
** ''Bots:'' Non-climbing legged units, generally two- and four-legged, tend to have great turn rates and can traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.&lt;br /&gt;
** ''All-terrain:'' Climbing legged units, generally four-and-more-legged, can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].&lt;br /&gt;
* Airborne chassis: Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.&lt;br /&gt;
* Ship chassis: Ships and submarines float or dive.&lt;br /&gt;
&lt;br /&gt;
Do note that there are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.&lt;br /&gt;
&lt;br /&gt;
The pathing map overlay (see [[Newbie_Guide#Map_views]] ) when a unit is selected is useful for viewing where a selected unit can pathfind to.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Snitch&amp;diff=6718</id>
		<title>Snitch</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Snitch&amp;diff=6718"/>
		<updated>2020-07-25T05:08:20Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Changes summary reg. &amp;quot;crawling&amp;quot; and mobility, since &amp;quot;crawling&amp;quot; refers to something that is very or extremely slow, which fits with the mobile bombs in Total Annihilation, but not with the often-fast bombs in Zero-K.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a burrowing &amp;quot;crawling&amp;quot;/mobile bomb from the [[Shieldbot Factory]].{{ Infobox zkunit&lt;br /&gt;
| name = Snitch&lt;br /&gt;
| defname = shieldbomb&lt;br /&gt;
| description = Crawling Bomb (Burrows)&lt;br /&gt;
| image = http://manual.zero-k.info/unitpics/shieldbomb.png&lt;br /&gt;
| icontype = walkerbomb&lt;br /&gt;
| cost = 160&lt;br /&gt;
| hitpoints = 60&lt;br /&gt;
| movespeed = 120&lt;br /&gt;
| turnrate = 593&lt;br /&gt;
| sight = 240&lt;br /&gt;
| transportable = Light&lt;br /&gt;
| weapons = &lt;br /&gt;
	{{ Infobox zkweapon&lt;br /&gt;
	| name = Explosion&lt;br /&gt;
	| damage = 1201&lt;br /&gt;
	| aoe = 192&lt;br /&gt;
	}}&lt;br /&gt;
| abilities = &lt;br /&gt;
	{{ Infobox zkability cloak&lt;br /&gt;
	| customdata1 = Only when idle&lt;br /&gt;
	| customdata2 = Free and automated&lt;br /&gt;
	| decloakradius = 75&lt;br /&gt;
	}}&lt;br /&gt;
	{{ Infobox zkability line&lt;br /&gt;
	| customdata1 = Instant self-destruction&lt;br /&gt;
	}}&lt;br /&gt;
}}==Description==&lt;br /&gt;
This fast-moving suicide unit is very good against massed units, particularly assault tanks. It features a cloaking device which is automatically activated once the unit stands still, effectifely turning it into a mine. Chain explodes terribly, so best not to mass it. Counter with defenders and missile trucks, or single cheap units to set off a premature detonation.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6717</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Units&amp;diff=6717"/>
		<updated>2020-07-25T04:53:46Z</updated>

		<summary type="html">&lt;p&gt;Someoneelsewhere: Removes misleading name of &amp;quot;crawling&amp;quot; since crawling implies being very/extremely slow, and spiders are not that slow; describes bots as being two- and four-legged; minor other improvements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents. &lt;br /&gt;
&lt;br /&gt;
Use your [[Commander]] and [[Unit_classes#Constructor|Constructors]] to build up your base and economy, [[Unit_classes#Raider|Raider]] and [[Unit_classes#Assault|Assault]] units to attack at close range, [[Unit_classes#Skirmisher|Skirmishers]] and [[Unit_classes#Artillery|Artillery]] to engage at long range, and [[Unit_classes#Riot|Riots]] to defend in close quarters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Cloakbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorycloak.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Cloakbot Factory|Cloakbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Shieldbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryshield.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shieldbot Factory|Shieldbots]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Rover Assembly|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryveh.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Rover Assembly|Rovers]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Hovercraft Platform|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryhover.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Hovercraft Platform|Hovercraft]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Gunship Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorygunship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Gunship Plant|Gunships]]&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | [[Airplane Plant|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryplane.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Airplane Plant|Airplanes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Spider Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryspider.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Spider Factory|Spiders]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Jumpbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryjump.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Jumpbot Factory|Jumpbots]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Tank Foundry|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factorytank.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Tank Foundry|Tanks]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Shipyard|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryship.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Shipyard|Ships]]&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Amphbot Factory|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/factoryamph.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Amphbot Factory|Amphbots]] &lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight:bold;&amp;quot; | [[Strider Hub|&amp;lt;img src=&amp;quot;http://manual.zero-k.info/unitpics/striderhub.png&amp;quot; height='64' align=&amp;quot;center&amp;quot;/&amp;gt;]]&lt;br /&gt;
[[Strider Hub|Striders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Properties shared by most or all units in Zero-K include:&lt;br /&gt;
&lt;br /&gt;
* They cost the same amount of [[Metal]] and [[Energy]].&lt;br /&gt;
* Most units are produced by a factory, and autonomous Drones are built by their parent.&lt;br /&gt;
&lt;br /&gt;
Useful information on units:&lt;br /&gt;
* [[Unit classes]]&lt;br /&gt;
* [[Map icons|Unit map icons]]&lt;br /&gt;
* [[Weapon classes]]&lt;br /&gt;
* [[Internal unit names]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unit chassis movement traits==&lt;br /&gt;
&lt;br /&gt;
The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.&lt;br /&gt;
&lt;br /&gt;
Brief overview:&lt;br /&gt;
&lt;br /&gt;
* Wheeled, tracked and hovercraft chassis:&lt;br /&gt;
** [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).&lt;br /&gt;
** [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.&lt;br /&gt;
** [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.&lt;br /&gt;
* Legged chassis:&lt;br /&gt;
** Two- and four-legged chassis units, generally known as ''bots'', tend to have great turn rates and can traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider]] bots. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.&lt;br /&gt;
** Six-or-more-legged chassis units (like spiders and the [[Scorpion|Scorpion strider]]) can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed.&lt;br /&gt;
* Airborne chassis: Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.&lt;br /&gt;
* Ship chassis: Ships and submarines float or dive.&lt;br /&gt;
&lt;br /&gt;
Do note that there are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.&lt;br /&gt;
&lt;br /&gt;
The pathing map overlay (see [[Newbie_Guide#Map_views]] ) when a unit is selected is useful for viewing where a selected unit can pathfind to.&lt;br /&gt;
&lt;br /&gt;
{{Navbox units}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Someoneelsewhere</name></author>
		
	</entry>
</feed>