https://zero-k.info/mediawiki/api.php?action=feedcontributions&user=HistidineBot&feedformat=atomZero-K - User contributions [en]2024-03-28T15:07:22ZUser contributionsMediaWiki 1.34.1https://zero-k.info/mediawiki/index.php?title=Revenant&diff=8929Revenant2023-08-27T05:58:53Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a heavy raider/assault gunship from the [[Gunship Plant]].{{ Infobox zkunit<br />
| name = Revenant<br />
| defname = gunshipassault<br />
| description = Heavy Raider/Assault Gunship<br />
| image = http://manual.zero-k.info/unitpics/gunshipassault.png<br />
| icontype = heavygunshipassault<br />
| cost = 850<br />
| hitpoints = 4200<br />
| movespeed = 135<br />
| turnrate = 165<br />
| sight = 585<br />
| altitude = 203<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Rocket Salvo<br />
| type = MissileLauncher<br />
| damage = 220.5 × 9<br />
| reloadtime = 9<br />
| dps = 221<br />
| range = 270<br />
| aoe = 48<br />
| homing = 7.7<br />
| wobbly = 44<br />
| projectilespeed = 250<br />
}}<br />
}}==Description==<br />
The Revenant fires a volley of unguided rockets. It has high HP and a huge damage output, but is expensive and inaccurate, especially vs moving targets. It is best for taking on clumps of base structures, slow moving or stationary units. The Revenant should disengage between volleys to minimize damage taken.<br />
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{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Reef&diff=8928Reef2023-08-27T05:58:44Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is an aircraft carrier from the [[Strider Hub]].{{ Infobox zkunit<br />
| name = Reef<br />
| defname = shipcarrier<br />
| description = Aircraft Carrier (Bombardment), stockpiles disarm missiles at 5 m/s<br />
| image = http://manual.zero-k.info/unitpics/shipcarrier.png<br />
| icontype = shipcarrier<br />
| cost = 3000<br />
| hitpoints = 7500<br />
| movespeed = 83<br />
| turnrate = 61<br />
| sight = 660<br />
| sonar = 660<br />
| transportable = Heavy<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Disarm Missile<br />
| type = StarburstLauncher<br />
| damage = 0<br />
| reloadtime = 5<br />
| disarmdamage = 15000<br />
| disarmdps = 3000<br />
| stuntime = 10<br />
| range = 3000<br />
| aoe = 140<br />
| homing = 165<br />
| manualfire = Yes<br />
| customlabel1 = Stockpile time (s)<br />
| customdata1 = 30<br />
| customlabel2 = Stockpile cost (M)<br />
| customdata2 = 150<br />
| projectilespeed = 1200<br />
}}<br />
| abilities = <br />
{{ Infobox zkability drone<br />
| drone = [[Gull]]<br />
| maxdrones = 8<br />
| range = 1000<br />
| interval = 5<br />
| spawnsize = 1<br />
| buildtime = 25<br />
| maxbuilding = 4<br />
}}<br />
}}==Description==<br />
The most versatile ship on the high seas, the carrier serves several functions. It is equipped with a manual-fire disarming Tactical Missile launcher for disabling enemy capital ships from outside of their fire range. The reef serves as a mobile [[Repair#Airpad_repair|repair]] base for friendly aircraft. Perhaps most notably, the carrier provides its own complement of [[Gull|surface attack drones]] to engage targets.<br />
<br />
== Tactics and Strategy ==<br />
<br />
The Reef's drones can travel a fairly long distance away from it, so it can be used in a similar role as a Skirmisher (as opposed to the amphibious [[Detriment]], which is like a riot/assault unit compared to the Reef). Moreover, when you've built up enough drones (each Reef can have up to 8 [[Gull]] drones, with a combined dps of 640), they can easily overwhelm enemies through sheer numbers (especially when you have many Reefs). However, anti-swarm units and structures, including anti-air weapons, can and will give the Reef's drones problems (in which case, if you're noticing that your Reefs are not breaking through the enemy's defenses in a reasonable amount of time, then it might be time to send them back to recover).<br />
<br />
- Still, even when the Reef's drones are being shot down, at least they can distract the enemy from your other units, including other heavy units like the [[Grizzly]]. Besides, the drones are totally expendable, while the Reef is sitting at a safe distance away.<br />
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As for the Reef's disarm missiles, keep in mind that, while they're being stockpiled, you'll be draining 5 metal-per-second-per-Reef. Therefore, if you're building many Reefs, and you want to conserve where your metal is being spent, you may want to limit how many disarm missiles they're allowed to stockpile. Generally, a stockpile size of just 1 or 2 missiles per Reef should be sufficient if your Reefs are seeing constant battle. (For the record, 2 or 3 missiles should be adequate to keep a [[Shogun]] disarmed, while 16 should be sufficient to keep a [[Detriment]] disarmed, though you'll still need to follow it up by destroying said units.)<br />
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{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Lance&diff=8927Lance2023-08-27T05:58:35Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is an anti-heavy artillery hovercraft from the [[Hovercraft Platform]].{{ Infobox zkunit<br />
| name = Lance<br />
| defname = hoverarty<br />
| description = Anti-Heavy Artillery Hovercraft<br />
| image = http://manual.zero-k.info/unitpics/hoverarty.png<br />
| icontype = mobiletachyon<br />
| cost = 1100<br />
| hitpoints = 1000<br />
| movespeed = 50<br />
| turnrate = 69<br />
| sight = 660<br />
| sonar = 660<br />
| transportable = Heavy<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Tachyon Accelerator<br />
| type = BeamLaser<br />
| damage = 3000<br />
| reloadtime = 23<br />
| dps = 130<br />
| range = 980<br />
| special1 = Instantly hits<br />
}}<br />
| abilities = <br />
{{ Infobox zkability line<br />
| customdata1 = Can ignore unidentified targets<br />
}}<br />
}}==Description==<br />
The {{PAGENAME}}'s weapon, nicknamed 'the Blue Laser of Death', has the power and accuracy to skewer most units with a single shot. Use it against high-armor units, but keep it behind the front lines&mdash;it has light armor and is too slow to be able to run from danger.<br />
<br />
== Tactics and Strategy ==<br />
Since {{PAGENAME}}s have such a low rate of fire, and very high damage per shot, it is good to set them to ''hold fire'' mode (or ''return fire'' mode) to conserve their shots for use against enemy [[Strider Hub|Strider]]s and assault units. Setting them to hold fire against unidentified radar targets should help ensure that their shots hit more often (since targeting unidentified radar targets imposes accuracy penalties in general), though when used in conjunction with ''attack move'' orders, it might also result in the {{PAGENAME}}s stopping in front of unidentified targets. It is good to spread out your {{PAGENAME}}s, as there is a tendency for {{PAGENAME}}s to sometimes hit each other when moving around and firing.<br />
<br />
{{PAGENAME}} does not deal all of its damage instantly (it instead does 100 damage 30 times over the course of a second). This means that it cannot pierce through a shield as easily as it might appear, though {{PAGENAME}} remains useful to slowly drain enemy shields at a very safe range. On the plus side, this means a {{PAGENAME}}'s beam can pierce through multiple enemy units, thus reducing its overkill potential when used in a target-rich environment.<br />
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{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Zenith&diff=8926Zenith2023-08-27T05:58:28Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a superweapon that gathers meteors and throws them at the enemy.{{ Infobox zkunit<br />
| name = Zenith<br />
| defname = zenith<br />
| description = Meteor Controller<br />
| image = http://manual.zero-k.info/unitpics/zenith.png<br />
| icontype = mahlazer<br />
| cost = 38000<br />
| hitpoints = 9000<br />
| sight = 660<br />
| gridlink = 150<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Meteor<br />
| type = MissileLauncher<br />
| damage = 1600<br />
| reloadtime = 1.20<br />
| dps = 1333<br />
| range = 8800<br />
| aoe = 128<br />
| wobbly = 30<br />
| projectilespeed = 1600<br />
| special1 = Smooths ground<br />
| special2 = Potential friendly fire<br />
}}<br />
}}==Description==<br />
The Zenith collects meteorites from the sky (up to 300), which it can send anywhere to break things or provide a small reclaimable source of metal.<br />
<br />
==Tactics and Strategy==<br />
Set the Zenith to hold-fire mode to allow it to collect meteors instead of raining down small unreliable meteor swarms at any enemies within its massively-long range (which could not only miss the targeted enemy, but also hurt your own units by accident). Giving it an attack order will send all collected meteors at once, effectively dealing high-burst damage if they are in high numbers (and quite capable of taking down approaching Striders like the Paladin). However, if the Zenith reaches full capacity, any newly collected meteors will be dropped around and on the Zenith's location, dealing damage to buildings and units.<br />
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{{Navbox buildings}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Lancelet&diff=8925Lancelet2023-08-27T05:58:19Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a scout/suicide minisub.{{ Infobox zkunit<br />
| name = Lancelet<br />
| defname = subscout<br />
| description = Scout/Suicide Minisub<br />
| image = http://manual.zero-k.info/unitpics/subscout.png<br />
| icontype = submarine<br />
| cost = 200<br />
| hitpoints = 200<br />
| movespeed = 114<br />
| turnrate = 132<br />
| sight = 550<br />
| sonar = 450<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Super Torpedo<br />
| damage = 1500<br />
| reloadtime = 3.6<br />
| dps = 417<br />
| range = 200<br />
| aoe = 128<br />
| projectilespeed = 250<br />
}}<br />
| abilities = <br />
{{ Infobox zkability line<br />
| customdata1 = Immunity to afterburn<br />
| customdata2 = Instant self-destruction<br />
}}<br />
}}==Description==<br />
The Lancelet is basically a large smart torpedo with scouting functionality. It can remain hidden in the depths to observe enemy movements, then detonate its explosive charge to sink unwary ships.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Starlight&diff=8924Starlight2023-08-27T05:58:07Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a superweapon firing a powerful beam laser from the sky.{{ Infobox zkunit<br />
| name = Starlight<br />
| defname = mahlazer<br />
| description = Planetary Energy Chisel<br />
| image = http://manual.zero-k.info/unitpics/mahlazer.png<br />
| icontype = mahlazer<br />
| cost = 60000<br />
| hitpoints = 12000<br />
| sight = 660<br />
| gridlink = 200<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Craterpuncher<br />
| type = BeamLaser<br />
| damage = 18000<br />
| reloadtime = 20<br />
| dps = 900<br />
| range = 10000<br />
| aoe = 70<br />
| special1 = Instantly hits<br />
| special2 = Water capable<br />
}}<br />
{{ Infobox zkweapon<br />
| name = Cutter<br />
| type = BeamLaser<br />
| damage = 150<br />
| reloadtime = 0.03<br />
| dps = 4500<br />
| range = 10000<br />
| aoe = 70<br />
| special1 = Instantly hits<br />
| special2 = Water capable<br />
}}<br />
}}==Description==<br />
This large-scale tool is used to shape terrain for terraforming projects. Also useful as a cleanser of obstacles such as pesky enemy units and bases.<br />
<br />
==Tactics and Strategy==<br />
The Starlight creates a MASSIVE beam that shakes the land it hits. This beam will "Walk" to a target... but watch out for friendly fire! Especially if you build it deep in your base!<br />
<br />
Few things, if any, can hope to withstand a Starlight's direct onslaught for long. Even a Detriment will melt within mere seconds.<br />
<br />
==Additional Details==<br />
On its own, {{PAGENAME}} is able to shoot its beam only upwards. Then the beam needs to be reflected by [[Glint]], a satellite that allows it to be aimed at ground targets. The satellite is deployed from the top of the {{PAGENAME}}.<br />
<br />
<br />
{{Navbox buildings}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Hercules&diff=8923Hercules2023-08-27T05:57:55Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is an armed heavy air transport from the [[Gunship Plant]].{{ Infobox zkunit<br />
| name = Hercules<br />
| defname = gunshipheavytrans<br />
| description = Armed Heavy Air Transport<br />
| image = http://manual.zero-k.info/unitpics/gunshipheavytrans.png<br />
| icontype = heavygunshiptransport<br />
| cost = 750<br />
| hitpoints = 1800<br />
| movespeed = 270<br />
| turnrate = 69<br />
| sight = 660<br />
| altitude = 375<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Light Laser Blaster × 2<br />
| type = LaserCannon<br />
| damage = 10<br />
| reloadtime = 0.20<br />
| dps = 50<br />
| range = 312<br />
| projectilespeed = 1170<br />
}}<br />
{{ Infobox zkweapon<br />
| name = Anti-Air Laser<br />
| type = BeamLaser<br />
| damage = 20<br />
| reloadtime = 0.40<br />
| dps = 50<br />
| range = 450<br />
| antiair = Yes<br />
| special1 = Instantly hits<br />
}}<br />
| abilities = <br />
{{ Infobox zkability transport<br />
| light = 100%<br />
| medium = 75%<br />
| heavy = 50%<br />
}}<br />
}}==Description==<br />
The Hercules can haul any land unit in the game. Its twin laser guns and automated cargo ejection system make it ideal for drops into hot LZs.<br />
<br />
==Tactics And Strategy==<br />
Heavy enemy units can be disabled using [[Shockley]] missiles, [[Gnat]]s or other EMP units, leaving them defenseless. A Hercules then can then fly in and manually [[Load Command|load]] it, leaving it disabled while carried and able to be moved to any location, continuing to take damage in the air.<br />
<br />
A Hercules can also pickup any stationary unit and destroy them using their lasers or [[Eject Cargo Command|dropping]] them from a large height or out of bounds.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Redback&diff=8922Redback2023-08-27T05:57:48Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a riot spider from the [[Spider Factory]].{{ Infobox zkunit<br />
| name = Redback<br />
| defname = spiderriot<br />
| description = Riot Spider<br />
| image = http://manual.zero-k.info/unitpics/spiderriot.png<br />
| icontype = spiderriot<br />
| cost = 240<br />
| hitpoints = 900<br />
| movespeed = 53<br />
| turnrate = 319<br />
| sight = 366<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Auto Particle Beam<br />
| type = BeamLaser<br />
| damage = 80<br />
| reloadtime = 0.30<br />
| dps = 267<br />
| range = 300<br />
| special1 = Instantly hits<br />
}}<br />
}}==Description==<br />
A rapid-fire spider that excels at picking off fast units.<br />
<br />
==Strategy and Tactics==<br />
This spider excels at taking out fast units, which is a problem for the spider factory in general. Like most Spiders, the Redback can be combined with Recluses to create a hard-to-beat combo, as raiders will have a problem closing the distance. Its somewhat high range for a riot allows for some kiting, and is very hard to engage with short-ranged units. It also has very high <abbr title="damage per second">DPS</abbr>, which makes constantly strafing the enemy a good idea, as it allows the Redback to deal more damage. Powerful against Gunships as well.<br />
<br />
Keep away from skirmishers and artillery. <br />
<br />
These spiders are tall enough to shoot over each other and are much stronger in groups.<br />
<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Emissary&diff=8921Emissary2023-08-27T05:57:41Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a general-purpose artillery from the [[Tank Foundry]].{{ Infobox zkunit<br />
| name = Emissary<br />
| defname = tankarty<br />
| description = General-Purpose Artillery<br />
| image = http://manual.zero-k.info/unitpics/tankarty.png<br />
| icontype = tankarty<br />
| cost = 700<br />
| hitpoints = 840<br />
| movespeed = 63<br />
| turnrate = 84<br />
| sight = 660<br />
| transportable = Medium<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Plasma Artillery<br />
| type = Cannon<br />
| damage = 601<br />
| reloadtime = 7<br />
| dps = 86<br />
| range = 1150<br />
| aoe = 42<br />
| projectilespeed = 320<br />
}}<br />
}}==Description==<br />
The heavy, long-ranging gun of the Emissary makes it the unit of choice for standoff shelling of enemy mobiles or structures. As always, it should be wary of anything that gets close to it.<br />
<br />
==Tactics and Strategy==<br />
The emissary has a fast projectile for an artillery unit, and even has a bit of AoE. These characteristics make this unit also quite effective against mobile units; effectively functioning as a long range fire support unit. If you are struggling to deal with skirmishers as tanks, try making some of these.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Kestrel&diff=8920Kestrel2023-08-27T05:57:29Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a tactical strike bomber.{{ Infobox zkunit<br />
| name = Kestrel<br />
| defname = bomberstrike<br />
| description = Tactical Strike Bomber<br />
| image = http://manual.zero-k.info/unitpics/bomberstrike.png<br />
| icontype = bomberskirm<br />
| cost = 240<br />
| hitpoints = 780<br />
| movespeed = 252<br />
| sight = 780<br />
| altitude = 240<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Heavy Missiles<br />
| type = MissileLauncher<br />
| damage = 270 × 2<br />
| reloadtime = 10<br />
| dps = 54<br />
| range = 400<br />
| aoe = 48<br />
| homing = 44<br />
| projectilespeed = 260<br />
| special1 = Water capable<br />
}}<br />
}}==Description==<br />
The Kestrel launches short-range surface attack missiles that can also hit submarines. It is the best bomber for picking off single mobile targets.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Chicken_Brood_Queen&diff=8919Chicken Brood Queen2023-08-27T05:57:13Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a constructor [[Chicken Defense|chicken]].{{ Infobox zkunit<br />
| name = Chicken Brood Queen<br />
| defname = chickenbroodqueen<br />
| description = Tends the Nest<br />
| image = http://manual.zero-k.info/unitpics/chickenbroodqueen.png<br />
| icontype = chickenc<br />
| cost = 1000<br />
| hitpoints = 3000<br />
| movespeed = 60<br />
| turnrate = 113<br />
| sight = 1024<br />
| sonar = 450<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = ChickenClaws<br />
| type = Cannon<br />
| damage = 40<br />
| reloadtime = 0.40<br />
| dps = 100<br />
| range = 120<br />
| aoe = 16<br />
| projectilespeed = 500<br />
| special1 = Ignores shields<br />
| special2 = Water capable<br />
}}<br />
{{ Infobox zkweapon<br />
| name = Spores × 3<br />
| type = MissileLauncher<br />
| damage = 30 × 4<br />
| reloadtime = 3<br />
| dps = 40<br />
| range = 240<br />
| homing = 264<br />
| wobbly = 352<br />
| arcing = 63<br />
| projectilespeed = 1000<br />
| special1 = Water capable<br />
}}<br />
| abilities = <br />
{{ Infobox zkability construction<br />
| buildpower = 8<br />
}}<br />
{{ Infobox zkability regen<br />
| combatregen = 10<br />
}}<br />
}}==Description== <br />
The egg-laying brood queen is not quite as fearsome in combat as the other queen, but can in the long run present an even bigger threat. It produces all the different chicken breeds of the Thunderbirds.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Leaper&diff=8918Leaper2023-08-27T05:57:03Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a hopping raider [[Chicken Defense|chicken]].{{ Infobox zkunit<br />
| name = Leaper<br />
| defname = chicken_leaper<br />
| description = Hopping Raider<br />
| image = http://manual.zero-k.info/unitpics/chicken_leaper.png<br />
| icontype = chickenleaper<br />
| cost = 100<br />
| hitpoints = 720<br />
| movespeed = 120<br />
| turnrate = 316<br />
| sight = 256<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Kick<br />
| type = LaserCannon<br />
| damage = 50 × 5<br />
| reloadtime = 1<br />
| dps = 250<br />
| range = 100<br />
| projectilespeed = 3000<br />
| special1 = Ignores shields<br />
| special2 = Water capable<br />
}}<br />
| abilities = <br />
{{ Infobox zkability regen<br />
| idleregen = 20<br />
| timetoenable = 10.0<br />
}}<br />
}}==Description==<br />
The Leaper is the chickens' fast attack unit, running down enemies and leaping over obstacles.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Reaver&diff=8917Reaver2023-08-27T05:56:54Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a riot bot from the [[Cloakbot Factory]].{{ Infobox zkunit<br />
| name = Reaver<br />
| defname = cloakriot<br />
| description = Riot Bot<br />
| image = http://manual.zero-k.info/unitpics/cloakriot.png<br />
| icontype = kbotriot<br />
| cost = 210<br />
| hitpoints = 820<br />
| movespeed = 53<br />
| turnrate = 282<br />
| sight = 350<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Heavy Pulse MG<br />
| type = Cannon<br />
| damage = 45 × 3<br />
| reloadtime = 0.50<br />
| dps = 270<br />
| range = 265<br />
| aoe = 48<br />
| projectilespeed = 580<br />
}}<br />
| abilities = <br />
{{ Infobox zkability regen<br />
| idleregen = 15<br />
| timetoenable = 5.0<br />
}}<br />
}}==Description==<br />
The Reaver's devastating heavy Energy Machine Gun is effective versus most enemy units, in particular raiders. It performs poorly versus static defense, so do not use it as an assault unit. Counter by staying out of their range, as they are slow. Reavers quickly regenerate damage when out of combat.<br />
<br />
= Tactics and Strategy =<br />
The Reaver is a fearsome combatant at close quarters, but suffers from low range and speed. As such, they are best employed in combination with another unit (like the [[Glaive]] or [[Ronin]]) which can deal with any opposing long-range attackers. Alternatively, an [[Iris]] or multiple [[Charon|Charons]] will let your Reavers close the distance before the opposition can react.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Shogun&diff=8916Shogun2023-08-27T05:56:46Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is an artillery battleship from the [[Strider Hub]].{{ Infobox zkunit<br />
| name = Shogun<br />
| defname = shipheavyarty<br />
| description = Battleship (Heavy Artillery)<br />
| image = http://manual.zero-k.info/unitpics/shipheavyarty.png<br />
| icontype = shipheavyarty<br />
| cost = 5000<br />
| hitpoints = 8000<br />
| movespeed = 57<br />
| turnrate = 57<br />
| sight = 660<br />
| sonar = 660<br />
| transportable = Heavy<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Long-Range Plasma Battery × 3<br />
| type = Cannon<br />
| damage = 501.1 × 3<br />
| reloadtime = 12.5<br />
| dps = 120<br />
| range = 1600<br />
| aoe = 48<br />
| inaccuracy = 1.53<br />
| projectilespeed = 475<br />
| special1 = Trajectory toggle<br />
}}<br />
}}==Description==<br />
A single salvo from one of these will pummel almost any surface target into submission. The psychological effects of the muzzle flash and the ship recoiling in the water are impressive enough, to say nothing of the effects of a direct hit. Be warned--battleships are not meant to be used on their own, lacking in anti-air and anti-submarine protection as they are.<br />
<br />
Shogun can be set to fire at a high arc by toggling its trajectory toggle. Using a high arc will result in indirect fire which is useful for bombardment of elevated land targets, at the cost of reduced accuracy and a slower projectile.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Skuttle&diff=8915Skuttle2023-08-27T05:56:33Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is a cloaked jumping anti-heavy bomb from the [[Jumpbot Factory]].{{ Infobox zkunit<br />
| name = Skuttle<br />
| defname = jumpbomb<br />
| description = Cloaked Jumping Anti-Heavy Bomb<br />
| image = http://manual.zero-k.info/unitpics/jumpbomb.png<br />
| icontype = jumpjetbomb<br />
| cost = 550<br />
| hitpoints = 250<br />
| movespeed = 46<br />
| turnrate = 396<br />
| sight = 330<br />
| transportable = Medium<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Explosion<br />
| damage = 8002<br />
| aoe = 90<br />
}}<br />
| abilities = <br />
{{ Infobox zkability cloak<br />
| upkeepidle = 5<br />
| upkeepmobile = 15<br />
| decloakradius = 180<br />
}}<br />
{{ Infobox zkability jump<br />
| range = 400<br />
| reload = 10<br />
| speed = 180<br />
| midairjump = No<br />
}}<br />
{{ Infobox zkability line<br />
| customdata1 = Instant self-destruction<br />
}}<br />
}}==Description==<br />
This slow-moving, expensive cloaked unit can jump onto enemy units and blast even a heavy tank straight to hell. Counter with swarms of cheap screening units. Be careful of its very small explosion radius when using it.<br />
<br />
== Tactics and Strategy ==<br />
Expensive, slow and unwieldy in comparison to its other [[Unit classes#Mobile Bombs|explosive brothers]], the {{PAGENAME}} is a niche unit, primarily used to devastate enemy with pinpoint strikes at expensive units, heavy structures, commanders and other high priority targets.<br />
<br />
While using the {{PAGENAME}}, beware of its large decloak radius, as it boasts low hitpoints and can be destroyed in seconds. Always have your {{PAGENAME}}s go separately from your main force to avoid possible explosions in the midst of your own units.<br />
<br />
Using the {{PAGENAME}} effectively requires knowledge of your target, its defenses, and enemy roster. Area jammers like [[Cornea]] and cheap scouts in big numbers, such as [[Flea]]s or [[Dart]]s, quickly diminish the chance of success. Mind your energy income and reserves, so as to not find your bomb decloaking in the group of enemies. Final stretch should be cut with the jump, which also allows {{PAGENAME}}s to ignore elevation by terraforming , enemies in the way, or even to reach flying units. Remember that {{PAGENAME}} decloaks when jumping, and it can be shot down before reaching the target. Because of the small explosion range, always try to get as close as possible, as its damage drops sharply with range.<br />
<br />
===Multiple {{PAGENAME}}s===<br />
Some units and structures are tough enough to withstand one {{PAGENAME}}, so you might need to consider other options, or just throw more of them at the enemy until there's nothing left.<br />
<br />
{| class="wikitable sortable"<br />
|+<br />
Small table to help with numbers game for some of the usual targets.<br />
!Enemy unit/structure!!Required number of {{PAGENAME}}s<br />
|-<br />
|http://manual.zero-k.info/unitpics/spidercrabe.png [[Crab]]||style="text-align:center"|1 for moving, 2 for stationary<br />
|-<br />
|http://manual.zero-k.info/unitpics/tankheavyassault.png [[Cyclops]]||style="text-align:center"|2<br />
|-<br />
|http://manual.zero-k.info/unitpics/amphassault.png [[Grizzly]]||style="text-align:center"|2<br />
|-<br />
|http://manual.zero-k.info/unitpics/gunshipkrow.png [[Krow]]||style="text-align:center"|2<br />
|-<br />
|http://manual.zero-k.info/unitpics/striderdante.png [[Dante]]||style="text-align:center"|2<br />
|-<br />
|http://manual.zero-k.info/unitpics/striderbantha.png [[Paladin]]||style="text-align:center"|4<br />
|-<br />
|http://manual.zero-k.info/unitpics/staticarty.png [[Cerberus]]||style="text-align:center"|1<br />
|-<br />
|http://manual.zero-k.info/unitpics/turretantiheavy.png [[Lucifer]]||style="text-align:center"|1<br />
|}<br />
<br />
The damage is considered to be dealt point-blank (maximum) to a full-health enemy.<br />
<br />
All of these exchanges are cost-effective, but beware of the reclaim left after the unit's demise.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Phoenix&diff=8914Phoenix2023-08-27T05:56:25Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is a saturation napalm bomber from the [[Airplane Plant]].{{ Infobox zkunit<br />
| name = Phoenix<br />
| defname = bomberriot<br />
| description = Saturation Napalm Bomber<br />
| image = http://manual.zero-k.info/unitpics/bomberriot.png<br />
| icontype = bomberraider<br />
| cost = 360<br />
| hitpoints = 1060<br />
| movespeed = 243<br />
| sight = 780<br />
| altitude = 240<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Napalm Bombs<br />
| type = AircraftBomb<br />
| damage = 25 × 15<br />
| reloadtime = 1<br />
| dps = 375<br />
| afterburn = 10<br />
| aoe = 108<br />
| inaccuracy = 44<br />
}}<br />
}}==Description==<br />
The Phoenix's napalm bombs decimate large clumps of units and light structures.<br />
<br />
<br />
==Tactics and Strategy==<br />
The Phoenix is useful for killing and damaging large clumps of light units, setting them on fire and causing a large amount of damage. However, Phoenixes are also more vulnerable than other bombers.<br />
<br />
*While the low initial damage of the Phoenix is underwhelming, the 10-second burn can make quick work of lighter units like [[Dart]]s even when they dodge most initial damage.<br />
*Burn damage will reset the countdown for units with regenerative abilities like [[Glaive]]s or [[Reaver]]s, as well as keep units with a cloak from disappearing from sight. <br />
*Be careful when using Phoenixes around allied units, as the same properties that make them useful against enemy hordes make them a liability in a chaotic front line.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Strider_Hub&diff=8765Strider Hub2023-02-07T13:12:13Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is a factory that constructs striders.{{ Infobox zkunit<br />
| name = Strider Hub<br />
| defname = striderhub<br />
| description = Constructs Striders<br />
| image = http://manual.zero-k.info/unitpics/striderhub.png<br />
| icontype = t3hub<br />
| cost = 700<br />
| hitpoints = 2000<br />
| sight = 380<br />
| gridlink = 50<br />
| abilities = <br />
{{ Infobox zkability construction<br />
| buildpower = 10<br />
}}<br />
}}==Description==<br />
The Strider Hub deploys striders, the "humongous mecha" that inspire awe and fear on the battlefield. Unlike a normal factory, the hub is only required to start a project, not to finish it.<br />
<br />
The Strider Hub builds:<dl><br />
{{icon unit def|athena|Athena|Airborne SpecOps Engineer}}<br />
{{icon unit def|striderantiheavy|Ultimatum|Cloaked Anti-Heavy/Anti-Strider Walker}}<br />
{{icon unit def|striderscorpion|Scorpion|Cloaked Infiltration Strider}}<br />
{{icon unit def|striderdante|Dante|Assault/Riot Strider}}<br />
{{icon unit def|striderarty|Merlin|Heavy Saturation Artillery Strider}}<br />
{{icon unit def|striderfunnelweb|Funnelweb|Shield Support Strider}}<br />
{{icon unit def|striderbantha|Paladin|Ranged Support Strider}}<br />
{{icon unit def|striderdetriment|Detriment|Ultimate Assault Strider}}<br />
{{icon unit def|shipheavyarty|Shogun|Battleship (Heavy Artillery)}}<br />
{{icon unit def|shipcarrier|Reef|Aircraft Carrier (Bombardment)}}<br />
{{icon unit def|subtacmissile|Scylla|Tactical Nuke Missile Sub}}<br />
</dl>{{clear}}<br />
<br />
<br />
{{Navbox buildings}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Ronin&diff=8764Ronin2023-02-07T13:12:06Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is a skirmisher bot (direct-fire) from the [[Cloakbot Factory]].{{ Infobox zkunit<br />
| name = Ronin<br />
| defname = cloakskirm<br />
| description = Skirmisher Bot (Direct-Fire)<br />
| image = http://manual.zero-k.info/unitpics/cloakskirm.png<br />
| icontype = kbotskirm<br />
| cost = 90<br />
| hitpoints = 380<br />
| movespeed = 69<br />
| turnrate = 370<br />
| sight = 523<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Rocket<br />
| type = MissileLauncher<br />
| damage = 180<br />
| reloadtime = 3.5<br />
| dps = 51<br />
| range = 455<br />
| aoe = 24<br />
| projectilespeed = 200<br />
}}<br />
}}==Description==<br />
The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy.<br />
<br />
= Tactics and Strategy =<br />
Compared to most other skirmishers the Ronin has less range, but is very cheap and inflicts more damage for its cost. Furthermore, unlike most skirmishers the Ronin's projectile travels horizontally rather than arcing, so they cannot fire past each other effectively. Therefore, good positioning is essential for Ronins to fire uninterrupted, and to avoid losing many Ronins at once to area-of-effect attacks.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Reaver&diff=8763Reaver2023-02-07T13:11:56Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is a riot bot from the [[Cloakbot Factory]].{{ Infobox zkunit<br />
| name = Reaver<br />
| defname = cloakriot<br />
| description = Riot Bot<br />
| image = http://manual.zero-k.info/unitpics/cloakriot.png<br />
| icontype = kbotriot<br />
| cost = 210<br />
| hitpoints = 820<br />
| movespeed = 53<br />
| turnrate = 303<br />
| sight = 350<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Heavy Pulse MG<br />
| type = Cannon<br />
| damage = 45 × 3<br />
| reloadtime = 0.47<br />
| dps = 290<br />
| range = 265<br />
| aoe = 48<br />
| projectilespeed = 580<br />
}}<br />
| abilities = <br />
{{ Infobox zkability regen<br />
| idleregen = 15<br />
| timetoenable = 5.0<br />
}}<br />
}}==Description==<br />
The Reaver's devastating heavy Energy Machine Gun is effective versus most enemy units, in particular raiders. It performs poorly versus static defense, so do not use it as an assault unit. Counter by staying out of their range, as they are slow. Reavers quickly regenerate damage when out of combat.<br />
<br />
= Tactics and Strategy =<br />
The Reaver is a fearsome combatant at close quarters, but suffers from low range and speed. As such, they are best employed in combination with another unit (like the [[Glaive]] or [[Ronin]]) which can deal with any opposing long-range attackers. Alternatively, an [[Iris]] or multiple [[Charon|Charons]] will let your Reavers close the distance before the opposition can react.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Ravager&diff=8762Ravager2023-02-07T13:11:49Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is an assault rover from the [[Rover Assembly]].{{ Infobox zkunit<br />
| name = Ravager<br />
| defname = vehassault<br />
| description = Assault Rover<br />
| image = http://manual.zero-k.info/unitpics/vehassault.png<br />
| icontype = vehicleassault<br />
| cost = 250<br />
| hitpoints = 2000<br />
| movespeed = 89<br />
| turnrate = 113<br />
| sight = 385<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Light Plasma Cannon<br />
| type = Cannon<br />
| damage = 210<br />
| reloadtime = 2<br />
| dps = 105<br />
| range = 320<br />
| aoe = 16<br />
| projectilespeed = 238<br />
}}<br />
}}==Description==<br />
Expensive and powerful, the Ravager is capable of holding its own against most opposition. Though its maneuverability is terrible, its strength is when moving at a considerable top speed in a straight line. Due to this, it is almost impossible to skirmish using raiders. In combat, you should attempt to keep travelling forward and not turn too suddenly, so as to maintain top speed. Circling your target at the edge of your range is a good tactic. An arcing projectile allows it to shoot over wreckage, other tanks, etc. Vulnerable to "crawling"/mobile bombs when in swarms.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Picket&diff=8761Picket2023-02-07T13:11:42Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is a light missile tower.{{ Infobox zkunit<br />
| name = Picket<br />
| defname = turretmissile<br />
| description = Light Missile Tower<br />
| image = http://manual.zero-k.info/unitpics/turretmissile.png<br />
| icontype = defenseskirm<br />
| cost = 100<br />
| hitpoints = 340<br />
| sight = 719<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Homing Missiles<br />
| type = MissileLauncher<br />
| damage = 104.001 × 3<br />
| reloadtime = 12.5<br />
| dps = 25<br />
| range = 610<br />
| homing = 330<br />
| projectilespeed = 750<br />
}}<br />
}}==Description==<br />
The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.<br />
==Usage==<br />
Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area.<br />
<br />
It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses.<br />
{{Navbox buildings}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Paladin&diff=8760Paladin2023-02-07T13:11:26Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is a ranged support strider from the [[Strider Hub]].{{ Infobox zkunit<br />
| name = Paladin<br />
| defname = striderbantha<br />
| description = Ranged Support Strider<br />
| image = http://manual.zero-k.info/unitpics/striderbantha.png<br />
| icontype = t3generic<br />
| cost = 10000<br />
| hitpoints = 32000<br />
| movespeed = 44<br />
| turnrate = 192<br />
| sight = 720<br />
| transportable = Heavy<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Tachyon Accelerator<br />
| type = BeamLaser<br />
| damage = 3000<br />
| reloadtime = 10<br />
| dps = 300<br />
| range = 950<br />
| special1 = Instantly hits<br />
}}<br />
{{ Infobox zkweapon<br />
| name = Lightning Cannon<br />
| type = LightningCannon<br />
| damage = 320<br />
| reloadtime = 1<br />
| dps = 320<br />
| empdamage = 960<br />
| empdps = 960<br />
| stuntime = 1<br />
| range = 465<br />
| inaccuracy = 1.60<br />
| special1 = Instantly hits<br />
}}<br />
{{ Infobox zkweapon<br />
| name = EMP Missiles<br />
| type = MissileLauncher<br />
| damage = 0<br />
| reloadtime = 30<br />
| empdamage = 1250 × 12<br />
| empdps = 500<br />
| stuntime = 20<br />
| range = 1200<br />
| aoe = 64<br />
| homing = 44<br />
| wobbly = 99<br />
| arcing = 45<br />
| manualfire = Yes<br />
| projectilespeed = 250<br />
}}<br />
| abilities = <br />
{{ Infobox zkability regen<br />
| combatregen = 20<br />
}}<br />
}}==Description==<br />
The Paladin is an even heavier solution to a particularly uncrackable defense line, with a tachyon projector and EMP missiles for stand-off engagements, lightning hand cannons for general purpose combat, and a good deal of armor. Beware though, for it is defenseless against air and cannot be used effectively on its own.<br />
<br />
== Tactics and Strategy ==<br />
<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Minotaur&diff=8759Minotaur2023-02-07T13:11:19Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is an assault tank from the [[Tank Foundry]].{{ Infobox zkunit<br />
| name = Minotaur<br />
| defname = tankassault<br />
| description = Assault Tank<br />
| image = http://manual.zero-k.info/unitpics/tankassault.png<br />
| icontype = tankassault<br />
| cost = 850<br />
| hitpoints = 7200<br />
| movespeed = 74<br />
| turnrate = 96<br />
| sight = 506<br />
| transportable = Medium<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Medium Plasma Cannon<br />
| type = Cannon<br />
| damage = 320.1 × 2<br />
| reloadtime = 4<br />
| dps = 160<br />
| range = 360<br />
| aoe = 16<br />
| projectilespeed = 260<br />
}}<br />
}}==Description==<br />
A heavy duty battle tank. The Minotaur excels at absorbing damage in pitched battles, but its low rate of fire means it is not so good at dealing with swarms, and its heavy armor comes at the price of maneuverability.<br />
<br />
== Tactics and Strategy ==<br />
A combination of exceptionally high health with above average top speed means Minotaurs excel at surviving battle if you bother to pull them back when their health is low. This gives you the opportunity to repair them and send them back to the front brand new. Its easy to see how this can give you the upper hand in the battle of attrition over time.<br />
<br />
Minotaurs parked in the frontlines should have supporting riot units handy, least the enemy raid or "crawling"/mobile bomb them, as their cannons are quite terrible at killing anything fast or numerous.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Mason&diff=8758Mason2023-02-07T13:11:13Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is a construction rover from the [[Rover Assembly]].{{ Infobox zkunit<br />
| name = Mason<br />
| defname = vehcon<br />
| description = Construction Rover<br />
| image = http://manual.zero-k.info/unitpics/vehcon.png<br />
| icontype = builder<br />
| cost = 120<br />
| hitpoints = 1000<br />
| movespeed = 69<br />
| turnrate = 165<br />
| sight = 300<br />
| transportable = Light<br />
| abilities = <br />
{{ Infobox zkability construction<br />
| buildpower = 5<br />
}}<br />
}}==Description==<br />
Highly mobile and capable of taking a beating, the Mason can quickly expand over a large area.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Krow&diff=8757Krow2023-02-07T13:11:03Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is a flying fortress from the [[Gunship Plant]].{{ Infobox zkunit<br />
| name = Krow<br />
| defname = gunshipkrow<br />
| description = Flying Fortress<br />
| image = http://manual.zero-k.info/unitpics/gunshipkrow.png<br />
| icontype = supergunship<br />
| cost = 4500<br />
| hitpoints = 16000<br />
| movespeed = 99<br />
| turnrate = 41<br />
| sight = 633<br />
| altitude = 180<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Laserbeam × 3<br />
| type = LaserCannon<br />
| damage = 45<br />
| reloadtime = 0.20<br />
| dps = 225<br />
| range = 395<br />
| projectilespeed = 2370<br />
}}<br />
{{ Infobox zkweapon<br />
| name = Cluster Bomb<br />
| type = Cannon<br />
| damage = 250 × 75<br />
| reloadtime = 30<br />
| dps = 625<br />
| range = 200<br />
| aoe = 64<br />
| inaccuracy = 27<br />
| manualfire = Yes<br />
| projectilespeed = 400<br />
}}<br />
}}==Description==<br />
The Krow may be expensive and ponderous, but its incredible armor allows it do fly into all but the thickest anti-air defenses and engage enemies with its three laser cannons. Best of all, it can drop a large spread of carpet bombs that devastates anything under it.<br />
<br />
== Tactics and Strategy ==<br />
Like most striders, the key to using Krows effectively is to not only attack frequently with them, but also to keep them alive whenever possible. As durable as Krows are, they're expensive to build, and thus, expensive to replace in the event that they're shot down, so be sure to set up a fallback point for your Krows to automatically retreat to when their health drops below a certain point. (Setting them to retreat when under 65% health is recommended if the game progresses to the point where striders are more common.)<br />
<br />
If your opponent is unprepared and does not have sufficient anti-air available, a Krow will simply end the game. Its manual-fire Cluster Bombs will make short work of whatever part of the enemy army or infrastructure is most precious to them. (Even other striders are sure to take heavy damage from a Krow's cluster bombs.) However, if your opponent is prepared, and has built significant amounts of anti-air, your Krow becomes, at best, a large flying paperweight, and at worst, a donation of [[metal]], since it has to get very close to the enemy to accomplish anything at all.<br />
<br />
Due to its high speed, you can use the Krow in a similar manner to using large amounts of raiders or fast assaults, such as quickly closing the distance to enemy [[Merlin]]s and [[Shogun]]s before annihilating them. Even [[Paladin]]s will have difficulties fighting off multiple Krows without support from friendly units.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Flea&diff=8756Flea2023-02-07T13:10:53Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is an ultralight scout spider from the [[Spider Factory]].{{ Infobox zkunit<br />
| name = Flea<br />
| defname = spiderscout<br />
| description = Ultralight Scout Spider (Burrows)<br />
| image = http://manual.zero-k.info/unitpics/spiderscout.png<br />
| icontype = spiderscout<br />
| cost = 25<br />
| hitpoints = 40<br />
| movespeed = 144<br />
| turnrate = 415<br />
| sight = 620<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Micro Laser<br />
| type = BeamLaser<br />
| damage = 12<br />
| reloadtime = 0.23<br />
| dps = 52<br />
| range = 150<br />
| special1 = Instantly hits<br />
}}<br />
| abilities = <br />
{{ Infobox zkability cloak<br />
| customdata1 = Only when idle<br />
| customdata2 = Free and automated<br />
| decloakradius = 130<br />
}}<br />
}}==Description==<br />
The Flea can hide in inaccessible locations where its sophisticated sensor suite allows it to see further than it can be seen. It can be used in small groups to effectively raid mexes early on, and in maps with tall cliffs can attack from unexpected angles. It does very little damage and dies to any form of opposition.<br />
<br />
== Tactics and Strategy ==<br />
Although they typically lose out against more combat-worthy raiders like [[Glaive]]s and [[Scorcher]]s, Fleas, like other cheap scout units, excel at taking down anti-heavy units like [[Lance]]s and [[Phantom]]s (even being cheap enough to affordably locate the cloaked sniper units) due to how much overkill those units' weapons do against the tiny Fleas. Should they lack modest anti-swarm escorts, even heavy units like [[Grizzly|Grizzlies]], [[Cyclops]]es, and even [[Paladin]]s will easily fall prey to masses of Fleas, with less cost spent on the Fleas than on the heavy units.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Dirtbag&diff=8755Dirtbag2023-02-07T13:10:43Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
<hr />
<div>The '''{{PAGENAME}}''' is a light scout and obstruction unit from the [[Shieldbot Factory]].{{ Infobox zkunit<br />
| name = Dirtbag<br />
| defname = shieldscout<br />
| description = Box of Dirt<br />
| image = http://manual.zero-k.info/unitpics/shieldscout.png<br />
| icontype = clogger<br />
| cost = 30<br />
| hitpoints = 560<br />
| movespeed = 84<br />
| turnrate = 396<br />
| sight = 600<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Headbutt<br />
| type = BeamLaser<br />
| damage = 48<br />
| reloadtime = 1.90<br />
| dps = 25<br />
| range = 50<br />
| special1 = Instantly hits<br />
| special2 = Ignores shields<br />
| special3 = Water capable<br />
| special4 = Passes through ground<br />
}}<br />
| abilities = <br />
{{ Infobox zkability jump<br />
| range = 400<br />
| reload = 10<br />
| speed = 180<br />
| midairjump = No<br />
}}<br />
{{ Infobox zkability line<br />
| customdata1 = Instant self-destruction<br />
}}<br />
}}==Description==<br />
The Dirtbag exists to block enemy movement and generally get in the way. They are so dedicated to this task that they release their dirt payload upon death to form [[Terraform|little annoying mounds]]. While waiting for their fate Dirtbags enjoy headbutting and scouting.<br />
<br />
= Tactics and Strategy =<br />
Highly utilitarian, literally dirt-cheap. Annoying. The Dirtbag can serve in a number of ways and sometimes turns out to be a game-changing unit.<br />
<br />
While a bit slower then a [[Bandit]], Dirtbags are also twice as cheap, and have an ability to jump, which, combined with having the same vision radius, turns them into a great scout early game. As a last-ditch effort, Dirtbag can try to self-detonate on enemy metal spots, restricting the [[mex]] construction. Kind of annoying.<br />
<br />
As such, Dirtbags also serve as excellent screens against units such as [[Widow]]s or [[Phantom]]s, but they will require some fire support to completely drive off the enemy. They also one-shot [[Flea]]s. Irritating, huh?<br />
<br />
The Dirtbag can turn game for [[Rover Assembly]], [[Hovercraft Platform]], and [[Tank Foundry]] players into a clumsy mess. After death, Dirtbags spawn a [[Terraform|little ugly mound]], about the height of their legs. In mass, this can turn the battlefield into a claustrophobic unreadable horror of a terrain, providing you with a cheap terraforming option, and a huge advantage if you or your allies switch into [[Spider Factory]]. Beware, that the mounds will form wherever the Dirtbag dies, and will potentially restrict your [[Radar Tower|radar]] vision. Pesky little things.<br />
<br />
Finally, Dirtbags can draw fire, helping during charges on [[Stinger]]s and other defences alike, being a target for [[Lance]]s, clog up [[Jugglenaut]]s in pull mode, draw out [[Imp]]s and much more. When someone hits you, try throwing some dirt in their face, turns out it might just help.<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Big_Bertha&diff=8754Big Bertha2023-02-07T13:10:35Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a strategic plasma cannon.{{ Infobox zkunit<br />
| name = Big Bertha<br />
| defname = staticheavyarty<br />
| description = Strategic Plasma Cannon<br />
| image = http://manual.zero-k.info/unitpics/staticheavyarty.png<br />
| icontype = lrpc<br />
| cost = 6000<br />
| hitpoints = 4800<br />
| sight = 660<br />
| gridlink = 50<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Very Heavy Plasma Cannon<br />
| type = Cannon<br />
| damage = 2002<br />
| reloadtime = 8<br />
| dps = 250<br />
| range = 5600<br />
| aoe = 88<br />
| projectilespeed = 1050<br />
| special1 = Smooths ground<br />
}}<br />
}}==Description==<br />
The Bertha is a massive cannon that fires high-energy plasmoids across the map. Used appropriately, it can effectively suppress enemy operations from the safety of your base. Do not expect it to win battles alone for you, however.<br />
<br />
= Tactics and Strategy =<br />
Big Bertha lives up to [https://en.wikipedia.org/wiki/Big_Bertha_(howitzer) its ancestor's] name. It is used similarly to its ancestor too: bombarding the enemy base from a safe, distant location. After a while of shelling an enemy defensive line, you can send in the infantry to mop up what's left. Alternately, you can shell the enemy base directly and reduce it to rubble.<br />
<br />
Be careful, as the enemy may make a push with all their available units to destroy the Big Bertha. Have some defenses ready, especially around the gun itself.<br />
<br />
{{Navbox buildings}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Thug&diff=8517Thug2022-08-31T06:48:04Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a shielded assault bot from the [[Shieldbot Factory]].{{ Infobox zkunit<br />
| name = Thug<br />
| defname = shieldassault<br />
| description = Shielded Assault Bot<br />
| image = http://manual.zero-k.info/unitpics/shieldassault.png<br />
| icontype = walkerassault<br />
| cost = 175<br />
| hitpoints = 960<br />
| movespeed = 57<br />
| turnrate = 396<br />
| sight = 420<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Light Plasma Cannon<br />
| type = Cannon<br />
| damage = 170<br />
| reloadtime = 4<br />
| dps = 43<br />
| range = 280<br />
| aoe = 18<br />
| projectilespeed = 200<br />
}}<br />
| abilities = <br />
{{ Infobox zkability shield<br />
| name = Energy Shield<br />
| strength = 1200<br />
| regen = 13<br />
| regencost = 0<br />
| radius = 80<br />
}}<br />
}}==Description==<br />
Weak on its own, the Thug makes an excellent screen for Outlaws and Rogues. The linking shield gives Thugs strength in numbers, but can be defeated by AoE weapons or focus fire.<br />
<br />
=Tactics And Strategy=<br />
<br />
Send Thugs to destroy the opponent's static defenses while tanking the damage for Rogues and Outlaws.<br />
<br />
A small group of Thugs benefit greatly from an Outlaw, as the Outlaw slows down the fire rate of turrets, allowing the Thugs to tank damage for a longer time, while also slowing down raiders who attack the group. As a benefit, the Thugs can tank for the Outlaw, allowing the Outlaw's disruptor pulse to finish its work.<br />
<br />
Use Thugs with Felons to tank damage intended for the Felon, while also helping regenerate the Felon's shields.<br />
<br />
Thugs can be used as heavy raiders as they can go through light defense by themselves or with a partner that Bandits wouldn't be able to.<br />
<br />
Thugs lack damage, so they take time to destroy enemy static defense, so bringing some Bandits along will allow the Bandits to get close and destroy the static defense while the Thugs tank damage for them.<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Scalpel&diff=8516Scalpel2022-08-31T06:47:57Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a skirmisher/anti-heavy hovercraft from the [[Hovercraft Platform]].{{ Infobox zkunit<br />
| name = Scalpel<br />
| defname = hoverskirm<br />
| description = Skirmisher/Anti-Heavy Hovercraft<br />
| image = http://manual.zero-k.info/unitpics/hoverskirm.png<br />
| icontype = hoverskirm<br />
| cost = 220<br />
| hitpoints = 660<br />
| movespeed = 63<br />
| turnrate = 93<br />
| sight = 484<br />
| sonar = 484<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Heavy Missile Battery<br />
| type = MissileLauncher<br />
| damage = 320 × 2<br />
| reloadtime = 10<br />
| dps = 64<br />
| range = 440<br />
| aoe = 40<br />
| homing = 115<br />
| arcing = 22<br />
| projectilespeed = 180<br />
}}<br />
}}==Description==<br />
Use the Scalpel for hit-and-run attacks. Has a long reload time and not too many hit points, and should always be kept at range with the enemy. An arcing projectile allows it to shoot over obstacles and friendly units.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Rogue&diff=8515Rogue2022-08-31T06:47:50Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a skirmisher bot (indirect fire) from the [[Shieldbot Factory]].{{ Infobox zkunit<br />
| name = Rogue<br />
| defname = shieldskirm<br />
| description = Skirmisher Bot (Indirect Fire)<br />
| image = http://manual.zero-k.info/unitpics/shieldskirm.png<br />
| icontype = walkerskirm<br />
| cost = 130<br />
| hitpoints = 520<br />
| movespeed = 54<br />
| turnrate = 335<br />
| sight = 583<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Heavy Rocket<br />
| type = MissileLauncher<br />
| damage = 330<br />
| reloadtime = 7<br />
| dps = 47<br />
| range = 530<br />
| aoe = 38<br />
| arcing = 31<br />
| projectilespeed = 185<br />
}}<br />
}}==Description==<br />
The Rogue's arcing rockets have a low rate of fire, but do a lot of damage - this makes Rogues very good at dodging in and out of range of enemy units or defenses, or in a powerful initial salvo. Counter them by attacking them with fast units, or crawling bombs when massed.<br />
<br />
=Tactics And Strategy=<br />
<br />
Move Rogues in range of static defenses when you are ready to fire, and not beforehand; in doing so, you can reduce the maximum amount of damage inflicted on them.<br />
<br />
Outlaws and Bandits can offer some protection against raider-type units for Rogues.<br />
<br />
Thugs may be used to tank the damage from static defenses that outrange the Rogue, and the Rogue's high damage output can often destroy said defenses before many losses are sustained.<br />
<br />
Rogues have relatively slow rockets, so slowing down the enemy forces with Outlaws or similar units can increase the chance of hitting them.<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Redback&diff=8514Redback2022-08-31T06:47:43Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a riot spider from the [[Spider Factory]].{{ Infobox zkunit<br />
| name = Redback<br />
| defname = spiderriot<br />
| description = Riot Spider<br />
| image = http://manual.zero-k.info/unitpics/spiderriot.png<br />
| icontype = spiderriot<br />
| cost = 230<br />
| hitpoints = 900<br />
| movespeed = 56<br />
| turnrate = 336<br />
| sight = 366<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Auto Particle Beam<br />
| type = BeamLaser<br />
| damage = 80<br />
| reloadtime = 0.30<br />
| dps = 267<br />
| range = 300<br />
| special1 = Instantly hits<br />
}}<br />
}}==Description==<br />
A rapid-fire spider that excels at picking off fast units.<br />
<br />
==Strategy and Tactics==<br />
This spider excels at taking out fast units, which is a problem for the spider factory in general. Like most Spiders, the Redback can be combined with Recluses to create a hard-to-beat combo, as raiders will have a problem closing the distance. Its somewhat high range for a riot allows for some kiting, and is very hard to engage with short-ranged units. It also has very high <abbr title="damage per second">DPS</abbr>, which makes constantly strafing the enemy a good idea, as it allows the Redback to deal more damage. Powerful against Gunships as well.<br />
<br />
Keep away from skirmishers and artillery. <br />
<br />
These spiders are tall enough to shoot over each other and are much stronger in groups.<br />
<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Reaver&diff=8513Reaver2022-08-31T06:47:33Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a riot bot from the [[Cloakbot Factory]].{{ Infobox zkunit<br />
| name = Reaver<br />
| defname = cloakriot<br />
| description = Riot Bot<br />
| image = http://manual.zero-k.info/unitpics/cloakriot.png<br />
| icontype = kbotriot<br />
| cost = 210<br />
| hitpoints = 820<br />
| movespeed = 53<br />
| turnrate = 338<br />
| sight = 350<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Heavy Pulse MG<br />
| type = Cannon<br />
| damage = 45 × 3<br />
| reloadtime = 0.47<br />
| dps = 290<br />
| range = 270<br />
| aoe = 48<br />
| projectilespeed = 580<br />
}}<br />
| abilities = <br />
{{ Infobox zkability regen<br />
| idleregen = 20<br />
| timetoenable = 5.0<br />
}}<br />
}}==Description==<br />
The Reaver's devastating heavy Energy Machine Gun is effective versus most enemy units, in particular raiders. It performs poorly versus static defense, so do not use it as an assault unit. Counter by staying out of their range, as they are slow. Reavers quickly regenerate damage when out of combat.<br />
<br />
= Tactics and Strategy =<br />
The Reaver is a fearsome combatant at close quarters, but suffers from low range and speed. As such, they are best employed in combination with another unit (like the [[Glaive]] or [[Ronin]]) which can deal with any opposing long-range attackers. Alternatively, an [[Iris]] or multiple [[Charon|Charons]] will let your Reavers close the distance before the opposition can react.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Pyro&diff=8512Pyro2022-08-31T06:47:19Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a raider/riot jumper from the [[Jumpbot Factory]].{{ Infobox zkunit<br />
| name = Pyro<br />
| defname = jumpraid<br />
| description = Raider/Riot Jumper<br />
| image = http://manual.zero-k.info/unitpics/jumpraid.png<br />
| icontype = jumpjetraider<br />
| cost = 220<br />
| hitpoints = 690<br />
| movespeed = 90<br />
| turnrate = 356<br />
| sight = 560<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Flamethrower<br />
| type = LaserCannon<br />
| damage = 9.2<br />
| reloadtime = 0.13<br />
| dps = 69<br />
| shielddamage = 300<br />
| afterburn = 15<br />
| range = 240<br />
| aoe = 32<br />
| projectilespeed = 800<br />
| special1 = Passes through ground<br />
| special2 = Piercing<br />
| special3 = Damage increase vs large units<br />
}}<br />
{{ Infobox zkweapon<br />
| name = Napalm Blast<br />
| damage = 50<br />
| afterburn = 2<br />
| aoe = 128<br />
| customlabel1 = Ground Burn DPS<br />
| customdata1 = 20<br />
| customlabel2 = Ground Burn radius (elmo)<br />
| customdata2 = 128<br />
| customlabel3 = Ground Burn duration (s)<br />
| customdata3 = 13.3<br />
}}<br />
| abilities = <br />
{{ Infobox zkability jump<br />
| range = 400<br />
| reload = 10<br />
| speed = 180<br />
| midairjump = Yes<br />
}}<br />
{{ Infobox zkability line<br />
| customdata1 = Immunity to afterburn<br />
}}<br />
}}==Description==<br />
The Pyro is a cheap, fast walker with a flamethrower. The flamethrower deals increased damage to large units and can hit multiple targets at the same time. When killed, the Pyro sets surrounding units on fire. Additionally, Pyros also come with jetpacks (activated by pressing '''J''') that allow them to jump over obstacles or get the drop on enemies.<br />
<br />
== Tactics and Strategy ==<br />
For its cost, the Pyro is a fragile raider. Once an enemy has been set on fire, the Pyro should jump away to safety while the flames do their work. This works even better if you are fighting near cliffs which the Pyro can jump over. Since the flamethrower can hit enemies more than once, the Pyro is effective against larger units and structures, as long as they can stay in range and survive.<br />
<br />
The cooldown on the jetpack is long enough that if a Pyro jumps into combat it will probably not be able to jump back out, so it can be good to walk the Pyro into combat and jump out of their range after enemies have been set on fire.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Picket&diff=8511Picket2022-08-31T06:47:12Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a light missile tower.{{ Infobox zkunit<br />
| name = Picket<br />
| defname = turretmissile<br />
| description = Light Missile Tower<br />
| image = http://manual.zero-k.info/unitpics/turretmissile.png<br />
| icontype = defenseskirm<br />
| cost = 100<br />
| hitpoints = 340<br />
| sight = 719<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Homing Missiles<br />
| type = MissileLauncher<br />
| damage = 104 × 3<br />
| reloadtime = 12.5<br />
| dps = 25<br />
| range = 610<br />
| homing = 330<br />
| projectilespeed = 750<br />
}}<br />
}}==Description==<br />
The Picket is a light multi-purpose missile tower. It is good for sniping units from a distance, providing some degree of anti-air protection, and skirmishing enemy LLTs from outside their range. However, it breaks when you sneeze on it.<br />
==Usage==<br />
Most players use this building for early-game area control and to fight off low numbers of skirmishers in the early stages of the game. You might build a few near your front lines as it has a large range and vision. This turret has very front-loaded damage (but low dps), which may make your opponent think twice before committing to entering that area.<br />
<br />
It is also a reliable skirmisher, which can be used in the early stages of the game to kill enemy lotuses.<br />
{{Navbox buildings}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Phoenix&diff=8510Phoenix2022-08-31T06:47:05Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a saturation napalm bomber from the [[Airplane Plant]].{{ Infobox zkunit<br />
| name = Phoenix<br />
| defname = bomberriot<br />
| description = Saturation Napalm Bomber<br />
| image = http://manual.zero-k.info/unitpics/bomberriot.png<br />
| icontype = bomberraider<br />
| cost = 360<br />
| hitpoints = 1060<br />
| movespeed = 240<br />
| sight = 780<br />
| altitude = 240<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Napalm Bombs<br />
| type = AircraftBomb<br />
| damage = 25 × 15<br />
| reloadtime = 1<br />
| dps = 375<br />
| afterburn = 10<br />
| aoe = 108<br />
| inaccuracy = 44<br />
}}<br />
}}==Description==<br />
The Phoenix's napalm bombs decimate large clumps of units and light structures.<br />
<br />
<br />
==Tactics and Strategy==<br />
The Phoenix is useful for killing and damaging large clumps of light units, setting them on fire and causing a large amount of damage. However, Phoenixes are also more vulnerable than other bombers.<br />
<br />
*While the low initial damage of the Phoenix is underwhelming, the 10-second burn can make quick work of lighter units like [[Dart]]s even when they dodge most initial damage.<br />
*Burn damage will reset the countdown for units with regenerative abilities like [[Glaive]]s or [[Reaver]]s, as well as keep units with a cloak from disappearing from sight. <br />
*Be careful when using Phoenixes around allied units, as the same properties that make them useful against enemy hordes make them a liability in a chaotic front line.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Outlaw&diff=8509Outlaw2022-08-31T06:46:58Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a riot bot from the [[Shieldbot Factory]].{{ Infobox zkunit<br />
| name = Outlaw<br />
| defname = shieldriot<br />
| description = Riot Bot<br />
| image = http://manual.zero-k.info/unitpics/shieldriot.png<br />
| icontype = walkerriot<br />
| cost = 250<br />
| hitpoints = 1100<br />
| movespeed = 60<br />
| turnrate = 396<br />
| sight = 347<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Disruptor Pulser<br />
| type = Cannon<br />
| damage = 30<br />
| reloadtime = 0.93<br />
| dps = 32<br />
| slowdamage = 75<br />
| slowdps = 80<br />
| range = 300<br />
| aoe = 275<br />
| projectilespeed = 230<br />
| special1 = No friendly fire<br />
}}<br />
}}==Description==<br />
The Outlaw emits an electromagnetic disruption pulse in a wide circle around it that damages and slows enemy units. Friendly units are unaffected.<br />
<br />
=Tactics And Strategy=<br />
<br />
The Outlaw's slowing pulse is extremely helpful when defending [[Rogue|Rogues]] or [[Thug|Thugs]] against enemy raiders, as the Outlaw's slow damage reduces the raiders' speed down to the point that the Rogues' and Thugs' slow projectiles have a much better chance of landing hits on the slowed raiders.<br />
<br />
Moreover, slow damage applies to the affected units' rate-of-fire stats as well as their speed stats, so an Outlaw which cuts the enemy's speed in half also cuts their damage-per-second values in half, giving any allied units, whether it be [[Rogue|Rogues]], [[Thug|Thugs]], or even [[Bandit|Bandits]] an edge against their opponents.<br />
<br />
The Outlaw's pulse can de-cloak [[Badger]] mines, [[Scythe|Scythes]], and any "crawling"/mobile bombs such as [[Imp|Imps]] or [[Snitch|Snitches]], meaning that if you suspect your opponent might try to, say, destroy your shieldball with "crawling"/mobile bombs, or sneak behind your defensive line and wreak havoc with Scythes, use Outlaws to decloak and slow down the enemy's cloaked units, giving the rest of your forces time to kill the cloaked enemies before they do significant damage.<br />
<br />
Because of its low damage output, don't expect to be able to wipe out swarms of raiders (let alone high-weight raiders such as the [[Blitz]], [[Pyro]], or [[Scythe]]), with just a single Outlaw. The Outlaw is closer to a support unit than a combat unit because, to actually kill the enemy units in a short amount of time, the Outlaw must have some support from other, more powerful units, such as [[Bandit|Bandits]], [[Rogue|Rogues]], or [[Thug|Thugs]].<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Mace&diff=8508Mace2022-08-31T06:46:51Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a riot hover from the [[Hovercraft Platform]].{{ Infobox zkunit<br />
| name = Mace<br />
| defname = hoverriot<br />
| description = Riot Hover<br />
| image = http://manual.zero-k.info/unitpics/hoverriot.png<br />
| icontype = hoverriot<br />
| cost = 400<br />
| hitpoints = 1400<br />
| movespeed = 62<br />
| turnrate = 99<br />
| sight = 431<br />
| sonar = 431<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = High Intensity Laserbeam<br />
| type = BeamLaser<br />
| damage = 33<br />
| reloadtime = 0.10<br />
| dps = 327<br />
| range = 345<br />
| special1 = Instantly hits<br />
}}<br />
}}==Description==<br />
The Mace is a mobile laser tower. Its high firepower is useful for killing light enemy units. It is perfectly accurate and is good against Gunships, Airplanes, and fast units. However, its thin armor makes it vulnerable when targetted directly, especially by skirmishers.<br />
<br />
==Tactics and Strategy==<br />
Use Maces to do crowd control to protect powerful ranged attackers such as [[Scalpel]] and [[Lance]] from approaching raiders. Even heavier raiders such as [[Blitz]] are outranged by Mace. Watch out for enemy skirmishers.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Locust&diff=8507Locust2022-08-31T06:46:41Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a raider gunship from the [[Gunship Plant]].{{ Infobox zkunit<br />
| name = Locust<br />
| defname = gunshipraid<br />
| description = Raider Gunship<br />
| image = http://manual.zero-k.info/unitpics/gunshipraid.png<br />
| icontype = gunshipraider<br />
| cost = 220<br />
| hitpoints = 800<br />
| movespeed = 207<br />
| turnrate = 114<br />
| sight = 500<br />
| altitude = 150<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Light Laserbeam<br />
| type = BeamLaser<br />
| damage = 7.9<br />
| reloadtime = 0.13<br />
| dps = 59<br />
| range = 260<br />
| special1 = Instantly hits<br />
}}<br />
| abilities = <br />
{{ Infobox zkability regen<br />
| idleregen = 6<br />
| timetoenable = 5.0<br />
}}<br />
}}==Description==<br />
The Locust is a light gunship. Its high speed and decent damage makes it excellent for quickly taking out enemy economy or inaccurate units like assaults. However, it flies close to the ground and has a short range, meaning even other raiders can engage it on an equal footing. Like any raider, the Locust should avoid riots and static defense.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Lance&diff=8506Lance2022-08-31T06:46:32Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is an anti-heavy artillery hovercraft from the [[Hovercraft Platform]].{{ Infobox zkunit<br />
| name = Lance<br />
| defname = hoverarty<br />
| description = Anti-Heavy Artillery Hovercraft<br />
| image = http://manual.zero-k.info/unitpics/hoverarty.png<br />
| icontype = mobiletachyon<br />
| cost = 1000<br />
| hitpoints = 1000<br />
| movespeed = 50<br />
| turnrate = 69<br />
| sight = 660<br />
| sonar = 660<br />
| transportable = Medium<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Tachyon Accelerator<br />
| type = BeamLaser<br />
| damage = 3000<br />
| reloadtime = 20<br />
| dps = 150<br />
| range = 980<br />
| special1 = Instantly hits<br />
}}<br />
| abilities = <br />
{{ Infobox zkability line<br />
| customdata1 = Can ignore unidentified targets<br />
}}<br />
}}==Description==<br />
The {{PAGENAME}}'s weapon, nicknamed 'the Blue Laser of Death', has the power and accuracy to skewer most units with a single shot. Use it against high-armor units, but keep it behind the front lines&mdash;it has light armor and is too slow to be able to run from danger.<br />
<br />
== Tactics and Strategy ==<br />
Since {{PAGENAME}}s have such a low rate of fire, and very high damage per shot, it is good to set them to ''hold fire'' mode (or ''return fire'' mode) to conserve their shots for use against enemy [[Strider Hub|Strider]]s and assault units. Setting them to hold fire against unidentified radar targets should help ensure that their shots hit more often (since targeting unidentified radar targets imposes accuracy penalties in general), though when used in conjunction with ''attack move'' orders, it might also result in the {{PAGENAME}}s stopping in front of unidentified targets. It is good to spread out your {{PAGENAME}}s, as there is a tendency for {{PAGENAME}}s to sometimes hit each other when moving around and firing.<br />
<br />
{{PAGENAME}} does not deal all of its damage instantly (it instead does 100 damage 30 times over the course of a second). This means that it cannot pierce through a shield as easily as it might appear, though {{PAGENAME}} remains useful to slowly drain enemy shields at a very safe range. On the plus side, this means a {{PAGENAME}}'s beam can pierce through multiple enemy units, thus reducing its overkill potential when used in a target-rich environment.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Jack&diff=8505Jack2022-08-31T06:46:23Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a melee assault jumper from the [[Jumpbot Factory]].{{ Infobox zkunit<br />
| name = Jack<br />
| defname = jumpassault<br />
| description = Melee Assault Jumper<br />
| image = http://manual.zero-k.info/unitpics/jumpassault.png<br />
| icontype = jumpjetassault<br />
| cost = 600<br />
| hitpoints = 6000<br />
| movespeed = 54<br />
| turnrate = 237<br />
| sight = 350<br />
| transportable = Medium<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Spike<br />
| type = BeamLaser<br />
| damage = 300<br />
| reloadtime = 1<br />
| dps = 300<br />
| range = 122<br />
| special1 = Instantly hits<br />
| special2 = Ignores shields<br />
| special3 = Water capable<br />
}}<br />
| abilities = <br />
{{ Infobox zkability jump<br />
| range = 400<br />
| reload = 10<br />
| speed = 120<br />
| midairjump = Yes<br />
}}<br />
}}==Description==<br />
The Jack is a melee assault walker with jumpjets. A few Jacks can easily level most fortification lines. Its small range and very low speed make it very vulnerable to skirmishers.<br />
<br />
== Tactics and Strategy ==<br />
The Jack is another one of multi-use units in [[Jumpbot Factory]] roster. Jacks are both tanks, damage dealers and sometimes even raiders in their own right.<br />
<br />
The Jack can take quite a punishment, allowing them to tank in front of less sturdy units like [[Moderator]]s or [[Firewalker]]s. Their large healthpool and their jump ability also allows them to cross defence lines with ease, making it easy to send several Jacks behind enemy lines to wreak havoc.<br />
<br />
The Jack has a surprisingly strong damage, mainly coming from its fast attack rate. You always want to outrange and outrun them in a fight. The best way of dealing with them are disabling methods. Units such as [[Venom]], [[Bolas]] or [[Gnat]] will give your army a window to dispose of Jacks.<br />
<br />
Jacks can also be utilized in a very specific tactic using [[Newton]] turrets and their [[Newton Firezones]] command. It can allow your opponent to quickly overrun your base of operations, so keep an eye out for that.<br />
<br />
===Jack Drops===<br />
<br />
This strategy requires the [[Gunship Plant]] to be performed. Queue some Jacks and an equal number of [[Charon]]s from the Gunship fac, the earlier the better, though late-game Jack drops can still be quite dangerous. Load the Jacks into the Charon and fly them to the enemy base, avoiding AA if relevant. The Charons can take the Jacks into the base of the enemy and kill a factory, intercept an exposed frontline commander and chase it down and kill it (Jacks are faster than all commanders, barring any speed morphs, so it's possible to chase them down), or target another high priority target. It may be prudent to queue a return trip for the Charons so they may be reused, or alternatively attempt to pick-up and return the Jacks to restock for another drop.<br />
<br />
====Defending against it====<br />
<br />
Unless the Charons are intercepted before they arrive with [[Swift]]s, [[Raptor]]s or anti-air defences, it's likely that the Jacks will get to their target. Normal methods of dealing with Jacks (like the aforementioned Venom, Bolas, or Gnat) be used once they have landed.<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Hercules&diff=8504Hercules2022-08-31T06:46:11Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is an armed heavy air transport from the [[Gunship Plant]].{{ Infobox zkunit<br />
| name = Hercules<br />
| defname = gunshipheavytrans<br />
| description = Armed Heavy Air Transport<br />
| image = http://manual.zero-k.info/unitpics/gunshipheavytrans.png<br />
| icontype = heavygunshiptransport<br />
| cost = 750<br />
| hitpoints = 1800<br />
| movespeed = 270<br />
| turnrate = 69<br />
| sight = 660<br />
| altitude = 375<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Light Laser Blaster × 2<br />
| type = LaserCannon<br />
| damage = 10<br />
| reloadtime = 0.20<br />
| dps = 50<br />
| range = 320<br />
| projectilespeed = 2400<br />
}}<br />
{{ Infobox zkweapon<br />
| name = Anti-Air Laser<br />
| type = BeamLaser<br />
| damage = 20<br />
| reloadtime = 0.40<br />
| dps = 50<br />
| range = 450<br />
| antiair = Yes<br />
| special1 = Instantly hits<br />
}}<br />
| abilities = <br />
{{ Infobox zkability transport<br />
| light = 100%<br />
| medium = 75%<br />
| heavy = 50%<br />
}}<br />
}}==Description==<br />
The Hercules can haul any land unit in the game. Its twin laser guns and automated cargo ejection system make it ideal for drops into hot LZs.<br />
<br />
==Tactics And Strategy==<br />
Heavy enemy units can be disabled using [[Shockley]] missiles, [[Gnat]]s or other EMP units, leaving them defenseless. A Hercules then can then fly in and manually [[Load Command|load]] it, leaving it disabled while carried and able to be moved to any location, continuing to take damage in the air.<br />
<br />
A Hercules can also pickup any stationary unit and destroy them using their lasers or [[Eject Cargo Command|dropping]] them from a large height or out of bounds.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Harpy&diff=8503Harpy2022-08-31T06:46:03Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a multi-role support gunship from the [[Gunship Plant]].{{ Infobox zkunit<br />
| name = Harpy<br />
| defname = gunshipskirm<br />
| description = Multi-Role Support Gunship<br />
| image = http://manual.zero-k.info/unitpics/gunshipskirm.png<br />
| icontype = gunshipskirm<br />
| cost = 300<br />
| hitpoints = 1200<br />
| movespeed = 114<br />
| turnrate = 98<br />
| sight = 550<br />
| altitude = 210<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Disruptor Missiles<br />
| type = MissileLauncher<br />
| damage = 220<br />
| reloadtime = 5<br />
| dps = 44<br />
| slowdamage = 660<br />
| slowdps = 132<br />
| range = 360<br />
| homing = 330<br />
| projectilespeed = 1000<br />
}}<br />
}}==Description==<br />
The Harpy is a light combat gunship. While its missiles are not the most damaging thing around, they are quite accurate and their disruption warheads slow down their targets.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Gremlin&diff=8502Gremlin2022-08-31T06:45:54Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a cloaked anti-air bot from the [[Cloakbot Factory]].{{ Infobox zkunit<br />
| name = Gremlin<br />
| defname = cloakaa<br />
| description = Cloaked Anti-Air Bot<br />
| image = http://manual.zero-k.info/unitpics/cloakaa.png<br />
| icontype = kbotaa<br />
| cost = 140<br />
| hitpoints = 550<br />
| movespeed = 87<br />
| turnrate = 435<br />
| sight = 660<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Anti-Air Laser<br />
| type = BeamLaser<br />
| damage = 20<br />
| reloadtime = 0.30<br />
| dps = 67<br />
| range = 720<br />
| antiair = Yes<br />
| special1 = Instantly hits<br />
}}<br />
| abilities = <br />
{{ Infobox zkability cloak<br />
| upkeepidle = 0.1<br />
| upkeepmobile = 0.5<br />
| decloakradius = 140<br />
}}<br />
}}==Description==<br />
Fast and fairly sturdy for its price, the Gremlin is good budget mobile anti-air. It can cloak, allowing it to provide unexpected anti-air protection or escape ground forces it's defenseless against.<br />
<br />
= Tactics and Strategy =<br />
The Gremlin does not have an especially strong anti-air weapon for its cost, but its cloak allows it to ambush enemy air units, especially gunships. Gremlins may also be used as cheap scouts or spotters for artillery.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Firewalker&diff=8501Firewalker2022-08-31T06:45:47Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a saturation artillery walker from the [[Jumpbot Factory]].{{ Infobox zkunit<br />
| name = Firewalker<br />
| defname = jumparty<br />
| description = Saturation Artillery Walker<br />
| image = http://manual.zero-k.info/unitpics/jumparty.png<br />
| icontype = fatbotarty<br />
| cost = 900<br />
| hitpoints = 1250<br />
| movespeed = 42<br />
| turnrate = 119<br />
| sight = 660<br />
| transportable = Medium<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Napalm Mortar<br />
| type = Cannon<br />
| damage = 68 × 10<br />
| reloadtime = 12<br />
| dps = 57<br />
| afterburn = 2<br />
| range = 900<br />
| aoe = 64<br />
| inaccuracy = 5<br />
| customlabel1 = Ground Burn DPS<br />
| customdata1 = 19<br />
| customlabel2 = Ground Burn radius (elmo)<br />
| customdata2 = 64<br />
| customlabel3 = Ground Burn duration (s)<br />
| customdata3 = 16<br />
| projectilespeed = 320<br />
}}<br />
}}==Description==<br />
The Firewalker's medium range mortars immolate a small area, denying use of that terrain for brief periods of time. The bot itself is somewhat clumsy and slow to maneuver.<br />
<br />
== Tactics and Strategy ==<br />
Although, in general, clumps of closely-packed enemy units don't deal well with being bombarded by a Firewalker, shieldballs have it much worse than usual, since the Firewalker's incendiary mortars can somewhat penetrate through shields.<br />
<br />
The Firewalker's incendiary mortars can reveal cloaked units that wade through the puddles of napalm that the Firewalker's shells create on impact. This makes them a useful counter against enemy task forces that are being cloaked by an [[Iris]].<br />
<br />
Since the puddles of napalm that the Firewalker's shells create on impact last longer than the Firewalker's rate-of-fire, you can effectively use them in an area-denial role by force-firing on the ground.<br />
<br />
To quickly order multiple Firewalkers to create a line of burning napalm stretching from one place to another, hold down the Alt key, and drag a line from one spot to another, while giving the Firewalkers a force-fire order.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Emissary&diff=8500Emissary2022-08-31T06:45:40Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a general-purpose artillery from the [[Tank Foundry]].{{ Infobox zkunit<br />
| name = Emissary<br />
| defname = tankarty<br />
| description = General-Purpose Artillery<br />
| image = http://manual.zero-k.info/unitpics/tankarty.png<br />
| icontype = tankarty<br />
| cost = 700<br />
| hitpoints = 840<br />
| movespeed = 60<br />
| turnrate = 105<br />
| sight = 660<br />
| transportable = Medium<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Plasma Artillery<br />
| type = Cannon<br />
| damage = 601<br />
| reloadtime = 7<br />
| dps = 86<br />
| range = 1120<br />
| aoe = 42<br />
| projectilespeed = 320<br />
}}<br />
}}==Description==<br />
The heavy, long-ranging gun of the Emissary makes it the unit of choice for standoff shelling of enemy mobiles or structures. As always, it should be wary of anything that gets close to it.<br />
<br />
==Tactics and Strategy==<br />
The emissary has a fast projectile for an artillery unit, and even has a bit of AoE. These characteristics make this unit also quite effective against mobile units; effectively functioning as a long range fire support unit. If you are struggling to deal with skirmishers as tanks, try making some of these.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Dirtbag&diff=8499Dirtbag2022-08-31T06:45:29Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a light scout and obstruction unit from the [[Shieldbot Factory]].{{ Infobox zkunit<br />
| name = Dirtbag<br />
| defname = shieldscout<br />
| description = Box of Dirt<br />
| image = http://manual.zero-k.info/unitpics/shieldscout.png<br />
| icontype = clogger<br />
| cost = 30<br />
| hitpoints = 580<br />
| movespeed = 84<br />
| turnrate = 396<br />
| sight = 600<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Headbutt<br />
| type = BeamLaser<br />
| damage = 55<br />
| reloadtime = 1.90<br />
| dps = 29<br />
| range = 50<br />
| special1 = Instantly hits<br />
| special2 = Ignores shields<br />
| special3 = Water capable<br />
| special4 = Passes through ground<br />
}}<br />
| abilities = <br />
{{ Infobox zkability jump<br />
| range = 400<br />
| reload = 10<br />
| speed = 180<br />
| midairjump = No<br />
}}<br />
{{ Infobox zkability line<br />
| customdata1 = Instant self-destruction<br />
}}<br />
}}==Description==<br />
The Dirtbag exists to block enemy movement and generally get in the way. They are so dedicated to this task that they release their dirt payload upon death to form [[Terraform|little annoying mounds]]. While waiting for their fate Dirtbags enjoy headbutting and scouting.<br />
<br />
= Tactics and Strategy =<br />
Highly utilitarian, literally dirt-cheap. Annoying. The Dirtbag can serve in a number of ways and sometimes turns out to be a game-changing unit.<br />
<br />
While a bit slower then a [[Bandit]], Dirtbags are also twice as cheap, and have an ability to jump, which, combined with having the same vision radius, turns them into a great scout early game. As a last-ditch effort, Dirtbag can try to self-detonate on enemy metal spots, restricting the [[mex]] construction. Kind of annoying.<br />
<br />
As such, Dirtbags also serve as excellent screens against units such as [[Widow]]s or [[Phantom]]s, but they will require some fire support to completely drive off the enemy. They also one-shot [[Flea]]s. Irritating, huh?<br />
<br />
The Dirtbag can turn game for [[Rover Assembly]], [[Hovercraft Platform]], and [[Tank Foundry]] players into a clumsy mess. After death, Dirtbags spawn a [[Terraform|little ugly mound]], about the height of their legs. In mass, this can turn the battlefield into a claustrophobic unreadable horror of a terrain, providing you with a cheap terraforming option, and a huge advantage if you or your allies switch into [[Spider Factory]]. Beware, that the mounds will form wherever the Dirtbag dies, and will potentially restrict your [[Radar Tower|radar]] vision. Pesky little things.<br />
<br />
Finally, Dirtbags can draw fire, helping during charges on [[Stinger]]s and other defences alike, being a target for [[Lance]]s, clog up [[Jugglenaut]]s in pull mode, draw out [[Imp]]s and much more. When someone hits you, try throwing some dirt in their face, turns out it might just help.<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Claymore&diff=8498Claymore2022-08-31T06:45:19Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is an anti-sub hovercraft from the [[Hovercraft Platform]].{{ Infobox zkunit<br />
| name = Claymore<br />
| defname = hoverdepthcharge<br />
| description = Riot Hovercraft (Anti-Sub)<br />
| image = http://manual.zero-k.info/unitpics/hoverdepthcharge.png<br />
| icontype = hoverspecial<br />
| cost = 300<br />
| hitpoints = 1300<br />
| movespeed = 71<br />
| turnrate = 103<br />
| sight = 385<br />
| sonar = 385<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Depth Charge<br />
| type = TorpedoLauncher<br />
| damage = 520<br />
| reloadtime = 3.1<br />
| dps = 168<br />
| range = 280<br />
| aoe = 80<br />
| homing = 330<br />
| projectilespeed = 400<br />
}}<br />
{{ Infobox zkweapon<br />
| name = Rolled Charge<br />
| type = Cannon<br />
| damage = 520<br />
| reloadtime = 3.1<br />
| dps = 168<br />
| range = 280<br />
| aoe = 80<br />
| projectilespeed = 400<br />
}}<br />
}}==Description==<br />
The somewhat old-fashioned Claymore is armed with a heavy depthcharge launcher, It is one of the hovercraft's few AOE weapons. The depth charge can be rolled across the ground when on land.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Charon&diff=8497Charon2022-08-31T06:45:13Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is an air transport from the [[Gunship Plant]].{{ Infobox zkunit<br />
| name = Charon<br />
| defname = gunshiptrans<br />
| description = Air Transport<br />
| image = http://manual.zero-k.info/unitpics/gunshiptrans.png<br />
| icontype = gunshiptransport<br />
| cost = 100<br />
| hitpoints = 300<br />
| movespeed = 345<br />
| turnrate = 91<br />
| sight = 300<br />
| altitude = 210<br />
| abilities = <br />
{{ Infobox zkability transport<br />
| light = 70%<br />
| medium = 40%<br />
}}<br />
}}==Description==<br />
The Charon is the basic air transport. It is ideal to ferry units to the front or make a drop deep behind enemy lines, but should not be used to land in areas with any kind of AA cover. It can only transport 'Light' or 'Medium' units, that is, units that cost 1000 metal or less.<br />
<br />
==Tactics and Strategy==<br />
The Charon can be used offensively by manually [[Load Command|load]]ing an enemy worker while they build, then flying them to allies to destroy or [[Eject Cargo Command|dropping]] them into an area that could damage them or leave them useless.<br />
<br />
{{Navbox units}}</div>HistidineBothttps://zero-k.info/mediawiki/index.php?title=Blitz&diff=8496Blitz2022-08-31T06:45:06Z<p>HistidineBot: Page auto-updated with DotNetWikiBot</p>
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<div>The '''{{PAGENAME}}''' is a lightning assault/raider tank from the [[Tank Foundry]].{{ Infobox zkunit<br />
| name = Blitz<br />
| defname = tankheavyraid<br />
| description = Lightning Assault/Raider Tank<br />
| image = http://manual.zero-k.info/unitpics/tankheavyraid.png<br />
| icontype = tankraider<br />
| cost = 300<br />
| hitpoints = 1300<br />
| movespeed = 98<br />
| turnrate = 162<br />
| sight = 560<br />
| transportable = Light<br />
| weapons = <br />
{{ Infobox zkweapon<br />
| name = Lightning Gun<br />
| type = LightningCannon<br />
| damage = 180<br />
| reloadtime = 2.6<br />
| dps = 69<br />
| empdamage = 500<br />
| empdps = 192<br />
| stuntime = 1<br />
| range = 245<br />
| special1 = Instantly hits<br />
}}<br />
}}==Description==<br />
The Blitz is a high-tech raider. Its weapon, a lightning gun, deals mostly paralyzing [[Weapon_classes#EMP|EMP]] damage. This way, the Blitz can disable turrets, waltz through the defensive line, and proceed to level the economic heart of the opponent's base.<br />
<br />
== Tactics and Strategy ==<br />
The Blitz often outperforms most other raiders in battle for a variety of reasons. 1st, since the Blitz has so much HP compared to other raiders, it can more easily survive battles against other raiders long enough for it to retreat home for repairs. 2nd, its lightning gun leaves most other raiders paralyzed after a single shot, allowing it to easily escape from assaults by most other raiders. (Prior to version 1.6.5.6, it could one-shot [[Glaive]]s.)<br />
<br />
However, the Blitz's lightning gun overkills much cheaper and faster scouts like [[Flea]]s and [[Dart]]s, so you may opt to counter Blitzes with them (in addition to using riot units like [[Reaver]]s or [[Mace]]s).<br />
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Many low-weight riot units, such as [[Reaver]]s, [[Outlaw]]s, [[Mace]]s, [[Ripper]]s, and [[Redback]]s struggle to defeat Blitzes in even matchups due to the Blitz's high health and emp damage (in addition to its fast speed). In many respects, the Blitz is more of a fast assault unit (like the [[Ravager]] and [[Halberd]]) than a pure low-health raider (like the [[Glaive]] or [[Bandit]]), and in an even match, the Blitz is likely to come out on top of those riot units.<br />
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- As a Cloakbot player, it might be better to counter Blitzes with [[Knight]]s instead of [[Reaver]]s, since not only do Knights have more health, and deliver more damage-per-shot, than both Blitzes and Reavers, they also do more EMP damage-per-shot than Blitzes. Therefore, in an even match between Knights and Blitzes, Knights will most likely come out on top of the more frail Blitzes.<br />
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- Likewise, as a Shieldbot player, you may want to use [[Felon]]s to counter Blitzes instead of [[Outlaw]]s, since Outlaws do so little damage to a Blitz that you'd need many of them to feasibly slow down just one of them (let alone take one out). Felons, on the other hand, excel at quickly taking down Blitzes with their shield guns (assuming that they have a fully-charged shield).<br />
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- As mentioned before, the Blitz overkills [[Dart]]s, so you may want to use them to counter Blitzes instead of [[Ripper]]s. Moreover, a single [[Dominatrix]] can capture a single Blitz in less than 4 seconds, and multiple Dominatrices can assist in the capturing process. In a larger combat setting that pits multiple Blitzes with multiple Dominatrices, if your Dominatrices are able to capture even one Blitz, any captured Blitzes are likely to turn on their former comrades, helping your Dominatrices to come out of this battle on top.<br />
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- As a Hover player, consider using [[Claymore]]s against large numbers of Blitzes, with the occasional [[Mace]] or 2 thrown in. Since a single Claymore comes close to killing a single Blitz with a single depth charge, adding a Mace to a group of Claymores should help in quickly putting the weakened Blitzes out of their misery.<br />
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- As mentioned before, the Blitz overkills [[Flea]]s, so you may want to use them to counter Blitzes instead of [[Redback]]s. Alternatively, [[Venom]]s stand a fighting chance at putting a stop to the Blitzes' rampage, since for their cost, Venoms deal more emp damage-per-shot than the Blitz, and have both a higher rate-of-fire and a wider area-of-effect. However, since Venoms do so little normal damage, they need to rely upon other harder-hitting units, such as [[Hermit]]s or [[Redback]]s to finish off the enemy Blitzes for good.<br />
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{{Navbox units}}</div>HistidineBot