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A normal '''right click''' will give a move order. But '''Right-Clicking''' and '''dragging''' will give a line-move order which positions your units along a line. This is a much more powerful way of giving move orders and quickly deploying formations. Units cannot fire through each other and AoE weapons are common so using line-move is required. | A normal '''right click''' will give a move order. But '''Right-Clicking''' and '''dragging''' will give a line-move order which positions your units along a line. This is a much more powerful way of giving move orders and quickly deploying formations. Units cannot fire through each other and AoE weapons are common so using line-move is required. | ||
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=== 'Attack-Move' and 'Patrol' Orders enable Unit AI === | === 'Attack-Move' and 'Patrol' Orders enable Unit AI === | ||
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Shift queuing units and structures does not reserve the resources as it does in Starcraft. Queues have no downsides. There are many [[Buildings#Building_placement_and_construction|advanced queueing options]] to simplify the creation of queues. | Shift queuing units and structures does not reserve the resources as it does in Starcraft. Queues have no downsides. There are many [[Buildings#Building_placement_and_construction|advanced queueing options]] to simplify the creation of queues. | ||
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=== Resources are Spent Continuously, not in Batches === | === Resources are Spent Continuously, not in Batches === | ||
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=== Constantly Raid === | === Constantly Raid === | ||
Raiding is similarly gradual. Raid the outlying Metal Extractors, not the base. | Raiding is similarly gradual. Raid the outlying Metal Extractors, not the base. | ||
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{{Navbox manual}} | {{Navbox manual}} |