Editing Mission Editor Cutscenes Tutorial

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
 
Start a new mission, and place some units around.
 
Start a new mission, and place some units around.
  
[http://licho.eu/alba/MissionEditor/editor_cutscene_1.jpg http://licho.eu/alba/MissionEditor/editor_cutscene_1.sized.jpg]
+
<a href="http://licho.eu/alba/MissionEditor/editor_cutscene_1.jpg">http://licho.eu/alba/MissionEditor/editor_cutscene_1.sized.jpg</a>
  
 
Add an '''Enter Cutscene''' action - this will add a letterbox, hide unwanted UI elements, and lock out the player's controls. Leave it non-instant for now.  
 
Add an '''Enter Cutscene''' action - this will add a letterbox, hide unwanted UI elements, and lock out the player's controls. Leave it non-instant for now.  
Line 14: Line 14:
 
http://licho.eu/alba/MissionEditor/editor_cutscene_2.png
 
http://licho.eu/alba/MissionEditor/editor_cutscene_2.png
  
[http://licho.eu/alba/MissionEditor/editor_cutscene_3.jpg http://licho.eu/alba/MissionEditor/editor_cutscene_3.sized.jpg]
+
<a href="http://licho.eu/alba/MissionEditor/editor_cutscene_3.jpg">http://licho.eu/alba/MissionEditor/editor_cutscene_3.sized.jpg</a>
  
 
Noticed the dialogue in the screenshot? To do that, add a '''Show Convo Message''' action:  
 
Noticed the dialogue in the screenshot? To do that, add a '''Show Convo Message''' action:  
Line 22: Line 22:
 
Let's try animating the camera a bit. '''Wait''' for the dialogue to finish, then add another '''Set Camera Position/Direction''' action, this one with a 16-second timer. Have it pan out to get a view of the scenery. '''Wait''' ten seconds afterwards (yes, the cam time needs to be longer than the wait time). Note how the camera starts out fast and slows down as it approaches the destination.
 
Let's try animating the camera a bit. '''Wait''' for the dialogue to finish, then add another '''Set Camera Position/Direction''' action, this one with a 16-second timer. Have it pan out to get a view of the scenery. '''Wait''' ten seconds afterwards (yes, the cam time needs to be longer than the wait time). Note how the camera starts out fast and slows down as it approaches the destination.
  
[http://licho.eu/alba/MissionEditor/editor_cutscene_5.jpg http://licho.eu/alba/MissionEditor/editor_cutscene_5.sized.jpg]
+
<a href="http://licho.eu/alba/MissionEditor/editor_cutscene_5.jpg">http://licho.eu/alba/MissionEditor/editor_cutscene_5.sized.jpg</a>
  
 
Let's try one more thing. Use the '''Beauty Shot''' action, targeting the commander (you'll need to go back and give it a unit group first). You can leave the default settings, or tinker with them.
 
Let's try one more thing. Use the '''Beauty Shot''' action, targeting the commander (you'll need to go back and give it a unit group first). You can leave the default settings, or tinker with them.
Line 30: Line 30:
 
Notice we specify what to look at and where to look from (randomized), but not the position or direction of the camera itself. This action is particularly useful when you don't know the target unit's position/facing in advance.
 
Notice we specify what to look at and where to look from (randomized), but not the position or direction of the camera itself. This action is particularly useful when you don't know the target unit's position/facing in advance.
  
[http://licho.eu/alba/MissionEditor/editor_cutscene_7.jpg http://licho.eu/alba/MissionEditor/editor_cutscene_7.sized.jpg]
+
<a href="http://licho.eu/alba/MissionEditor/editor_cutscene_7.jpg">http://licho.eu/alba/MissionEditor/editor_cutscene_7.sized.jpg</a>
  
 
'''Wait''' a few more seconds. Once you're done, '''Leave Cutscene'''. Remember to '''Restore Camera State''' to get the player's camera back to the way it was.
 
'''Wait''' a few more seconds. Once you're done, '''Leave Cutscene'''. Remember to '''Restore Camera State''' to get the player's camera back to the way it was.
Line 47: Line 47:
 
* If you have two Set Camera Position/Direction triggers in a row, you may find that it proceeds straight to the second position even if the first transition is instant. To work around this, add a brief wait (say 0.1 seconds) between the two actions.
 
* If you have two Set Camera Position/Direction triggers in a row, you may find that it proceeds straight to the second position even if the first transition is instant. To work around this, add a brief wait (say 0.1 seconds) between the two actions.
 
* Don't get carried away with cutscenes. They're just one storytelling tool of many, and long cutscenes (especially unskippable ones) annoy players.
 
* Don't get carried away with cutscenes. They're just one storytelling tool of many, and long cutscenes (especially unskippable ones) annoy players.
 
[[Category:Mission Editor]]
 

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)