Editing Mission Editor Cutscenes Tutorial
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Start a new mission, and place some units around. | Start a new mission, and place some units around. | ||
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Add an '''Enter Cutscene''' action - this will add a letterbox, hide unwanted UI elements, and lock out the player's controls. Leave it non-instant for now. | Add an '''Enter Cutscene''' action - this will add a letterbox, hide unwanted UI elements, and lock out the player's controls. Leave it non-instant for now. | ||
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http://licho.eu/alba/MissionEditor/editor_cutscene_2.png | http://licho.eu/alba/MissionEditor/editor_cutscene_2.png | ||
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Noticed the dialogue in the screenshot? To do that, add a '''Show Convo Message''' action: | Noticed the dialogue in the screenshot? To do that, add a '''Show Convo Message''' action: | ||
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Let's try animating the camera a bit. '''Wait''' for the dialogue to finish, then add another '''Set Camera Position/Direction''' action, this one with a 16-second timer. Have it pan out to get a view of the scenery. '''Wait''' ten seconds afterwards (yes, the cam time needs to be longer than the wait time). Note how the camera starts out fast and slows down as it approaches the destination. | Let's try animating the camera a bit. '''Wait''' for the dialogue to finish, then add another '''Set Camera Position/Direction''' action, this one with a 16-second timer. Have it pan out to get a view of the scenery. '''Wait''' ten seconds afterwards (yes, the cam time needs to be longer than the wait time). Note how the camera starts out fast and slows down as it approaches the destination. | ||
− | + | <a href="http://licho.eu/alba/MissionEditor/editor_cutscene_5.jpg">http://licho.eu/alba/MissionEditor/editor_cutscene_5.sized.jpg</a> | |
Let's try one more thing. Use the '''Beauty Shot''' action, targeting the commander (you'll need to go back and give it a unit group first). You can leave the default settings, or tinker with them. | Let's try one more thing. Use the '''Beauty Shot''' action, targeting the commander (you'll need to go back and give it a unit group first). You can leave the default settings, or tinker with them. | ||
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Notice we specify what to look at and where to look from (randomized), but not the position or direction of the camera itself. This action is particularly useful when you don't know the target unit's position/facing in advance. | Notice we specify what to look at and where to look from (randomized), but not the position or direction of the camera itself. This action is particularly useful when you don't know the target unit's position/facing in advance. | ||
− | + | <a href="http://licho.eu/alba/MissionEditor/editor_cutscene_7.jpg">http://licho.eu/alba/MissionEditor/editor_cutscene_7.sized.jpg</a> | |
'''Wait''' a few more seconds. Once you're done, '''Leave Cutscene'''. Remember to '''Restore Camera State''' to get the player's camera back to the way it was. | '''Wait''' a few more seconds. Once you're done, '''Leave Cutscene'''. Remember to '''Restore Camera State''' to get the player's camera back to the way it was. | ||
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* If you have two Set Camera Position/Direction triggers in a row, you may find that it proceeds straight to the second position even if the first transition is instant. To work around this, add a brief wait (say 0.1 seconds) between the two actions. | * If you have two Set Camera Position/Direction triggers in a row, you may find that it proceeds straight to the second position even if the first transition is instant. To work around this, add a brief wait (say 0.1 seconds) between the two actions. | ||
* Don't get carried away with cutscenes. They're just one storytelling tool of many, and long cutscenes (especially unskippable ones) annoy players. | * Don't get carried away with cutscenes. They're just one storytelling tool of many, and long cutscenes (especially unskippable ones) annoy players. | ||
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