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{| class="wikitable" | {| class="wikitable" | ||
− | ! style="text-align: center;" | [[Cloakbot Factory| | + | ! style="text-align: center;" | [[Cloakbot Factory|<img src="http://manual.zero-k.info/unitpics/factorycloak.png" height='64' align="center"/>]] |
− | ! style="text-align: center;" | [[Shieldbot Factory| | + | [[Cloakbot Factory|Cloakbots]] |
− | ! style="text-align: center;" | [[Rover Assembly| | + | ! style="text-align: center;" | [[Shieldbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryshield.png" height='64' align="center"/>]] |
− | ! style="text-align: center;" | [[Hovercraft Platform| | + | [[Shieldbot Factory|Shieldbots]] |
− | ! style="text-align: center;" | [[Gunship Plant| | + | ! style="text-align: center;" | [[Rover Assembly|<img src="http://manual.zero-k.info/unitpics/factoryveh.png" height='64' align="center"/>]] |
− | ! style="text-align: center;" | [[Airplane Plant| | + | [[Rover Assembly|Rovers]] |
+ | ! style="text-align: center;" | [[Hovercraft Platform|<img src="http://manual.zero-k.info/unitpics/factoryhover.png" height='64' align="center"/>]] | ||
+ | [[Hovercraft Platform|Hovercraft]] | ||
+ | ! style="text-align: center;" | [[Gunship Plant|<img src="http://manual.zero-k.info/unitpics/factorygunship.png" height='64' align="center"/>]] | ||
+ | [[Gunship Plant|Gunships]] | ||
+ | ! style="text-align: center;" | [[Airplane Plant|<img src="http://manual.zero-k.info/unitpics/factoryplane.png" height='64' align="center"/>]] | ||
+ | [[Airplane Plant|Airplanes]] | ||
|- | |- | ||
− | | style="text-align: center; font-weight:bold;" | [[Spider Factory| | + | | style="text-align: center; font-weight:bold;" | [[Spider Factory|<img src="http://manual.zero-k.info/unitpics/factoryspider.png" height='64' align="center"/>]] |
− | | style="text-align: center; font-weight:bold;" | [[Jumpbot Factory| | + | [[Spider Factory|Spiders]] |
− | | style="text-align: center; font-weight:bold;" | [[Tank Foundry| | + | | style="text-align: center; font-weight:bold;" | [[Jumpbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryjump.png" height='64' align="center"/>]] |
− | | style="text-align: center; font-weight:bold;" | [[ | + | [[Jumpbot Factory|Jumpbots]] |
− | | style="text-align: center; font-weight:bold;" | [[ | + | | style="text-align: center; font-weight:bold;" | [[Tank Foundry|<img src="http://manual.zero-k.info/unitpics/factorytank.png" height='64' align="center"/>]] |
− | | style="text-align: center; font-weight:bold;" | [[Strider Hub| | + | [[Tank Foundry|Tanks]] |
+ | | style="text-align: center; font-weight:bold;" | [[Shipyard|<img src="http://manual.zero-k.info/unitpics/factoryship.png" height='64' align="center"/>]] | ||
+ | [[Shipyard|Ships]] | ||
+ | | style="text-align: center; font-weight:bold;" | [[Amphbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryamph.png" height='64' align="center"/>]] | ||
+ | [[Amphbot Factory|Amphbots]] | ||
+ | | style="text-align: center; font-weight:bold;" | [[Strider Hub|<img src="http://manual.zero-k.info/unitpics/striderhub.png" height='64' align="center"/>]] | ||
+ | [[Strider Hub|Striders]] | ||
|} | |} | ||
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The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options. | The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options. | ||
− | + | Brief overview: | |
− | + | * Legged chassis: | |
− | + | ** ''Bots:'' Non-climbing legged units, generally two- or four-legged, tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat. | |
− | + | ** ''All-terrain:'' Climbing legged units, generally four-or-more-legged, can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]]. | |
− | + | * Wheeled, tracked and hovercraft chassis: | |
− | + | ** [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them). | |
− | + | ** [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse. | |
− | + | ** [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily. | |
− | + | * Airborne chassis: Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes. | |
− | : | + | * Ship chassis: Ships and submarines float or dive. |
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− | There are | + | There are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc. |
The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go. | The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go. | ||
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{{Navbox units}} | {{Navbox units}} |