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	<id>https://zero-k.info/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Animator_GUI</id>
	<title>Animator GUI - Revision history</title>
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	<updated>2026-04-10T01:31:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Animator_GUI&amp;diff=4369&amp;oldid=prev</id>
		<title>Shaman: Add Animator GUI to Manual.</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Animator_GUI&amp;diff=4369&amp;oldid=prev"/>
		<updated>2018-07-20T01:53:30Z</updated>

		<summary type="html">&lt;p&gt;Add Animator GUI to Manual.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:53, 20 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Development]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Development]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Navbox manual}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shaman</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Animator_GUI&amp;diff=1563&amp;oldid=prev</id>
		<title>Shaman: Import Animator GUI page</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Animator_GUI&amp;diff=1563&amp;oldid=prev"/>
		<updated>2016-10-07T03:46:43Z</updated>

		<summary type="html">&lt;p&gt;Import Animator GUI page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a quick tutorial about how to use the Animator GUI development tool.&lt;br /&gt;
&lt;br /&gt;
= Animator GUI =&lt;br /&gt;
The animator GUI lets you create animations for LUS units. The following is an example of how to use it.&lt;br /&gt;
* When you run spring, make sure you do it so you can see the console output. Either use a commandline prompt or run it with a text editor that supports it like Komodo Edit or Notepad++.&lt;br /&gt;
* Spawn a Glaive.&lt;br /&gt;
&lt;br /&gt;
 /cheat&lt;br /&gt;
 /give armpw&lt;br /&gt;
&lt;br /&gt;
* Enable: F11 &amp;gt; Developer Tools &amp;gt; AnimatorGUI&lt;br /&gt;
* Select the Glaive. *Note*: If it was already selected, deselect and reselect.&lt;br /&gt;
* A tree-view will show the pieces on the glave. Click on the piecename's button to select it. If you want to be sure you chose the right piece, use the Hide/Show buttons to check.&lt;br /&gt;
* You can move and rotate pieces to make a pose (mostly you'll use rotate, not move).&lt;br /&gt;
* When you have a pose, click Write Out.&lt;br /&gt;
* In the console, copy the POSENAME function it outputs and paste it into your LUS. Give it a name (for example we'll call it punch). Notice that it takes two parameters, one for turnspeed and one for movespeed.&lt;br /&gt;
* Add the following code in your LUS after the punch:&lt;br /&gt;
&lt;br /&gt;
 function script.TestThread()&lt;br /&gt;
     StartThread( punch, 1, 1.5 )&lt;br /&gt;
 end&lt;br /&gt;
&lt;br /&gt;
This function will tell the LUS to start your punch pose function as a separate thread. All animation calls must be within forked threads rather than synchronous within functions. It is passing 1 for mspeed and 1.5 for tspeed to the punch pose.&lt;br /&gt;
* Reload luarules to reload the changes to your LUS:&lt;br /&gt;
&lt;br /&gt;
 /luarules reload&lt;br /&gt;
&lt;br /&gt;
* Click on Reset to reset all the pieces' positions.&lt;br /&gt;
* Click on the &amp;quot;Test Thread&amp;quot; button to see your pose in action.&lt;br /&gt;
* You can now start the pose threads in actual LUS callins such as FireWeapon1. &lt;br /&gt;
&lt;br /&gt;
= Further reading =&lt;br /&gt;
http://springrts.com/wiki/Animation-LuaScripting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Shaman</name></author>
		
	</entry>
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