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	<id>https://zero-k.info/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Teleportation</id>
	<title>Teleportation - Revision history</title>
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	<updated>2026-04-14T13:43:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Teleportation&amp;diff=8258&amp;oldid=prev</id>
		<title>RandomX: Removed boldness overload, fixxored some grammar.</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Teleportation&amp;diff=8258&amp;oldid=prev"/>
		<updated>2022-01-10T04:41:41Z</updated>

		<summary type="html">&lt;p&gt;Removed boldness overload, fixxored some grammar.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:41, 10 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Teleportation is used for almost instant transportation from one side of the map to the other. The one unit capable of providing it is [[Djinn]], which can be constructed at the [[Amphbot Factory&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]. This page is its uses and abilities. See a different page for more [[Transportation|traditional transportation means&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{See|Transportation}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Teleportation is used for almost instant transportation from one side of the map to the other. The one unit capable of providing it is [[Djinn]], which can be constructed at the [[Amphbot Factory]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;Mechanics&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;Mechanics&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Teleportation is made possible by [[Djinn]] and its companion &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;[[Lamp]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(further without links)&lt;/del&gt;. Djinn serves as an exit portal, while Lamp is the entrance. Djinn is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quiet &lt;/del&gt;expensive, so consider other options for moving your army first. Teleportation is best used late&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;game, and for transporting substantial armies. Getting Djinn into a correct position can be tricky as well, as it's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quiet &lt;/del&gt;slow and somewhat squishy under prolonged fire. Main options here include:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Teleportation is made possible by [[Djinn]] and its companion&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;[[Lamp]]. Djinn serves as an exit portal, while Lamp is the entrance. Djinn is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quite &lt;/ins&gt;expensive, so consider other options for moving your army first. Teleportation is best used &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;late game, and for transporting substantial armies. Getting Djinn into a correct position can be tricky as well, as it's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quite &lt;/ins&gt;slow and somewhat squishy under prolonged fire. Main options here include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Moving Djinn under water, as many maps have a coastline along their borders, hidden from radars.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Moving Djinn under water, as many maps have a coastline along their borders, hidden from radars.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using [[Athena]]s, as they can get behind enemy lines unseen to create Djinn on the spot, as well as quickly set&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;up a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frontline &lt;/del&gt;for arriving units.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Using [[Athena]]s, as they can get behind enemy lines unseen to create Djinn on the spot, as well as quickly set up a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;front line &lt;/ins&gt;for arriving units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Carrying Djinn with a [[Charon]] can allow you to quickly deliver it for a sudden attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Carrying Djinn with a [[Charon]] can allow you to quickly deliver it for a sudden attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When delivered, Djinn will require a few &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moment &lt;/del&gt;to set&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;up his Lamp (default key is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;D&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;). For the duration of establishing teleportation link it must be completely immobile. For that reason, while not using [[Athena]]s, it is recommended to set&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;up Lamp as soon as Djinn comes from production lines.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When delivered, Djinn will require a few &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moments &lt;/ins&gt;to set up his Lamp (default key is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{key press|&lt;/ins&gt;D&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;). For the duration of establishing teleportation link&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;it must be completely immobile. For that reason, while not using [[Athena]]s, it is recommended to set up Lamp as soon as Djinn comes from production lines.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Teleportation can occur only while Djinn is static. To teleport your units, lead them close to the Lamp and right-click the context command (which looks like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Load Command]] icon, &lt;/del&gt;[[File:Load.png|16px]]). After a few seconds, the unit will be teleported to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Djinns &lt;/del&gt;position. The bigger the unit, the longer the process will take. As such, if your enemy is unaware about the use of teleportation, it is better to transport bigger units first. When teleported, units will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clutter-up &lt;/del&gt;near Djinn. If there is no terrain available for units to be transported to, the teleportation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wont &lt;/del&gt;occur. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As such&lt;/del&gt;, after ordering units into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lamp&lt;/del&gt;, give a Shift-Move command somewhere near Djinn&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;in order to immediately lead them away from it. Djinn can teleport anything, from small [[Glaive]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;to striders like [[Paladin]] and even air units!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Teleportation can occur only while Djinn is static. To teleport your units, lead them close to the Lamp and right-click the context command (which looks like [[File:Load.png|16px]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp;[[Load Command]] icon&lt;/ins&gt;). After a few seconds, the unit will be teleported to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Djinn's &lt;/ins&gt;position. The bigger the unit, the longer the process will take. As such, if your enemy is unaware about the use of teleportation, it is better to transport bigger units first. When teleported, units will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gather &lt;/ins&gt;near Djinn. If there is no terrain available for units to be transported to, the teleportation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;won't &lt;/ins&gt;occur. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To avoid this&lt;/ins&gt;, after ordering units into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lamp&lt;/ins&gt;, give a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{key press|&lt;/ins&gt;Shift&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;-Move command somewhere near Djinn in order to immediately lead them away from it. Djinn can teleport anything, from small [[Glaive]]s to striders like [[Paladin]] and even air units!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;Possible uses&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;Possible uses&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Teleportation is most useful for instant troops movement, late-game pushes and more. Some examples include:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Teleportation is most useful for instant troops movement, late-game pushes and more. Some examples include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Creating a Djinn behind &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemies frontlines &lt;/del&gt;with [[Athena]]s and moving an army of raiders to strike at their economy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Creating a Djinn behind &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy's front lines &lt;/ins&gt;with [[Athena]]s and moving an army of raiders to strike at their economy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Creating a Lamp in the middle of enemy base to return high-value infiltrators, like [[Scorpion]], [[Scythe]]s or even a raiding [[Revenant]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;or a [[Krow]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Creating a Lamp in the middle of enemy base to return high-value infiltrators, like [[Scorpion]], [[Scythe]]s or even a raiding [[Revenant]] or a [[Krow]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Moving slow armies like [[Tank Foundry|tanks]] across multiple fronts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Moving slow armies like [[Tank Foundry|tanks]] across multiple fronts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox manual}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox manual}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RandomX</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=Teleportation&amp;diff=6268&amp;oldid=prev</id>
		<title>UlTima RaTio: Created and filled up the page.</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=Teleportation&amp;diff=6268&amp;oldid=prev"/>
		<updated>2020-04-20T09:14:47Z</updated>

		<summary type="html">&lt;p&gt;Created and filled up the page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Teleportation is used for almost instant transportation from one side of the map to the other. The one unit capable of providing it is [[Djinn]], which can be constructed at the [[Amphbot Factory]]. This page is its uses and abilities. See a different page for more [[Transportation|traditional transportation means]].&lt;br /&gt;
&lt;br /&gt;
= '''Mechanics''' =&lt;br /&gt;
Teleportation is made possible by [[Djinn]] and its companion - [[Lamp]] (further without links). Djinn serves as an exit portal, while Lamp is the entrance. Djinn is quiet expensive, so consider other options for moving your army first. Teleportation is best used late-game, and for transporting substantial armies. Getting Djinn into a correct position can be tricky as well, as it's quiet slow and somewhat squishy under prolonged fire. Main options here include:&lt;br /&gt;
* Moving Djinn under water, as many maps have a coastline along their borders, hidden from radars.&lt;br /&gt;
* Using [[Athena]]s, as they can get behind enemy lines unseen to create Djinn on the spot, as well as quickly set-up a frontline for arriving units.&lt;br /&gt;
* Carrying Djinn with a [[Charon]] can allow you to quickly deliver it for a sudden attack.&lt;br /&gt;
&lt;br /&gt;
When delivered, Djinn will require a few moment to set-up his Lamp (default key is &amp;quot;D&amp;quot;). For the duration of establishing teleportation link it must be completely immobile. For that reason, while not using [[Athena]]s, it is recommended to set-up Lamp as soon as Djinn comes from production lines. &lt;br /&gt;
&lt;br /&gt;
Teleportation can occur only while Djinn is static. To teleport your units, lead them close to the Lamp and right-click the context command (which looks like [[Load Command]] icon, [[File:Load.png|16px]]). After a few seconds, the unit will be teleported to the Djinns position. The bigger the unit, the longer the process will take. As such, if your enemy is unaware about the use of teleportation, it is better to transport bigger units first. When teleported, units will clutter-up near Djinn. If there is no terrain available for units to be transported to, the teleportation wont occur. As such, after ordering units into lamp, give a Shift-Move command somewhere near Djinn, in order to immediately lead them away from it. Djinn can teleport anything, from small [[Glaive]]s, to striders like [[Paladin]] and even air units!&lt;br /&gt;
&lt;br /&gt;
= '''Possible uses''' =&lt;br /&gt;
Teleportation is most useful for instant troops movement, late-game pushes and more. Some examples include:&lt;br /&gt;
* Creating a Djinn behind enemies frontlines with [[Athena]]s and moving an army of raiders to strike at their economy.&lt;br /&gt;
* Creating a Lamp in the middle of enemy base to return high-value infiltrators, like [[Scorpion]], [[Scythe]]s or even a raiding [[Revenant]]s or a [[Krow]].&lt;br /&gt;
* Moving slow armies like [[Tank Foundry|tanks]] across multiple fronts.&lt;br /&gt;
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{{Navbox manual}}&lt;/div&gt;</summary>
		<author><name>UlTima RaTio</name></author>
		
	</entry>
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