<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://zero-k.info/mediawiki/index.php?action=history&amp;feed=atom&amp;title=User%3AAquanim%2FDraftCommanders2</id>
	<title>User:Aquanim/DraftCommanders2 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://zero-k.info/mediawiki/index.php?action=history&amp;feed=atom&amp;title=User%3AAquanim%2FDraftCommanders2"/>
	<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=User:Aquanim/DraftCommanders2&amp;action=history"/>
	<updated>2026-04-14T18:42:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=User:Aquanim/DraftCommanders2&amp;diff=4318&amp;oldid=prev</id>
		<title>Aquanim: Reverted edits by Aquanim (talk) to last revision by 110.175.185.12</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=User:Aquanim/DraftCommanders2&amp;diff=4318&amp;oldid=prev"/>
		<updated>2018-07-13T03:49:36Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/mediawiki/Special:Contributions/Aquanim&quot; title=&quot;Special:Contributions/Aquanim&quot;&gt;Aquanim&lt;/a&gt; (&lt;a href=&quot;/mediawiki/User_talk:Aquanim&quot; title=&quot;User talk:Aquanim&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/mediawiki/index.php?title=User:110.175.185.12&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:110.175.185.12 (page does not exist)&quot;&gt;110.175.185.12&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:49, 13 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Damage Booster''' (max 6): Increases damage&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Damage Booster''' (max 6): Increases damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Companion Drone''' (max 6): Adds drone&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Companion Drone''' (max 6): Adds drone&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Advanced Targeting''' (max 3): Additional weapon range&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Field Radar Module''' (max 1): Adds radar&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Field Radar Module''' (max 1): Adds radar&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot; &gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Rocket Launcher&amp;lt;br /&amp;gt;Riot Cannon&amp;lt;br /&amp;gt;Shotgun&amp;lt;br /&amp;gt;Missile Launcher&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Rocket Launcher&amp;lt;br /&amp;gt;Riot Cannon&amp;lt;br /&amp;gt;Shotgun&amp;lt;br /&amp;gt;Missile Launcher&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cluster Bomb&amp;lt;br /&amp;gt;S.L.A.M.&amp;lt;br /&amp;gt;Hellfire Grenade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cluster Bomb&amp;lt;br /&amp;gt;S.L.A.M.&amp;lt;br /&amp;gt;Hellfire Grenade&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Napalm Warheads&amp;lt;br /&amp;gt;Vanguard Deployment&amp;lt;br /&amp;gt;High-Density Plating&amp;lt;br /&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;???&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Napalm Warheads&amp;lt;br /&amp;gt;Vanguard Deployment&amp;lt;br /&amp;gt;High-Density Plating&amp;lt;br /&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Advanced Targeting System&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Assault Drones&amp;lt;br /&amp;gt;Anchoring System&amp;lt;br /&amp;gt;(Personal Shield)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Assault Drones&amp;lt;br /&amp;gt;Anchoring System&amp;lt;br /&amp;gt;(Personal Shield)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot; &gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;span style=&amp;quot;color: #4f4&amp;quot;&amp;gt;Heat Ray&amp;lt;/span&amp;gt; (from Flamethrower)&amp;lt;br /&amp;gt;Concussion Shell&amp;lt;br /&amp;gt;Hellfire Grenade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;span style=&amp;quot;color: #4f4&amp;quot;&amp;gt;Heat Ray&amp;lt;/span&amp;gt; (from Flamethrower)&amp;lt;br /&amp;gt;Concussion Shell&amp;lt;br /&amp;gt;Hellfire Grenade&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Dispersion Device&amp;lt;br /&amp;gt;Personal Cloak&amp;lt;br /&amp;gt;Jump Booster&amp;lt;br /&amp;gt;Sensor Suite&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Dispersion Device&amp;lt;br /&amp;gt;Personal Cloak&amp;lt;br /&amp;gt;Jump Booster&amp;lt;br /&amp;gt;Sensor Suite&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;???&lt;/del&gt;&amp;lt;br /&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lathe Overclocker&lt;/del&gt;&amp;lt;br /&amp;gt;(Vanguard Deployment)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Augmented Hydraulics&lt;/ins&gt;&amp;lt;br /&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;???&lt;/ins&gt;&amp;lt;br /&amp;gt;(Vanguard Deployment)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l128&quot; &gt;Line 128:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 127:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vanguard Deployment - Deploy resource generator, small HP regen increase&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vanguard Deployment - Deploy resource generator, small HP regen increase&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* High-Density Plating - small HP increase, Ablatives give additional HP&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* High-Density Plating - small HP increase, Ablatives give additional HP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;???&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Advanced Targeting - small range increase, increased range for each damage booster&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Assault Drones - add some other drone; every drone module (besides the first?) gives some other drone as well&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Assault Drones - add some other drone; every drone module (besides the first?) gives some other drone as well&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Anchoring Module - Reduced damage when stationary&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Anchoring Module - Reduced damage when stationary&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l137&quot; &gt;Line 137:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sensor Array - Increased vision radius, large radar increase if present&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sensor Array - Increased vision radius, large radar increase if present&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;???&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Augmented Hydraulics - Small speed increase; Servos increase weapons range (Shotgun gets a lower range boost but lower spread)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lathe Overclocker - Temporary build power boost.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lathe Overclocker - Temporary build power boost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l159&quot; &gt;Line 159:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 158:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Ablative Armor Plates''' (max 6): +600 HP&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Ablative Armor Plates''' (max 6): +600 HP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''High Power Servos''' (max 6): +4 elmo/s&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''High Power Servos''' (max 6): +4 elmo/s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''CarRepairer's Nanolathe''' (max 6): +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/del&gt;BP&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''CarRepairer's Nanolathe''' (max 6): +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/ins&gt;BP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Damage Booster''' (max 6): +10% weapon damage&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Damage Booster''' (max 6): +10% weapon damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Companion Drone''' (max 6): Adds drone (???)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Companion Drone''' (max 6): Adds drone (???)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Advanced Targeting''' (max 3): Increase weapon range 10%&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Field Radar Module''' (max 1): Adds radar, 1800 radius&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Field Radar Module''' (max 1): Adds radar, 1800 radius&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aquanim</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=User:Aquanim/DraftCommanders2&amp;diff=4315&amp;oldid=prev</id>
		<title>Aquanim: /* Modules */</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=User:Aquanim/DraftCommanders2&amp;diff=4315&amp;oldid=prev"/>
		<updated>2018-07-13T03:26:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Modules&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:26, 13 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l159&quot; &gt;Line 159:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 159:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Ablative Armor Plates''' (max 6): +600 HP&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Ablative Armor Plates''' (max 6): +600 HP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''High Power Servos''' (max 6): +4 elmo/s&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''High Power Servos''' (max 6): +4 elmo/s&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''CarRepairer's Nanolathe''' (max 6): +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/del&gt;BP&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''CarRepairer's Nanolathe''' (max 6): +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;BP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Damage Booster''' (max 6): +10% weapon damage&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Damage Booster''' (max 6): +10% weapon damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Companion Drone''' (max 6): Adds drone (???)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Companion Drone''' (max 6): Adds drone (???)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Advanced Targeting''' (max 3): Increase weapon range 10%&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Field Radar Module''' (max 1): Adds radar, 1800 radius&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Field Radar Module''' (max 1): Adds radar, 1800 radius&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aquanim</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=User:Aquanim/DraftCommanders2&amp;diff=4314&amp;oldid=prev</id>
		<title>Aquanim: /* Chassis Description */</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=User:Aquanim/DraftCommanders2&amp;diff=4314&amp;oldid=prev"/>
		<updated>2018-07-13T03:24:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Chassis Description&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:24, 13 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot; &gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Rocket Launcher&amp;lt;br /&amp;gt;Riot Cannon&amp;lt;br /&amp;gt;Shotgun&amp;lt;br /&amp;gt;Missile Launcher&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Rocket Launcher&amp;lt;br /&amp;gt;Riot Cannon&amp;lt;br /&amp;gt;Shotgun&amp;lt;br /&amp;gt;Missile Launcher&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cluster Bomb&amp;lt;br /&amp;gt;S.L.A.M.&amp;lt;br /&amp;gt;Hellfire Grenade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Cluster Bomb&amp;lt;br /&amp;gt;S.L.A.M.&amp;lt;br /&amp;gt;Hellfire Grenade&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Napalm Warheads&amp;lt;br /&amp;gt;Vanguard Deployment&amp;lt;br /&amp;gt;High-Density Plating&amp;lt;br /&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Advanced Targeting System&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Napalm Warheads&amp;lt;br /&amp;gt;Vanguard Deployment&amp;lt;br /&amp;gt;High-Density Plating&amp;lt;br /&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;???&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Assault Drones&amp;lt;br /&amp;gt;Anchoring System&amp;lt;br /&amp;gt;(Personal Shield)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Assault Drones&amp;lt;br /&amp;gt;Anchoring System&amp;lt;br /&amp;gt;(Personal Shield)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot; &gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;span style=&amp;quot;color: #4f4&amp;quot;&amp;gt;Heat Ray&amp;lt;/span&amp;gt; (from Flamethrower)&amp;lt;br /&amp;gt;Concussion Shell&amp;lt;br /&amp;gt;Hellfire Grenade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;span style=&amp;quot;color: #4f4&amp;quot;&amp;gt;Heat Ray&amp;lt;/span&amp;gt; (from Flamethrower)&amp;lt;br /&amp;gt;Concussion Shell&amp;lt;br /&amp;gt;Hellfire Grenade&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Dispersion Device&amp;lt;br /&amp;gt;Personal Cloak&amp;lt;br /&amp;gt;Jump Booster&amp;lt;br /&amp;gt;Sensor Suite&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Dispersion Device&amp;lt;br /&amp;gt;Personal Cloak&amp;lt;br /&amp;gt;Jump Booster&amp;lt;br /&amp;gt;Sensor Suite&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Augmented Hydraulics&lt;/del&gt;&amp;lt;br /&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;???&lt;/del&gt;&amp;lt;br /&amp;gt;(Vanguard Deployment)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;???&lt;/ins&gt;&amp;lt;br /&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lathe Overclocker&lt;/ins&gt;&amp;lt;br /&amp;gt;(Vanguard Deployment)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l128&quot; &gt;Line 128:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 128:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vanguard Deployment - Deploy resource generator, small HP regen increase&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vanguard Deployment - Deploy resource generator, small HP regen increase&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* High-Density Plating - small HP increase, Ablatives give additional HP&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* High-Density Plating - small HP increase, Ablatives give additional HP&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Advanced Targeting - small range increase, increased range for each damage booster&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;???&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Assault Drones - add some other drone; every drone module (besides the first?) gives some other drone as well&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Assault Drones - add some other drone; every drone module (besides the first?) gives some other drone as well&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Anchoring Module - Reduced damage when stationary&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Anchoring Module - Reduced damage when stationary&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l137&quot; &gt;Line 137:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 137:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sensor Array - Increased vision radius, large radar increase if present&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sensor Array - Increased vision radius, large radar increase if present&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Augmented Hydraulics - Small speed increase; Servos increase weapons range (Shotgun gets a lower range boost but lower spread)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;???&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lathe Overclocker - Temporary build power boost.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lathe Overclocker - Temporary build power boost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aquanim</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=User:Aquanim/DraftCommanders2&amp;diff=4313&amp;oldid=prev</id>
		<title>Aquanim: /* Modules */</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=User:Aquanim/DraftCommanders2&amp;diff=4313&amp;oldid=prev"/>
		<updated>2018-07-13T03:22:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Modules&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:22, 13 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Damage Booster''' (max 6): Increases damage&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Damage Booster''' (max 6): Increases damage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Companion Drone''' (max 6): Adds drone&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Companion Drone''' (max 6): Adds drone&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* '''Advanced Targeting''' (max 3): Additional weapon range&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Field Radar Module''' (max 1): Adds radar&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Field Radar Module''' (max 1): Adds radar&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aquanim</name></author>
		
	</entry>
	<entry>
		<id>https://zero-k.info/mediawiki/index.php?title=User:Aquanim/DraftCommanders2&amp;diff=4312&amp;oldid=prev</id>
		<title>110.175.185.12: draft</title>
		<link rel="alternate" type="text/html" href="https://zero-k.info/mediawiki/index.php?title=User:Aquanim/DraftCommanders2&amp;diff=4312&amp;oldid=prev"/>
		<updated>2018-07-13T03:22:10Z</updated>

		<summary type="html">&lt;p&gt;draft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Level Structure =&lt;br /&gt;
&lt;br /&gt;
Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Level 2'''&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #f44&amp;quot;&amp;gt;Primary&amp;lt;/span&amp;gt; Weapon&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #bbf&amp;quot;&amp;gt;Module&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Level 3'''&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #a2a&amp;quot;&amp;gt;Subsystem&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #bbf&amp;quot;&amp;gt;Module&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Level 4'''&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #fa4&amp;quot;&amp;gt;Secondary&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: #4f4&amp;quot;&amp;gt;Upgraded&amp;lt;/span&amp;gt; Weapon&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #bbf&amp;quot;&amp;gt;Module&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #bbf&amp;quot;&amp;gt;Module&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Level 5'''&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #a2a&amp;quot;&amp;gt;Subsystem&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #bbf&amp;quot;&amp;gt;Module&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #bbf&amp;quot;&amp;gt;Module&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Level 6'''&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #a2a&amp;quot;&amp;gt;Subsystem&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #bbf&amp;quot;&amp;gt;Module&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #bbf&amp;quot;&amp;gt;Module&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|'''Level 7'''&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #bbf&amp;quot;&amp;gt;Module&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #bbf&amp;quot;&amp;gt;Module&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: #bbf&amp;quot;&amp;gt;Module&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
In each Module slot the commander adds one of the following modules, up to the stated maximum:&lt;br /&gt;
* '''Ablative Armor Plates''' (max 6): Increases HP&lt;br /&gt;
* '''High Power Servos''' (max 6): Increases move speed&lt;br /&gt;
* '''CarRepairer's Nanolathe''' (max 6): Increases build power&lt;br /&gt;
* '''Damage Booster''' (max 6): Increases damage&lt;br /&gt;
* '''Companion Drone''' (max 6): Adds drone&lt;br /&gt;
* '''Field Radar Module''' (max 1): Adds radar&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
At Level 2:&lt;br /&gt;
* Every commander gets a &amp;lt;span style=&amp;quot;color: #f44&amp;quot;&amp;gt;Primary&amp;lt;/span&amp;gt; weapon.&lt;br /&gt;
&lt;br /&gt;
At Level 4:&lt;br /&gt;
* Strike and Guardian commanders choose between a second &amp;lt;span style=&amp;quot;color: #f44&amp;quot;&amp;gt;Primary&amp;lt;/span&amp;gt; weapon or a &amp;lt;span style=&amp;quot;color: #fa4&amp;quot;&amp;gt;Secondary&amp;lt;/span&amp;gt; weapon.&lt;br /&gt;
* Support and Recon commanders choose between replacing their first weapon (if applicable) with an &amp;lt;span style=&amp;quot;color: #4f4&amp;quot;&amp;gt;Upgraded&amp;lt;/span&amp;gt; weapon, or a &amp;lt;span style=&amp;quot;color: #fa4&amp;quot;&amp;gt;Secondary&amp;lt;/span&amp;gt; weapon.&lt;br /&gt;
&lt;br /&gt;
== Subsystems ==&lt;br /&gt;
&lt;br /&gt;
Each chassis has a selection of Minor and Major &amp;lt;span style=&amp;quot;color: #a2a&amp;quot;&amp;gt;Subsystems&amp;lt;/span&amp;gt;, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5.&lt;br /&gt;
&lt;br /&gt;
(Limit one Major subsystem overall? Not sure if necessary.)&lt;br /&gt;
&lt;br /&gt;
= Chassis Description =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Chassis'''&lt;br /&gt;
| '''Primary Weapons'''&lt;br /&gt;
| '''Secondary/Upgraded Weapons'''&lt;br /&gt;
| '''Minor Subsystems'''&lt;br /&gt;
| '''Major Subsystems'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Strike'''&lt;br /&gt;
| Lightning Gun&amp;lt;br /&amp;gt;Beam Laser&amp;lt;br /&amp;gt;Electron Jet&amp;lt;br /&amp;gt;Scatter Beam&lt;br /&gt;
| Multistunner&amp;lt;br /&amp;gt;Disintegrator Gun&amp;lt;br /&amp;gt;Terrabomb&lt;br /&gt;
| Flux Amplifier&amp;lt;br /&amp;gt;Mobius System&amp;lt;br /&amp;gt;P-V Plating&amp;lt;br /&amp;gt;Personal Shield&amp;lt;br /&amp;gt;Personal Cloak&lt;br /&gt;
| Run Your Boi&amp;lt;br /&amp;gt;System Reboot&amp;lt;br /&amp;gt;(Lazarus Device)&lt;br /&gt;
|-&lt;br /&gt;
|'''Engineer'''&lt;br /&gt;
| Light Particle Beam&amp;lt;br /&amp;gt;Beam Laser&amp;lt;br /&amp;gt;Scatter Beam&amp;lt;br /&amp;gt;Missile Launcher&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #4f4&amp;quot;&amp;gt;Heavy Particle Beam&amp;lt;/span&amp;gt; (from LPB)&amp;lt;br /&amp;gt;Disruptor Bomb&amp;lt;br /&amp;gt;Terrabomb&lt;br /&gt;
| Disruptor Ammo&amp;lt;br /&amp;gt;Lazarus Device&amp;lt;br /&amp;gt;Dual-Phase Lathe&amp;lt;br /&amp;gt;ELINT Handler&lt;br /&gt;
| Disruptor Drones&amp;lt;br /&amp;gt;Pocket Genie&amp;lt;br /&amp;gt;(Personal Shield)&lt;br /&gt;
|-&lt;br /&gt;
|'''Guardian'''&lt;br /&gt;
| Rocket Launcher&amp;lt;br /&amp;gt;Riot Cannon&amp;lt;br /&amp;gt;Shotgun&amp;lt;br /&amp;gt;Missile Launcher&lt;br /&gt;
| Cluster Bomb&amp;lt;br /&amp;gt;S.L.A.M.&amp;lt;br /&amp;gt;Hellfire Grenade&lt;br /&gt;
| Napalm Warheads&amp;lt;br /&amp;gt;Vanguard Deployment&amp;lt;br /&amp;gt;High-Density Plating&amp;lt;br /&amp;gt;Advanced Targeting System&lt;br /&gt;
| Assault Drones&amp;lt;br /&amp;gt;Anchoring System&amp;lt;br /&amp;gt;(Personal Shield)&lt;br /&gt;
|-&lt;br /&gt;
|'''Recon'''&lt;br /&gt;
| Flamethrower&amp;lt;br /&amp;gt;Heavy Machine Gun&amp;lt;br /&amp;gt;Shotgun&amp;lt;br /&amp;gt;Railgun&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #4f4&amp;quot;&amp;gt;Heat Ray&amp;lt;/span&amp;gt; (from Flamethrower)&amp;lt;br /&amp;gt;Concussion Shell&amp;lt;br /&amp;gt;Hellfire Grenade&lt;br /&gt;
| Dispersion Device&amp;lt;br /&amp;gt;Personal Cloak&amp;lt;br /&amp;gt;Jump Booster&amp;lt;br /&amp;gt;Sensor Suite&lt;br /&gt;
| Augmented Hydraulics&amp;lt;br /&amp;gt;???&amp;lt;br /&amp;gt;(Vanguard Deployment)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons Listing ==&lt;br /&gt;
&lt;br /&gt;
Weapons not listed are not fundamentally changed.&lt;br /&gt;
* '''Heat Ray''' should be ''really'' strong.&lt;br /&gt;
* '''Terrabomb''' does some terraform thing like a Quake.&lt;br /&gt;
* '''Electron Jet''' is similar to Flamethower, but EMP damage instead of fire.&lt;br /&gt;
* '''Scatter Beam''' is a beam shotgun as in Trisula.&lt;br /&gt;
* '''Railgun''' has similar characteristics to LPB: longer range but less damage than other hitscan-esque weapons&lt;br /&gt;
* Change Engineer Beam Laser to a Buoy-like weapon?&lt;br /&gt;
&lt;br /&gt;
== Subsystems Listing ==&lt;br /&gt;
&lt;br /&gt;
'''Strike'''&lt;br /&gt;
* Flux Amplifier - Beam laser, Disintegrator, Terrabomb, Electron Jet: Range increase. Lightning Rifle, Multistunner: Short range increase + EMP increase. Scatter beam: Short range increase + tighter spread&lt;br /&gt;
* Feedback Loop - Increase HP regen. Nanolathes increase HP regen more.&lt;br /&gt;
* P-V Plating - Increased movespeed and turn speed. Ablatives give Energy income.&lt;br /&gt;
* Personal Shield - Incompatible with Personal Cloak&lt;br /&gt;
* Personal Cloak - Incompatible with Personal Shield&lt;br /&gt;
* Run Your Boi - Small HP increase; Commander runs faster (proportional to Servos) when damaged.&lt;br /&gt;
* System Reboot - Remove status effects. Details TBD.&lt;br /&gt;
&lt;br /&gt;
'''Engineer'''&lt;br /&gt;
* Disruptor Ammo - Add slow damage to LPB/beam/scatter/HPB/terrabomb, increase slow damage of Disruptor Bomb&lt;br /&gt;
* Lazarus Device&lt;br /&gt;
* Dual-Phase Lathe - small BP increase, Nanolathes increase build radius&lt;br /&gt;
* ELINT Handler - cheap area jammer, large increase to radar module&lt;br /&gt;
* Disruptor Drones - add a Viper; every drone module (besides the first?) gives a Viper as well&lt;br /&gt;
* Pocket Genie - Djinn sidearm&lt;br /&gt;
&lt;br /&gt;
'''Guardian'''&lt;br /&gt;
* Napalm Warheads&lt;br /&gt;
* Vanguard Deployment - Deploy resource generator, small HP regen increase&lt;br /&gt;
* High-Density Plating - small HP increase, Ablatives give additional HP&lt;br /&gt;
* Advanced Targeting - small range increase, increased range for each damage booster&lt;br /&gt;
* Assault Drones - add some other drone; every drone module (besides the first?) gives some other drone as well&lt;br /&gt;
* Anchoring Module - Reduced damage when stationary&lt;br /&gt;
&lt;br /&gt;
'''Recon'''&lt;br /&gt;
* Dispersion Device - Increased AoE on all weapons&lt;br /&gt;
* Personal Cloak&lt;br /&gt;
* Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster&lt;br /&gt;
* Sensor Array - Increased vision radius, large radar increase if present&lt;br /&gt;
* Augmented Hydraulics - Small speed increase; Servos increase weapons range (Shotgun gets a lower range boost but lower spread)&lt;br /&gt;
* Lathe Overclocker - Temporary build power boost.&lt;br /&gt;
&lt;br /&gt;
= Speculative Quantification =&lt;br /&gt;
&lt;br /&gt;
==Commander Stats ==&lt;br /&gt;
&lt;br /&gt;
Note that HP/lvl only takes effect at level 3 and above.&lt;br /&gt;
&lt;br /&gt;
* '''Morph Costs:''' Level 2 - 50, Level 3 - 300, All subsequent levels - 500&lt;br /&gt;
* '''Default:''' 128 build range, 5 HP/s combat repair&lt;br /&gt;
* '''Strike:''' 3200 + 500/lvl HP, 10 HP/s combat repair&lt;br /&gt;
* '''Engineer:''' 3000 + 500/lvl HP, 180 build range&lt;br /&gt;
* '''Guardian:''' 3400 + 800/lvl HP&lt;br /&gt;
* '''Recon:''' 2750 + 500/lvl HP, Jump has 25s CD&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
All modules cost 50. (Could roll this into default morph cost.)&lt;br /&gt;
&lt;br /&gt;
* '''Ablative Armor Plates''' (max 6): +600 HP&lt;br /&gt;
* '''High Power Servos''' (max 6): +4 elmo/s&lt;br /&gt;
* '''CarRepairer's Nanolathe''' (max 6): +5 BP&lt;br /&gt;
* '''Damage Booster''' (max 6): +10% weapon damage&lt;br /&gt;
* '''Companion Drone''' (max 6): Adds drone (???)&lt;br /&gt;
* '''Field Radar Module''' (max 1): Adds radar, 1800 radius&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
All weapons cost 0 unless otherwise indicated.&lt;br /&gt;
&lt;br /&gt;
=== Primary and Upgraded Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Range &lt;br /&gt;
! Reload time &lt;br /&gt;
! Damage &lt;br /&gt;
! DPS &lt;br /&gt;
! Strike !! Engineer  !! Guardian !! Recon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Rifle&lt;br /&gt;
| 300 || 1.83 || 220+&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;550&amp;lt;/font&amp;gt; || 120+&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;300&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘&lt;br /&gt;
| EMP duration: 1s&lt;br /&gt;
|-&lt;br /&gt;
! Beam Laser&lt;br /&gt;
| 330 || || || 150 &lt;br /&gt;
| style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘&lt;br /&gt;
| Constant beam&lt;br /&gt;
|-&lt;br /&gt;
! Electron Jet&lt;br /&gt;
| 270 || 0.17 || 11+&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;16&amp;lt;/font&amp;gt; || 66+&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;96&amp;lt;/font&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘&lt;br /&gt;
| EMP duration: 1s&amp;lt;br&amp;gt;Pierces units&amp;lt;br&amp;gt;Does more damage against larger units&lt;br /&gt;
|-&lt;br /&gt;
! Scatter Beam&lt;br /&gt;
| 290 || 1.5 || 32x9 (288) || 192&lt;br /&gt;
| style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Light particle beam&lt;br /&gt;
| 310 || 0.33 || 55 || 165&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: #4f4;&amp;quot; | Heavy particle beam&lt;br /&gt;
| 390 || 2.5 || 800 || 320&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! Missile launcher&lt;br /&gt;
| 415 || 1 || 80 || 80&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: red;&amp;quot; | ✘&lt;br /&gt;
| Homing&lt;br /&gt;
|-&lt;br /&gt;
! Rocket launcher&lt;br /&gt;
| 430 || 3 || 360 || 120&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: red;&amp;quot; | ✘&lt;br /&gt;
|Not homing&lt;br /&gt;
|-&lt;br /&gt;
! Riot cannon&lt;br /&gt;
| 275 || 2 || 220 || 110&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: red;&amp;quot; | ✘&lt;br /&gt;
| AoE&lt;br /&gt;
|-&lt;br /&gt;
! Shotgun&lt;br /&gt;
| 290 || 2 || 32x12 (384) || 192&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: green;&amp;quot; | ✔&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Flame thrower&lt;br /&gt;
| 270 || 0.17 || 11 || 66&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: green;&amp;quot; | ✔&lt;br /&gt;
| Sets units on fire for 15s(15 DPS)&amp;lt;br&amp;gt;Pierces units&amp;lt;br&amp;gt;Does more damage against larger units&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: #4f4;&amp;quot; | Heatray&lt;br /&gt;
| 320 || 0.1 || 0 - 60 ||0 - 600 &lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: green;&amp;quot; | ✔&lt;br /&gt;
| Damage falls off linearly with range&lt;br /&gt;
|-&lt;br /&gt;
! Machine Gun&lt;br /&gt;
| 285 || 0.17 || 30 || 180&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: green;&amp;quot; | ✔&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Railgun&lt;br /&gt;
| 330 || 0.5 || 75 || 150&lt;br /&gt;
| style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: red;&amp;quot; | ✘ || style=&amp;quot;color: green;&amp;quot; | ✔&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Pea Shooter&lt;br /&gt;
| 300 || 0.1 || 12 || 120&lt;br /&gt;
| style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: green;&amp;quot; | ✔ || style=&amp;quot;color: green;&amp;quot; | ✔&lt;br /&gt;
|Default weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary Weapons ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Subsystems ==&lt;br /&gt;
&lt;br /&gt;
All subsystems cost 0 unless otherwise indicated.&lt;br /&gt;
&lt;br /&gt;
=== Strike Subsystems ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Flux Amplifier&lt;br /&gt;
| Minor&lt;br /&gt;
| '''Default:''' +25% weapon range. '''LR, EJ, MS:''' +15% weapon range, +25% EMP damage, +1s EMP time. '''SB:''' 15% weapon range, decreased spread&lt;br /&gt;
|-&lt;br /&gt;
! Mobius System&lt;br /&gt;
| Minor&lt;br /&gt;
| Increase regen by 10 HP/s, +5 per Nanolathe.&lt;br /&gt;
|-&lt;br /&gt;
! P-V Plating&lt;br /&gt;
| Minor&lt;br /&gt;
| Increase movespeed by 4 elmo/s, +4 energy/s per Ablative.&lt;br /&gt;
|-&lt;br /&gt;
! Personal Shield&lt;br /&gt;
| Minor&lt;br /&gt;
| 1250 HP shield. Incompatible with Personal Cloak.&lt;br /&gt;
|-&lt;br /&gt;
! Personal Cloak&lt;br /&gt;
| Minor&lt;br /&gt;
| Cloaks the commander. Incompatible with Personal Shield.&lt;br /&gt;
|-&lt;br /&gt;
! Run Your Boi&lt;br /&gt;
| Major&lt;br /&gt;
| +500 HP, +3 elmo/s per Servos.&lt;br /&gt;
|-&lt;br /&gt;
! System Reboot&lt;br /&gt;
| Major&lt;br /&gt;
| Removes EMP/Slow/Disarm effects when triggered, or when 100% stunned. 120 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
! Lazarus Device&lt;br /&gt;
| Major&lt;br /&gt;
| Commander can resurrect wrecks.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineer Subsystems ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Disruptor Ammo&lt;br /&gt;
| Minor&lt;br /&gt;
| '''Default:''' +100% damage as slow. '''DB:''' 2x slow, 3s overslow.&lt;br /&gt;
|-&lt;br /&gt;
! Lazarus Device&lt;br /&gt;
| Minor&lt;br /&gt;
| Commander can resurrect wrecks.&lt;br /&gt;
|-&lt;br /&gt;
! Dual-Phase Lathe&lt;br /&gt;
| Minor&lt;br /&gt;
| +40 build range, +20 per Nanolathe.&lt;br /&gt;
|-&lt;br /&gt;
! ELINT Handler&lt;br /&gt;
| Minor&lt;br /&gt;
| 500 range jammer. +1000 to Radar module radius.&lt;br /&gt;
|-&lt;br /&gt;
! Disruptor Drones&lt;br /&gt;
| Major&lt;br /&gt;
| +1 slowdrone, +1 for each drone module.&lt;br /&gt;
|-&lt;br /&gt;
! Pocket Genie&lt;br /&gt;
| Major&lt;br /&gt;
| Removes EMP/Slow/Disarm effects when triggered, or when 100% stunned. 120 second cooldown.&lt;br /&gt;
|-&lt;br /&gt;
! Personal Shield&lt;br /&gt;
| Major&lt;br /&gt;
| 1250 HP shield.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Guardian Subsystems ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Napalm Warheads&lt;br /&gt;
| Minor&lt;br /&gt;
| '''Default:''' Increase weapon AoE by 16, sets targets on fire. '''Manual weapons:''' ???&lt;br /&gt;
|-&lt;br /&gt;
! Vanguard Deployment&lt;br /&gt;
| Minor&lt;br /&gt;
| Deploys Vanguard economy module.&lt;br /&gt;
|-&lt;br /&gt;
! High-Density Plating&lt;br /&gt;
| Minor&lt;br /&gt;
| +400 HP, +400 per Ablative.&lt;br /&gt;
|-&lt;br /&gt;
! Advanced Targeting&lt;br /&gt;
| Minor&lt;br /&gt;
| +10% weapon range, +5% per Damage Booster.&lt;br /&gt;
|-&lt;br /&gt;
! Assault Drones&lt;br /&gt;
| Major&lt;br /&gt;
| +1 heavy drone, +1 for each drone module.&lt;br /&gt;
|-&lt;br /&gt;
! Anchoring Module&lt;br /&gt;
| Major&lt;br /&gt;
| Reduces damage by 50% when stationary.&lt;br /&gt;
|-&lt;br /&gt;
! Personal Shield&lt;br /&gt;
| Major&lt;br /&gt;
| 1250 HP shield.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Recon Subsystems ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! Dispersion Device&lt;br /&gt;
| Minor&lt;br /&gt;
| '''Default:''' Increased weapon AoE by 64. '''Manual weapons:''' ???&lt;br /&gt;
|-&lt;br /&gt;
! Personal Cloak&lt;br /&gt;
| Minor&lt;br /&gt;
| Cloaks the commander.&lt;br /&gt;
|-&lt;br /&gt;
! Jump Booster&lt;br /&gt;
| Minor&lt;br /&gt;
| Jump cooldown decreased to 12s. 200 damage on landing for each Damage Booster.&lt;br /&gt;
|-&lt;br /&gt;
! Sensor Array&lt;br /&gt;
| Minor&lt;br /&gt;
| Vision and sonar radius increased to 800. +1000 to Radar module radius.&lt;br /&gt;
|-&lt;br /&gt;
! Augmented Hydraulics&lt;br /&gt;
| Major&lt;br /&gt;
| +8 elmo/s movespeed. '''Default:''' +5% weapon range per Servo (decreases Shotgun spread). '''Manual weapons:''' -5% reload time per Servo.&lt;br /&gt;
|-&lt;br /&gt;
! Lathe Overclocker&lt;br /&gt;
| Major&lt;br /&gt;
| +50 build power for 15 seconds. Commander cannot build for remainder of 60s cooldown.&lt;br /&gt;
|-&lt;br /&gt;
! Vanguard Deployment&lt;br /&gt;
| Major&lt;br /&gt;
| Deploys Vanguard economy module.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>110.175.185.12</name></author>
		
	</entry>
</feed>