Difference between revisions of "Cold Takes"
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* {{blog post link|//store.steampowered.com/news/app/334920/view/5969030636156442045|Cold Take|9 - Energy as Supply}} | * {{blog post link|//store.steampowered.com/news/app/334920/view/5969030636156442045|Cold Take|9 - Energy as Supply}} | ||
* {{blog post link|//store.steampowered.com/news/app/334920/view/4205874461249023268|Cold Take|10 - The Smartest Unit in Zero-K}} | * {{blog post link|//store.steampowered.com/news/app/334920/view/4205874461249023268|Cold Take|10 - The Smartest Unit in Zero-K}} | ||
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4202498029349040781|Cold Take|11 - The Atomic Solution to Monospam}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/6398004206839876250|Cold Take|12 - Mighty Morphing}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4155212770698415116|Cold Take|13 - Pro-Simplicity, Anti-Nuke}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4268931197552327328|Cold Take|14 - Free Factories For All}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4356753927297880954|Cold Take|15 - Experiences With Veterancy}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4356753927297594043|Cold Take|16 - Aim and Fire}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4268936271617655343|Cold Take|17 - Tactical and Strategic Cloaking}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4577434114386644037|Cold Take|18 - Terrain Matters}} |
+ | * {{blog post link|//store.steampowered.com/news/app/334920/view/4683271241468857961|Cold Take|19 - Game Jams}} | ||
+ | * {{blog post link|//store.steampowered.com/news/app/334920/view/4518891123292895731|Cold Take|20 - Teamwork By Default}} | ||
− | [[Category:Cold Takes]] | + | [[Category:Cold Takes|#]] |
Latest revision as of 12:39, 25 October 2024
Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).
- Cold Take #1 - Why Zero-K (Original post on Steam.)
- Cold Take #2 - Quant's Rule (Original post on Steam.)
- Cold Take #3 - Fight your opponent, not the UI (Original post on Steam.)
- Cold Take #4 - Factories as Factions (Original post on Steam.)
- Cold Take #5 - Making Metal (Original post on Steam.)
- Cold Take #6 - Physics vs. Formulas (Original post on Steam.)
- Cold Take #7 - Jumpjets and Jumplegs (Original post on Steam.)
- Cold Take #8 - Smoothly Flowing Economy (Original post on Steam.)
- Cold Take #9 - Energy as Supply (Original post on Steam.)
- Cold Take #10 - The Smartest Unit in Zero-K (Original post on Steam.)
- Cold Take #11 - The Atomic Solution to Monospam (Original post on Steam.)
- Cold Take #12 - Mighty Morphing (Original post on Steam.)
- Cold Take #13 - Pro-Simplicity, Anti-Nuke (Original post on Steam.)
- Cold Take #14 - Free Factories For All (Original post on Steam.)
- Cold Take #15 - Experiences With Veterancy (Original post on Steam.)
- Cold Take #16 - Aim and Fire (Original post on Steam.)
- Cold Take #17 - Tactical and Strategic Cloaking (Original post on Steam.)
- Cold Take #18 - Terrain Matters (Original post on Steam.)
- Cold Take #19 - Game Jams (Original post on Steam.)
- Cold Take #20 - Teamwork By Default (Original post on Steam.)