Difference between revisions of "CustomParams"

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m (added column for relevant details)
 
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This is a list of all the customParams used in zero-k units, ordered by how often they are used (number of unitsdefs / weapondefs using the parameter):
+
This is a list of all the customParams used in zero-k units, ordered by how often they are used (number of unitsdefs / weapondefs using the parameter at the time tweakdefs are loaded):
 
== Unitdef customParams ==
 
== Unitdef customParams ==
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Name !! Frequency
+
! Name !! Frequency !! Description
 
|-
 
|-
| modelradius || 139
+
| modelradius || 139 ||
 
|-
 
|-
| outline_x || 120
+
| outline_x || 120 ||
 
|-
 
|-
| outline_yoff || 120
+
| outline_yoff || 120 ||
 
|-
 
|-
| outline_y || 120
+
| outline_y || 120 ||
 
|-
 
|-
| bait_level_default || 84
+
| bait_level_default || 84 ||
 
|-
 
|-
| aimposoffset || 73
+
| aimposoffset || 73 ||
 
|-
 
|-
| midposoffset || 62
+
| midposoffset || 62 ||
 
|-
 
|-
| selection_scale || 55
+
| selection_scale || 55 ||
 
|-
 
|-
| aim_lookahead || 30
+
| aim_lookahead || 30 ||
 
|-
 
|-
| default_spacing || 26
+
| default_spacing || 26 ||
 
|-
 
|-
| stats_show_death_explosion || 25
+
| stats_show_death_explosion || 25 ||
 
|-
 
|-
| cus_noflashlight || 24
+
| cus_noflashlight || 24 ||
 
|-
 
|-
| sortname || 22
+
| sortname || 22 ||
 
|-
 
|-
| solid_factory || 19
+
| solid_factory || 19 ||
 
|-
 
|-
| unstick_help || 18
+
| unstick_help || 18 ||
 
|-
 
|-
| pylonrange || 17
+
| pylonrange || 17 ||
 
|-
 
|-
| shared_energy_gen || 17
+
| shared_energy_gen || 17 ||
 
|-
 
|-
| priority_misc || 16
+
| priority_misc || 16 ||
 
|-
 
|-
| okp_damage || 16
+
| okp_damage || 16 ||
 
|-
 
|-
| soundselect || 16
+
| soundselect || 16 ||
 
|-
 
|-
| selectionscalemult || 15
+
| selectionscalemult || 15 ||
 
|-
 
|-
| statsname || 15
+
| statsname || 15 ||
 
|-
 
|-
| set_target_range_buffer || 15
+
| set_target_range_buffer || 15 ||
 
|-
 
|-
| bait_level_target || 14
+
| bait_level_target || 14 ||
 
|-
 
|-
| removewait || 14
+
| removewait || 14 ||
 
|-
 
|-
| buggeroff_offset || 14
+
| buggeroff_offset || 14 ||
 
|-
 
|-
| turnatfullspeed_hover || 13
+
| turnatfullspeed_hover || 13 ||
 
|-
 
|-
| level || 13
+
| level || 13 ||
 
|-
 
|-
| canjump || 13
+
| canjump || 13 ||
 
|-
 
|-
| refuelturnradius || 12
+
| refuelturnradius || 12 ||
 
|-
 
|-
| soundbuild || 12
+
| soundbuild || 12 ||
 
|-
 
|-
| turnatfullspeed || 12
+
| turnatfullspeed || 12 ||
 
|-
 
|-
| soundok_vol || 12
+
| soundok_vol || 12 ||
 
|-
 
|-
| soundok || 12
+
| soundok || 12 ||
 
|-
 
|-
| removestop || 12
+
| removestop || 12 ||
 
|-
 
|-
| soundselect_vol || 12
+
| soundselect_vol || 12 ||
 
|-
 
|-
| commtype || 12
+
| commtype || 12 ||
 
|-
 
|-
| factorytab || 12
+
| factorytab || 12 ||
 
|-
 
|-
| ploppable || 11
+
| ploppable || 11 ||
 
|-
 
|-
| amph_regen || 11
+
| amph_regen || 11 ||
 
|-
 
|-
| parent_of_plate || 11
+
| parent_of_plate || 11 ||
 
|-
 
|-
| child_of_factory || 11
+
| child_of_factory || 11 ||
 
|-
 
|-
| amph_submerged_at || 11
+
| amph_submerged_at || 11 ||
 
|-
 
|-
| jump_reload || 10
+
| jump_reload || 10 ||
 
|-
 
|-
| jump_speed || 10
+
| jump_speed || 10 ||
 
|-
 
|-
| jump_range || 10
+
| jump_range || 10 ||
 
|-
 
|-
| jump_from_midair || 10
+
| jump_from_midair || 10 ||
 
|-
 
|-
| neededlink || 9
+
| neededlink || 9 ||
 
|-
 
|-
| dontcount || 9
+
| dontcount || 9 ||
 
|-
 
|-
| keeptooltip || 9
+
| keeptooltip || 9 ||
 
|-
 
|-
| selectioninherit || 9
+
| selectioninherit || 9 ||
 
|-
 
|-
| selectionwidthscalemult || 9
+
| selectionwidthscalemult || 9 ||
 
|-
 
|-
| airstrafecontrol || 9
+
| airstrafecontrol || 9 ||
 
|-
 
|-
| shield_emit_height || 8
+
| shield_emit_height || 8 ||
 
|-
 
|-
| mobilebuilding || 8
+
| mobilebuilding || 8 ||
 
|-
 
|-
| morphto || 7
+
| morphto || 7 ||
 
|-
 
|-
| bait_level_target_armor || 7
+
| bait_level_target_armor || 7 ||
 
|-
 
|-
| dontfireatradarcommand || 7
+
| dontfireatradarcommand || 7 ||
 
|-
 
|-
| floattoggle || 7
+
| floattoggle || 7 ||
 
|-
 
|-
| morphtime || 7
+
| morphtime || 7 ||
 
|-
 
|-
| reammoseconds || 7
+
| reammoseconds || 7 ||
 
|-
 
|-
| fireproof || 6
+
| fireproof || 6 ||
 
|-
 
|-
| sink_on_emp || 6
+
| sink_on_emp || 6 ||
 
|-
 
|-
| disable_radar_preview || 6
+
| disable_radar_preview || 6 ||
 
|-
 
|-
| decloak_footprint || 6
+
| decloak_footprint || 6 ||
 
|-
 
|-
| set_target_speed_buffer || 6
+
| set_target_speed_buffer || 6 ||
 
|-
 
|-
| can_target_allies || 5
+
| can_target_allies || 5 ||
 
|-
 
|-
| stockpilecost || 5
+
| stockpilecost || 5 ||
 
|-
 
|-
| stockpiletime || 5
+
| stockpiletime || 5 ||
 
|-
 
|-
| ignore_for_loss_stats || 5
+
| ignore_for_loss_stats || 5 ||
 
|-
 
|-
| dynamic_comm || 5
+
| dynamic_comm || 5 ||
 
|-
 
|-
| idle_cloak || 5
+
| idle_cloak || 5 ||
 
|-
 
|-
| landflystate || 5
+
| landflystate || 5 ||
 
|-
 
|-
| is_drone || 4
+
| is_drone || 4 ||
 
|-
 
|-
| model_rescale || 4
+
| model_rescale || 4 ||
 
|-
 
|-
| factory_land_state || 4
+
| factory_land_state || 4 ||
 
|-
 
|-
| select_show_eco || 4
+
| select_show_eco || 4 ||
 
|-
 
|-
| extradrawrange || 4
+
| extradrawrange || 4 ||
 
|-
 
|-
| chase_everything || 3
+
| chase_everything || 3 ||
 
|-
 
|-
| reallyabomber || 3
+
| reallyabomber || 3 ||
 
|-
 
|-
| pad_count || 3
+
| pad_count || 3 ||
 
|-
 
|-
| unstick_help_buffer || 3
+
| unstick_help_buffer || 3 ||
 
|-
 
|-
| addpatrol || 3
+
| addpatrol || 3 ||
 
|-
 
|-
| fighter_pullup_dist || 3
+
| fighter_pullup_dist || 3 ||
 
|-
 
|-
| planetwars_structure || 3
+
| planetwars_structure || 3 ||
 
|-
 
|-
| buggeroff_radius || 3
+
| buggeroff_radius || 3 ||
 
|-
 
|-
| has_parent_unit || 3
+
| has_parent_unit || 3 ||
 
|-
 
|-
| area_cloak || 3
+
| area_cloak || 3 ||
 
|-
 
|-
| superweapon || 3
+
| superweapon || 3 ||
 
|-
 
|-
| addfight || 3
+
| addfight || 3 ||
 
|-
 
|-
| shield_emit_offset || 3
+
| shield_emit_offset || 3 ||
 
|-
 
|-
| very_low_priority_target || 3
+
| very_low_priority_target || 3 ||
 
|-
 
|-
| can_set_target || 3
+
| can_set_target || 3 ||
 
|-
 
|-
| area_cloak_recloak_rate || 3
+
| area_cloak_recloak_rate || 3 ||
 
|-
 
|-
| ispad || 3
+
| ispad || 3 ||
 
|-
 
|-
| area_cloak_upkeep || 3
+
| area_cloak_upkeep || 3 ||
 
|-
 
|-
| area_cloak_radius || 3
+
| area_cloak_radius || 3 ||
 
|-
 
|-
| unstick_leeway || 3
+
| unstick_leeway || 3 ||
 
|-
 
|-
| unarmed || 3
+
| unarmed || 3 ||
 
|-
 
|-
| sonar_can_be_disabled || 3
+
| sonar_can_be_disabled || 3 ||
 
|-
 
|-
| selection_rank || 3
+
| selection_rank || 3 ||
 
|-
 
|-
| jump_height || 3
+
| jump_height || 3 ||
 
|-
 
|-
| transport_speed_light || 2
+
| transport_speed_light || 2 ||
 
|-
 
|-
| outline_sea_y || 2
+
| outline_sea_y || 2 ||
 
|-
 
|-
| boost_duration || 2
+
| boost_duration || 2 ||
 
|-
 
|-
| jump_rotate_midair || 2
+
| jump_rotate_midair || 2 ||
 
|-
 
|-
| lookahead || 2
+
| lookahead || 2 ||
 
|-
 
|-
| completely_hidden || 2
+
| completely_hidden || 2 ||
 
|-
 
|-
| draw_blueprint_facing || 2
+
| draw_blueprint_facing || 2 ||
 
|-
 
|-
| lab_hax_feature_only || 2
+
| lab_hax_feature_only || 2 ||
 
|-
 
|-
| reload_move_penalty || 2
+
| reload_move_penalty || 2 ||
 
|-
 
|-
| outline_sea_yoff || 2
+
| outline_sea_yoff || 2 ||
 
|-
 
|-
| dynamic_colvol || 2
+
| dynamic_colvol || 2 ||
 
|-
 
|-
| manualfire_desc || 2
+
| manualfire_desc || 2 ||
 
|-
 
|-
| jump_delay || 2
+
| jump_delay || 2 ||
 
|-
 
|-
| outline_sea_x || 2
+
| outline_sea_x || 2 ||
 
|-
 
|-
| like_structure || 2
+
| like_structure || 2 ||
 
|-
 
|-
| transport_speed_medium || 2
+
| transport_speed_medium || 2 ||
 
|-
 
|-
| solid_factory_rotation || 2
+
| solid_factory_rotation || 2 ||
 
|-
 
|-
| want_proximity_targetting || 2
+
| want_proximity_targetting || 2 ||
 
|-
 
|-
| notreallyafactory || 2
+
| notreallyafactory || 2 ||
 
|-
 
|-
| no_jump_handling || 2
+
| no_jump_handling || 2 ||
 
|-
 
|-
| isfakefactory || 2
+
| isfakefactory || 2 ||
 
|-
 
|-
| shield_color_mult || 2
+
| shield_color_mult || 2 ||
 
|-
 
|-
| instantselfd || 2
+
| instantselfd || 2 ||
 
|-
 
|-
| dontkill || 2
+
| dontkill || 2 ||
 
|-
 
|-
| boost_speed_mult || 2
+
| boost_speed_mult || 2 ||
 
|-
 
|-
| teleporter_beacon_unit || 1
+
| teleporter_beacon_unit || 1 ||
 
|-
 
|-
| selection_velocity_heading || 1
+
| selection_velocity_heading || 1 ||
 
|-
 
|-
| area_cloak_shift_range || 1
+
| area_cloak_shift_range || 1 ||
 
|-
 
|-
| capture_via_drones || 1
+
| capture_via_drones || 1 ||
 
|-
 
|-
| shield_power_gfx_override || 1
+
| shield_power_gfx_override || 1 ||
 
|-
 
|-
| grey_goo_cost || 1
+
| grey_goo_cost || 1 ||
 
|-
 
|-
| custom_height || 1
+
| custom_height || 1 ||
 
|-
 
|-
| scan_radius_base || 1
+
| scan_radius_base || 1 ||
 
|-
 
|-
| teleporter_throughput || 1
+
| teleporter_throughput || 1 ||
 
|-
 
|-
| fire_towards_range_buffer || 1
+
| fire_towards_range_buffer || 1 ||
 
|-
 
|-
| helptext || 1
+
| helptext || 1 ||
 
|-
 
|-
| occupationstrength || 1
+
| occupationstrength || 1 ||
 
|-
 
|-
| is_nuke || 1
+
| is_nuke || 1 ||
 
|-
 
|-
| heat_per_shot || 1
+
| heat_per_shot || 1 ||
 
|-
 
|-
| armored_regen || 1
+
| armored_regen || 1 ||
 
|-
 
|-
| missile_silo_capacity || 1
+
| missile_silo_capacity || 1 ||
 
|-
 
|-
| boost_detonate || 1
+
| boost_detonate || 1 ||
 
|-
 
|-
| grey_goo_drain || 1
+
| grey_goo_drain || 1 ||
 
|-
 
|-
| field_factory || 1
+
| field_factory || 1 ||
 
|-
 
|-
| morphtime_2 || 1
+
| morphtime_2 || 1 ||
 
|-
 
|-
| target_priority_cost || 1
+
| target_priority_cost || 1 ||
 
|-
 
|-
| no_xp || 1
+
| no_xp || 1 ||
 
|-
 
|-
| area_cloak_self_decloak_distance || 1
+
| area_cloak_self_decloak_distance || 1 ||
 
|-
 
|-
| area_cloak_init || 1
+
| area_cloak_init || 1 ||
 
|-
 
|-
| area_cloak_move_mult || 1
+
| area_cloak_move_mult || 1 ||
 
|-
 
|-
| cantuseairpads || 1
+
| cantuseairpads || 1 ||
 
|-
 
|-
| metal_extractor_mult || 1
+
| metal_extractor_mult || 1 ||
 
|-
 
|-
| ismex || 1
+
| ismex || 1 ||
 
|-
 
|-
| shield_draw_style || 1
+
| shield_draw_style || 1 ||
 
|-
 
|-
| avoid_sticky_keep_target || 1
+
| avoid_sticky_keep_target || 1 ||
 
|-
 
|-
| scan_radius_max || 1
+
| scan_radius_max || 1 ||
 
|-
 
|-
| tidal_health || 1
+
| tidal_health || 1 ||
 
|-
 
|-
| construction_rebate_decrement || 1
+
| construction_rebate_decrement || 1 ||
 
|-
 
|-
| draw_reload_num || 1
+
| draw_reload_num || 1 ||
 
|-
 
|-
| percieved_range || 1
+
| percieved_range || 1 ||
 
|-
 
|-
| no_auto_keep_target || 1
+
| no_auto_keep_target || 1 ||
 
|-
 
|-
| buggeroff_angle || 1
+
| buggeroff_angle || 1 ||
 
|-
 
|-
| morphcost_1 || 1
+
| morphcost_1 || 1 ||
 
|-
 
|-
| combat_slowdown || 1
+
| combat_slowdown || 1 ||
 
|-
 
|-
| heat_max_slow || 1
+
| heat_max_slow || 1 ||
 
|-
 
|-
| teleporter || 1
+
| teleporter || 1 ||
 
|-
 
|-
| teleporter_beacon_spawn_time || 1
+
| teleporter_beacon_spawn_time || 1 ||
 
|-
 
|-
| area_cloak_shrink_rate || 1
+
| area_cloak_shrink_rate || 1 ||
 
|-
 
|-
| want_precise_proximity_targetting || 1
+
| want_precise_proximity_targetting || 1 ||
 
|-
 
|-
| grey_goo_spawn || 1
+
| grey_goo_spawn || 1 ||
 
|-
 
|-
| grey_goo_range || 1
+
| grey_goo_range || 1 ||
 
|-
 
|-
| morphto_2 || 1
+
| morphto_2 || 1 ||
 
|-
 
|-
| jump_using_weapon || 1
+
| jump_using_weapon || 1 ||
 
|-
 
|-
| islighttransport || 1
+
| islighttransport || 1 ||
 
|-
 
|-
| grey_goo || 1
+
| grey_goo || 1 ||
 
|-
 
|-
| auto_close_time || 1
+
| auto_close_time || 1 ||
 
|-
 
|-
| rescale_factor || 1
+
| rescale_factor || 1 ||
 
|-
 
|-
| specialreloadtime || 1
+
| specialreloadtime || 1 ||
 
|-
 
|-
| refuelmaxbank || 1
+
| refuelmaxbank || 1 ||
 
|-
 
|-
| removeattack || 1
+
| removeattack || 1 ||
 
|-
 
|-
| transport_speed_heavy || 1
+
| transport_speed_heavy || 1 ||
 
|-
 
|-
| air_manual_fire_weapon || 1
+
| air_manual_fire_weapon || 1 ||
 
|-
 
|-
| thrower_gather || 1
+
| thrower_gather || 1 ||
 
|-
 
|-
| no_decloak_on_weapon_fire || 1
+
| no_decloak_on_weapon_fire || 1 ||
 
|-
 
|-
| jump_self_damage || 1
+
| jump_self_damage || 1 ||
 
|-
 
|-
| construction_rebate || 1
+
| construction_rebate || 1 ||
 
|-
 
|-
| nuke_coverage || 1
+
| nuke_coverage || 1 ||
 
|-
 
|-
| construction_rebate_seconds || 1
+
| construction_rebate_seconds || 1 ||
 
|-
 
|-
| boost_accel_mult || 1
+
| boost_accel_mult || 1 ||
 
|-
 
|-
| speed_bar || 1
+
| speed_bar || 1 ||
 
|-
 
|-
| jump_spread_exception || 1
+
| jump_spread_exception || 1 ||
 
|-
 
|-
| morphtime_1 || 1
+
| morphtime_1 || 1 ||
 
|-
 
|-
| morphcost_2 || 1
+
| morphcost_2 || 1 ||
 
|-
 
|-
| nobuildpower || 1
+
| nobuildpower || 1 ||
 
|-
 
|-
| area_cloak_grow_rate || 1
+
| area_cloak_grow_rate || 1 ||
 
|-
 
|-
| scan_frames || 1
+
| scan_frames || 1 ||
 
|-
 
|-
| select_no_rotate || 1
+
| select_no_rotate || 1 ||
 
|-
 
|-
| nofriendlyfire || 1
+
| nofriendlyfire || 1 ||
 
|-
 
|-
| attack_toggle || 1
+
| attack_toggle || 1 ||
 
|-
 
|-
| specialreload_userate || 1
+
| specialreload_userate || 1 ||
 
|-
 
|-
| cannotcloak || 1
+
| cannotcloak || 1 ||
 
|-
 
|-
| morphto_1 || 1
+
| morphto_1 || 1 ||
 
|-
 
|-
| heat_initial || 1
+
| heat_initial || 1 ||
 
|-
 
|-
| heat_decay || 1
+
| heat_decay || 1 ||
 
|-
 
|-
| windgen || 1
+
| windgen || 1 ||
 
|-
 
|-
| target_stupid_targets || 1
+
| target_stupid_targets || 1 ||
 
|-
 
|-
| stats_detonate_weapon || 1
+
| stats_detonate_weapon || 1 ||
 +
|-
 +
| jump_delay_turn_scale || 1 ||
 
|-
 
|-
| jump_delay_turn_scale || 1
 
 
|-
 
|-
 
|}
 
|}
Line 432: Line 433:
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Header text !! Header text
+
! Name !! Frequency !! Description
 +
|-
 +
| light_radius || 147 ||
 
|-
 
|-
| light_radius || 147
+
| light_color || 116 ||  
 
|-
 
|-
| light_color || 116
+
| light_camera_height || 57 ||  
 
|-
 
|-
| light_camera_height || 57
+
| burst || 55 ||  
 
|-
 
|-
| burst || 55
+
| reaim_time || 34 ||  
 
|-
 
|-
| reaim_time || 34
+
| isaa || 22 ||  
 
|-
 
|-
| isaa || 22
+
| bogus || 19 ||  
 
|-
 
|-
| bogus || 19
+
| force_ignore_ground || 16 ||  
 
|-
 
|-
| force_ignore_ground || 16
+
| setunitsonfire || 15 ||  
 
|-
 
|-
| setunitsonfire || 15
+
| burntime || 15 ||
 
|-
 
|-
| burntime || 15
+
| gatherradius || 14 ||  
 
|-
 
|-
| gatherradius || 14
+
| combatrange || 14 ||
 
|-
 
|-
| combatrange || 14
+
| smoothmult || 14 ||
 
|-
 
|-
| smoothmult || 14
+
| spawns_name || 14 ||
 
|-
 
|-
| spawns_name || 14
+
| smoothradius || 14 ||
 
|-
 
|-
| smoothradius || 14
+
| timeslow_damagefactor || 12 ||  
 
|-
 
|-
| timeslow_damagefactor || 12
+
| stats_hide_reload || 12 ||
 
|-
 
|-
| stats_hide_reload || 12
+
| script_reload || 12 ||
 
|-
 
|-
| script_reload || 12
+
| spawns_expire || 10 ||  
 
|-
 
|-
| spawns_expire || 10
+
| burnchance || 10 ||
 
|-
 
|-
| burnchance || 10
+
| area_damage_dps || 9 ||  
 
|-
 
|-
| area_damage_dps || 9
+
| area_damage || 9 ||
 
|-
 
|-
| area_damage || 9
+
| area_damage_radius || 9 ||
 
|-
 
|-
| area_damage_radius || 9
+
| area_damage_duration || 9 ||
 
|-
 
|-
| area_damage_duration || 9
+
| movestructures || 8 ||  
 
|-
 
|-
| movestructures || 8
+
| reammoseconds || 8 ||
 
|-
 
|-
| reammoseconds || 8
+
| lups_explodelife || 7 ||  
 
|-
 
|-
| lups_explodelife || 7
+
| stats_hide_damage || 7 ||
 
|-
 
|-
| stats_hide_damage || 7
+
| script_burst || 6 ||  
 
|-
 
|-
| script_burst || 6
+
| lups_noshockwave || 6 ||
 
|-
 
|-
| lups_noshockwave || 6
+
| stats_hide_dps || 6 ||
 
|-
 
|-
| stats_hide_dps || 6
+
| light_fade_time || 6 ||
 
|-
 
|-
| light_fade_time || 6
+
| light_beam_mult || 6 ||
 
|-
 
|-
| light_beam_mult || 6
+
| stays_underwater || 6 ||
 
|-
 
|-
| stays_underwater || 6
+
| light_beam_mult_frames || 6 ||
 
|-
 
|-
| light_beam_mult_frames || 6
+
| extra_damage || 5 ||  
 
|-
 
|-
| extra_damage || 5
+
| light_beam_start || 5 ||
 
|-
 
|-
| light_beam_start || 5
+
| lups_explodespeed || 5 ||
 
|-
 
|-
| lups_explodespeed || 5
+
| impulse || 5 ||
 
|-
 
|-
| impulse || 5
+
| quickgather || 5 ||
 
|-
 
|-
| quickgather || 5
+
| stats_burst_damage || 4 ||  
 
|-
 
|-
| stats_burst_damage || 4
+
| smoothexponent || 4 ||
 
|-
 
|-
| smoothexponent || 4
+
| disarmtimer || 4 ||
 
|-
 
|-
| disarmtimer || 4
+
| radar_homing_distance || 4 ||
 
|-
 
|-
| radar_homing_distance || 4
+
| disarmdamagemult || 4 ||
 
|-
 
|-
| disarmdamagemult || 4
+
| hidden || 4 ||
 
|-
 
|-
| hidden || 4
+
| timeslow_smartretarget || 4 ||
 
|-
 
|-
| timeslow_smartretarget || 4
+
| timeslow_onlyslow || 4 ||
 
|-
 
|-
| timeslow_onlyslow || 4
+
| disarmdamageonly || 4 ||
 
|-
 
|-
| disarmdamageonly || 4
+
| spawns_feature || 4 ||
 
|-
 
|-
| spawns_feature || 4
+
| gui_draw_range || 3 ||  
 
|-
 
|-
| gui_draw_range || 3
+
| light_ground_height || 3 ||
 
|-
 
|-
| light_ground_height || 3
+
| single_hit || 3 ||
 
|-
 
|-
| single_hit || 3
+
| light_fade_offset || 3 ||
 
|-
 
|-
| light_fade_offset || 3
+
| nofriendlyfire || 3 ||
 
|-
 
|-
| nofriendlyfire || 3
+
| misceffectfire || 3 ||
 
|-
 
|-
| misceffectfire || 3
+
| prevent_overshoot_fudge || 3 ||
 
|-
 
|-
| prevent_overshoot_fudge || 3
+
| muzzleeffectfire || 3 ||
 
|-
 
|-
| muzzleeffectfire || 3
+
| flamethrower || 3 ||
 
|-
 
|-
| flamethrower || 3
+
| timeslow_overslow_frames || 3 ||
 
|-
 
|-
| timeslow_overslow_frames || 3
+
| area_damage_range_falloff || 2 ||  
 
|-
 
|-
| area_damage_range_falloff || 2
+
| thower_weapon || 2 ||
 
|-
 
|-
| thower_weapon || 2
+
| capture_scaling || 2 ||
 
|-
 
|-
| capture_scaling || 2
+
| detachmentradius || 2 ||
 
|-
 
|-
| detachmentradius || 2
+
| post_capture_reload || 2 ||
 
|-
 
|-
| post_capture_reload || 2
+
| stats_typical_damage || 2 ||
 
|-
 
|-
| stats_typical_damage || 2
+
| slot || 2 ||
 
|-
 
|-
| slot || 2
+
| area_damage_time_falloff || 2 ||
 
|-
 
|-
| area_damage_time_falloff || 2
+
| attack_aoe_circle_mode || 2 ||
 
|-
 
|-
| attack_aoe_circle_mode || 2
+
| unlinked || 2 ||
 
|-
 
|-
| unlinked || 2
+
| ui_manual_fire || 2 ||
 
|-
 
|-
| ui_manual_fire || 2
+
| spawn_blocked_by_shield || 2 ||
 
|-
 
|-
| spawn_blocked_by_shield || 2
+
| smoothheightoffset || 2 ||
 
|-
 
|-
| smoothheightoffset || 2
+
| stats_damage || 2 ||
 
|-
 
|-
| stats_damage || 2
+
| damage_vs_shield || 2 ||
 
|-
 
|-
| damage_vs_shield || 2
+
| is_capture || 2 ||
 
|-
 
|-
| is_capture || 2
+
| damage_vs_feature || 2 ||
 
|-
 
|-
| damage_vs_feature || 2
+
| shield_drain || 1 ||  
 
|-
 
|-
| shield_drain || 1
+
| thermite_sound || 1 ||
 
|-
 
|-
| thermite_sound || 1
+
| truerange || 1 ||
 
|-
 
|-
| truerange || 1
+
| thermite_sound_hit || 1 ||
 
|-
 
|-
| thermite_sound_hit || 1
+
| thermite_dps_end || 1 ||
 
|-
 
|-
| thermite_dps_end || 1
+
| thermite_dps_start || 1 ||
 
|-
 
|-
| thermite_dps_start || 1
+
| gui_sprayangle || 1 ||
 
|-
 
|-
| gui_sprayangle || 1
+
| timeslow_smartretargethealth || 1 ||
 
|-
 
|-
| timeslow_smartretargethealth || 1
+
| torp_underwater || 1 ||
 
|-
 
|-
| torp_underwater || 1
+
| timeslow_damage || 1 ||
 
|-
 
|-
| timeslow_damage || 1
+
| capture_to_drone_controller || 1 ||
 
|-
 
|-
| capture_to_drone_controller || 1
+
| area_damage_height_reduce || 1 ||
 
|-
 
|-
| area_damage_height_reduce || 1
+
| area_damage_height_max || 1 ||
 
|-
 
|-
| area_damage_height_max || 1
+
| area_damage_is_impulse || 1 ||
 
|-
 
|-
| area_damage_is_impulse || 1
+
| area_damage_height_int || 1 ||
 
|-
 
|-
| area_damage_height_int || 1
+
| thermite_ceg_initial || 1 ||
 
|-
 
|-
| thermite_ceg_initial || 1
+
| single_hit_multi || 1 ||
 
|-
 
|-
| single_hit_multi || 1
+
| ui_no_friendly_fire || 1 ||
 
|-
 
|-
| ui_no_friendly_fire || 1
+
| light_elevation || 1 ||
 
|-
 
|-
| light_elevation || 1
+
| thermite_frames || 1 ||
 
|-
 
|-
| thermite_frames || 1
+
| stats_hide_shield_damage || 1 ||
 
|-
 
|-
| stats_hide_shield_damage || 1
+
| area_damage_plateau_radius || 1 ||
 
|-
 
|-
| area_damage_plateau_radius || 1
+
| area_damage_update_mult || 1 ||
 
|-
 
|-
| area_damage_update_mult || 1
+
| gui_draw_leashed_to_range || 1 ||
 
|-
 
|-
| gui_draw_leashed_to_range || 1
+
| area_damage_is_slow || 1 ||
 
|-
 
|-
| area_damage_is_slow || 1
+
| noexplode_speed_damage || 1 ||
 
|-
 
|-
| noexplode_speed_damage || 1
+
| gui_aoe || 1 ||
 
|-
 
|-
| gui_aoe || 1
+
| shield_rate_charge || 1 ||
 
|-
 
|-
| shield_rate_charge || 1
+
| nuke_coverage || 1 ||
 
|-
 
|-
| nuke_coverage || 1
+
| stats_aoe || 1 ||
 
|-
 
|-
| stats_aoe || 1
+
| falldamageimmunity || 1 ||
 
|-
 
|-
| falldamageimmunity || 1
+
| gui_ee || 1 ||
 
|-
 
|-
| gui_ee || 1
+
| shield_die_on_zero_charge || 1 ||
 
|-
 
|-
| shield_die_on_zero_charge || 1
+
| die_on_empty || 1 ||
 
|-
 
|-
| die_on_empty || 1
+
| shield_recharge_delay || 1 ||
 
|-
 
|-
| shield_recharge_delay || 1
+
| thermite_ceg || 1 ||
 
|-
 
|-
| thermite_ceg || 1
+
| thermite_ceg_damage || 1 ||
 
|-
 
|-
| thermite_ceg_damage || 1
+
| reload_move_mod_time || 1 ||
 
|-
 
|-
| reload_move_mod_time || 1
+
| proximity_priority || 1 ||
 
|-
 
|-
| proximity_priority || 1
 
 
|-
 
|-
 
|}
 
|}

Latest revision as of 15:53, 5 November 2024

This is a list of all the customParams used in zero-k units, ordered by how often they are used (number of unitsdefs / weapondefs using the parameter at the time tweakdefs are loaded):

Unitdef customParams

Name Frequency Description
modelradius 139
outline_x 120
outline_yoff 120
outline_y 120
bait_level_default 84
aimposoffset 73
midposoffset 62
selection_scale 55
aim_lookahead 30
default_spacing 26
stats_show_death_explosion 25
cus_noflashlight 24
sortname 22
solid_factory 19
unstick_help 18
pylonrange 17
shared_energy_gen 17
priority_misc 16
okp_damage 16
soundselect 16
selectionscalemult 15
statsname 15
set_target_range_buffer 15
bait_level_target 14
removewait 14
buggeroff_offset 14
turnatfullspeed_hover 13
level 13
canjump 13
refuelturnradius 12
soundbuild 12
turnatfullspeed 12
soundok_vol 12
soundok 12
removestop 12
soundselect_vol 12
commtype 12
factorytab 12
ploppable 11
amph_regen 11
parent_of_plate 11
child_of_factory 11
amph_submerged_at 11
jump_reload 10
jump_speed 10
jump_range 10
jump_from_midair 10
neededlink 9
dontcount 9
keeptooltip 9
selectioninherit 9
selectionwidthscalemult 9
airstrafecontrol 9
shield_emit_height 8
mobilebuilding 8
morphto 7
bait_level_target_armor 7
dontfireatradarcommand 7
floattoggle 7
morphtime 7
reammoseconds 7
fireproof 6
sink_on_emp 6
disable_radar_preview 6
decloak_footprint 6
set_target_speed_buffer 6
can_target_allies 5
stockpilecost 5
stockpiletime 5
ignore_for_loss_stats 5
dynamic_comm 5
idle_cloak 5
landflystate 5
is_drone 4
model_rescale 4
factory_land_state 4
select_show_eco 4
extradrawrange 4
chase_everything 3
reallyabomber 3
pad_count 3
unstick_help_buffer 3
addpatrol 3
fighter_pullup_dist 3
planetwars_structure 3
buggeroff_radius 3
has_parent_unit 3
area_cloak 3
superweapon 3
addfight 3
shield_emit_offset 3
very_low_priority_target 3
can_set_target 3
area_cloak_recloak_rate 3
ispad 3
area_cloak_upkeep 3
area_cloak_radius 3
unstick_leeway 3
unarmed 3
sonar_can_be_disabled 3
selection_rank 3
jump_height 3
transport_speed_light 2
outline_sea_y 2
boost_duration 2
jump_rotate_midair 2
lookahead 2
completely_hidden 2
draw_blueprint_facing 2
lab_hax_feature_only 2
reload_move_penalty 2
outline_sea_yoff 2
dynamic_colvol 2
manualfire_desc 2
jump_delay 2
outline_sea_x 2
like_structure 2
transport_speed_medium 2
solid_factory_rotation 2
want_proximity_targetting 2
notreallyafactory 2
no_jump_handling 2
isfakefactory 2
shield_color_mult 2
instantselfd 2
dontkill 2
boost_speed_mult 2
teleporter_beacon_unit 1
selection_velocity_heading 1
area_cloak_shift_range 1
capture_via_drones 1
shield_power_gfx_override 1
grey_goo_cost 1
custom_height 1
scan_radius_base 1
teleporter_throughput 1
fire_towards_range_buffer 1
helptext 1
occupationstrength 1
is_nuke 1
heat_per_shot 1
armored_regen 1
missile_silo_capacity 1
boost_detonate 1
grey_goo_drain 1
field_factory 1
morphtime_2 1
target_priority_cost 1
no_xp 1
area_cloak_self_decloak_distance 1
area_cloak_init 1
area_cloak_move_mult 1
cantuseairpads 1
metal_extractor_mult 1
ismex 1
shield_draw_style 1
avoid_sticky_keep_target 1
scan_radius_max 1
tidal_health 1
construction_rebate_decrement 1
draw_reload_num 1
percieved_range 1
no_auto_keep_target 1
buggeroff_angle 1
morphcost_1 1
combat_slowdown 1
heat_max_slow 1
teleporter 1
teleporter_beacon_spawn_time 1
area_cloak_shrink_rate 1
want_precise_proximity_targetting 1
grey_goo_spawn 1
grey_goo_range 1
morphto_2 1
jump_using_weapon 1
islighttransport 1
grey_goo 1
auto_close_time 1
rescale_factor 1
specialreloadtime 1
refuelmaxbank 1
removeattack 1
transport_speed_heavy 1
air_manual_fire_weapon 1
thrower_gather 1
no_decloak_on_weapon_fire 1
jump_self_damage 1
construction_rebate 1
nuke_coverage 1
construction_rebate_seconds 1
boost_accel_mult 1
speed_bar 1
jump_spread_exception 1
morphtime_1 1
morphcost_2 1
nobuildpower 1
area_cloak_grow_rate 1
scan_frames 1
select_no_rotate 1
nofriendlyfire 1
attack_toggle 1
specialreload_userate 1
cannotcloak 1
morphto_1 1
heat_initial 1
heat_decay 1
windgen 1
target_stupid_targets 1
stats_detonate_weapon 1
jump_delay_turn_scale 1

Weapondef customParams

Name Frequency Description
light_radius 147
light_color 116
light_camera_height 57
burst 55
reaim_time 34
isaa 22
bogus 19
force_ignore_ground 16
setunitsonfire 15
burntime 15
gatherradius 14
combatrange 14
smoothmult 14
spawns_name 14
smoothradius 14
timeslow_damagefactor 12
stats_hide_reload 12
script_reload 12
spawns_expire 10
burnchance 10
area_damage_dps 9
area_damage 9
area_damage_radius 9
area_damage_duration 9
movestructures 8
reammoseconds 8
lups_explodelife 7
stats_hide_damage 7
script_burst 6
lups_noshockwave 6
stats_hide_dps 6
light_fade_time 6
light_beam_mult 6
stays_underwater 6
light_beam_mult_frames 6
extra_damage 5
light_beam_start 5
lups_explodespeed 5
impulse 5
quickgather 5
stats_burst_damage 4
smoothexponent 4
disarmtimer 4
radar_homing_distance 4
disarmdamagemult 4
hidden 4
timeslow_smartretarget 4
timeslow_onlyslow 4
disarmdamageonly 4
spawns_feature 4
gui_draw_range 3
light_ground_height 3
single_hit 3
light_fade_offset 3
nofriendlyfire 3
misceffectfire 3
prevent_overshoot_fudge 3
muzzleeffectfire 3
flamethrower 3
timeslow_overslow_frames 3
area_damage_range_falloff 2
thower_weapon 2
capture_scaling 2
detachmentradius 2
post_capture_reload 2
stats_typical_damage 2
slot 2
area_damage_time_falloff 2
attack_aoe_circle_mode 2
unlinked 2
ui_manual_fire 2
spawn_blocked_by_shield 2
smoothheightoffset 2
stats_damage 2
damage_vs_shield 2
is_capture 2
damage_vs_feature 2
shield_drain 1
thermite_sound 1
truerange 1
thermite_sound_hit 1
thermite_dps_end 1
thermite_dps_start 1
gui_sprayangle 1
timeslow_smartretargethealth 1
torp_underwater 1
timeslow_damage 1
capture_to_drone_controller 1
area_damage_height_reduce 1
area_damage_height_max 1
area_damage_is_impulse 1
area_damage_height_int 1
thermite_ceg_initial 1
single_hit_multi 1
ui_no_friendly_fire 1
light_elevation 1
thermite_frames 1
stats_hide_shield_damage 1
area_damage_plateau_radius 1
area_damage_update_mult 1
gui_draw_leashed_to_range 1
area_damage_is_slow 1
noexplode_speed_damage 1
gui_aoe 1
shield_rate_charge 1
nuke_coverage 1
stats_aoe 1
falldamageimmunity 1
gui_ee 1
shield_die_on_zero_charge 1
die_on_empty 1
shield_recharge_delay 1
thermite_ceg 1
thermite_ceg_damage 1
reload_move_mod_time 1
proximity_priority 1