Difference between revisions of "Cold Takes"
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− | Cold Takes is a series of design blog posts started by GoogleFrog in December 2023 | + | Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint). |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3868091084290486602|Cold Take|1 - Why Zero-K}} |
− | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3875973926280115016|Cold Take|2 - Quant's Rule}} | |
− | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3887234011192023190|Cold Take|3 - Fight your opponent, not the UI}} | |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3887234011247278813|Cold Take|4 - Factories as Factions}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3990819338898810107|Cold Take|5 - Making Metal}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3958168875487633267|Cold Take|6 - Physics vs. Formulas}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/6001679204174153483|Cold Take|7 - Jumpjets and Jumplegs}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4102287868180887053|Cold Take|8 - Smoothly Flowing Economy}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/5969030636156442045|Cold Take|9 - Energy as Supply}} |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4205874461249023268|Cold Take|10 - The Smartest Unit in Zero-K}} |
− | * [https://store.steampowered.com/news/app/334920/view/ | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4202498029349040781|Cold Take|11 - The Atomic Solution to Monospam}} |
− | * [https://store.steampowered.com/news/app/334920/view/ | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/6398004206839876250|Cold Take|12 - Mighty Morphing}} |
− | * [https://store.steampowered.com/news/app/334920/view/ | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4155212770698415116|Cold Take|13 - Pro-Simplicity, Anti-Nuke}} |
− | * [https://store.steampowered.com/news/app/334920/view/ | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4268931197552327328|Cold Take|14 - Free Factories For All}} |
+ | * {{blog post link|//store.steampowered.com/news/app/334920/view/4356753927297880954|Cold Take|15 - Experiences With Veterancy}} | ||
+ | * {{blog post link|//store.steampowered.com/news/app/334920/view/4356753927297594043|Cold Take|16 - Aim and Fire}} | ||
+ | * {{blog post link|//store.steampowered.com/news/app/334920/view/4268936271617655343|Cold Take|17 - Tactical and Strategic Cloaking}} | ||
+ | * {{blog post link|//store.steampowered.com/news/app/334920/view/4577434114386644037|Cold Take|18 - Terrain Matters}} | ||
+ | * {{blog post link|//store.steampowered.com/news/app/334920/view/4683271241468857961|Cold Take|19 - Game Jams}} | ||
+ | * {{blog post link|//store.steampowered.com/news/app/334920/view/4518891123292895731|Cold Take|20 - Teamwork By Default}} | ||
+ | * [https://store.steampowered.com/news/app/334920/view/542221535791809338 Cold Take #21 - To See What You Can See] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/714486304366133275 Cold Take #22 - Radar and the Limits of Vision] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/524210941165831358 Cold Take #23 - Against Space] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/507324341817443814 Cold Take #24 - Balancing Burst Breakpoints] | ||
− | [[Category:Cold Takes]] | + | [[Category:Cold Takes|#]] |
Latest revision as of 16:22, 29 March 2025
Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).
- Cold Take #1 - Why Zero-K (Original post on Steam.)
- Cold Take #2 - Quant's Rule (Original post on Steam.)
- Cold Take #3 - Fight your opponent, not the UI (Original post on Steam.)
- Cold Take #4 - Factories as Factions (Original post on Steam.)
- Cold Take #5 - Making Metal (Original post on Steam.)
- Cold Take #6 - Physics vs. Formulas (Original post on Steam.)
- Cold Take #7 - Jumpjets and Jumplegs (Original post on Steam.)
- Cold Take #8 - Smoothly Flowing Economy (Original post on Steam.)
- Cold Take #9 - Energy as Supply (Original post on Steam.)
- Cold Take #10 - The Smartest Unit in Zero-K (Original post on Steam.)
- Cold Take #11 - The Atomic Solution to Monospam (Original post on Steam.)
- Cold Take #12 - Mighty Morphing (Original post on Steam.)
- Cold Take #13 - Pro-Simplicity, Anti-Nuke (Original post on Steam.)
- Cold Take #14 - Free Factories For All (Original post on Steam.)
- Cold Take #15 - Experiences With Veterancy (Original post on Steam.)
- Cold Take #16 - Aim and Fire (Original post on Steam.)
- Cold Take #17 - Tactical and Strategic Cloaking (Original post on Steam.)
- Cold Take #18 - Terrain Matters (Original post on Steam.)
- Cold Take #19 - Game Jams (Original post on Steam.)
- Cold Take #20 - Teamwork By Default (Original post on Steam.)
- Cold Take #21 - To See What You Can See
- Cold Take #22 - Radar and the Limits of Vision
- Cold Take #23 - Against Space
- Cold Take #24 - Balancing Burst Breakpoints
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