Difference between revisions of "Energy"
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*[[Singularity Reactor]] | *[[Singularity Reactor]] | ||
− | Most energy-producing structures may be | + | Most energy-producing structures may be constructed anywhere. Geothermal Generators and Advanced Geothermals may only be constructed on [[Geothermal Vent|geothermal vents]]. |
Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second. | Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second. | ||
− | Constructing any unit or building requires Energy. Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers and | + | Constructing any unit or building requires Energy. Repairing and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Jamming|jammers]], [[Radar|radar]] and [[Sonar|sonar]]. |
Revision as of 07:43, 23 June 2016
Energy is the second resource in Zero-K.
The primary sources of energy are energy-producing structures:
- Solar Collector
- Wind/Tidal Generator
- Geothermal Generator
- Advanced Geothermal
- Fusion Reactor
- Singularity Reactor
Most energy-producing structures may be constructed anywhere. Geothermal Generators and Advanced Geothermals may only be constructed on geothermal vents.
Energy may also be produced by reclaiming features which contain energy. Your starting Commander generates 6 energy per second.
Constructing any unit or building requires Energy. Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.