Difference between revisions of "Sling"
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{{ Infobox zkunit | {{ Infobox zkunit | ||
− | | name = Hammer | + | | name = Hammer |
+ | | defname = cloakarty | ||
| description = Light Artillery Bot | | description = Light Artillery Bot | ||
− | | image = http://manual.zero-k.info/unitpics/ | + | | image = http://manual.zero-k.info/unitpics/cloakarty.png |
+ | | icontype = kbotarty | ||
| cost = 130 | | cost = 130 | ||
| hitpoints = 350 | | hitpoints = 350 | ||
− | + | | movespeed = 49 | |
− | | movespeed = | ||
| turnrate = 247 | | turnrate = 247 | ||
| sight = 660 | | sight = 660 | ||
| transportable = Light | | transportable = Light | ||
− | | | + | | weapons = |
− | + | {{ Infobox zkweapon | |
− | | name = Light Plasma Cannon | + | | name = Light Plasma Cannon |
− | | damage = 150 | + | | type = Cannon |
− | | reloadtime = 6 | + | | damage = 150 |
− | | dps = 25 | + | | reloadtime = 6 |
− | | range = 840 | + | | dps = 25 |
− | | projectilespeed = 260 | + | | range = 840 |
− | }}}}The ''' | + | | projectilespeed = 260 |
+ | }} | ||
+ | }}The '''{{PAGENAME}}''' is a light artillery bot from the [[Cloaky Bot Factory]]. | ||
== Description == | == Description == |
Revision as of 01:35, 5 August 2017
Hammer (cloakarty) | |||||||||||||
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Light Artillery Bot | |||||||||||||
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Stats | |||||||||||||
Cost | 130 | ||||||||||||
Hit Points | 350 | ||||||||||||
Movement Speed (elmo/s) | 49 | ||||||||||||
Turn Rate (deg/s) | 247 | ||||||||||||
Vision Radius (elmo) | 660 | ||||||||||||
Transportable | Light | ||||||||||||
Weapons | |||||||||||||
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The Sling is a light artillery bot from the Cloaky Bot Factory.
Description
The Hammer has a long range plasma cannon that allows indirect fire over obstacles, and outranges static defenses up to heavy laser towers. Although effective versus mobile units, it should be guarded in order to prevent raiders and other fast units from closing range.
Tactics and Strategy
Hammers are the cheapest artillery in the game. On the one hand, this means you may need lots of them to accomplish the same task as a single Impaler or Penetrator. On the other hand, Hammers are far better suited to combating light static defences like Defenders, against which a Penetrator would be overkill. Building a few Hammers for this task is often a good idea. Since their projectiles are slow and do not have a significant area of effect, Hammers are poor against mobile units except in large-scale engagements. Make sure to protect your Hammmers against raids since they are flimsy and weak at short range combat.