Difference between revisions of "Template:Infobox zkunit/doc"
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m (→Full blank syntax: Add new tags) |
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name = | name = | ||
<!-- Optional fields --> | <!-- Optional fields --> | ||
+ | unitname = | ||
+ | defname = | ||
description = | description = | ||
image = | image = | ||
+ | icontype = | ||
cost = | cost = | ||
hitpoints = | hitpoints = | ||
Line 17: | Line 20: | ||
sonar = | sonar = | ||
transportable = | transportable = | ||
− | + | altitude = | |
gridlink = | gridlink = | ||
Line 28: | Line 31: | ||
</pre> | </pre> | ||
+ | |||
+ | Discrepancies between this representation and the context menu ingame: | ||
+ | (The following list may not be exhaustive.) | ||
+ | |||
+ | * Ingame shields are represented as weapons. | ||
+ | * Ingame EMP/slow/disarm weapon damage is in the same entry as ordinary damage. |
Latest revision as of 20:44, 5 August 2017
Full blank syntax
{{ Infobox zkunit <!-- Required fields --> name = <!-- Optional fields --> unitname = defname = description = image = icontype = cost = hitpoints = mass = movespeed = turnrate = energy = sight = sonar = transportable = altitude = gridlink = abilities = <!-- Get Template:Infobox zkability ### --> weapons = <!-- Get Template:Infobox zkweapon --> }}
Discrepancies between this representation and the context menu ingame: (The following list may not be exhaustive.)
- Ingame shields are represented as weapons.
- Ingame EMP/slow/disarm weapon damage is in the same entry as ordinary damage.