Difference between revisions of "User:Aquanim/DraftCommanders"

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|-
 
|-
 
|'''Strike'''
 
|'''Strike'''
| Lightning Gun<br />Beam Laser<br />Scatter Beam
+
| Lightning Gun<br />Beam Laser<br />Electron Jet<br />Scatter Beam
 
| Multistunner<br />Disintegrator Gun<br />Terrabomb
 
| Multistunner<br />Disintegrator Gun<br />Terrabomb
| Flux Amplifier<br />Lazarus Device<br />Mobius System<br />Personal Shield
+
| Flux Amplifier<br />Personal Cloak<br />Mobius System<br />Personal Shield
 
| Run Your Boi<br />System Reboot
 
| Run Your Boi<br />System Reboot
 
|-
 
|-
 
|'''Engineer'''
 
|'''Engineer'''
| Light Particle Beam<br />Beam Laser<br />Scatter Beam
+
| Light Particle Beam<br />Beam Laser<br />Scatter Beam<br />Missile Launcher
 
| <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb
 
| <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb
 
| Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />ELINT Handler
 
| Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />ELINT Handler
Line 82: Line 82:
 
|-
 
|-
 
|'''Guardian'''
 
|'''Guardian'''
| Rocket Launcher<br />Riot Cannon<br />Shotgun
+
| Rocket Launcher<br />Riot Cannon<br />Shotgun<br />Missile Launcher
 
| Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade
 
| Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade
 
| Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Advanced Targeting System
 
| Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Advanced Targeting System
Line 88: Line 88:
 
|-
 
|-
 
|'''Recon'''
 
|'''Recon'''
| Flamethrower<br />Heavy Machine Gun<br />Shotgun
+
| Flamethrower<br />Heavy Machine Gun<br />Shotgun<br />Light Particle Beam
 
| <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade
 
| <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade
 
| Personal Cloak<br />Vanguard Deployment<br />Jump Booster<br />Sensor Suite
 
| Personal Cloak<br />Vanguard Deployment<br />Jump Booster<br />Sensor Suite
Line 99: Line 99:
 
* '''Heat Ray''' should be ''really'' strong.
 
* '''Heat Ray''' should be ''really'' strong.
 
* '''Terrabomb''' does some terraform thing like a Quake.
 
* '''Terrabomb''' does some terraform thing like a Quake.
 +
* '''Electron Jet''' is similar to Flamethower, with aesthetics that make Flux Amplifier make sense.
 
* Change Engineer Beam Laser to a Buoy-like weapon?
 
* Change Engineer Beam Laser to a Buoy-like weapon?
  
Line 104: Line 105:
  
 
'''Strike'''
 
'''Strike'''
* Flux Amplifier - Beam laser, Disintegrator, Terrabomb: Range increase. Lightning Rifle, Multistunner: Short range increase + EMP increase. Scatter beam: Short range increase + tighter spread
+
* Flux Amplifier - Beam laser, Disintegrator, Terrabomb, Electron Jet: Range increase. Lightning Rifle, Multistunner: Short range increase + EMP increase. Scatter beam: Short range increase + tighter spread
* Lazarus Device
+
* Personal Cloak
 
* Feedback Loop - Increase HP regen. Nanolathes increase HP regen more.
 
* Feedback Loop - Increase HP regen. Nanolathes increase HP regen more.
 
* Personal Shield - Ablative Armor improves shield strength. Felon-sized?
 
* Personal Shield - Ablative Armor improves shield strength. Felon-sized?

Revision as of 06:38, 26 May 2018

Level Structure

Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level.

Level 2 Primary Weapon Module
Level 3 Subsystem Module
Level 4 Secondary/Upgraded Weapon Module Module
Level 5 Subsystem Module Module
Level 6 Subsystem Module Module
Level 7 Module Module Module

Modules

In each Module slot the commander adds one of the following modules, up to the stated maximum:

  • Ablative Armor Plates (max 6): Increases HP
  • High Power Servos (max 6): Increases move speed
  • CarRepairer's Nanolathe (max 6): Increases build power
  • Damage Booster (max 6): Increases damage
  • Companion Drone (max 6): Adds drone
  • Field Radar Module (max 1): Adds radar

Weapons

At Level 2:

  • Every commander gets a Primary weapon.

At Level 4:

  • Strike and Guardian commanders choose between a second Primary weapon or a Secondary weapon.
  • Support and Recon commanders choose between replacing their first weapon (if applicable) with an Upgraded weapon, or a Secondary weapon.

Subsystems

Each chassis has a selection of Minor and Major Subsystems, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5.

(Limit one Major subsystem overall? Not sure if necessary.)

Chassis Specs

Chassis Primary Weapons Secondary/Upgraded Weapons Minor Subsystems Major Subsystems
Strike Lightning Gun
Beam Laser
Electron Jet
Scatter Beam
Multistunner
Disintegrator Gun
Terrabomb
Flux Amplifier
Personal Cloak
Mobius System
Personal Shield
Run Your Boi
System Reboot
Engineer Light Particle Beam
Beam Laser
Scatter Beam
Missile Launcher
Heavy Particle Beam (from LPB)
Disruptor Bomb
Terrabomb
Disruptor Ammo
Lazarus Device
Dual-Phase Lathe
ELINT Handler
Disruptor Drones
Pocket Genie
Guardian Rocket Launcher
Riot Cannon
Shotgun
Missile Launcher
Cluster Bomb
S.L.A.M.
Hellfire Grenade
Napalm Warheads
Vanguard Deployment
High-Density Plating
Advanced Targeting System
Assault Drones
Anchoring System
Recon Flamethrower
Heavy Machine Gun
Shotgun
Light Particle Beam
Heat Ray (from Flamethrower)
Concussion Shell
Hellfire Grenade
Personal Cloak
Vanguard Deployment
Jump Booster
Sensor Suite
Augmented Hydraulics
Dispersive Armament

Weapons Listing

Weapons not listed are not fundamentally changed.

  • Heat Ray should be really strong.
  • Terrabomb does some terraform thing like a Quake.
  • Electron Jet is similar to Flamethower, with aesthetics that make Flux Amplifier make sense.
  • Change Engineer Beam Laser to a Buoy-like weapon?

Subsystems Listing

Strike

  • Flux Amplifier - Beam laser, Disintegrator, Terrabomb, Electron Jet: Range increase. Lightning Rifle, Multistunner: Short range increase + EMP increase. Scatter beam: Short range increase + tighter spread
  • Personal Cloak
  • Feedback Loop - Increase HP regen. Nanolathes increase HP regen more.
  • Personal Shield - Ablative Armor improves shield strength. Felon-sized?
  • Run Your Boi - Small HP increase; Commander runs faster (proportional to Servos) when damaged.
  • System Reboot - Remove status effects. Details TBD.

Engineer

  • Disruptor Ammo - Add slow damage to LPB/beam/scatter/HPB/terrabomb, increase slow damage of Disruptor Bomb
  • Lazarus Device
  • Dual-Phase Lathe - small BP increase, Nanolathes increase build radius
  • ELINT Handler - cheap area jammer, large increase to radar module
  • Disruptor Drones - add a Viper; every drone module (besides the first?) gives a Viper as well
  • Pocket Genie - Djinn sidearm

Guardian

  • Napalm Warheads
  • Vanguard Deployment - Deploy resource generator, small HP regen increase
  • High-Density Plating - small HP increase, Ablatives give additional HP
  • Advanced Targeting - small range increase, increased range for each damage booster
  • Assault Drones - add some other drone; every drone module (besides the first?) gives some other drone as well
  • Anchoring Module - Reduced damage when stationary

Recon

  • Personal Cloak
  • Vanguard Deployment - Deploy resource generator, small HP regen increase
  • Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster
  • Sensor Array - Increased vision radius, large radar increase if present
  • Augmented Hydraulics - Small speed increase; Servos increase weapons range (Shotgun gets a lower range boost but lower spread)
  • Dispersive Weaponry - All weapons have increased area of effect