Difference between revisions of "Typical opening"

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#Queue up all your surrounding mexes.
 
#Queue up all your surrounding mexes.
 
#Build 3 solar extractors or 5-6 windmills.
 
#Build 3 solar extractors or 5-6 windmills.
**This should give you enough energy match the metal you will get from the next few mexes you take as you start to expand.
+
:*This should give you enough energy match the metal you will get from the next few mexes you take as you start to expand.
 
#Build a radar tower. Preferably in an elevated location.
 
#Build a radar tower. Preferably in an elevated location.
 
#Build 1 or 2 defensive towers, usually an LLT or MT.
 
#Build 1 or 2 defensive towers, usually an LLT or MT.
 
#Finally, place your commander, and wait for the game to start.
 
#Finally, place your commander, and wait for the game to start.
 +
 
===Your first units===
 
===Your first units===

Revision as of 08:19, 26 May 2018

A guide about how to start a game and what your opening moves would typically be.

Location selection phase

In this phase you are shown a green box around a part of the map. You can click somewhere in here to choose in which area your commander will appear. Once all players choose a location(or time runs out), a 3 second countdown will start and your commander will appear.

Picking a good spot

Your first buildings

Before the game starts, you are allowed to queue up to 30 buildings (using shift) that your commander will start to work on when it appears. The general way most people open is:

  1. Choose a factory a place it somewhere close to your starting mexes.
  2. Queue up all your surrounding mexes.
  3. Build 3 solar extractors or 5-6 windmills.
  • This should give you enough energy match the metal you will get from the next few mexes you take as you start to expand.
  1. Build a radar tower. Preferably in an elevated location.
  2. Build 1 or 2 defensive towers, usually an LLT or MT.
  3. Finally, place your commander, and wait for the game to start.

Your first units