Difference between revisions of "Cheese"

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(Rename slasher as fencer)
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#Make reavers on repeat queue.
 
#Make reavers on repeat queue.
 
#Move out with your comm and have reavers rally to it.
 
#Move out with your comm and have reavers rally to it.
This rush is more time sensitive, and requires that you hit sooner than a fencer rush.
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This rush is more time sensitive, and requires that you hit sooner than a fencer rush. Reavers are a bit faster than your comm so they will catch up to it.
  
 
===Banisher rush===
 
===Banisher rush===

Revision as of 11:35, 27 May 2018

Cheese strategies are strategies that can be described as high-risk and high-reward. These typically rely on winning hard and winning early. Below we will detail some of the finest cheese known to lobster-kind.
Disclaimer: Some of these are quite bad strategies, but will probably sometimes work nonetheless.

On the use of commanders

A good rush will often include your commander. In the early parts of the game, this unit represents the majority of your combat strength. Most rushes just utilize the commander as a support unit that fills in a role that you need. However, some cheese strategies utilize the commander as a centerpiece of the strategy.

The strategies

Fencer rush

Plop rover factory, and put fencers on repeat queue. Once you have made like 2 it is time to start moving towards your opponent. Once your comm builds the starting mexes/energy move it towards the opponents base as well. Once you get to your opponent's base and see what they have been up to, choose an appropriate comm morph option. Continue streaming fencers across the map. When you have a critical mass of fencers you can just move in and kill them. But don't wait too long! If they get up significant defense you could end up losing.

  • Rocket launcher is the best morph to get if they try to counter you with skirmishers.
  • Riot cannon if they build lots of low-hp raiders.
  • Heat ray is good if they try to make heavies.

Reaver rush

Much like the fencer rush.

  1. Plop cloaky and take 1 mex.
  2. Make reavers on repeat queue.
  3. Move out with your comm and have reavers rally to it.

This rush is more time sensitive, and requires that you hit sooner than a fencer rush. Reavers are a bit faster than your comm so they will catch up to it.

Banisher rush

Com-Morph Push

Com-Drop

Blastwing opening

Raider rush

These types of rushes are distinct from the others in that they don't bring along the commander, and rely on overwhelming your opponent with an unexpected raider force. Below are listed some of the raiders that are most effective at rushing.

Flea rush

Plop spider factory and build your initial 500 metal into fleas. Send your first two out to scout. Once you get your flea swarm you can either attack the opponents base, or their commander. If their commander morphed to a splash damage weapon this will not work, but it should lead to a dead commander if the commander is alone and un-morphed. Alternatively, if they only built like 1 MT or LLT in their base and all their units are gone, you are able to quickly kill the defensive turrets and possibly win the game by killing all their eco structures and factory. You need to be careful with your fleas though, the death explosions from most buildings can instantly kill them. Obviously, this strategy fails if they are not very greedy and bother to build some raiders.

Glaive/Bandit rush

Scorcher rush