Difference between revisions of "Abbreviations"
Jump to navigation
Jump to search
HistidineBot (talk | contribs) (Ported from ZK wiki by DotNetWikiBot) |
m |
||
Line 1: | Line 1: | ||
Maybe ideal for new player (under construction). So please add something useful here. Also expand into ZK slang in general, not just abbreviations. | Maybe ideal for new player (under construction). So please add something useful here. Also expand into ZK slang in general, not just abbreviations. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===A=== | ===A=== | ||
− | + | *AA - <b>A</b>nti <b>A</b>ir | |
− | + | *anni - Annihilator (heavy tachyon tower) | |
− | + | *AoE - <b>A</b>rea <b>o</b>f <b>E</b>ffect (splash damage) | |
− | + | *avenger - old name for Swift (multirole fighter) | |
===B=== | ===B=== | ||
− | + | *BB - <b>B</b>ig <b>B</b>ertha - the long range cannon | |
− | + | *BD - <b>B</b>lack <b>D</b>awn - skirmish gunship | |
− | + | *behe - Behemoth (artillery battery) | |
− | + | *BW - <b>B</b>last<b>W</b>ing - flying bomb unit | |
===C=== | ===C=== | ||
− | + | *cata - <b>Cata</b>pult - artillery unit | |
− | + | *com(m) - <b>Comm</b>ander - the starting unit | |
− | + | *con - <b>Con</b>struction Unit - any mobile unit with ability to build stuff | |
− | + | *CS - <b>C</b>hain<b>S</b>aw - Powerful Anti Air structure | |
===D=== | ===D=== | ||
− | + | *det - (also detri) - Detriment (the largest strider) | |
− | + | *DDM - <b>D</b>ooms<b>d</b>ay <b>M</b>achine - heavy defensive structure | |
− | + | *dgun - <b>D</b>isintegrator <b>Gun</b> - class of special weapons that need manual activation using "D" key - for example Dante's missile volley or special commander weapons | |
− | + | *domi - Dominatrix (capture vehicle) | |
− | + | *DPS - <b>D</b>amage <b>P</b>er <b>S</b>econd | |
− | + | *DRP - <b>D</b>isco <b>R</b>ave <b>P</b>arty - the superweapon | |
− | + | *Drop - A "drop" happens when units are loaded into transports and then "dropped" somewhere, like the enemy base | |
===E=== | ===E=== | ||
− | + | *E - <b>E</b>nergy - the resource | |
− | + | *eco - <b>Eco</b>nomy - all resource-producing units and buildings | |
− | + | *elo - a rating system used for balancing games basing on estimated players skill | |
− | + | *EMP - <b>E</b>lectro<b>M</b>agnetic <b>P</b>ulse - paralyzer weapons | |
===F=== | ===F=== | ||
− | + | *fac- <b>Fac</b>tory - building that produces mobile units | |
− | + | *FW - Firewalker (artillery bot) | |
− | + | *fus - Fusion Reactor | |
===G=== | ===G=== | ||
− | + | *geo - <b>Geo</b>thermal Powerplant or the spot where it can be built (also _geospot_) | |
− | + | *GS - Gunships | |
− | + | *golly - Goliath (heavy tank) | |
− | + | *grid - energy grid - system of connected energy sources, part of overdrive. Structures are in the same grid if their "circles" touch. | |
===H=== | ===H=== | ||
− | + | *HLT - <b>H</b>eavy <b>L</b>aser <b>T</b>ower (the Stinger turret) | |
===J=== | ===J=== | ||
− | + | *JJ - JumpJet factory | |
===L=== | ===L=== | ||
− | + | *Licho - old name for Wyvern (heavy bomber plane) | |
− | + | *link - to link disconnected parts of energy grid together OR to link shields together | |
− | + | *LLT - <b>L</b>ight <b>L</b>aser <b>T</b>ower (the Lotus turret) | |
− | + | *lobster - a taunt on a player who haven't performed well in ongoing or previous battle(s). | |
− | + | *LoS - line of sight | |
− | + | *LV - <b>L</b>ight <b>V</b>ehicles (Factory) | |
===M=== | ===M=== | ||
− | + | *M - <b>M</b>etal - the resource | |
− | + | *mex - <b>M</b>etal <b>Ex</b>tractor, <i>to mex</i> the action of constructing extractors on untapped metal spots | |
− | + | *morph - to upgrade a commander or a geothermal generator | |
− | + | *moho - old name for Advanced Geothermal | |
− | + | *MT - <b>M</b>issile <b>T</b>ower (the Defender turret) | |
===N=== | ===N=== | ||
− | + | *nano - Caretaker nanolathe tower (static constructor) | |
− | + | *nap - to kidnap - usually "comnap" - capture enemy commander with air transport | |
===O=== | ===O=== | ||
− | + | *OD - <b>O</b>ver<b>D</b>rive - overdrive pumps spare energy to metal extractors to improve their output, see [http://zero-k.info/wiki/Overdrive economic section of the manual] | |
− | + | *OP - <b>O</b>ver<b>P</b>owered - something is considered too good for its cost (eg a unit/module/ability) | |
− | + | *owled - weak enough it might as well not be in the game | |
===P=== | ===P=== | ||
− | + | *pene - Penetrator (hovercraft artillery) | |
− | + | *porc - (from porcupine) - heavy defenses, usually useless | |
− | + | *porcing - playing too defensively, not taking enough land | |
− | + | *PW - <b>P</b>lanet<b>W</b>ars - the online multiplayer campaign | |
− | + | *plop (fac) - deploying your first factory, which is free and builds instantly | |
===R=== | ===R=== | ||
− | + | *rec - <b>Rec</b>laim - command to recycle units, wreckages and map features | |
− | + | *ress/rez - <b>Ress</b>urection (common misspelled version of resurrection) - ability to recreate a unit from its wreckage | |
===S=== | ===S=== | ||
− | + | *SD - </b>S<b>tar<b>d</b>ust | |
− | + | *singu - <b>Singu</b>larity Reactor - most powerful, and most dangerous energy-producing structure | |
− | + | *Shadow - old name for Raven (bomber plane) | |
− | + | *shiny - huge explosion caused either by nuke, or destruction of Singularity Reactor | |
− | + | *skydust - Stardust on a terraformed spire | |
− | + | *stiletto - old name for Thunderbird (disarming plane) | |
− | + | *selfd - <b>Self D</b>estruct - usually meant as an encouragement to self destruct all your things using CTRL+A, CTRL+D keys to end the game; sometimes to self destruct a single unit for its powerful death explosion | |
− | + | *shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis(mobile area shield) | |
===T=== | ===T=== | ||
− | + | *terra - <b>Terra</b>form - a way to modify map's landscape | |
===U=== | ===U=== | ||
− | + | *UP - <b>U</b>nder<b>P</b>owered - something is considered too weak for its cost (eg a unit/module/ability) | |
− | + | *Ulti - <b>Ulti</b>matum - cloaked anti-heavy strider | |
===Z=== | ===Z=== | ||
− | + | *ZK - <b>Z</b>ero <b>K</b>elvin - the name of this game |
Revision as of 21:56, 25 June 2016
Maybe ideal for new player (under construction). So please add something useful here. Also expand into ZK slang in general, not just abbreviations.
A
- AA - Anti Air
- anni - Annihilator (heavy tachyon tower)
- AoE - Area of Effect (splash damage)
- avenger - old name for Swift (multirole fighter)
B
- BB - Big Bertha - the long range cannon
- BD - Black Dawn - skirmish gunship
- behe - Behemoth (artillery battery)
- BW - BlastWing - flying bomb unit
C
- cata - Catapult - artillery unit
- com(m) - Commander - the starting unit
- con - Construction Unit - any mobile unit with ability to build stuff
- CS - ChainSaw - Powerful Anti Air structure
D
- det - (also detri) - Detriment (the largest strider)
- DDM - Doomsday Machine - heavy defensive structure
- dgun - Disintegrator Gun - class of special weapons that need manual activation using "D" key - for example Dante's missile volley or special commander weapons
- domi - Dominatrix (capture vehicle)
- DPS - Damage Per Second
- DRP - Disco Rave Party - the superweapon
- Drop - A "drop" happens when units are loaded into transports and then "dropped" somewhere, like the enemy base
E
- E - Energy - the resource
- eco - Economy - all resource-producing units and buildings
- elo - a rating system used for balancing games basing on estimated players skill
- EMP - ElectroMagnetic Pulse - paralyzer weapons
F
- fac- Factory - building that produces mobile units
- FW - Firewalker (artillery bot)
- fus - Fusion Reactor
G
- geo - Geothermal Powerplant or the spot where it can be built (also _geospot_)
- GS - Gunships
- golly - Goliath (heavy tank)
- grid - energy grid - system of connected energy sources, part of overdrive. Structures are in the same grid if their "circles" touch.
H
- HLT - Heavy Laser Tower (the Stinger turret)
J
- JJ - JumpJet factory
L
- Licho - old name for Wyvern (heavy bomber plane)
- link - to link disconnected parts of energy grid together OR to link shields together
- LLT - Light Laser Tower (the Lotus turret)
- lobster - a taunt on a player who haven't performed well in ongoing or previous battle(s).
- LoS - line of sight
- LV - Light Vehicles (Factory)
M
- M - Metal - the resource
- mex - Metal Extractor, to mex the action of constructing extractors on untapped metal spots
- morph - to upgrade a commander or a geothermal generator
- moho - old name for Advanced Geothermal
- MT - Missile Tower (the Defender turret)
N
- nano - Caretaker nanolathe tower (static constructor)
- nap - to kidnap - usually "comnap" - capture enemy commander with air transport
O
- OD - OverDrive - overdrive pumps spare energy to metal extractors to improve their output, see economic section of the manual
- OP - OverPowered - something is considered too good for its cost (eg a unit/module/ability)
- owled - weak enough it might as well not be in the game
P
- pene - Penetrator (hovercraft artillery)
- porc - (from porcupine) - heavy defenses, usually useless
- porcing - playing too defensively, not taking enough land
- PW - PlanetWars - the online multiplayer campaign
- plop (fac) - deploying your first factory, which is free and builds instantly
R
- rec - Reclaim - command to recycle units, wreckages and map features
- ress/rez - Ressurection (common misspelled version of resurrection) - ability to recreate a unit from its wreckage
S
- SD - Stardust
- singu - Singularity Reactor - most powerful, and most dangerous energy-producing structure
- Shadow - old name for Raven (bomber plane)
- shiny - huge explosion caused either by nuke, or destruction of Singularity Reactor
- skydust - Stardust on a terraformed spire
- stiletto - old name for Thunderbird (disarming plane)
- selfd - Self Destruct - usually meant as an encouragement to self destruct all your things using CTRL+A, CTRL+D keys to end the game; sometimes to self destruct a single unit for its powerful death explosion
- shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis(mobile area shield)
T
- terra - Terraform - a way to modify map's landscape
U
- UP - UnderPowered - something is considered too weak for its cost (eg a unit/module/ability)
- Ulti - Ultimatum - cloaked anti-heavy strider
Z
- ZK - Zero Kelvin - the name of this game