Difference between revisions of "User:Aquanim/DraftCommandersOmni"
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<span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot | <span style="color: #ff4">Secondary Weapon</span>, consuming one weapon slot | ||
− | <span style="color: #fa4">Upgraded</span> Weapon, consuming two weapon slots | + | <span style="color: #fa4">Upgraded</span> Weapon, consuming two weapon slots (possibly should require two modification slots as well?) |
− | <span style="color: #bbf">Module</span>, | + | <span style="color: #bbf">Module</span>, with individual limits on quantity |
<span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected | <span style="color: #4f4">Weapon Aug</span>, requiring a specific weapon to be previously or concurrently selected | ||
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<span style="color: #a2a">Major Subsystem</span>, consuming one subsystem slot | <span style="color: #a2a">Major Subsystem</span>, consuming one subsystem slot | ||
− | <b>Weapon Slots:</b> Start with one, second is unlocked at level 4. | + | <b>Weapon Slots:</b> Start with one, second is unlocked at level 4. The starting slot cannot be filled by a secondary weapon. <Can the level-4 slot be filled by a primary weapon?> |
− | <b>Subsystem Slots:</b> Unlocked at level 3, 5 and 7. The level 3 slot | + | <b>Subsystem Slots:</b> Unlocked at level 3, 5 and 7. The level 3 slot cannot be filled by a major subsystem. |
+ | |||
+ | [[File:omnicomm_draft_ui.png]] | ||
= Weapons = | = Weapons = | ||
− | + | ||
+ | == Primary and Upgraded Weapons == | ||
+ | |||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
! Name | ! Name | ||
! Damage | ! Damage | ||
! Range | ! Range | ||
− | ! | + | ! AoE |
− | ! scope="col" class="unsortable" | | + | ! Special |
− | + | ! scope="col" class="unsortable" | <span style="color: #4f4">Weapon Aug</span> | |
|- | |- | ||
! Light Particle Beam | ! Light Particle Beam | ||
− | | ★★ || | + | | ★★ || ★★ || || ★★ (default weapon, upgrades to HPB/SR) || None |
+ | |- | ||
+ | ! Beam Laser | ||
+ | | ★★★ || ★★★ || || || +Range | ||
+ | |- | ||
+ | ! Shotgun | ||
+ | | ★★★★ || ★ || ★ || || +Damage | ||
+ | |- | ||
+ | ! Riot Cannon | ||
+ | | ★★ || ★★ || ★★ || || +AoE | ||
+ | |- | ||
+ | ! Heavy Machine Gun | ||
+ | | ★★★ || ★★ || ★ || || +Slow | ||
+ | |- | ||
+ | ! Lightning Gun | ||
+ | | ★★ || ★★ || || ★★ (EMP) || +EMP | ||
+ | |- | ||
+ | ! Rocket Launcher | ||
+ | | ★★ || ★★★★ || ★ || ☆ (slow projectile) || +Fire | ||
+ | |- | ||
+ | ! Missile Launcher | ||
+ | | ★★ || ★★★★ || || || +Burst | ||
+ | |- | ||
+ | ! Flamethrower | ||
+ | | ★★★ || ★ || ★ || ★ (fire damage) || +Afterburn | ||
+ | |- | ||
+ | ! Grenade Launcher | ||
+ | | ★★★ || ★★ || ★★ || ☆ (slow projectile) || +Disarm | ||
+ | |- | ||
+ | ! <span style="color: #fa4">Heavy Particle Beam</span> | ||
+ | | ★★★★ || ★★★ || || ☆ (consumes two weapon slots) || +damage/+range | ||
+ | |- | ||
+ | ! <span style="color: #fa4">Shock Rifle</span> (?) | ||
+ | | ★★ || ★★★★★ || || ☆ (consumes two weapon slots) || +damage/+damage | ||
+ | |- | ||
+ | ! <span style="color: #fa4">Scatter Beam</span> (?) | ||
+ | | ★★★★★ || ★★ || || ☆ (consumes two weapon slots) || +damage/+fire | ||
|} | |} | ||
− | == | + | == Secondary Weapons == |
+ | |||
+ | Star ratings are not on the same scale as the previous table. | ||
− | == | + | {| class="wikitable sortable" style="text-align: center" |
+ | ! Name | ||
+ | ! Damage | ||
+ | ! Range | ||
+ | ! AoE | ||
+ | ! Utility | ||
+ | ! scope="col" class="unsortable" | <span style="color: #4f4">Weapon Aug</span> | ||
+ | |- | ||
+ | ! Multistunner | ||
+ | | || ★★ || ★ || ★★ (EMP) || +EMP | ||
+ | |- | ||
+ | ! Sunburst Cannon | ||
+ | | ★★★★ || ★ || || || +damage | ||
+ | |- | ||
+ | ! SLAM | ||
+ | | ★★ || ★★★★ || || ☆ (slow projectile) || +range | ||
+ | |- | ||
+ | ! Cluster Bomb | ||
+ | | ★★ || ★★ || ★ || || +damage | ||
+ | |- | ||
+ | ! Concussion Shell | ||
+ | | ★★ || ★★★ || || || -reload | ||
+ | |- | ||
+ | ! Hellfire Grenade | ||
+ | | ★ || ★★ || ★ || ★ (fire) || +AoE | ||
+ | |- | ||
+ | ! Terrabomb | ||
+ | | ★ || ★★ || ★ || ★ (terraform) || +AoE | ||
+ | |} | ||
= Subsystems = | = Subsystems = | ||
+ | |||
+ | == Minor Subsystems == | ||
+ | |||
+ | {| class="wikitable sortable" style="text-align: center" | ||
+ | ! Name | ||
+ | ! Description | ||
+ | |- | ||
+ | ! Lazarus Device | ||
+ | | | ||
+ | |- | ||
+ | ! Vanguard Deployment | ||
+ | | Deploys commander resource generator as a building | ||
+ | |- | ||
+ | ! Sensor Suite | ||
+ | | Increase vision, sonar and radar range (stacks with Field Radar) | ||
+ | |- | ||
+ | ! Disruptor Drones | ||
+ | | Add a couple of Vipers (stackable?) | ||
+ | |- | ||
+ | ! Advanced Targeting | ||
+ | | Increases weapon range | ||
+ | |- | ||
+ | ! Jumpjets | ||
+ | | Jump like a Recon commander | ||
+ | |- | ||
+ | ! Personal Shield | ||
+ | | | ||
+ | |- | ||
+ | ! Personal Cloak | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | == Major Subsystems == | ||
+ | |||
+ | {| class="wikitable sortable" style="text-align: center" | ||
+ | ! Name | ||
+ | ! Description | ||
+ | |- | ||
+ | ! Energy Cell | ||
+ | | +E/s, Large explosion on death. | ||
+ | |- | ||
+ | ! System Reboot | ||
+ | | Purges status effects, very long cooldown. | ||
+ | |- | ||
+ | ! Lathe Overclock | ||
+ | | Temporary build speed increase. | ||
+ | |- | ||
+ | ! Area Shield | ||
+ | | Requires and replaces Personal Shield. | ||
+ | |- | ||
+ | ! Area Cloaker | ||
+ | | Requires and replaces Personal Cloaker. | ||
+ | |- | ||
+ | ! Impact Distributor | ||
+ | | Requires Jumpjets. Damage on impact. | ||
+ | |} | ||
+ | |||
+ | Maybe: Lobster gun, Djinn gun | ||
+ | |||
+ | Borrowed ideas: EMP Overload (stuns self and nearby units) | ||
= Modules = | = Modules = | ||
+ | |||
+ | {| class="wikitable sortable" style="text-align: center" | ||
+ | ! Name | ||
+ | ! Level 1 | ||
+ | ! Level 2 | ||
+ | ! Level 3 | ||
+ | ! Level 4 (chassis-specific) | ||
+ | |- | ||
+ | ! Ablative Armor Plates | ||
+ | | +HP || ++HP || +++HP || +++HP | ||
+ | |- | ||
+ | ! CarRepairer's Nanolathe | ||
+ | | +BP || +BP || +BP, +Brange || +BP, +Brange | ||
+ | |- | ||
+ | ! Damage Booster | ||
+ | | +DPS || ++DPS || +++DPS || -- | ||
+ | |- | ||
+ | ! High Power Servos | ||
+ | | +Speed || +Speed || +Speed || +Speed | ||
+ | |- | ||
+ | ! Autorepair Module | ||
+ | | +HP/s || ++HP/s || +++HP/s || -- | ||
+ | |- | ||
+ | ! Field Radar | ||
+ | | Basic radar || -- || -- || -- | ||
+ | |- | ||
+ | ! Buoyancy Tanks | ||
+ | | Float toggle || -- || -- || -- | ||
+ | |} | ||
+ | |||
+ | = Basic Chassis = | ||
+ | |||
+ | <b>Recon:</b> Max Servos +1, exclusive access to {Jump, Impact Distributor, Scatter Beam}, cannot equip Rocket Launcher | ||
+ | |||
+ | <b>Engineer:</b> Max Nanolathe +1, exclusive access to {Disruptor Drones, Lathe Overclock, Shock Rifle}, cannot equip Shotgun | ||
+ | |||
+ | <b>Battle:</b> Max Ablative +1, exclusive access to {Advanced Targeting, System Reboot, Heavy Particle Beam}, cannot equip Lightning Gun |
Latest revision as of 19:53, 2 April 2019
Contents
Level Structure
Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three.
The types of modification are:
Primary Weapon, consuming one weapon slot
Secondary Weapon, consuming one weapon slot
Upgraded Weapon, consuming two weapon slots (possibly should require two modification slots as well?)
Module, with individual limits on quantity
Weapon Aug, requiring a specific weapon to be previously or concurrently selected
Minor Subsystem, consuming one subsystem slot
Major Subsystem, consuming one subsystem slot
Weapon Slots: Start with one, second is unlocked at level 4. The starting slot cannot be filled by a secondary weapon. <Can the level-4 slot be filled by a primary weapon?>
Subsystem Slots: Unlocked at level 3, 5 and 7. The level 3 slot cannot be filled by a major subsystem.
Weapons
Primary and Upgraded Weapons
Name | Damage | Range | AoE | Special | Weapon Aug |
---|---|---|---|---|---|
Light Particle Beam | ★★ | ★★ | ★★ (default weapon, upgrades to HPB/SR) | None | |
Beam Laser | ★★★ | ★★★ | +Range | ||
Shotgun | ★★★★ | ★ | ★ | +Damage | |
Riot Cannon | ★★ | ★★ | ★★ | +AoE | |
Heavy Machine Gun | ★★★ | ★★ | ★ | +Slow | |
Lightning Gun | ★★ | ★★ | ★★ (EMP) | +EMP | |
Rocket Launcher | ★★ | ★★★★ | ★ | ☆ (slow projectile) | +Fire |
Missile Launcher | ★★ | ★★★★ | +Burst | ||
Flamethrower | ★★★ | ★ | ★ | ★ (fire damage) | +Afterburn |
Grenade Launcher | ★★★ | ★★ | ★★ | ☆ (slow projectile) | +Disarm |
Heavy Particle Beam | ★★★★ | ★★★ | ☆ (consumes two weapon slots) | +damage/+range | |
Shock Rifle (?) | ★★ | ★★★★★ | ☆ (consumes two weapon slots) | +damage/+damage | |
Scatter Beam (?) | ★★★★★ | ★★ | ☆ (consumes two weapon slots) | +damage/+fire |
Secondary Weapons
Star ratings are not on the same scale as the previous table.
Name | Damage | Range | AoE | Utility | Weapon Aug |
---|---|---|---|---|---|
Multistunner | ★★ | ★ | ★★ (EMP) | +EMP | |
Sunburst Cannon | ★★★★ | ★ | +damage | ||
SLAM | ★★ | ★★★★ | ☆ (slow projectile) | +range | |
Cluster Bomb | ★★ | ★★ | ★ | +damage | |
Concussion Shell | ★★ | ★★★ | -reload | ||
Hellfire Grenade | ★ | ★★ | ★ | ★ (fire) | +AoE |
Terrabomb | ★ | ★★ | ★ | ★ (terraform) | +AoE |
Subsystems
Minor Subsystems
Name | Description |
---|---|
Lazarus Device | |
Vanguard Deployment | Deploys commander resource generator as a building |
Sensor Suite | Increase vision, sonar and radar range (stacks with Field Radar) |
Disruptor Drones | Add a couple of Vipers (stackable?) |
Advanced Targeting | Increases weapon range |
Jumpjets | Jump like a Recon commander |
Personal Shield | |
Personal Cloak |
Major Subsystems
Name | Description |
---|---|
Energy Cell | +E/s, Large explosion on death. |
System Reboot | Purges status effects, very long cooldown. |
Lathe Overclock | Temporary build speed increase. |
Area Shield | Requires and replaces Personal Shield. |
Area Cloaker | Requires and replaces Personal Cloaker. |
Impact Distributor | Requires Jumpjets. Damage on impact. |
Maybe: Lobster gun, Djinn gun
Borrowed ideas: EMP Overload (stuns self and nearby units)
Modules
Name | Level 1 | Level 2 | Level 3 | Level 4 (chassis-specific) |
---|---|---|---|---|
Ablative Armor Plates | +HP | ++HP | +++HP | +++HP |
CarRepairer's Nanolathe | +BP | +BP | +BP, +Brange | +BP, +Brange |
Damage Booster | +DPS | ++DPS | +++DPS | -- |
High Power Servos | +Speed | +Speed | +Speed | +Speed |
Autorepair Module | +HP/s | ++HP/s | +++HP/s | -- |
Field Radar | Basic radar | -- | -- | -- |
Buoyancy Tanks | Float toggle | -- | -- | -- |
Basic Chassis
Recon: Max Servos +1, exclusive access to {Jump, Impact Distributor, Scatter Beam}, cannot equip Rocket Launcher
Engineer: Max Nanolathe +1, exclusive access to {Disruptor Drones, Lathe Overclock, Shock Rifle}, cannot equip Shotgun
Battle: Max Ablative +1, exclusive access to {Advanced Targeting, System Reboot, Heavy Particle Beam}, cannot equip Lightning Gun