Difference between revisions of "User:Aquanim/DraftCommandersOmni4"
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Debug data:
m (→System Modules) |
m (→System Modules) |
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= System Modules = | = System Modules = | ||
− | |||
− | |||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
Line 91: | Line 89: | ||
! Description | ! Description | ||
! Upgrade Option 1 | ! Upgrade Option 1 | ||
+ | ! ...followed by: | ||
! Upgrade Option 2 | ! Upgrade Option 2 | ||
+ | ! ...followed by: | ||
|- | |- | ||
! Jumpjets | ! Jumpjets | ||
| Jump like Recon com, longer cd? | | Jump like Recon com, longer cd? | ||
| Impact Distributor (damage on landing) | | Impact Distributor (damage on landing) | ||
+ | | More damage | ||
+ | | ??? | ||
| ??? | | ??? | ||
|- | |- | ||
Line 101: | Line 103: | ||
| Increase vision, sonar and radar range. | | Increase vision, sonar and radar range. | ||
| Area Jammer | | Area Jammer | ||
+ | | ??? | ||
| Drone Director (several drones) | | Drone Director (several drones) | ||
+ | | More drones | ||
|- | |- | ||
! Ablative Armor | ! Ablative Armor | ||
| +HP | | +HP | ||
| High Density Plating (++HP) | | High Density Plating (++HP) | ||
+ | | ++HP | ||
| Photovoltaic Plating (+HP, +E/s) | | Photovoltaic Plating (+HP, +E/s) | ||
+ | | +HP, +E/s | ||
|- | |- | ||
! High Power Servos | ! High Power Servos | ||
| +Speed | | +Speed | ||
| Spider Legs (all-terrain) | | Spider Legs (all-terrain) | ||
+ | | +Speed | ||
| Tank Chassis (+HP, +Speed, flat only) | | Tank Chassis (+HP, +Speed, flat only) | ||
+ | | +Speed | ||
|- | |- | ||
! CarRepairer's Nanolathe | ! CarRepairer's Nanolathe | ||
+ | | +BP, +Brange | ||
+ | | Lazarus Device (+BP, Rez) | ||
| +BP | | +BP | ||
− | |||
| Lathe Overclock (+BP, burst BP ability) | | Lathe Overclock (+BP, burst BP ability) | ||
+ | | +BP | ||
|- | |- | ||
! Autorepair System | ! Autorepair System | ||
| +HP/s | | +HP/s | ||
| Nanite Sheath (+HP, +HP/s) | | Nanite Sheath (+HP, +HP/s) | ||
+ | | +HP, +HP/s | ||
| System Reboot (remove status effects, long cooldown) | | System Reboot (remove status effects, long cooldown) | ||
+ | | +HP/s, lower Reboot cd | ||
|- | |- | ||
! Vanguard Deployment | ! Vanguard Deployment | ||
| Place Vanguard module in separate structure | | Place Vanguard module in separate structure | ||
| Personal Cloak | | Personal Cloak | ||
+ | | Area Cloak | ||
| Personal Shield | | Personal Shield | ||
+ | | Area Shield | ||
|} | |} |
Revision as of 04:13, 5 September 2019
Contents
Level Structure
Commanders start at level 1 with their default weapon and the Vanguard economy module. Maximum level is 7.
At each level, choose one Weapon Module to add or upgrade and two System Modules to add or upgrade.
Weapon Modules
Weapon upgrades are *not* mutually exclusive. (Optional: Choose at most 2 upgrades per weapon.)
Primary Weapons
Name | Damage | Range | AoE | Special | Upgrade Option 1 | Upgrade Option 2 | Upgrade Option 3 |
---|---|---|---|---|---|---|---|
Beam Laser | ★★★ | ★★ | ★ (default weapon) | None | None | None | |
Light Particle Beam | ★★★ | ★★★ | +Damage | +Slow | HPB Conversion | ||
Shotgun | ★★★★ | ★ | ★ | +Damage | +Focus | +Slow | |
Riot Cannon | ★★ | ★★ | ★★ | +AoE | +Damage | +Fire | |
Heavy Machine Gun | ★★★ | ★★ | ★ | +Damage | +Range | +Slow | |
Lightning Gun | ★★ | ★★ | ★★ (EMP) | +EMP | +Damage | Cone Conversion | |
Rocket Launcher | ★★ | ★★★★ | ★ | ☆ (slow projectile) | +Damage | +Proj. Speed | +Fire |
Flamethrower | ★★★ | ★ | ★ | ★ (fire damage) | +Damage | +Width | +Afterburn |
Grenade Launcher | ★★★ | ★★ | ★★ | ☆ (slow projectile) | +Damage | +AoE | +Disarm |
Secondary Weapons
Name | Damage | Range | AoE | Utility | Upgrade Option 1 | Upgrade Option 2 | Upgrade Option 3 |
---|---|---|---|---|---|---|---|
Multistunner | ★★ | ★ | ★★ (EMP) | -Reload | +EMP | +Stun Time | |
Sunburst Cannon/Dgun | ★★★★ | ★ | -Reload | +Damage | +Range | ||
SLAM | ★★ | ★★★★ | ☆ (slow projectile) | -Reload | +range | +AoE | |
Cluster Bomb | ★★ | ★★ | ★ | -Reload | +Projectiles | +Damage | |
Concussion Shell | ★★ | ★★★ | -Reload | +Damage | +Charges | ||
Hellfire Grenade | ★ | ★★ | ★ | ★ (fire) | -Reload | +Afterburn | +AoE |
Terrabomb | ★ | ★★ | ★ | ★ (terraform) | -Reload | +Terraform | +AoE |
System Modules
Name | Description | Upgrade Option 1 | ...followed by: | Upgrade Option 2 | ...followed by: |
---|---|---|---|---|---|
Jumpjets | Jump like Recon com, longer cd? | Impact Distributor (damage on landing) | More damage | ??? | ??? |
Sensor Suite | Increase vision, sonar and radar range. | Area Jammer | ??? | Drone Director (several drones) | More drones |
Ablative Armor | +HP | High Density Plating (++HP) | ++HP | Photovoltaic Plating (+HP, +E/s) | +HP, +E/s |
High Power Servos | +Speed | Spider Legs (all-terrain) | +Speed | Tank Chassis (+HP, +Speed, flat only) | +Speed |
CarRepairer's Nanolathe | +BP, +Brange | Lazarus Device (+BP, Rez) | +BP | Lathe Overclock (+BP, burst BP ability) | +BP |
Autorepair System | +HP/s | Nanite Sheath (+HP, +HP/s) | +HP, +HP/s | System Reboot (remove status effects, long cooldown) | +HP/s, lower Reboot cd |
Vanguard Deployment | Place Vanguard module in separate structure | Personal Cloak | Area Cloak | Personal Shield | Area Shield |
Debug data:
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Title::getRestrictionTypes: applicable restrictions to [[User:Aquanim/DraftCommandersOmni4]] are {edit,move}
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[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] SqlBagOStuff::lock failed due to timeout for wikidb229-mw_:messages:en.
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
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[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
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Title::getRestrictionTypes: applicable restrictions to [[User:Aquanim/DraftCommandersOmni4]] are {edit,move}