Difference between revisions of "User:Aquanim/DraftCommandersOmni4"
m (→System Modules) |
|||
(47 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | = General Comments = | ||
+ | |||
+ | Certain combinations of weapons and modules (especially Dgun and Jump) are quite problematic. The existing commander system deals with this through chassis. A future system could address the issue with chassis (potentially requires lots of models), arbitrary exclusion pairs (messy) or chassis-like exclusion patterns. The following uses the third option but could be easily modified to be like the first. | ||
+ | |||
= Level Structure = | = Level Structure = | ||
− | Commanders start at level 1 with their default weapon and the Vanguard economy module. Maximum level is 7. | + | Commanders start at level 1 with their default weapon (which will be replaced at level 2) and the Vanguard economy module. Maximum level is 7. |
− | + | Level 2: Primary weapon and two modules | |
+ | Level 3: Two modules | ||
+ | Level 4: Weapon and two modules | ||
+ | Level 5: Two modules | ||
+ | Level 6: Three modules | ||
+ | Level 7: Three modules | ||
= Weapon Modules = | = Weapon Modules = | ||
− | Weapon upgrades are *not* mutually exclusive. | + | Weapon upgrades are *not* mutually exclusive. (Optional: Choose at most 2 upgrades per weapon.) |
+ | |||
+ | Not all of the weapon options are meant to be exciting. | ||
== Primary Weapons == | == Primary Weapons == | ||
Line 19: | Line 30: | ||
! Upgrade Option 1 | ! Upgrade Option 1 | ||
! Upgrade Option 2 | ! Upgrade Option 2 | ||
+ | ! Upgrade Option 3 | ||
|- | |- | ||
! Beam Laser | ! Beam Laser | ||
− | | ★★★ || ★★ || || ★ (default weapon) || None | + | | ★★★ || ★★ || || ★ (default weapon) || None || None || None |
|- | |- | ||
! Light Particle Beam | ! Light Particle Beam | ||
− | | ★★★ || ★★★ || || || + | + | | ★★★ || ★★★ || || || +Damage || +Slow || HPB Conversion |
|- | |- | ||
! Shotgun | ! Shotgun | ||
− | | ★★★★ || ★ || ★ || || +Damage | + | | ★★★★ || ★ || ★ || || +Damage || +Focus || +Slow |
|- | |- | ||
! Riot Cannon | ! Riot Cannon | ||
− | | ★★ || ★★ || ★★ || || +AoE | + | | ★★ || ★★ || ★★ || || +Damage || +AoE || +Fire |
|- | |- | ||
! Heavy Machine Gun | ! Heavy Machine Gun | ||
− | | ★★★ || ★★ || ★ || || +Slow | + | | ★★★ || ★★ || ★ || || +Damage || +Accuracy || +Slow |
|- | |- | ||
! Lightning Gun | ! Lightning Gun | ||
− | | ★★ || ★★ || || ★★ (EMP) || +EMP | + | | ★★ || ★★ || || ★★ (EMP) || +Damage || +EMP || Cone Conversion |
|- | |- | ||
! Rocket Launcher | ! Rocket Launcher | ||
− | | ★★ || ★★★★ || ★ || ☆ (slow projectile) || + | + | | ★★ || ★★★★ || ★ || ☆ (slow projectile) || +Damage || +Proj. Speed || +Fire |
− | |||
− | |||
− | |||
|- | |- | ||
! Flamethrower | ! Flamethrower | ||
− | | ★★★ || ★ || ★ || ★ (fire damage) || +Afterburn | + | | ★★★ || ★ || ★ || ★ (fire damage) || +Damage || +Width || +Afterburn |
|- | |- | ||
! Grenade Launcher | ! Grenade Launcher | ||
− | | ★★★ || ★★ || ★★ || ☆ (slow projectile) || +Disarm | + | | ★★★ || ★★ || ★★ || ☆ (slow projectile) || +Damage || +AoE || +Disarm |
|} | |} | ||
== Secondary Weapons == | == Secondary Weapons == | ||
+ | |||
+ | Must go in the second weapon slot. (Limit to level 4 and up?) | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
! Name | ! Name | ||
+ | ! Limitation | ||
! Damage | ! Damage | ||
! Range | ! Range | ||
! AoE | ! AoE | ||
! Utility | ! Utility | ||
− | ! | + | ! Upgrade Option 1 |
+ | ! Upgrade Option 2 | ||
+ | ! Upgrade Option 3 | ||
|- | |- | ||
− | ! Multistunner | + | ! Multistunner || Engineer only |
− | | || ★★ || ★ || ★★ (EMP) || +EMP | + | | || ★★ || ★ || ★★ (EMP) || -Reload || +EMP || +Stun Time |
|- | |- | ||
− | ! Sunburst Cannon | + | ! Sunburst Cannon/Dgun || Guardian only |
− | | ★★★★ || ★ || || || + | + | | ★★★★ || ★ || || || -Reload || +Damage || +Range |
|- | |- | ||
− | ! | + | ! Disruptor Bomb || Recon only |
− | | | + | | ★ || ★★ || ★ || ★ (slow) || -Reload || +AoE || +Slow |
|- | |- | ||
− | ! | + | ! SLAM || |
− | | ★★ || | + | | ★★ || ★★★★ || || ☆ (slow projectile) || -Reload || +range || +AoE |
|- | |- | ||
− | ! | + | ! Cluster Bomb || |
− | | ★★ || | + | | ★★ || ★★ || ★ || || -Reload || +Projectiles || +Damage |
|- | |- | ||
− | ! | + | ! Concussion Shell || |
− | | | + | | ★★ || ★★★ || || || -Reload || +Damage || +Charges |
|- | |- | ||
− | ! Terrabomb | + | ! Hellfire Grenade || |
− | | ★ || ★★ || ★ || ★ (terraform) || +AoE | + | | ★ || ★★ || ★ || ★ (fire) || -Reload || +Afterburn || +AoE |
+ | |- | ||
+ | ! Terrabomb || | ||
+ | | ★ || ★★ || ★ || ★ (terraform) || -Reload || +Terraform || +AoE | ||
|} | |} | ||
= System Modules = | = System Modules = | ||
− | + | Having acquired a module you can then choose which of the two upgrade paths to follow. | |
+ | |||
+ | For example: | ||
+ | |||
+ | At level 2, we can choose any two of the seven modules. Choose Sensor Suite and Ablative Armor. | ||
+ | |||
+ | At level 3, we can do any two of: | ||
+ | * upgrade Sensor Suite to Area Jammer or Drone Director | ||
+ | * upgrade Ablative Armor to High Density Plating or Photovoltaic Plating | ||
+ | * add a new module | ||
+ | * add a new module | ||
+ | |||
+ | Say we upgrade to Drone Director and add High Power Servos. At level 4 we can do any two of: | ||
+ | * upgrade Drone Director to control more drones or have more vision/radar | ||
+ | * upgrade Ablative Armor to High Density Plating or Hull Down mode | ||
+ | * upgrade High Power Servos for more speed or buoyancy tanks | ||
+ | * add a new module | ||
+ | * add a new module | ||
+ | |||
+ | |||
+ | '''The Jumpjets, Nanolathe and Advanced Targeting module groups are mutually exclusive.''' A commander which takes the Jumpjets path is "Recon-type", a commander which takes the Nanolathe path is "Engineer-type" and a commander which takes the Advanced Targeting path is "Guardian-type". | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
Line 91: | Line 128: | ||
! Description | ! Description | ||
! Upgrade Option 1 | ! Upgrade Option 1 | ||
+ | ! ...followed by: | ||
! Upgrade Option 2 | ! Upgrade Option 2 | ||
+ | ! ...followed by: | ||
|- | |- | ||
! Jumpjets | ! Jumpjets | ||
− | | Jump like Recon com, longer cd? | + | | Jump like Recon com, longer cd/shorter range? |
| Impact Distributor (damage on landing) | | Impact Distributor (damage on landing) | ||
− | | | + | | More damage OR -cooldown |
+ | | Superjump (+range) | ||
+ | | ++Range OR -cooldown | ||
+ | |- | ||
+ | ! CarRepairer's Nanolathe | ||
+ | | +BP | ||
+ | | Lazarus Device (+BP, Rez) | ||
+ | | +BP | ||
+ | | +BP, +BPrange | ||
+ | | +BP, +BPrange | ||
+ | |- | ||
+ | ! Advanced Targeting | ||
+ | | +Range | ||
+ | | +Range | ||
+ | | ++Range -Speed or +Range | ||
+ | | Charge ++Range when still | ||
+ | | Better charging OR +Range | ||
|- | |- | ||
! Sensor Suite | ! Sensor Suite | ||
− | | Increase vision | + | | Increase vision and radar range. |
| Area Jammer | | Area Jammer | ||
+ | | +Jammer radius OR +vision, +radar | ||
| Drone Director (several drones) | | Drone Director (several drones) | ||
+ | | More drones OR +vision, +radar | ||
|- | |- | ||
! Ablative Armor | ! Ablative Armor | ||
| +HP | | +HP | ||
| High Density Plating (++HP) | | High Density Plating (++HP) | ||
− | | | + | | ++HP OR +HP, +HP/s |
+ | | Hull down mode, -HP | ||
+ | | Reduce activation time OR +HP, +HP/s | ||
|- | |- | ||
! High Power Servos | ! High Power Servos | ||
| +Speed | | +Speed | ||
− | | Spider Legs (all-terrain) | + | | +Speed |
− | + | | Spider Legs (all-terrain) OR +Speed | |
− | | | + | | Buoyancy Tanks |
− | + | | Water regeneration, buoys faster OR +Speed | |
− | | | ||
− | |||
− | |||
|- | |- | ||
! Autorepair System | ! Autorepair System | ||
| +HP/s | | +HP/s | ||
| Nanite Sheath (+HP, +HP/s) | | Nanite Sheath (+HP, +HP/s) | ||
+ | | +HP, +HP/s OR ++HP/s | ||
| System Reboot (remove status effects, long cooldown) | | System Reboot (remove status effects, long cooldown) | ||
+ | | Lower Reboot cd OR ++HP/s | ||
|- | |- | ||
! Vanguard Deployment | ! Vanguard Deployment | ||
| Place Vanguard module in separate structure | | Place Vanguard module in separate structure | ||
| Personal Cloak | | Personal Cloak | ||
+ | | Area Cloak OR lower E cost | ||
| Personal Shield | | Personal Shield | ||
+ | | Area Shield OR stronger shield / faster regen | ||
|} | |} |
Latest revision as of 04:04, 13 November 2019
Contents
General Comments
Certain combinations of weapons and modules (especially Dgun and Jump) are quite problematic. The existing commander system deals with this through chassis. A future system could address the issue with chassis (potentially requires lots of models), arbitrary exclusion pairs (messy) or chassis-like exclusion patterns. The following uses the third option but could be easily modified to be like the first.
Level Structure
Commanders start at level 1 with their default weapon (which will be replaced at level 2) and the Vanguard economy module. Maximum level is 7.
Level 2: Primary weapon and two modules Level 3: Two modules Level 4: Weapon and two modules Level 5: Two modules Level 6: Three modules Level 7: Three modules
Weapon Modules
Weapon upgrades are *not* mutually exclusive. (Optional: Choose at most 2 upgrades per weapon.)
Not all of the weapon options are meant to be exciting.
Primary Weapons
Name | Damage | Range | AoE | Special | Upgrade Option 1 | Upgrade Option 2 | Upgrade Option 3 |
---|---|---|---|---|---|---|---|
Beam Laser | ★★★ | ★★ | ★ (default weapon) | None | None | None | |
Light Particle Beam | ★★★ | ★★★ | +Damage | +Slow | HPB Conversion | ||
Shotgun | ★★★★ | ★ | ★ | +Damage | +Focus | +Slow | |
Riot Cannon | ★★ | ★★ | ★★ | +Damage | +AoE | +Fire | |
Heavy Machine Gun | ★★★ | ★★ | ★ | +Damage | +Accuracy | +Slow | |
Lightning Gun | ★★ | ★★ | ★★ (EMP) | +Damage | +EMP | Cone Conversion | |
Rocket Launcher | ★★ | ★★★★ | ★ | ☆ (slow projectile) | +Damage | +Proj. Speed | +Fire |
Flamethrower | ★★★ | ★ | ★ | ★ (fire damage) | +Damage | +Width | +Afterburn |
Grenade Launcher | ★★★ | ★★ | ★★ | ☆ (slow projectile) | +Damage | +AoE | +Disarm |
Secondary Weapons
Must go in the second weapon slot. (Limit to level 4 and up?)
Name | Limitation | Damage | Range | AoE | Utility | Upgrade Option 1 | Upgrade Option 2 | Upgrade Option 3 |
---|---|---|---|---|---|---|---|---|
Multistunner | Engineer only | ★★ | ★ | ★★ (EMP) | -Reload | +EMP | +Stun Time | |
Sunburst Cannon/Dgun | Guardian only | ★★★★ | ★ | -Reload | +Damage | +Range | ||
Disruptor Bomb | Recon only | ★ | ★★ | ★ | ★ (slow) | -Reload | +AoE | +Slow |
SLAM | ★★ | ★★★★ | ☆ (slow projectile) | -Reload | +range | +AoE | ||
Cluster Bomb | ★★ | ★★ | ★ | -Reload | +Projectiles | +Damage | ||
Concussion Shell | ★★ | ★★★ | -Reload | +Damage | +Charges | |||
Hellfire Grenade | ★ | ★★ | ★ | ★ (fire) | -Reload | +Afterburn | +AoE | |
Terrabomb | ★ | ★★ | ★ | ★ (terraform) | -Reload | +Terraform | +AoE |
System Modules
Having acquired a module you can then choose which of the two upgrade paths to follow.
For example:
At level 2, we can choose any two of the seven modules. Choose Sensor Suite and Ablative Armor.
At level 3, we can do any two of:
* upgrade Sensor Suite to Area Jammer or Drone Director * upgrade Ablative Armor to High Density Plating or Photovoltaic Plating * add a new module * add a new module
Say we upgrade to Drone Director and add High Power Servos. At level 4 we can do any two of:
* upgrade Drone Director to control more drones or have more vision/radar * upgrade Ablative Armor to High Density Plating or Hull Down mode * upgrade High Power Servos for more speed or buoyancy tanks * add a new module * add a new module
The Jumpjets, Nanolathe and Advanced Targeting module groups are mutually exclusive. A commander which takes the Jumpjets path is "Recon-type", a commander which takes the Nanolathe path is "Engineer-type" and a commander which takes the Advanced Targeting path is "Guardian-type".
Name | Description | Upgrade Option 1 | ...followed by: | Upgrade Option 2 | ...followed by: |
---|---|---|---|---|---|
Jumpjets | Jump like Recon com, longer cd/shorter range? | Impact Distributor (damage on landing) | More damage OR -cooldown | Superjump (+range) | ++Range OR -cooldown |
CarRepairer's Nanolathe | +BP | Lazarus Device (+BP, Rez) | +BP | +BP, +BPrange | +BP, +BPrange |
Advanced Targeting | +Range | +Range | ++Range -Speed or +Range | Charge ++Range when still | Better charging OR +Range |
Sensor Suite | Increase vision and radar range. | Area Jammer | +Jammer radius OR +vision, +radar | Drone Director (several drones) | More drones OR +vision, +radar |
Ablative Armor | +HP | High Density Plating (++HP) | ++HP OR +HP, +HP/s | Hull down mode, -HP | Reduce activation time OR +HP, +HP/s |
High Power Servos | +Speed | +Speed | Spider Legs (all-terrain) OR +Speed | Buoyancy Tanks | Water regeneration, buoys faster OR +Speed |
Autorepair System | +HP/s | Nanite Sheath (+HP, +HP/s) | +HP, +HP/s OR ++HP/s | System Reboot (remove status effects, long cooldown) | Lower Reboot cd OR ++HP/s |
Vanguard Deployment | Place Vanguard module in separate structure | Personal Cloak | Area Cloak OR lower E cost | Personal Shield | Area Shield OR stronger shield / faster regen |
Debug data:
[SQLBagOStuff] MainObjectStash using store ReplicatedBagOStuff
[objectcache] MainWANObjectCache using store EmptyBagOStuff
IP: 18.117.132.49
Start request GET /mediawiki/index.php?diff=5739&oldid=5621&title=User%3AAquanim%2FDraftCommandersOmni4
HTTP HEADERS:
CONTENT-TYPE:
CONTENT-LENGTH: 0
USER-AGENT: Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com)
HOST: zero-k.info
ACCEPT-ENCODING: gzip, br, zstd, deflate
ACCEPT: */*
CONNECTION: close[localisation] LocalisationCache: using store LCStoreDB
[session] SessionManager using store SqlBagOStuff
[DBReplication] Cannot use ChronologyProtector with EmptyBagOStuff
[DBReplication] Wikimedia\Rdbms\LBFactory::getChronologyProtector: request info {
"IPAddress": "18.117.132.49",
"UserAgent": "Mozilla\/5.0 AppleWebKit\/537.36 (KHTML, like Gecko; compatible; ClaudeBot\/1.0; +claudebot@anthropic.com)",
"ChronologyProtection": false,
"ChronologyPositionIndex": 0,
"ChronologyClientId": false
}[DBConnection] Wikimedia\Rdbms\LoadBalancer::lazyLoadReplicationPositions: executed chronology callback.
[DBConnection] Wikimedia\Rdbms\LoadBalancer::getLocalConnection: connected to database 0 at 'localhost'.
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[session] SessionBackend "6d2mqo0fadehva5ban63o3i63uuh0uho" is unsaved, marking dirty in constructor
[session] SessionBackend "6d2mqo0fadehva5ban63o3i63uuh0uho" save: dataDirty=1 metaDirty=1 forcePersist=0
[cookie] already deleted setcookie: "wikidb229_mw__session", "", "1713670886", "/", "", "", "1"
[cookie] already deleted setcookie: "wikidb229_mw_UserID", "", "1713670886", "/", "", "", "1"
[cookie] already deleted setcookie: "wikidb229_mw_Token", "", "1713670886", "/", "", "", "1"
[cookie] already deleted setcookie: "forceHTTPS", "", "1713670886", "/", "", "", "1"
[DBConnection] Wikimedia\Rdbms\LoadBalancer::getLocalConnection: connected to database 0 at 'localhost'.
Title::getRestrictionTypes: applicable restrictions to [[User:Aquanim/DraftCommandersOmni4]] are {edit,move}
[ContentHandler] Created handler for wikitext: WikitextContentHandler
Article::view: showing diff page
DifferenceEngine old '5621' new '5739' rcid ''
[MessageCache] MessageCache using store SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] SqlBagOStuff::lock failed due to timeout for wikidb229-mw_:messages:en.
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[MessageCache] MessageCache::load: Loading en... local cache is empty, global cache is expired/volatile, loading from database
ParserFactory: using preprocessor: Preprocessor_Hash
Unstubbing $wgLang on call of $wgLang::_unstub from ParserOptions->__construct
DifferenceEngine old '0' new '0' rcid '0'
[GlobalTitleFail] MessageCache::parse called by DifferenceEngine->getMultiNotice/DifferenceEngine::intermediateEditsMsg/Message->parse/Message->toString/Message->parseText/MessageCache->parse with no title set.
WikiPage::getParserOutput: using parser cache: yes
[caches] parser: SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
Parser cache options found.
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
ParserOutput cache found.
MediaWiki::preOutputCommit: primary transaction round committed
MediaWiki::preOutputCommit: pre-send deferred updates completed
MediaWiki::preOutputCommit: session changes committed
MediaWiki::preOutputCommit: LBFactory shutdown completed
Title::getRestrictionTypes: applicable restrictions to [[User:Aquanim/DraftCommandersOmni4]] are {edit,move}