Difference between revisions of "Eject Cargo Command"
Jump to navigation
Jump to search
UlTima RaTio (talk | contribs) (Page fill. Red link fullfill.) |
UlTima RaTio (talk | contribs) m (Added a link to transportation page.) |
||
Line 6: | Line 6: | ||
*Unit drop will receive collision damage, depending on transport acceleration, height of drop and units mass. | *Unit drop will receive collision damage, depending on transport acceleration, height of drop and units mass. | ||
*Can be used for sudden air-invasions, bomb-drops or even to hurt stunned and later picked up enemy units. | *Can be used for sudden air-invasions, bomb-drops or even to hurt stunned and later picked up enemy units. | ||
+ | |||
+ | For more information on transportation see [[Transportation|this]]. |
Revision as of 01:27, 19 April 2020
The Eject command is used by air transports (Charons and Herculeses). The default key is "D".
By choosing a loaded transport and clicking the assigned button the current unit in the hold will be immediately released. Notice:
- Transports will continue moving and acting on its previous orders;
- Unit drop will receive collision damage, depending on transport acceleration, height of drop and units mass.
- Can be used for sudden air-invasions, bomb-drops or even to hurt stunned and later picked up enemy units.
For more information on transportation see this.