Difference between revisions of "Template:Infobox zkweapon/sandbox"

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{{ Infobox zkweapon
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|name = Homing Missiles (anti-air only)
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|damage = 72
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|reloadtime = 2
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|dps = 36
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|range = 880
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|aoe = 24
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|projectilespeed = 850
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|homing = 346
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|antiair = yes
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}}
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{{ Infobox zkweapon
 
{{ Infobox zkweapon
 
|name = Pulse MG
 
|name = Pulse MG
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|slowdps = 120
 
|slowdps = 120
 
|range = 360
 
|range = 360
|aoe = 0
 
 
|projectilespeed = 1000
 
|projectilespeed = 1000
 
|homing = 329
 
|homing = 329
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}}
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{{ Infobox zkweapon
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|name = EMP Cruise Missile
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|disarmdamage = 1500
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|reloadtime = 5
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|disarmdps = 300
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|range = 940
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|stuntime = 8
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|projectilespeed = 1500
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|homing = 296
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}}
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{{ Infobox zkweapon
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|name = Death Explosion
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|empdamage = 2000
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|aoe = 176
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|stuntime = 16
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}}
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{{ Infobox zkweapon
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|name = EMP Missiles (manual fire)
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|empdamage = 1500 x 10
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|reloadtime = 30
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|empdps = 500
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|stuntime = 20
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|range = 1200
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|aoe = 64
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|projectilespeed = 250
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|homing = 43
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|wobbly = 98
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|manualfire = yes
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|special1 = Potential friendly fire
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}}
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{{ Infobox zkweapon
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|name = Shield Gun
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|damage = 108
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|reloadtime = 0.15
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|dps = 723
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|range = 430
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|projectilespeed = Instant
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|customlabel1 = Shield drain (HP/shot)
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|customdata1 = 75
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}}
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{{ Infobox zkweapon
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|name = Flamethrower
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|damage = 8.5
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|reloadtime = 0.16
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|dps = 53
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|shielddamage = 300
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|afterburn = 15
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|afterburndps = 15
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|range = 260
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|aoe = 32
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|projectilespeed = 800
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|special1 = Potential friendly fire
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|special2 = Passes through ground
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|special3 = Piercing
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|special4 = Damage increase vs large units
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}}
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{{ Infobox zkweapon
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|name = Napalm Mortar
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|damage = 80 x 10
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|reloadtime = 12
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|dps = 70
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|afterburn = 2
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|afterburndps = 15
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|range = 900
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|aoe = 64
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|projectilespeed = 320
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|inaccuracy = 5
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|special1 = Sets the ground on fire (DPS 20, Radius 64 elmo, Duration 16s)
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}}
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{{ Infobox zkweapon
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|name = Capture Ray
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|projectilespeed = Instant
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|range = 450
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|customlabel1 = <span style="color: #bfb">Capture per Second</span>
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|customdata1 = <span style="color: #bfb">78</span>
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|specialheadercolour = background:#bfb;
 
}}
 
}}

Latest revision as of 09:19, 26 June 2016

Homing Missiles (anti-air only)
Damage 72
Reload Time (s) 2
Damage per Second 36
Range (elmo) 880
Area of Effect (elmo) 24
Projectile Speed (elmo/s) 850
Homing (deg/s) 346


Pulse MG
Damage 36 (12 x 3)
Reload Time (s) 0.31
Damage per Second 116
Range (elmo) 185
Area of Effect (elmo) 8
Projectile Speed (elmo/s) 500


Disruptor Missiles
Damage 200
Slow Damage 600
Reload Time (s) 5
Damage per Second 40 + 120
Range (elmo) 360
Projectile Speed (elmo/s) 1000
Homing (deg/s) 329


EMP Cruise Missile
Damage 0
Disarm Damage 1500
Reload Time (s) 5
Damage per Second 0 + 300
Max Stun Time (s) 8
Range (elmo) 940
Projectile Speed (elmo/s) 1500
Homing (deg/s) 296


Death Explosion
Damage 0
EMP Damage 2000
Max Stun Time (s) 16
Area of Effect (elmo) 176


EMP Missiles (manual fire)
Damage 0
EMP Damage 1500 x 10
Reload Time (s) 30
Damage per Second 0 + 500
Max Stun Time (s) 20
Range (elmo) 1200
Area of Effect (elmo) 64
Projectile Speed (elmo/s) 250
Homing (deg/s) 43
Wobbly (maximum, deg/s) 98
Potential friendly fire


Shield Gun
Damage 108
Reload Time (s) 0.15
Damage per Second 723
Range (elmo) 430
Projectile Speed (elmo/s) Instant
Shield drain (HP/shot) 75


Flamethrower
Damage 8.5
Reload Time (s) 0.16
Damage per Second 53
Shield Damage (%) 300
Afterburn (s) 15 (15 DPS)
Range (elmo) 260
Area of Effect (elmo) 32
Projectile Speed (elmo/s) 800
Potential friendly fire
Passes through ground
Piercing
Damage increase vs large units


Napalm Mortar
Damage 80 x 10
Reload Time (s) 12
Damage per Second 70
Afterburn (s) 2 (15 DPS)
Range (elmo) 900
Area of Effect (elmo) 64
Projectile Speed (elmo/s) 320
Inaccuracy (deg) 5
Sets the ground on fire (DPS 20, Radius 64 elmo, Duration 16s)


Capture Ray
Damage 0
Range (elmo) 450
Projectile Speed (elmo/s) Instant
Capture per Second 78