Difference between revisions of "Template:Infobox zkunit"
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Line 53: | Line 53: | ||
| data12 = {{{gridlink|}}} | | data12 = {{{gridlink|}}} | ||
− | | | + | | header40 = {{#if: {{{abilities|}}} | Abilities | }} |
+ | |||
+ | | data41 = {{{abilities|}}} | ||
+ | |||
+ | | header50 = Weapons | ||
− | | | + | | data51 = {{{weapons|None}}} |
− | |||
− | |||
}} | }} |
Revision as of 20:52, 26 June 2016
{{{name}}} | |
---|---|
Stats | |
Weapons | |
None |
Full blank syntax
{{ Infobox zkunit <!-- Required fields --> name = <!-- Optional fields --> unitname = defname = description = image = icontype = cost = hitpoints = mass = movespeed = turnrate = energy = sight = sonar = transportable = altitude = gridlink = abilities = <!-- Get Template:Infobox zkability ### --> weapons = <!-- Get Template:Infobox zkweapon --> }}
Discrepancies between this representation and the context menu ingame: (The following list may not be exhaustive.)
- Ingame shields are represented as weapons.
- Ingame EMP/slow/disarm weapon damage is in the same entry as ordinary damage.
The above documentation is transcluded from Template:Infobox zkunit/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (edit) pages. Please add categories to the /doc subpage. Subpages of this template. |