Difference between revisions of "Inferno"
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− | The '''{{PAGENAME}}''' is a napalm missile from the [[Missile Silo]].{{ | + | The '''{{PAGENAME}}''' is a napalm missile from the [[Missile Silo]].{{Autoinfobox zkunit |
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| defname = napalmmissile | | defname = napalmmissile | ||
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}}==Description== | }}==Description== | ||
− | The | + | The {{PAGENAME}} is a large AoE fire weapon. Its direct damage is modest, but the cloud of fire it creates lasts for a very long time. |
== Tactics and Strategy == | == Tactics and Strategy == | ||
+ | While the {{PAGENAME}} has a minimal explosive payload, the wide-area napalm cloud it delivers is a death sentence to lightly-armored buildings in the target area. Units left standing in flame will take serious damage, but will extinguish quickly if taken outside of the area-of-effect. | ||
+ | The {{PAGENAME}} is not powerful enough to destroy factories, but catching factories in the area of effect can effectively idle their [[Economy_Guide#Buildpower|Build Power]] and prevent new unit production until the flames clear. | ||
{{Navbox units}} | {{Navbox units}} |
Latest revision as of 02:03, 18 May 2024
The Inferno is a napalm missile from the Missile Silo.
Inferno (napalmmissile) | |||||||||||||||||||
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Napalm Missile Sets an area on fire for 45s. Low direct damage, blocked by area shield. | |||||||||||||||||||
Stats | |||||||||||||||||||
Cost | 500 | ||||||||||||||||||
Hit Points | 1000 | ||||||||||||||||||
Weapons | |||||||||||||||||||
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Description
The Inferno is a large AoE fire weapon. Its direct damage is modest, but the cloud of fire it creates lasts for a very long time.
Tactics and Strategy
While the Inferno has a minimal explosive payload, the wide-area napalm cloud it delivers is a death sentence to lightly-armored buildings in the target area. Units left standing in flame will take serious damage, but will extinguish quickly if taken outside of the area-of-effect.
The Inferno is not powerful enough to destroy factories, but catching factories in the area of effect can effectively idle their Build Power and prevent new unit production until the flames clear.
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