Difference between revisions of "Cold Takes"
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− | Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. | + | Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint). |
− | * [[{{BASEPAGENAME}}/1 - Why Zero-K|Cold Take #1 - Why Zero-K?]] ([ | + | * [[{{BASEPAGENAME}}/1 - Why Zero-K|Cold Take #1 - Why Zero-K?]] ([//store.steampowered.com/news/app/334920/view/3868091084290486602 Original post on Steam.]) |
− | * [[{{BASEPAGENAME}}/2 - Quant's Rule|Cold Take #2 - Quant's Rule]] ([ | + | * [[{{BASEPAGENAME}}/2 - Quant's Rule|Cold Take #2 - Quant's Rule]] ([//store.steampowered.com/news/app/334920/view/3875973926280115016 Original post on Steam.]) |
− | * [https:// | + | * [[{{BASEPAGENAME}}/3 - Fight your opponent, not the UI|Cold Take #3 - Fight your opponent, not the UI]] ([//store.steampowered.com/news/app/334920/view/3887234011192023190 Original post on Steam.]) |
− | * [https://store.steampowered.com/news/app/334920/view/ | + | * [[{{BASEPAGENAME}}/4 - Factories as Factions|Cold Take #4 - Factories as Factions]] ([//store.steampowered.com/news/app/334920/view/3887234011247278814 Original post on Steam.]) |
− | * [https://store.steampowered.com/news/app/334920/view/ | + | * [[{{BASEPAGENAME}}/5 - Making Metal|Cold Take #5 - Making Metal]] ([//store.steampowered.com/news/app/334920/view/3990819338898810107 Original post on Steam.]) |
+ | * [[{{BASEPAGENAME}}/6 - Physics vs. Formulas|Cold Take #6 - Physics vs. Formulas]] ([//store.steampowered.com/news/app/334920/view/3958168875487633267 Original post on Steam.]) | ||
+ | * [https://store.steampowered.com/news/app/334920/view/6001679204174153483 Cold Take #7 - Jumpjets and Jumplegs] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/4102287868180887053 Cold Take #8 - Smoothly Flowing Economy] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/5969030636156442045 Cold Take #9 - Energy as Supply] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/4205874461249023268 Cold Take #10 - The Smartest Unit in Zero-K] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/4202498029349040781 Cold Take #11 - The Atomic Solution to Monospam] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/6398004206839876250 Cold Take #12 - Mighty Morphing] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/4155212770698415116 Cold Take #13 - Pro-Simplicity, Anti-Nuke] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/4268931197552327328 Cold Take #14 - Free Factories For All] | ||
+ | |||
+ | [[Category:Cold Takes]] |
Revision as of 18:26, 29 June 2024
Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).
- Cold Take #1 - Why Zero-K? (Original post on Steam.)
- Cold Take #2 - Quant's Rule (Original post on Steam.)
- Cold Take #3 - Fight your opponent, not the UI (Original post on Steam.)
- Cold Take #4 - Factories as Factions (Original post on Steam.)
- Cold Take #5 - Making Metal (Original post on Steam.)
- Cold Take #6 - Physics vs. Formulas (Original post on Steam.)
- Cold Take #7 - Jumpjets and Jumplegs
- Cold Take #8 - Smoothly Flowing Economy
- Cold Take #9 - Energy as Supply
- Cold Take #10 - The Smartest Unit in Zero-K
- Cold Take #11 - The Atomic Solution to Monospam
- Cold Take #12 - Mighty Morphing
- Cold Take #13 - Pro-Simplicity, Anti-Nuke
- Cold Take #14 - Free Factories For All