Difference between revisions of "Cold Takes"
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Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint). | Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint). | ||
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3868091084290486602|Cold Take|1 - Why Zero-K}} |
− | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3875973926280115016|Cold Take|2 - Quant's Rule}} | |
− | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3887234011192023190|Cold Take|3 - Fight your opponent, not the UI}} | |
− | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3887234011247278813|Cold Take|4 - Factories as Factions}} | |
− | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3990819338898810107|Cold Take|5 - Making Metal}} | |
− | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/3958168875487633267|Cold Take|6 - Physics vs. Formulas}} | |
− | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/6001679204174153483|Cold Take|7 - Jumpjets and Jumplegs}} | |
− | * | + | * {{blog post link|//store.steampowered.com/news/app/334920/view/4102287868180887053|Cold Take|8 - Smoothly Flowing Economy}} |
* [https://store.steampowered.com/news/app/334920/view/5969030636156442045 Cold Take #9 - Energy as Supply] | * [https://store.steampowered.com/news/app/334920/view/5969030636156442045 Cold Take #9 - Energy as Supply] | ||
* [https://store.steampowered.com/news/app/334920/view/4205874461249023268 Cold Take #10 - The Smartest Unit in Zero-K] | * [https://store.steampowered.com/news/app/334920/view/4205874461249023268 Cold Take #10 - The Smartest Unit in Zero-K] | ||
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* [https://store.steampowered.com/news/app/334920/view/4268936271617655343 Cold Take #17 - Tactical and Strategic Cloaking] | * [https://store.steampowered.com/news/app/334920/view/4268936271617655343 Cold Take #17 - Tactical and Strategic Cloaking] | ||
* [https://store.steampowered.com/news/app/334920/view/4577434114386644037 Cold Take #18 - Terrain Matters] | * [https://store.steampowered.com/news/app/334920/view/4577434114386644037 Cold Take #18 - Terrain Matters] | ||
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[[Category:Cold Takes]] | [[Category:Cold Takes]] |
Revision as of 02:01, 28 September 2024
Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).
- Cold Take #1 - Why Zero-K (Original post on Steam.)
- Cold Take #2 - Quant's Rule (Original post on Steam.)
- Cold Take #3 - Fight your opponent, not the UI (Original post on Steam.)
- Cold Take #4 - Factories as Factions (Original post on Steam.)
- Cold Take #5 - Making Metal (Original post on Steam.)
- Cold Take #6 - Physics vs. Formulas (Original post on Steam.)
- Cold Take #7 - Jumpjets and Jumplegs (Original post on Steam.)
- Cold Take #8 - Smoothly Flowing Economy (Original post on Steam.)
- Cold Take #9 - Energy as Supply
- Cold Take #10 - The Smartest Unit in Zero-K
- Cold Take #11 - The Atomic Solution to Monospam
- Cold Take #12 - Mighty Morphing
- Cold Take #13 - Pro-Simplicity, Anti-Nuke
- Cold Take #14 - Free Factories For All
- Cold Take #15 - Experiences With Veterancy
- Cold Take #16 - Aim and Fire
- Cold Take #17 - Tactical and Strategic Cloaking
- Cold Take #18 - Terrain Matters