Difference between revisions of "V1.6.5.1"

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== Zero-K v1.6.5.1 - Balance update ==
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== Balance update ==
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:[https://zero-k.info/Forum/Thread/25315 Forum thread ''Zero-K v1.6.5.1 - Balance update'']
  
 
We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed.
 
We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed.
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Glaive is now slightly less cost effective, but their behavior is unchanged.
 
Glaive is now slightly less cost effective, but their behavior is unchanged.
  
Cost 60 -> 65
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* Cost 60 65
  
  
 
Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue.
 
Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue.
  
Cost 220 -> 230
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* Cost 220 230
DPS 72 -> 45
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* DPS 72 45
  
  
 
Pyro may now be more effective in groups.
 
Pyro may now be more effective in groups.
  
Now avoids shooting through allies.
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* Now avoids shooting through allies.
  
  
 
Constable is lighter as an experiment.
 
Constable is lighter as an experiment.
  
Cost 160 -> 130
+
* Cost 160 130
Buildpower 5 -> 4
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* Buildpower 5 4
  
  
 
Seawolf previously escaped the ongoing sea changes:
 
Seawolf previously escaped the ongoing sea changes:
  
Cost 200 -> 220
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* Cost 200 220
  
  
 
Shogun has a respite from the recent nerf, which was a bit too far:
 
Shogun has a respite from the recent nerf, which was a bit too far:
  
Reload time 15s -> 12.5s
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* Reload time 15s 12.5s
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{{Navbox changelog}}
 
{{Navbox changelog}}

Latest revision as of 11:18, 24 December 2022

Balance update

Forum thread Zero-K v1.6.5.1 - Balance update

We have taken a look at games and feedback and come up with a small balance update. Inconsistent, and sometimes drastic, unit interaction with gravity guns and other sources of impulse have also been fixed.

Glaive is now slightly less cost effective, but their behavior is unchanged.

  • Cost 60 → 65


Welder was dealing a lot more damage than intended, possibly due to an engine update or fixed scripting issue.

  • Cost 220 → 230
  • DPS 72 → 45


Pyro may now be more effective in groups.

  • Now avoids shooting through allies.


Constable is lighter as an experiment.

  • Cost 160 → 130
  • Buildpower 5 → 4


Seawolf previously escaped the ongoing sea changes:

  • Cost 200 → 220


Shogun has a respite from the recent nerf, which was a bit too far:

  • Reload time 15s → 12.5s