Difference between revisions of "Transport AI"

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#REDIRECT [[Transportation#Transport AI]]
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[[Category:Marked for Deletion]]
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== Transport AI ==
 
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Transport AI involves 2 basic things:  
 
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* Transports automatically pick up units from factories and drop them off at their waypoint (they follow factory orders until nearest non-move command).
 
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''' Two queueable commands: _Embark_ and _Disembark_ - these commands appear on transportable land units and factories when you build your first air transport. '''Embark''' = wait for transport to pick me up. '''Disembark* = disembark from transport
 
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=== Possible uses ===
 
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1. Give bot factory waypoints through safe area next to the current battlefield.
 
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  * Result: Units walk along these waypoints and if there are idle transports they will pick them up and transport them to their destination.
 
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2. Give factory waypoint to ally's base entrance followed by patrol.
 
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  * Result: Units walk there and if transport nearby it will pick it up, drop it off and the unit will start patrolling.
 
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3. Give factory a move order near your base, _Embark_, then move to an impassable mountain.
 
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  * Result: Units will emerge from factory and enter _Embark_ mode - they will stand there and wait for transport to get them to the mountain.
 
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4. Select crawling bombs, click to move to enemy base then click _Embark_.
 
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  * Result: Bombs will stop and wait for transports, transports will carry them to enemy base.
 
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5. Select Dantes, give them move commands across air safe areas, followed by disembark from behind the base spot and move to enemy base. Then click _Embark_.
 
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  * Result: Dantes will stop and wait for transports. Transport will carry them along the waypoints to back of enemy base, unload them. From there Dantes will continue on foot.
 
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=== Notes and details ===
 
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* In all of these cases transports return to the spot where they took unit using the same path.
 
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* Transports might skip some units because it finds it useless to transport them. It takes several things into account - distance of transport from unit, planned unit path, unit speed, transport speed, transport land times, terrain height differences - all of this is used to estimate the "benefit" of transporting given unit with air transport. Benefit = number of seconds saved by using transporter. It only transports units if benefit is higher than 5 seconds and in order of benefit (slowest units will be transported first, fast units might be ignored completely). Exception to this is the _Embark_ command which serves as "priority" transport - units waiting with the _Embark_ command will be served first.
 
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[[Manual|Back to Manual]]
 

Latest revision as of 13:41, 7 November 2021