Difference between revisions of "Transport AI"

From Zero-K
Jump to navigation Jump to search
m (Infobox added by DotNetWikiBot)
(This page was totally redundant. Redirected and marked for deletion.)
Tag: New redirect
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
'''Transport AI''' involves 2 basic things:
+
#REDIRECT [[Transportation#Transport AI]]
 
+
[[Category:Marked for Deletion]]
* Transports automatically pick up units from factories and drop them off at their waypoint (they follow factory orders until nearest non-move command).
 
* Two queueable commands: ''Embark'' and ''Disembark'' - these commands appear on transportable land units and factories when you build your first air transport. '''Embark''' = wait for transport to pick me up. '''Disembark* = disembark from transport
 
 
 
=== Possible uses ===
 
# Give bot factory waypoints through safe area next to the current battlefield.
 
#* Result: Units walk along these waypoints and if there are idle transports they will pick them up and transport them to their destination.
 
# Give factory waypoint to ally's base entrance followed by patrol.
 
#* Result: Units walk there and if transport nearby it will pick it up, drop it off and the unit will start patrolling.
 
# Give factory a move order near your base, ''Embark'', then move to an impassable mountain.
 
#* Result: Units will emerge from factory and enter ''Embark'' mode - they will stand there and wait for transport to get them to the mountain.
 
# Select crawling bombs, click to move to enemy base then click ''Embark''.
 
#* Result: Bombs will stop and wait for transports, transports will carry them to enemy base.
 
# Select Dantes, give them move commands across air safe areas, followed by disembark from behind the base spot and move to enemy base. Then click ''Embark''.
 
#* Result: Dantes will stop and wait for transports. Transport will carry them along the waypoints to back of enemy base, unload them. From there Dantes will continue on foot.
 
 
 
=== Notes and details ===
 
* In all of these cases transports return to the spot where they took unit using the same path.
 
* Transports might skip some units because it finds it useless to transport them. It takes several things into account - distance of transport from unit, planned unit path, unit speed, transport speed, transport land times, terrain height differences - all of this is used to estimate the "benefit" of transporting given unit with air transport. Benefit = number of seconds saved by using transporter. It only transports units if benefit is higher than 5 seconds and in order of benefit (slowest units will be transported first, fast units might be ignored completely). Exception to this is the ''Embark'' command which serves as "priority" transport - units waiting with the ''Embark'' command will be served first.
 
 
 
----
 
 
 
[[Manual|Back to Manual]]{{{{Navbox manual}}}}
 

Latest revision as of 13:41, 7 November 2021