Difference between revisions of "User:Aquanim/DraftCommandersOmni2"
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[[File:omnicomm_draft_ui.png]] | [[File:omnicomm_draft_ui.png]] | ||
+ | |||
+ | == Alternate Level Structure == | ||
+ | |||
+ | * Level 1: Default weapon | ||
+ | * Level 2: Primary weapon, level 1 module | ||
+ | * Level 3: Minor subsystem/weapon aug, level 1 module | ||
+ | * Level 4: Second weapon, level 2 module, level 1 module | ||
+ | * Level 5: Any subsystem, level 2 module, level 1 module | ||
+ | * Level 6: Minor subsystem/weapon aug, Level 3 module, level 2 module | ||
+ | * Level 7: Any subsystem, Level 3 module, level 2 module | ||
= Weapons = | = Weapons = | ||
Line 36: | Line 46: | ||
|- | |- | ||
! Beam Laser | ! Beam Laser | ||
− | | | + | | ★★★ || ★★ || || ★ (default weapon) || None |
|- | |- | ||
! Light Particle Beam | ! Light Particle Beam | ||
Line 115: | Line 125: | ||
|- | |- | ||
! Sensor Suite | ! Sensor Suite | ||
− | | Increase vision, sonar and radar range | + | | Increase vision, sonar and radar range. |
|- | |- | ||
! Disruptor Drones | ! Disruptor Drones | ||
Line 191: | Line 201: | ||
! Buoyancy Tanks | ! Buoyancy Tanks | ||
| Float toggle || -- || -- || -- | | Float toggle || -- || -- || -- | ||
+ | |} | ||
+ | |||
+ | Alternative: | ||
+ | {| class="wikitable sortable" style="text-align: center" | ||
+ | ! Name | ||
+ | ! Level 1 | ||
+ | ! Level 2 | ||
+ | ! Level 3 | ||
+ | |- | ||
+ | ! Ablative Armor Plates | ||
+ | | +HP || +HP || +++HP | ||
+ | |- | ||
+ | ! CarRepairer's Nanolathe | ||
+ | | +BP || +BP || +BP, +Brange | ||
+ | |- | ||
+ | ! Damage Booster | ||
+ | | +DPS || +DPS || +++DPS | ||
+ | |- | ||
+ | ! High Power Servos | ||
+ | | +Speed || +Speed || +Speed | ||
+ | |- | ||
+ | ! Autorepair Module | ||
+ | | +HP/s || +HP/s || +++HP/s | ||
|} | |} | ||
= Basic Chassis = | = Basic Chassis = | ||
− | <b>Recon:</b> Max Servos +1, can equip Jump at level 2, exclusive access to Impact Distributor | + | <b>Recon:</b> Max Servos +1, can equip Jump at level 2, exclusive access to Impact Distributor, cannot equip Advanced Targeting |
− | <b>Engineer:</b> Max Nanolathe +1, can equip Lazarus Device at level 2, exclusive access to | + | <b>Engineer:</b> Max Nanolathe +1, can equip Lazarus Device at level 2, exclusive access to Energy Cell, cannot equip Vanguard Deployment |
− | <b>Battle:</b> Max Ablative +1, can equip Advanced Targeting at level 2, exclusive access to System Reboot | + | <b>Battle:</b> Max Ablative +1, can equip Advanced Targeting at level 2, exclusive access to System Reboot, cannot equip Jump |
Latest revision as of 07:02, 22 July 2019
Contents
Level Structure
Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three.
The types of modification are:
Primary Weapon, consuming one weapon slot
Secondary Weapon, consuming one weapon slot
Module, with individual limits on quantity
Weapon Aug, requiring a specific weapon to be previously or concurrently selected
Minor Subsystem, consuming one subsystem slot
Major Subsystem, consuming one subsystem slot
Weapon Slots: Start with one, second is unlocked at level 4. The starting slot cannot be filled by a secondary weapon. <Can the level-4 slot be filled by a primary weapon?>
Subsystem Slots: Unlocked at level 3, 5 and 7. The level 3 slot cannot be filled by a major subsystem. (Optional: Some subsystems can "cheat" and be placed in the first slot at level 2 e.g. Jump on a Recon chassis.)
Alternate Level Structure
- Level 1: Default weapon
- Level 2: Primary weapon, level 1 module
- Level 3: Minor subsystem/weapon aug, level 1 module
- Level 4: Second weapon, level 2 module, level 1 module
- Level 5: Any subsystem, level 2 module, level 1 module
- Level 6: Minor subsystem/weapon aug, Level 3 module, level 2 module
- Level 7: Any subsystem, Level 3 module, level 2 module
Weapons
Primary and Upgraded Weapons
Name | Damage | Range | AoE | Special | Weapon Aug |
---|---|---|---|---|---|
Beam Laser | ★★★ | ★★ | ★ (default weapon) | None | |
Light Particle Beam | ★★★ | ★★★ | +Range, +DPS, -Reload (HPB) | ||
Shotgun | ★★★★ | ★ | ★ | +Damage | |
Riot Cannon | ★★ | ★★ | ★★ | +AoE | |
Heavy Machine Gun | ★★★ | ★★ | ★ | +Slow | |
Lightning Gun | ★★ | ★★ | ★★ (EMP) | +EMP | |
Rocket Launcher | ★★ | ★★★★ | ★ | ☆ (slow projectile) | +Fire |
Missile Launcher | ★★ | ★★★★ | +Burst | ||
Flamethrower | ★★★ | ★ | ★ | ★ (fire damage) | +Afterburn |
Grenade Launcher | ★★★ | ★★ | ★★ | ☆ (slow projectile) | +Disarm |
Secondary Weapons
Star ratings are not on the same scale as the previous table.
Name | Damage | Range | AoE | Utility | Weapon Aug |
---|---|---|---|---|---|
Multistunner | ★★ | ★ | ★★ (EMP) | +EMP | |
Sunburst Cannon | ★★★★ | ★ | +damage | ||
SLAM | ★★ | ★★★★ | ☆ (slow projectile) | +range | |
Cluster Bomb | ★★ | ★★ | ★ | +damage | |
Concussion Shell | ★★ | ★★★ | -reload | ||
Hellfire Grenade | ★ | ★★ | ★ | ★ (fire) | +AoE |
Terrabomb | ★ | ★★ | ★ | ★ (terraform) | +AoE |
Subsystems
Minor Subsystems
Name | Description |
---|---|
Lazarus Device | |
Vanguard Deployment | Deploys commander resource generator as a building |
Sensor Suite | Increase vision, sonar and radar range. |
Disruptor Drones | Add a couple of Vipers (stackable?) |
Advanced Targeting | Increases weapon range |
Jumpjets | Jump like a Recon commander |
Personal Shield | Incompatible with Cloaks. |
Personal Cloak | Incompatible with Shields. |
Major Subsystems
Name | Description |
---|---|
Energy Cell | +E/s, Large explosion on death. |
System Reboot | Purges status effects, very long cooldown. |
Lathe Overclock | Temporary build speed increase. |
Area Shield | Requires Personal Shield. Incompatible with Cloaks. |
Area Cloaker | Requires Personal Cloaker. Incompatible with Shields. |
Impact Distributor | Requires Jumpjets. Damage on impact. |
Maybe: Lobster gun, Djinn gun
Borrowed ideas: EMP Overload (stuns self and nearby units)
Modules
Name | Level 1 | Level 2 | Level 3 | Level 4 (chassis-specific) |
---|---|---|---|---|
Ablative Armor Plates | +HP | ++HP | +++HP | +++HP |
CarRepairer's Nanolathe | +BP | +BP | +BP, +Brange | +BP, +Brange |
Damage Booster | +DPS | ++DPS | +++DPS | -- |
High Power Servos | +Speed | +Speed | +Speed | +Speed |
Autorepair Module | +HP/s | ++HP/s | +++HP/s | -- |
Field Radar | Basic radar | -- | -- | -- |
Buoyancy Tanks | Float toggle | -- | -- | -- |
Alternative:
Name | Level 1 | Level 2 | Level 3 |
---|---|---|---|
Ablative Armor Plates | +HP | +HP | +++HP |
CarRepairer's Nanolathe | +BP | +BP | +BP, +Brange |
Damage Booster | +DPS | +DPS | +++DPS |
High Power Servos | +Speed | +Speed | +Speed |
Autorepair Module | +HP/s | +HP/s | +++HP/s |
Basic Chassis
Recon: Max Servos +1, can equip Jump at level 2, exclusive access to Impact Distributor, cannot equip Advanced Targeting
Engineer: Max Nanolathe +1, can equip Lazarus Device at level 2, exclusive access to Energy Cell, cannot equip Vanguard Deployment
Battle: Max Ablative +1, can equip Advanced Targeting at level 2, exclusive access to System Reboot, cannot equip Jump
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