Difference between revisions of "User:Aquanim/DraftCommandersOmni4"
m (→System Modules) |
|||
(17 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | = General Comments = | ||
+ | |||
+ | Certain combinations of weapons and modules (especially Dgun and Jump) are quite problematic. The existing commander system deals with this through chassis. A future system could address the issue with chassis (potentially requires lots of models), arbitrary exclusion pairs (messy) or chassis-like exclusion patterns. The following uses the third option but could be easily modified to be like the first. | ||
+ | |||
= Level Structure = | = Level Structure = | ||
− | Commanders start at level 1 with their default weapon (which will be replaced at level 2) and the Vanguard economy module. Maximum level is | + | Commanders start at level 1 with their default weapon (which will be replaced at level 2) and the Vanguard economy module. Maximum level is 7. |
− | + | Level 2: Primary weapon and two modules | |
+ | Level 3: Two modules | ||
+ | Level 4: Weapon and two modules | ||
+ | Level 5: Two modules | ||
+ | Level 6: Three modules | ||
+ | Level 7: Three modules | ||
= Weapon Modules = | = Weapon Modules = | ||
Line 57: | Line 66: | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
! Name | ! Name | ||
+ | ! Limitation | ||
! Damage | ! Damage | ||
! Range | ! Range | ||
Line 65: | Line 75: | ||
! Upgrade Option 3 | ! Upgrade Option 3 | ||
|- | |- | ||
− | ! Multistunner | + | ! Multistunner || Engineer only |
| || ★★ || ★ || ★★ (EMP) || -Reload || +EMP || +Stun Time | | || ★★ || ★ || ★★ (EMP) || -Reload || +EMP || +Stun Time | ||
|- | |- | ||
− | ! Sunburst Cannon/Dgun | + | ! Sunburst Cannon/Dgun || Guardian only |
| ★★★★ || ★ || || || -Reload || +Damage || +Range | | ★★★★ || ★ || || || -Reload || +Damage || +Range | ||
|- | |- | ||
− | ! SLAM | + | ! Disruptor Bomb || Recon only |
+ | | ★ || ★★ || ★ || ★ (slow) || -Reload || +AoE || +Slow | ||
+ | |- | ||
+ | ! SLAM || | ||
| ★★ || ★★★★ || || ☆ (slow projectile) || -Reload || +range || +AoE | | ★★ || ★★★★ || || ☆ (slow projectile) || -Reload || +range || +AoE | ||
|- | |- | ||
− | ! Cluster Bomb | + | ! Cluster Bomb || |
| ★★ || ★★ || ★ || || -Reload || +Projectiles || +Damage | | ★★ || ★★ || ★ || || -Reload || +Projectiles || +Damage | ||
|- | |- | ||
− | ! Concussion Shell | + | ! Concussion Shell || |
| ★★ || ★★★ || || || -Reload || +Damage || +Charges | | ★★ || ★★★ || || || -Reload || +Damage || +Charges | ||
|- | |- | ||
− | ! Hellfire Grenade | + | ! Hellfire Grenade || |
| ★ || ★★ || ★ || ★ (fire) || -Reload || +Afterburn || +AoE | | ★ || ★★ || ★ || ★ (fire) || -Reload || +Afterburn || +AoE | ||
|- | |- | ||
− | ! Terrabomb | + | ! Terrabomb || |
| ★ || ★★ || ★ || ★ (terraform) || -Reload || +Terraform || +AoE | | ★ || ★★ || ★ || ★ (terraform) || -Reload || +Terraform || +AoE | ||
|} | |} | ||
Line 103: | Line 116: | ||
Say we upgrade to Drone Director and add High Power Servos. At level 4 we can do any two of: | Say we upgrade to Drone Director and add High Power Servos. At level 4 we can do any two of: | ||
* upgrade Drone Director to control more drones or have more vision/radar | * upgrade Drone Director to control more drones or have more vision/radar | ||
− | * upgrade Ablative Armor to High Density Plating or | + | * upgrade Ablative Armor to High Density Plating or Hull Down mode |
− | * upgrade High Power Servos | + | * upgrade High Power Servos for more speed or buoyancy tanks |
* add a new module | * add a new module | ||
* add a new module | * add a new module | ||
+ | |||
+ | |||
+ | '''The Jumpjets, Nanolathe and Advanced Targeting module groups are mutually exclusive.''' A commander which takes the Jumpjets path is "Recon-type", a commander which takes the Nanolathe path is "Engineer-type" and a commander which takes the Advanced Targeting path is "Guardian-type". | ||
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
Line 122: | Line 138: | ||
| Superjump (+range) | | Superjump (+range) | ||
| ++Range OR -cooldown | | ++Range OR -cooldown | ||
+ | |- | ||
+ | ! CarRepairer's Nanolathe | ||
+ | | +BP | ||
+ | | Lazarus Device (+BP, Rez) | ||
+ | | +BP | ||
+ | | +BP, +BPrange | ||
+ | | +BP, +BPrange | ||
+ | |- | ||
+ | ! Advanced Targeting | ||
+ | | +Range | ||
+ | | +Range | ||
+ | | ++Range -Speed or +Range | ||
+ | | Charge ++Range when still | ||
+ | | Better charging OR +Range | ||
|- | |- | ||
! Sensor Suite | ! Sensor Suite | ||
Line 134: | Line 164: | ||
| High Density Plating (++HP) | | High Density Plating (++HP) | ||
| ++HP OR +HP, +HP/s | | ++HP OR +HP, +HP/s | ||
− | | | + | | Hull down mode, -HP |
− | | | + | | Reduce activation time OR +HP, +HP/s |
|- | |- | ||
! High Power Servos | ! High Power Servos | ||
| +Speed | | +Speed | ||
− | | +Speed | + | | +Speed |
| Spider Legs (all-terrain) OR +Speed | | Spider Legs (all-terrain) OR +Speed | ||
| Buoyancy Tanks | | Buoyancy Tanks | ||
− | | | + | | Water regeneration, buoys faster OR +Speed |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! Autorepair System | ! Autorepair System | ||
Line 156: | Line 179: | ||
| +HP, +HP/s OR ++HP/s | | +HP, +HP/s OR ++HP/s | ||
| System Reboot (remove status effects, long cooldown) | | System Reboot (remove status effects, long cooldown) | ||
− | | | + | | Lower Reboot cd OR ++HP/s |
|- | |- | ||
! Vanguard Deployment | ! Vanguard Deployment | ||
Line 165: | Line 188: | ||
| Area Shield OR stronger shield / faster regen | | Area Shield OR stronger shield / faster regen | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 04:04, 13 November 2019
Contents
General Comments
Certain combinations of weapons and modules (especially Dgun and Jump) are quite problematic. The existing commander system deals with this through chassis. A future system could address the issue with chassis (potentially requires lots of models), arbitrary exclusion pairs (messy) or chassis-like exclusion patterns. The following uses the third option but could be easily modified to be like the first.
Level Structure
Commanders start at level 1 with their default weapon (which will be replaced at level 2) and the Vanguard economy module. Maximum level is 7.
Level 2: Primary weapon and two modules Level 3: Two modules Level 4: Weapon and two modules Level 5: Two modules Level 6: Three modules Level 7: Three modules
Weapon Modules
Weapon upgrades are *not* mutually exclusive. (Optional: Choose at most 2 upgrades per weapon.)
Not all of the weapon options are meant to be exciting.
Primary Weapons
Name | Damage | Range | AoE | Special | Upgrade Option 1 | Upgrade Option 2 | Upgrade Option 3 |
---|---|---|---|---|---|---|---|
Beam Laser | ★★★ | ★★ | ★ (default weapon) | None | None | None | |
Light Particle Beam | ★★★ | ★★★ | +Damage | +Slow | HPB Conversion | ||
Shotgun | ★★★★ | ★ | ★ | +Damage | +Focus | +Slow | |
Riot Cannon | ★★ | ★★ | ★★ | +Damage | +AoE | +Fire | |
Heavy Machine Gun | ★★★ | ★★ | ★ | +Damage | +Accuracy | +Slow | |
Lightning Gun | ★★ | ★★ | ★★ (EMP) | +Damage | +EMP | Cone Conversion | |
Rocket Launcher | ★★ | ★★★★ | ★ | ☆ (slow projectile) | +Damage | +Proj. Speed | +Fire |
Flamethrower | ★★★ | ★ | ★ | ★ (fire damage) | +Damage | +Width | +Afterburn |
Grenade Launcher | ★★★ | ★★ | ★★ | ☆ (slow projectile) | +Damage | +AoE | +Disarm |
Secondary Weapons
Must go in the second weapon slot. (Limit to level 4 and up?)
Name | Limitation | Damage | Range | AoE | Utility | Upgrade Option 1 | Upgrade Option 2 | Upgrade Option 3 |
---|---|---|---|---|---|---|---|---|
Multistunner | Engineer only | ★★ | ★ | ★★ (EMP) | -Reload | +EMP | +Stun Time | |
Sunburst Cannon/Dgun | Guardian only | ★★★★ | ★ | -Reload | +Damage | +Range | ||
Disruptor Bomb | Recon only | ★ | ★★ | ★ | ★ (slow) | -Reload | +AoE | +Slow |
SLAM | ★★ | ★★★★ | ☆ (slow projectile) | -Reload | +range | +AoE | ||
Cluster Bomb | ★★ | ★★ | ★ | -Reload | +Projectiles | +Damage | ||
Concussion Shell | ★★ | ★★★ | -Reload | +Damage | +Charges | |||
Hellfire Grenade | ★ | ★★ | ★ | ★ (fire) | -Reload | +Afterburn | +AoE | |
Terrabomb | ★ | ★★ | ★ | ★ (terraform) | -Reload | +Terraform | +AoE |
System Modules
Having acquired a module you can then choose which of the two upgrade paths to follow.
For example:
At level 2, we can choose any two of the seven modules. Choose Sensor Suite and Ablative Armor.
At level 3, we can do any two of:
* upgrade Sensor Suite to Area Jammer or Drone Director * upgrade Ablative Armor to High Density Plating or Photovoltaic Plating * add a new module * add a new module
Say we upgrade to Drone Director and add High Power Servos. At level 4 we can do any two of:
* upgrade Drone Director to control more drones or have more vision/radar * upgrade Ablative Armor to High Density Plating or Hull Down mode * upgrade High Power Servos for more speed or buoyancy tanks * add a new module * add a new module
The Jumpjets, Nanolathe and Advanced Targeting module groups are mutually exclusive. A commander which takes the Jumpjets path is "Recon-type", a commander which takes the Nanolathe path is "Engineer-type" and a commander which takes the Advanced Targeting path is "Guardian-type".
Name | Description | Upgrade Option 1 | ...followed by: | Upgrade Option 2 | ...followed by: |
---|---|---|---|---|---|
Jumpjets | Jump like Recon com, longer cd/shorter range? | Impact Distributor (damage on landing) | More damage OR -cooldown | Superjump (+range) | ++Range OR -cooldown |
CarRepairer's Nanolathe | +BP | Lazarus Device (+BP, Rez) | +BP | +BP, +BPrange | +BP, +BPrange |
Advanced Targeting | +Range | +Range | ++Range -Speed or +Range | Charge ++Range when still | Better charging OR +Range |
Sensor Suite | Increase vision and radar range. | Area Jammer | +Jammer radius OR +vision, +radar | Drone Director (several drones) | More drones OR +vision, +radar |
Ablative Armor | +HP | High Density Plating (++HP) | ++HP OR +HP, +HP/s | Hull down mode, -HP | Reduce activation time OR +HP, +HP/s |
High Power Servos | +Speed | +Speed | Spider Legs (all-terrain) OR +Speed | Buoyancy Tanks | Water regeneration, buoys faster OR +Speed |
Autorepair System | +HP/s | Nanite Sheath (+HP, +HP/s) | +HP, +HP/s OR ++HP/s | System Reboot (remove status effects, long cooldown) | Lower Reboot cd OR ++HP/s |
Vanguard Deployment | Place Vanguard module in separate structure | Personal Cloak | Area Cloak OR lower E cost | Personal Shield | Area Shield OR stronger shield / faster regen |
Debug data:
[SQLBagOStuff] MainObjectStash using store ReplicatedBagOStuff
[objectcache] MainWANObjectCache using store EmptyBagOStuff
IP: 3.138.182.139
Start request GET /mediawiki/index.php?diff=cur&oldid=5652&title=User%3AAquanim%2FDraftCommandersOmni4
HTTP HEADERS:
CONTENT-TYPE:
CONTENT-LENGTH: 0
USER-AGENT: Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com)
HOST: zero-k.info
ACCEPT-ENCODING: gzip, br, zstd, deflate
ACCEPT: */*
CONNECTION: close[localisation] LocalisationCache: using store LCStoreDB
[session] SessionManager using store SqlBagOStuff
[DBReplication] Cannot use ChronologyProtector with EmptyBagOStuff
[DBReplication] Wikimedia\Rdbms\LBFactory::getChronologyProtector: request info {
"IPAddress": "3.138.182.139",
"UserAgent": "Mozilla\/5.0 AppleWebKit\/537.36 (KHTML, like Gecko; compatible; ClaudeBot\/1.0; +claudebot@anthropic.com)",
"ChronologyProtection": false,
"ChronologyPositionIndex": 0,
"ChronologyClientId": false
}[DBConnection] Wikimedia\Rdbms\LoadBalancer::lazyLoadReplicationPositions: executed chronology callback.
[DBConnection] Wikimedia\Rdbms\LoadBalancer::getLocalConnection: connected to database 0 at 'localhost'.
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[session] SessionBackend "qi0m332s1adh5kunupphec05khhb2afb" is unsaved, marking dirty in constructor
[session] SessionBackend "qi0m332s1adh5kunupphec05khhb2afb" save: dataDirty=1 metaDirty=1 forcePersist=0
[cookie] already deleted setcookie: "wikidb229_mw__session", "", "1713694916", "/", "", "", "1"
[cookie] already deleted setcookie: "wikidb229_mw_UserID", "", "1713694916", "/", "", "", "1"
[cookie] already deleted setcookie: "wikidb229_mw_Token", "", "1713694916", "/", "", "", "1"
[cookie] already deleted setcookie: "forceHTTPS", "", "1713694916", "/", "", "", "1"
[DBConnection] Wikimedia\Rdbms\LoadBalancer::getLocalConnection: connected to database 0 at 'localhost'.
Title::getRestrictionTypes: applicable restrictions to [[User:Aquanim/DraftCommandersOmni4]] are {edit,move}
[ContentHandler] Created handler for wikitext: WikitextContentHandler
Article::view: showing diff page
DifferenceEngine old '5652' new 'cur' rcid ''
[MessageCache] MessageCache using store SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] SqlBagOStuff::lock failed due to timeout for wikidb229-mw_:messages:en.
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[MessageCache] MessageCache::load: Loading en... local cache is empty, global cache is expired/volatile, loading from database
ParserFactory: using preprocessor: Preprocessor_Hash
Unstubbing $wgLang on call of $wgLang::_unstub from ParserOptions->__construct
DifferenceEngine old '0' new '0' rcid '0'
[GlobalTitleFail] MessageCache::parse called by DifferenceEngine->getMultiNotice/DifferenceEngine::intermediateEditsMsg/Message->parse/Message->toString/Message->parseText/MessageCache->parse with no title set.
WikiPage::getParserOutput: using parser cache: yes
[caches] parser: SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
Parser cache options found.
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
ParserOutput cache found.
MediaWiki::preOutputCommit: primary transaction round committed
MediaWiki::preOutputCommit: pre-send deferred updates completed
MediaWiki::preOutputCommit: session changes committed
MediaWiki::preOutputCommit: LBFactory shutdown completed
Title::getRestrictionTypes: applicable restrictions to [[User:Aquanim/DraftCommandersOmni4]] are {edit,move}