Difference between revisions of "Missile Silo"

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(Slight reworking of t&s section, def list for description.)
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The '''{{PAGENAME}}''' is a pseudo-factory that produces tactical cruise missiles.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a pseudo-factory that produces tactical cruise missiles.{{Autoinfobox zkunit
| name = Missile Silo
 
 
| defname = staticmissilesilo
 
| defname = staticmissilesilo
| description = Produces Tactical Missiles
 
| image = http://manual.zero-k.info/unitpics/staticmissilesilo.png
 
| icontype = cruisemissile
 
| cost = 1200
 
| hitpoints = 4000
 
| sight = 273
 
| abilities =
 
{{ Infobox zkability construction
 
| buildpower = 10
 
}}
 
 
}}==Description==
 
}}==Description==
 
The {{PAGENAME}} constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
 
The {{PAGENAME}} constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
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{{icon unit def|empmissile|Shockley|3=<abbr title="Electromagnetic pulse">EMP</abbr> missile}}
 
{{icon unit def|empmissile|Shockley|3=<abbr title="Electromagnetic pulse">EMP</abbr> missile}}
 
{{icon unit def|napalmmissile|Inferno|Napalm Missile}}
 
{{icon unit def|napalmmissile|Inferno|Napalm Missile}}
 +
{{icon unit def|missileslow|Zeno|Slow Homing Missile}}
 
</dl>{{clear}}
 
</dl>{{clear}}
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
 +
Compared to its longer-range cousin, the [[Trinity]] strategic nuclear launcher, the {{PAGENAME}} fires smaller Tactical Missiles cannot be intercepted by [[Antinuke]] coverage.
 +
 
The missiles can take damage while on the Silo, and if they (or the Silo itself) are destroyed, the missiles will explode. While missiles cannot be intercepted while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the intended target.
 
The missiles can take damage while on the Silo, and if they (or the Silo itself) are destroyed, the missiles will explode. While missiles cannot be intercepted while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the intended target.
  

Latest revision as of 03:18, 18 May 2024

The Missile Silo is a pseudo-factory that produces tactical cruise missiles.

Missile Silo
(staticmissilesilo)
Produces Tactical Missiles, builds at 10.0 m/s
Missile Silo cruisemissile
Stats
Cost 1200
Hit Points 4000
Vision Radius (elmo) 273
Abilities
Construction
Build Power 10
Weapons
None

Description

The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.

The Missile Silo builds:

Eos
Tactical Nuke
Quake
Seismic Missile
Shockley
EMP missile
Inferno
Napalm Missile
Zeno
Slow Homing Missile

Tactics and Strategy

Compared to its longer-range cousin, the Trinity strategic nuclear launcher, the Missile Silo fires smaller Tactical Missiles cannot be intercepted by Antinuke coverage.

The missiles can take damage while on the Silo, and if they (or the Silo itself) are destroyed, the missiles will explode. While missiles cannot be intercepted while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the intended target.

Further information: Missile Silo Tutorial

See Also

Striders Reef and Scylla can stockpile and fire disarming and nuclear tactical (respectively) missiles in situations that require mobility. Like Missile Silo's missiles, they also cannot be intercepted by an antinuke.