Difference between revisions of "Modifier Reference"
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GoogleFrog (talk | contribs) (Created page with " {| !style="width: 10%"|Command !style="width: 10%"|Click+drag behaviour !style="width: 20%"|Drag behaviour !style="width: 20%"|+CTRL !style="width: 20%"|+ALT !style="width:...") |
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Revision as of 00:59, 17 April 2018
Command | Click+drag behaviour | Drag behaviour | +CTRL | +ALT | +CTRL+ALT | |
---|---|---|---|---|---|---|
Move(M) |
Move units to a point. | Move units into a line. | Move, maintaining current formation. | When dragging, move along a line. | When dragging, move along a line in formation. | |
Attack move(A) |
Move to a point, using unit AI while moving. | Same as move, using AI. | Same as move, using AI. | Same as move, using AI. | Same as move, using AI. | |
Patrol(P) |
Move back and forth between current position and a point, using unit AI while moving. | Same as move, using AI. | Same as move, using AI. | Same as move, using AI. | Same as move, using AI. | |
Fire(F) |
Fire at a point | Fire at all targets in an area, in a queue. | When dragging, fire at all targets in an area, splitting fire. | When dragging, fire along a line. | ||
Set Target(T) |
Target a unit or point, without moving. Fire at target if in range. Fire normally if out of range. | Target the nearest enemy in the circle. | Target all enemies in the circle, splitting targets. | Target the ground along a line, firing if in range. | ||
Guard(G) |
Protect, repair, and assist a unit. | On unit: guard in circle formation.
On ground: guard all units in the circle. |
For circle formation: guard in a specific direction. | For circle formation: guard in a direction relative to unit facing. | For circle formation: do not match guarding unit speeds/positions. | |
Repair(R) |
Repair a live unit; Assist construction. | Area command. Applies the click command to valid targets in the area, as long as there are any. | Only repair live units, do not assist construction. | For area only. Persist the area even when no valid targets inside (continue if any new show up). | ||
Mex(W) |
Build a mex at given spot | Queue mexes across the area. | Surround each mex in the area with 4 solars. Works on already-built mexes. | |||
Reclaim(E) |
Reclaim target (unit or feature). | Reclaim features across the area. | Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree. | Area only. Persist the command even when no features are in the area. | ||
Resurrect |
Resurrect target wreck | Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. | Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command). | Area only. Persist the command even when no resurrectables are in the area. |