Difference between revisions of "Mod Creation"
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(Created page with ":''Work in progress'' == Setting up your first mod == #Download and extract [https://github.com/ZeroK-RTS/Zero-K/files/1963055/zk.sdd.zip this .zip] to your Zero-K installatio...") |
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== Setting up your first mod == | == Setting up your first mod == | ||
#Download and extract [https://github.com/ZeroK-RTS/Zero-K/files/1963055/zk.sdd.zip this .zip] to your Zero-K installation folder. | #Download and extract [https://github.com/ZeroK-RTS/Zero-K/files/1963055/zk.sdd.zip this .zip] to your Zero-K installation folder. | ||
− | #To test | + | #To test this newly downloaded mod, you'll need to enable developer mode. Do this by creating an empty text document "devmode.txt" in the same directory as Zero-K.exe. You may need to restart the lobby. |
#In the Settings menu a new tab appears: Developer. Edit the Singleplayer setting to be Zero-K Dev. | #In the Settings menu a new tab appears: Developer. Edit the Singleplayer setting to be Zero-K Dev. | ||
#Your skirmish games should now use your modified local copy of <code>zk.sdd</code>. In this mod, the [[Lotus]] has 10 times its normal range. | #Your skirmish games should now use your modified local copy of <code>zk.sdd</code>. In this mod, the [[Lotus]] has 10 times its normal range. |
Revision as of 22:00, 30 April 2018
- Work in progress
Setting up your first mod
- Download and extract this .zip to your Zero-K installation folder.
- To test this newly downloaded mod, you'll need to enable developer mode. Do this by creating an empty text document "devmode.txt" in the same directory as Zero-K.exe. You may need to restart the lobby.
- In the Settings menu a new tab appears: Developer. Edit the Singleplayer setting to be Zero-K Dev.
- Your skirmish games should now use your modified local copy of
zk.sdd
. In this mod, the Lotus has 10 times its normal range.
Modding the game
To alter the mod, add files to Zero-K/games/zk.sdd
. The Spring wiki contains detailed modding instructions.