Difference between revisions of "User:Aquanim/DraftCommanders"
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* Feedback Loop - Increase HP regen. Nanolathes increase HP regen more. | * Feedback Loop - Increase HP regen. Nanolathes increase HP regen more. | ||
* Personal Shield - Ablative Armor improves shield strength. Felon-sized? | * Personal Shield - Ablative Armor improves shield strength. Felon-sized? | ||
− | * Run Your Boi - | + | * Run Your Boi - Small HP increase; Commander runs faster (proportional to Servos) when damaged. |
* System Reboot - Remove status effects. Details TBD. | * System Reboot - Remove status effects. Details TBD. | ||
Line 132: | Line 132: | ||
* Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster | * Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster | ||
* Sensor Array - Increased vision radius, large radar increase if present | * Sensor Array - Increased vision radius, large radar increase if present | ||
− | * Augmented Hydraulics - Servos increase weapons range (Shotgun gets a lower range boost but lower spread) | + | * Augmented Hydraulics - Small speed increase; Servos increase weapons range (Shotgun gets a lower range boost but lower spread) |
* Dispersive Weaponry - All weapons have increased area of effect | * Dispersive Weaponry - All weapons have increased area of effect |
Revision as of 07:36, 25 May 2018
Contents
Level Structure
Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level.
Level 2 | Primary Weapon | Module | |
Level 3 | Subsystem | Module | |
Level 4 | Secondary/Upgraded Weapon | Module | Module |
Level 5 | Subsystem | Module | Module |
Level 6 | Subsystem | Module | Module |
Level 7 | Module | Module | Module |
Modules
In each Module slot the commander adds one of the following modules, up to the stated maximum:
- Ablative Armor Plates (max 6): Increases HP
- High Power Servos (max 6): Increases move speed
- CarRepairer's Nanolathe (max 6): Increases build power
- Damage Booster (max 6): Increases damage
- Companion Drone (max 6): Adds drone
- Field Radar Module (max 1): Adds radar
Weapons
At Level 2:
- Every commander gets a Primary weapon.
At Level 4:
- Strike and Guardian commanders choose between a second Primary weapon or a Secondary weapon.
- Support and Recon commanders choose between replacing their first weapon (if applicable) with an Upgraded weapon, or a Secondary weapon.
Subsystems
Each chassis has a selection of Minor and Major Subsystems, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5.
(Limit one Major subsystem overall? Not sure if necessary.)
Chassis Specs
Chassis | Primary Weapons | Secondary/Upgraded Weapons | Minor Subsystems | Major Subsystems |
Strike | Lightning Gun Beam Laser Scatter Beam |
Multistunner Disintegrator Gun Terrabomb |
Flux Amplifier Lazarus Device Mobius System Personal Shield |
Run Your Boi System Reboot |
Engineer | Light Particle Beam Beam Laser Scatter Beam |
Heavy Particle Beam (from LPB) Disruptor Bomb Terrabomb |
Disruptor Ammo Lazarus Device Dual-Phase Lathe ELINT Handler |
Disruptor Drones Pocket Genie |
Guardian | Rocket Launcher Riot Cannon Shotgun |
Cluster Bomb S.L.A.M. Hellfire Grenade |
Napalm Warheads Vanguard Deployment High-Density Plating Advanced Targeting System |
Assault Drones Anchoring System |
Recon | Flamethrower Heavy Machine Gun Shotgun |
Heat Ray (from Flamethrower) Concussion Shell Hellfire Grenade |
Personal Cloak Vanguard Deployment Jump Booster Sensor Suite |
Augmented Hydraulics Dispersive Armament |
Weapons Listing
Weapons not listed are not fundamentally changed.
- Heat Ray should be really strong.
- Terrabomb does some terraform thing like a Quake.
- Change Support Beam Laser to a Buoy-like weapon?
Subsystems Listing
Strike
- Flux Amplifier - Beam laser, Disintegrator, Terrabomb: Range increase. Lightning Rifle, Multistunner: Short range increase + EMP increase. Scatter beam: Short range increase + tighter spread
- Lazarus Device
- Feedback Loop - Increase HP regen. Nanolathes increase HP regen more.
- Personal Shield - Ablative Armor improves shield strength. Felon-sized?
- Run Your Boi - Small HP increase; Commander runs faster (proportional to Servos) when damaged.
- System Reboot - Remove status effects. Details TBD.
Engineer
- Disruptor Ammo - Add slow damage to LPB/beam/scatter/HPB/terrabomb, increase slow damage of Disruptor Bomb
- Lazarus Device
- Dual-Phase Lathe - small BP increase, Nanolathes increase build radius
- ELINT Handler - cheap area jammer, large increase to radar module
- Disruptor Drones - add a Viper; every drone module (besides the first?) gives a Viper as well
- Pocket Genie - Djinn sidearm
Guardian
- Napalm Warheads
- Vanguard Deployment - Deploy resource generator, small HP regen increase
- High-Density Plating - Ablatives give additional HP
- Advanced Targeting - Increased range for each damage booster
- Assault Drones - add some other drone; every drone module (besides the first?) gives some other drone as well
- Anchoring Module - Reduced damage when stationary
Recon
- Personal Cloak
- Vanguard Deployment - Deploy resource generator, small HP regen increase
- Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster
- Sensor Array - Increased vision radius, large radar increase if present
- Augmented Hydraulics - Small speed increase; Servos increase weapons range (Shotgun gets a lower range boost but lower spread)
- Dispersive Weaponry - All weapons have increased area of effect