Difference between revisions of "User:Aquanim/DraftCommanders"
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− | + | = Level Structure = | |
Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level. | Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level. | ||
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− | + | == Modules == | |
In each Module slot the commander adds one of the following modules, up to the stated maximum: | In each Module slot the commander adds one of the following modules, up to the stated maximum: | ||
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* '''Field Radar Module''' (max 1): Adds radar | * '''Field Radar Module''' (max 1): Adds radar | ||
− | + | == Weapons == | |
At Level 2: | At Level 2: | ||
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* Support and Recon commanders choose between replacing their first weapon (if applicable) with an <span style="color: #4f4">Upgraded</span> weapon, or a <span style="color: #fa4">Secondary</span> weapon. | * Support and Recon commanders choose between replacing their first weapon (if applicable) with an <span style="color: #4f4">Upgraded</span> weapon, or a <span style="color: #fa4">Secondary</span> weapon. | ||
− | + | == Subsystems == | |
Each chassis has a selection of Minor and Major <span style="color: #a2a">Subsystems</span>, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5. | Each chassis has a selection of Minor and Major <span style="color: #a2a">Subsystems</span>, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5. | ||
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(Limit one Major subsystem overall? Not sure if necessary.) | (Limit one Major subsystem overall? Not sure if necessary.) | ||
− | + | = Chassis Description = | |
{|class="wikitable" | {|class="wikitable" | ||
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|} | |} | ||
− | + | == Weapons Listing == | |
Weapons not listed are not fundamentally changed. | Weapons not listed are not fundamentally changed. | ||
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* Change Engineer Beam Laser to a Buoy-like weapon? | * Change Engineer Beam Laser to a Buoy-like weapon? | ||
− | + | == Subsystems Listing == | |
'''Strike''' | '''Strike''' | ||
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* Augmented Hydraulics - Small speed increase; Servos increase weapons range (Shotgun gets a lower range boost but lower spread) | * Augmented Hydraulics - Small speed increase; Servos increase weapons range (Shotgun gets a lower range boost but lower spread) | ||
* ??? | * ??? | ||
+ | |||
+ | = Speculative Quantification = |
Revision as of 00:05, 26 June 2018
Contents
Level Structure
Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level.
Level 2 | Primary Weapon | Module | |
Level 3 | Subsystem | Module | |
Level 4 | Secondary/Upgraded Weapon | Module | Module |
Level 5 | Subsystem | Module | Module |
Level 6 | Subsystem | Module | Module |
Level 7 | Module | Module | Module |
Modules
In each Module slot the commander adds one of the following modules, up to the stated maximum:
- Ablative Armor Plates (max 6): Increases HP
- High Power Servos (max 6): Increases move speed
- CarRepairer's Nanolathe (max 6): Increases build power
- Damage Booster (max 6): Increases damage
- Companion Drone (max 6): Adds drone
- Field Radar Module (max 1): Adds radar
Weapons
At Level 2:
- Every commander gets a Primary weapon.
At Level 4:
- Strike and Guardian commanders choose between a second Primary weapon or a Secondary weapon.
- Support and Recon commanders choose between replacing their first weapon (if applicable) with an Upgraded weapon, or a Secondary weapon.
Subsystems
Each chassis has a selection of Minor and Major Subsystems, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5.
(Limit one Major subsystem overall? Not sure if necessary.)
Chassis Description
Chassis | Primary Weapons | Secondary/Upgraded Weapons | Minor Subsystems | Major Subsystems |
Strike | Lightning Gun Beam Laser Electron Jet Scatter Beam |
Multistunner Disintegrator Gun Terrabomb |
Flux Amplifier Mobius System P-V Plating Personal Shield Personal Cloak |
Run Your Boi System Reboot (Lazarus Device) |
Engineer | Light Particle Beam Beam Laser Scatter Beam Missile Launcher |
Heavy Particle Beam (from LPB) Disruptor Bomb Terrabomb |
Disruptor Ammo Lazarus Device Dual-Phase Lathe ELINT Handler |
Disruptor Drones Pocket Genie (Personal Shield) |
Guardian | Rocket Launcher Riot Cannon Shotgun Missile Launcher |
Cluster Bomb S.L.A.M. Hellfire Grenade |
Napalm Warheads Vanguard Deployment High-Density Plating Advanced Targeting System |
Assault Drones Anchoring System (Personal Cloak) |
Recon | Flamethrower Heavy Machine Gun Shotgun Railgun |
Heat Ray (from Flamethrower) Concussion Shell Hellfire Grenade |
Dispersion Device Personal Cloak Jump Booster Sensor Suite |
Augmented Hydraulics ??? (Vanguard Deployment) |
Weapons Listing
Weapons not listed are not fundamentally changed.
- Heat Ray should be really strong.
- Terrabomb does some terraform thing like a Quake.
- Electron Jet is similar to Flamethower, with aesthetics that make Flux Amplifier make sense.
- Scatter Beam is a beam shotgun as in Trisula.
- Railgun has similar characteristics to LPB: longer range but less damage than other hitscan-esque weapons
- Change Engineer Beam Laser to a Buoy-like weapon?
Subsystems Listing
Strike
- Flux Amplifier - Beam laser, Disintegrator, Terrabomb, Electron Jet: Range increase. Lightning Rifle, Multistunner: Short range increase + EMP increase. Scatter beam: Short range increase + tighter spread
- Feedback Loop - Increase HP regen. Nanolathes increase HP regen more.
- P-V Plating - Increased movespeed and turn speed. Ablatives give Energy income.
- Personal Shield - Incompatible with Personal Cloak
- Personal Cloak - Incompatible with Personal Shield
- Run Your Boi - Small HP increase; Commander runs faster (proportional to Servos) when damaged.
- System Reboot - Remove status effects. Details TBD.
Engineer
- Disruptor Ammo - Add slow damage to LPB/beam/scatter/HPB/terrabomb, increase slow damage of Disruptor Bomb
- Lazarus Device
- Dual-Phase Lathe - small BP increase, Nanolathes increase build radius
- ELINT Handler - cheap area jammer, large increase to radar module
- Disruptor Drones - add a Viper; every drone module (besides the first?) gives a Viper as well
- Pocket Genie - Djinn sidearm
Guardian
- Napalm Warheads
- Vanguard Deployment - Deploy resource generator, small HP regen increase
- High-Density Plating - small HP increase, Ablatives give additional HP
- Advanced Targeting - small range increase, increased range for each damage booster
- Assault Drones - add some other drone; every drone module (besides the first?) gives some other drone as well
- Anchoring Module - Reduced damage when stationary
Recon
- Dispersion Device - Increased AoE on all weapons
- Personal Cloak
- Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster
- Sensor Array - Increased vision radius, large radar increase if present
- Augmented Hydraulics - Small speed increase; Servos increase weapons range (Shotgun gets a lower range boost but lower spread)
- ???