Difference between revisions of "Firewalker"

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| cost = 900
 
| cost = 900
 
| hitpoints = 1250
 
| hitpoints = 1250
| movespeed = 44
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| movespeed = 42
| turnrate = 99
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| turnrate = 119
 
| sight = 660
 
| sight = 660
 
| transportable = Light
 
| transportable = Light

Revision as of 21:11, 14 March 2020

The Firewalker is a saturation artillery walker from the Jumpbot Factory.

Firewalker
(jumparty)
Saturation Artillery Walker
jumparty.pngfatbotarty
Stats
Cost 900
Hit Points 1250
Movement Speed (elmo/s) 42
Turn Rate (deg/s) 119
Vision Radius (elmo) 660
Transportable Light
Weapons
Napalm Mortar
Damage 80 × 10
Reload Time (s) 12
Damage per Second 67
Afterburn (s) 2 (15 DPS)
Range (elmo) 900
Area of Effect (elmo) 64
Projectile Speed (elmo/s) 320
Inaccuracy (deg) 5
Ground Burn DPS 20
Ground Burn radius (elmo) 64
Ground Burn duration (s) 16

Description

The Firewalker's medium range mortars immolate a small area, denying use of that terrain for brief periods of time. The bot itself is somewhat clumsy and slow to maneuver.

Tactics and Strategy

Although, in general, clumps of closely-packed enemy units don't deal well with being bombarded by a Firewalker, shieldballs have it much worse than usual, since the Firewalker's incendiary mortars can somewhat penetrate through shields.

The Firewalker's incendiary mortars can reveal cloaked units that wade through the puddles of napalm that the Firewalker's shells create on impact. This makes them a useful counter against enemy task forces that are being cloaked by an Iris.

Since the puddles of napalm that the Firewalker's shells create on impact last longer than the Firewalker's rate-of-fire, you can effectively use them in an area-denial role by force-firing on the ground.

To quickly order multiple Firewalkers to create a line of burning napalm stretching from one place to another, hold down the Alt key, and drag a line from one spot to another, while giving the Firewalkers a force-fire order.