Difference between revisions of "User:Aquanim/DraftCommandersOmni"

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(Created page with "= Level Structure = Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three. The type...")
 
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= Weapons =
 
= Weapons =
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{| class="wikitable sortable" style="text-align: center"
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! Name
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! Damage
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! Range
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! AOE
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! scope="col" class="unsortable" | Special
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! scope="col" class="unsortable" | Weapon Mod
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|-
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! Light Particle Beam
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| ★★ | ★★★ | | ★★★ (default weapon, upgrades to HPB) | None
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|}
  
 
== Primary and Upgraded Weapons ==
 
== Primary and Upgraded Weapons ==

Revision as of 23:21, 1 April 2019

Level Structure

Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three.

The types of modification are:

Primary Weapon, consuming one weapon slot

Secondary Weapon, consuming one weapon slot

Upgraded Weapon, consuming two weapon slots and replacing a Primary Weapon

Module, no specific requirements

Weapon Aug, requiring a specific weapon to be previously or concurrently selected

Minor Subsystem, consuming one subsystem slot

Major Subsystem, consuming one subsystem slot

Weapon Slots: Start with one, second is unlocked at level 4.

Subsystem Slots: Unlocked at level 3, 5 and 7. The level 3 slot can only be filled by a minor subsystem.

Weapons

Name Damage Range AOE Special Weapon Mod
Light Particle Beam ★★★ | | ★★★ (default weapon, upgrades to HPB) | None

Primary and Upgraded Weapons

Secondary Weapons

Subsystems

Modules