Difference between revisions of "User:Aquanim/DraftCommandersOmni"
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! AoE | ! AoE | ||
! scope="col" class="unsortable" | Special | ! scope="col" class="unsortable" | Special | ||
− | ! scope="col" class="unsortable" | Weapon | + | ! scope="col" class="unsortable" | <span style="color: #4f4">Weapon Aug</span> |
|- | |- | ||
! Light Particle Beam | ! Light Particle Beam | ||
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| ★★★ || ★★ || ★★ || ☆ (slow projectile) || +Disarm | | ★★★ || ★★ || ★★ || ☆ (slow projectile) || +Disarm | ||
|- | |- | ||
− | ! Heavy Particle Beam | + | ! <span style="color: #fa4">Heavy Particle Beam</span> |
| ★★★★ || ★★★★ || || ☆☆ (consumes two weapon slots) || +damage, +range | | ★★★★ || ★★★★ || || ☆☆ (consumes two weapon slots) || +damage, +range | ||
|} | |} |
Revision as of 23:39, 1 April 2019
Contents
Level Structure
Commanders start at level 1 with their default weapon. At level 2 they get to choose two modifications; at all subsequent levels they get three.
The types of modification are:
Primary Weapon, consuming one weapon slot
Secondary Weapon, consuming one weapon slot
Upgraded Weapon, consuming two weapon slots and replacing a Primary Weapon
Module, no specific requirements
Weapon Aug, requiring a specific weapon to be previously or concurrently selected
Minor Subsystem, consuming one subsystem slot
Major Subsystem, consuming one subsystem slot
Weapon Slots: Start with one, second is unlocked at level 4.
Subsystem Slots: Unlocked at level 3, 5 and 7. The level 3 slot can only be filled by a minor subsystem.
Weapons
Primary and Upgraded Weapons
Name | Damage | Range | AoE | Special | Weapon Aug |
---|---|---|---|---|---|
Light Particle Beam | ★★ | ★★ | ★★ (default weapon, upgrades to HPB) | None | |
Beam Laser | ★★★ | ★★★ | +Range | ||
Shotgun | ★★★★ | ★ | ★ | +Damage | |
Riot Cannon | ★★ | ★★ | ★★ | +AoE | |
Heavy Machine Gun | ★★★ | ★★ | ★ | +Slow | |
Lightning Gun | ★★ | ★★ | ★★ (EMP) | +EMP | |
Rocket Launcher | ★★ | ★★★★ | ★ | ☆ (slow projectile) | +Fire |
Missile Launcher | ★★ | ★★★★ | +Burst | ||
Flamethrower | ★★★ | ★ | ★ | ★ (fire damage) | +Afterburn |
Grenade Launcher | ★★★ | ★★ | ★★ | ☆ (slow projectile) | +Disarm |
Heavy Particle Beam | ★★★★ | ★★★★ | ☆☆ (consumes two weapon slots) | +damage, +range |
Secondary Weapons
Name | Damage | Range | Utility |
---|---|---|---|
Multistunner | ★★ | ★★★ (EMP, AoE) | |
Sunburst Cannon | ★★★★ | ★ | |
SLAM | ★★ | ★★★★ | ☆ (slow projectile) |
Cluster Bomb | ★★ | ★★ | ★ (AoE) |
Concussion Shell | ★★ | ★★★ | |
Hellfire Grenade | ★ | ★★ | ★★ (AoE, fire) |
Terrabomb | ★ | ★★ | ★★ (AoE, terraform) |