Difference between revisions of "Blender To Zero-K"

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Here is a tutorial covering all of the steps to make or edit a model in Blender (a free 3d modelling program) and transfer it to the Spring engine, then have Zero-K load it as a mutator so you can test it in-game.
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Here is a tutorial covering all of the steps to make or edit a model in [https://www.blender.org/ Blender] (a free 3d modelling program) and transfer it to the Spring engine, then have Zero-K load it as a mutator so you can test it in-game.
  
 
The contents page here will also act as a quick reference for all of the necessary steps, in order:
 
The contents page here will also act as a quick reference for all of the necessary steps, in order:
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= Make or Edit the model in Blender =
 
= Make or Edit the model in Blender =
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== Setting up Blender for use in Zero-K ==
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== Importing a model (optional) ==
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== Importing textures ==
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== Modelling for Zero-K ==
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== Texturing for Zero-K, and Spring texture oddities ==
  
 
= Export the model to .dae format =
 
= Export the model to .dae format =
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== A note on animation ==
  
 
= Set up texture associations and .dae.lua metadata =
 
= Set up texture associations and .dae.lua metadata =

Revision as of 02:57, 12 October 2020

Here is a tutorial covering all of the steps to make or edit a model in Blender (a free 3d modelling program) and transfer it to the Spring engine, then have Zero-K load it as a mutator so you can test it in-game.

The contents page here will also act as a quick reference for all of the necessary steps, in order:


Make or Edit the model in Blender

Setting up Blender for use in Zero-K

Importing a model (optional)

Importing textures

Modelling for Zero-K

Texturing for Zero-K, and Spring texture oddities

Export the model to .dae format

A note on animation

Set up texture associations and .dae.lua metadata

Set up Zero-K mod that contains and uses your files

Run Zero-K and point at your mod

Fix whatever isn't right