Difference between revisions of "Zenos"

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(Created the page for the new Zenos missile. Missile and weapon stats should be fine. Gave it a Tactic/Strategy that I thought would fit but it does need refinement. Did not know how to color code Slow Zone DPS with slowdamage when it has already been used once.)
 
m (Corrected zenos to singular zeno)
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The '''{{PAGENAME}}''' is a slow homing missile from the [[Missile Silo]].{{ Infobox zkunit
 
The '''{{PAGENAME}}''' is a slow homing missile from the [[Missile Silo]].{{ Infobox zkunit
| name = Zenos
+
| name = Zeno
| defname = zenos
+
| defname = zeno
 
| description = Slow Homing Missile
 
| description = Slow Homing Missile
| image = http://manual.zero-k.info/unitpics/zenosmissile.png
+
| image = http://manual.zero-k.info/unitpics/zenomissile.png
 
| icontype = cruisemissilesmall
 
| icontype = cruisemissilesmall
 
| cost = 500
 
| cost = 500

Revision as of 08:40, 19 March 2023

The Zenos is a slow homing missile from the Missile Silo.

Zeno
(zeno)
Slow Homing Missile
zenomissile.pngcruisemissilesmall
Stats
Cost 500
Hit Points 1000
Vision Radius (elmo) 0
Weapons
Slow Homing Missile
Damage 0
Slow Damage 10000
Reload Time (s) 10
Range (elmo) 6000
Area of Effect (elmo) 0
Projectile Speed (elmo/s) 480
Slow Zone DPS 190
Slow Zone radius (elmo) 384
Slow Zone duration (s) 30

Description

The Zenos is a single target homing missile that applies Slow. Its effect on the primary target is great and it also leaves a lingering spherical zone that continuously applies slow to any unit its radius.

Tactics and Strategy

With the immense slow damage it applies to a single target along its unique homing capabilities and range equal to the Quake. The Zenos can be used to help catch enemy key targets from a safe distance. However, the lingering zone that it spawns can also make it difficult to follow up with your own units, as the zone affects every unit inside. Maneuvering around it is advised. Also keep in mind the slow speed of the missile, which can slightly delay a prepared attack but also give the enemy room to react.