Difference between revisions of "Cold Takes"
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− | Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. | + | Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint). |
* [[{{BASEPAGENAME}}/1 - Why Zero-K|Cold Take #1 - Why Zero-K?]] ([//steamcommunity.com/games/334920/announcements/detail/3868091084290486603 Original post on Steam.]) | * [[{{BASEPAGENAME}}/1 - Why Zero-K|Cold Take #1 - Why Zero-K?]] ([//steamcommunity.com/games/334920/announcements/detail/3868091084290486603 Original post on Steam.]) |
Revision as of 17:14, 10 February 2024
Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).
- Cold Take #1 - Why Zero-K? (Original post on Steam.)
- Cold Take #2 - Quant's Rule (Original post on Steam.)
- Cold Take #3 - Fight your opponent, not the UI (Original post on Steam.)
- Cold Take #4 - Factories as Factions (Original post on Steam.)
- Cold Take #5 - Making Metal (Original post on Steam.)
- Cold Take #6 - Physics vs. Formulas