Difference between revisions of "Cold Takes"
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* [https://store.steampowered.com/news/app/334920/view/4102287868180887053 Cold Take #8 - Smoothly Flowing Economy] | * [https://store.steampowered.com/news/app/334920/view/4102287868180887053 Cold Take #8 - Smoothly Flowing Economy] | ||
* [https://store.steampowered.com/news/app/334920/view/5969030636156442045 Cold Take #9 - Energy as Supply] | * [https://store.steampowered.com/news/app/334920/view/5969030636156442045 Cold Take #9 - Energy as Supply] | ||
+ | * [https://store.steampowered.com/news/app/334920/view/4205874461249023268 Cold Take #10 - The Smartest Unit in Zero-K] | ||
[[Category:Cold Takes]] | [[Category:Cold Takes]] |
Revision as of 18:10, 20 April 2024
Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. A new one is released every second Sunday. Links are below, but someone should probably copy them to the wiki before Steam reorganises itself (hint hint).
- Cold Take #1 - Why Zero-K? (Original post on Steam.)
- Cold Take #2 - Quant's Rule (Original post on Steam.)
- Cold Take #3 - Fight your opponent, not the UI (Original post on Steam.)
- Cold Take #4 - Factories as Factions (Original post on Steam.)
- Cold Take #5 - Making Metal (Original post on Steam.)
- Cold Take #6 - Physics vs. Formulas (Original post on Steam.)
- Cold Take #7 - Jumpjets and Jumplegs
- Cold Take #8 - Smoothly Flowing Economy
- Cold Take #9 - Energy as Supply
- Cold Take #10 - The Smartest Unit in Zero-K