Difference between revisions of "Zero-K:Developing"
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− | + | = Before modifying source: = | |
− | |||
== ZK's Devving Philosophy (social rules) == | == ZK's Devving Philosophy (social rules) == | ||
+ | * Core devs have the last word. | ||
* "War is anticommunication!" | * "War is anticommunication!" | ||
− | + | * Communicate with other devs about your changes/fixes, let them understand the issue. Do not make 'random' changes. | |
* "Do not create work for other people." | * "Do not create work for other people." | ||
− | + | * Have responsibility for your changes/commit. Do not leave bugs that require other people to fix. | |
* "Readability & performance are equally important." | * "Readability & performance are equally important." | ||
− | + | * Optimize code but not to the point of unreadability. [http://c2.com/cgi/wiki?RulesOfOptimization Remember the rules of optimization]: | |
− | + | * Don't. | |
− | + | * Don't (yet). | |
− | + | * Profile before doing it. | |
* "If it ain't broke, don't fix it." | * "If it ain't broke, don't fix it." | ||
− | + | * Don't code fixes that nobody wants to problems that don't exist. | |
== What is in source codes == | == What is in source codes == | ||
* [https://github.com/ZeroK-RTS/Zero-K Zero-K] contains the game proper | * [https://github.com/ZeroK-RTS/Zero-K Zero-K] contains the game proper | ||
− | + | * units folder contains unit definition files | |
− | + | * you can read wiki about game development for [http://springrts.com/wiki/Main_Page spring engine] | |
* [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Zero-K-Infrastructure] | * [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Zero-K-Infrastructure] | ||
− | + | * ZeroKLobby - is the lobby program for windows used as main interface and downloader | |
− | + | * Zero-K.info - is the website sources | |
* [https://github.com/ZeroK-RTS/Zero-K-Artwork Zero-K-Artwork] contains sources for 2D art, 3D art and sounds | * [https://github.com/ZeroK-RTS/Zero-K-Artwork Zero-K-Artwork] contains sources for 2D art, 3D art and sounds | ||
* [https://github.com/ZeroK-RTS/SpringRTS-Tools SpringRTS-tools] contains various dev tools | * [https://github.com/ZeroK-RTS/SpringRTS-Tools SpringRTS-tools] contains various dev tools | ||
− | + | * Upspring - required to edit the .3do and .s3o model files used in the game | |
− | + | * MapIconBuilder - unit map icon sources are here | |
* [https://github.com/ZeroK-RTS/Zero-K-Missions Zero-K-Missions] contains source files for official ZK missions | * [https://github.com/ZeroK-RTS/Zero-K-Missions Zero-K-Missions] contains source files for official ZK missions | ||
Line 30: | Line 30: | ||
* Get a [https://github.com/ GitHub] account and download [https://desktop.github.com/ Github for desktop] | * Get a [https://github.com/ GitHub] account and download [https://desktop.github.com/ Github for desktop] | ||
* [https://github.com/ZeroK-RTS Locate] repository you want to edit and click "clone in desktop" button on website | * [https://github.com/ZeroK-RTS Locate] repository you want to edit and click "clone in desktop" button on website | ||
− | + | ''' After you finish modifying sources click '''Pull request* in Github for windows and submit your changes for review | |
+ | |||
== Modifying the game == | == Modifying the game == | ||
Line 54: | Line 55: | ||
* Note: in order to run asp.net it's required that you install MS SQL Express on your local PC. Get one from [https://www.microsoft.com/en-us/download/confirmation.aspx?id=42299 here]. The file you will need is called SQLEXPR_x64_ENU or SQLEXPR_x86_ENU. Make sure you install version that matches your version of Windows (i.e. x86 vs x64). During the installation leave all the parameters default except that I changed server name to SQLEXPRESS in one of the first steps of wizard. | * Note: in order to run asp.net it's required that you install MS SQL Express on your local PC. Get one from [https://www.microsoft.com/en-us/download/confirmation.aspx?id=42299 here]. The file you will need is called SQLEXPR_x64_ENU or SQLEXPR_x86_ENU. Make sure you install version that matches your version of Windows (i.e. x86 vs x64). During the installation leave all the parameters default except that I changed server name to SQLEXPRESS in one of the first steps of wizard. | ||
− | == Artwork == | + | == Artwork: == |
− | See [ | + | See [Development_Artwork Development Artwork] |
− | == Missions == | + | == Missions: == |
− | See [ | + | See [MissionEditorStartPage Mission Editor start page] |
Revision as of 05:34, 11 July 2016
Contents
Before modifying source:
ZK's Devving Philosophy (social rules)
- Core devs have the last word.
- "War is anticommunication!"
* Communicate with other devs about your changes/fixes, let them understand the issue. Do not make 'random' changes.
- "Do not create work for other people."
* Have responsibility for your changes/commit. Do not leave bugs that require other people to fix.
- "Readability & performance are equally important."
* Optimize code but not to the point of unreadability. Remember the rules of optimization: * Don't. * Don't (yet). * Profile before doing it.
- "If it ain't broke, don't fix it."
* Don't code fixes that nobody wants to problems that don't exist.
What is in source codes
- Zero-K contains the game proper
* units folder contains unit definition files * you can read wiki about game development for spring engine
* ZeroKLobby - is the lobby program for windows used as main interface and downloader * Zero-K.info - is the website sources
- Zero-K-Artwork contains sources for 2D art, 3D art and sounds
- SpringRTS-tools contains various dev tools
* Upspring - required to edit the .3do and .s3o model files used in the game * MapIconBuilder - unit map icon sources are here
- Zero-K-Missions contains source files for official ZK missions
Getting sources
- Get a GitHub account and download Github for desktop
- Locate repository you want to edit and click "clone in desktop" button on website
After you finish modifying sources click Pull request* in Github for windows and submit your changes for review
Modifying the game
- Locate data folder of your game - in Zero-K lobby settings click open game data folder
- Create a folder games/zk.sdd in game data folder
- Clone to desktop Zero-K game and save it to zk.sdd
- To test source modifications run the game using skirmisher (Zero-K settings tab) and pick game named Zero-K $VERSION
Modifying infrastructure/tools
- Install Visual Studio Community edition
- Install SQL Server express
- Clone to desktop Zero-K infrastructure
- Test by opening Zero-K.sln in Visual Studio
Debugging infrastructure
- Right click asp.net -> properties -> web -> check "Specific Page" and leave it blank. Otherwise you get errors when trying to host locally.
- To run a project right click it, choose "set as startup project" and hit F5 to run using debugger.
- You can enable multiple startup projects to test entire infrastructure locally (game servers, lobby etc). Enable asp.net, springie and ZeroKLobby projects to test it all together. Setup
- Note: in order to run asp.net it's required that you install MS SQL Express on your local PC. Get one from here. The file you will need is called SQLEXPR_x64_ENU or SQLEXPR_x86_ENU. Make sure you install version that matches your version of Windows (i.e. x86 vs x64). During the installation leave all the parameters default except that I changed server name to SQLEXPRESS in one of the first steps of wizard.
Artwork:
See [Development_Artwork Development Artwork]
Missions:
See [MissionEditorStartPage Mission Editor start page]