Difference between revisions of "Energy"

From Zero-K
Jump to navigation Jump to search
(created page)
 
Line 10: Line 10:
 
*[[Singularity Reactor]]
 
*[[Singularity Reactor]]
  
Most energy-producing structures may be construted anywhere. Geothermal Generators and Advanced Geothermals may only be constructed on geothermal vents.
+
Most energy-producing structures may be constructed anywhere. Geothermal Generators and Advanced Geothermals may only be constructed on [[Geothermal Vent|geothermal vents]].
  
 
Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second.
 
Energy may also be produced by [[Reclaim|reclaiming]] [[Feature|features]] which contain energy. Your starting [[Commander]] generates 6 energy per second.
  
Constructing any unit or building requires Energy. Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers and radar.
+
Constructing any unit or building requires Energy. Repairing and resurrecting units and buildings also requires Energy, as does operating [[Cloak|cloaks]], [[Shield|shields]], [[Jamming|jammers]], [[Radar|radar]] and [[Sonar|sonar]].

Revision as of 07:43, 23 June 2016

Energy is the second resource in Zero-K.

The primary sources of energy are energy-producing structures:

Most energy-producing structures may be constructed anywhere. Geothermal Generators and Advanced Geothermals may only be constructed on geothermal vents.

Energy may also be produced by reclaiming features which contain energy. Your starting Commander generates 6 energy per second.

Constructing any unit or building requires Energy. Repairing and resurrecting units and buildings also requires Energy, as does operating cloaks, shields, jammers, radar and sonar.